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Concept art

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Example of concept design workflow (blue) followed by 3D modeling (red). Reference and inspiration for 3D modeling is a common use of concept art.

Concept artis a form ofvisual artused to convey an idea for use infilm,video games,animation,comic books,television shows,or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same asvisual development art,though they are often confused.[citation needed]

Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.[1]

History[edit]

The term "concept art" was used by theWalt Disney Animation Studiosas early as the 1930s.[2]A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, and more recently, video game production. Being a concept artist takes commitment, vision, and a clear understanding of the role.[3]

While it is necessary to have the skills of a fine artist, a concept artist must also be able to work under strict deadlines in the capacity of agraphic designer.Some concept artists may start as fine artists, industrial designers, animators, or even special effects artists. Interpretation of ideas and how they are realized is where the concept artist's individual creativity is most evident, but subject matter is often beyond their control. Many concept artists work in a studio or from home remotely as freelancers. Working for a studio has the advantage of an established salary. In the United States, the average annual gross salary for a concept artist in video game industry was $60,000-$70,000 a year in 2017.[4]

Materials[edit]

Concept art has embraced the use of digitaltechnology.Raster graphics editorsfordigital paintinghave become more easily available, as well as hardware such asgraphics tablets,enabling more efficient working methods. Prior to this, any number of traditional mediums such asoil paints,acrylic paints,markersandpencilswere used. Many modern paint packages are programmed to simulate the blending of color in the same way paint would blend on a canvas; proficiency with traditional media is often paramount to a concept artist's ability to use painting software. Popular programs for concept artists includePhotoshopandCorel Painter.Others include Manga Studio,ProcreateandArtRage.Most concept artists have switched to digital media because of ease of editing and speed. A lot of concept work has tight deadlines where a highly polished piece is needed in a short amount of time.[citation needed]

Themes and styles[edit]

Concept art has always had to cover many subjects, being the primary medium infilm posterdesign since the early days ofHollywood,but the two most widely covered areas arescience fictionandfantasy.[citation needed]Since the recent rise of its use in video game production, concept art has expanded to cover genres from fantasy to realistic depending on the final product.[5][citation needed]

Concept artists are expected to draw many iterations of the same concept. Often, they may reference real-world objects.

Concept art ranges fromstylizedtophotorealisticdepending on the needs of the project. Artists working on a project often produce a large turnover in the early 'blue sky' stage of production.[5]This provides a broad range of interpretations, most being in the form ofsketches,speed paints,and 3D overpaints. Later pieces, such asmatte paintings,are produced as realistically as required. Concept artists will often have to adapt to the style of the studio they are hired for. The ability to produce multiple styles is valued in a concept artist.[citation needed]

Specialization[edit]

There are many concept art generalists, but there are also many specialized concept artists. The various specializations include, but are not limited to, drafting of characters, as well as creatures, as well as environments, or even industry-related designs. Specialization is regarded as better for freelancers than concept artists who want to work in-house, where flexibility is key. Knowing the foundations of art, such as anatomy, perspective,color theory,design, and lighting are essential to all specializations.[citation needed]

See also[edit]

References[edit]

  1. ^"Concept Art World | Featured Art Inspiration".Retrieved2022-06-06.
  2. ^Tengrenn, Gustaf."1930 / 1940 Disney Concept Art by par Gustaf Tenggren".Ufunk.Fabien Bouchard. pp. gustaftenggren. Archived fromthe originalon 15 March 2015.Retrieved25 September2014.
  3. ^Nice, Kevin."What it's like to be a Concept Artist: An Interview with Jake Collinge".cgspectrum.edu.au.College of Digital Art and Animation.RetrievedNovember 20,2018.
  4. ^Severson, Dana."Starting Salary for a Concept Artist for Video Games".Hearst Newspapers, LLC.RetrievedOctober 9,2017.
  5. ^abStefyn, Nadia."How to Become a Concept Artist | Blizzard Artist Tyler James Explains".cgspectrum.Retrieved2020-10-25.

External links[edit]

Media related toConcept artat Wikimedia Commons