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Dark Fall: Lost Souls

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Dark Fall: Lost Souls
Developer(s)Darkling Room
Publisher(s)Iceberg Interactive
Designer(s)Jonathan Boakes
Writer(s)Jonathan Boakes
Composer(s)
EngineWintermute Engine[4]
Platform(s)Microsoft Windows
ReleaseDownload
  • WW:13 November 2009[1]
Retail
Genre(s)First-person adventure,psychological horror
Mode(s)Single-player

Dark Fall: Lost Soulsis a 2009first-personpsychological horror/adventure gamedeveloped by British studio Darkling Room and published byIceberg InteractiveforMicrosoft Windows.It was first released fordownloadviaSteamand Darkling Room's officialwebsitein November 2009. It was subsequently released for retail in Europe in January 2010, and in North America in April.Lost Soulsis the third game in theDark Fallseries, followingDark Fall(2002) andDark Fall II: Lights Out(2004). It tells a story relatively unrelated to either, although it is set in the same location and features several of the supporting characters from the first game.

Lost Soulstells the story of The Inspector, a disgraced formerpolice officerwho has never been able to forget the last case on which he worked; the disappearance of an eleven-year-old girl named Amy Haven from the town of Dowerton,Dorset.The Inspector was convinced avagrantnamed Mr. Bones had killed Amy, but was unable to prove it, and so plantedevidence.However, the local newspaper discovered his ruse, and the case against Bones fell apart. He was released, and Amy's trail went cold. Her parents subsequently blamed The Inspector for the police's failure to find her, and he was fired. Now, on the fifth anniversary of her disappearance, he has come to the abandoned ruins of Dowertontrain stationandhotelafter local children reported seeing Amy in the vicinity.

Lost Soulsdid not receive a great deal of attention in the mainstream gaming press, with limited coverage from professional critics. However, what reviews it did receive were mainly positive, with critics praising the atmosphere, plot andsound design,and most finding it the scariest game in theDark Fallseries. The most common criticism was that some of the puzzles were too obscure.

Gameplay

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Items in the inventory are laid out across the bottom of the screen. The Inspector'smobile phoneis on the left side of the screen, If the player clicks on the top of the phone, the entire phone appears in the display, allowing access to various options.

Lost Soulsis afirst-personpsychological horror/adventure game,which employs a simpleHUD.A bar at the bottom of the screen serves as the inventory, storing items which the player has acquired during the game. The bar also allows access to The Inspector'smobile phone,from which the player cansavetheir game, quit their game, or load a previously saved game. The mobile phone also allows the player to illuminate dark areas using the phone'sflashlight,read anytext messagesreceived by The Inspector during the game, change thedifficulty level,and turn on and offsubtitles.[5][6]

The game uses a basicpoint-and-clickinterface to move the player around and manipulate the game world. As the player moves thecursoraround the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), a hand (an item with which the player can interact), a finger (the player can move, turn or look in the direction indicated), a wrench (the player must use an inventory item to initiate interaction), a magnifying glass (an area which can be examined in more detail).[7]

Much of thegameplayis based around solvingpuzzles.However, unlike most modern adventure games,Lost Soulsdoes not keep note of any information or clues acquired by the player (for example, notes found by the player are not entered into the inventory, and documents read by the player are not recorded in any way). This forces the player to keep track of every clue and detail themselves. If the player wishes to recheck a document, they must find it and re-read it.[8]

Plot

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The game is set in the same abandonedtrain stationandhotelin Dowerton,Dorsetas the firstDark Fallgame, and takes place on the night of5 November.The protagonist of the game is "The Inspector", a disgraced formerpolice officerwho was dismissed from the force after tampering withevidencein the case of a missing eleven-year-old girl, Amy Haven. The Inspector was convinced a localvagrantknown as Mr. Bones had killed Amy, but was unable to prove it, and so planted evidence. The local newspaper broke the story, the case against Bones fell apart, and Amy's trail went cold, with her parents blaming The Inspector for the police's failure to find her. It is now five years to the day since Amy went missing, and The Inspector has come to Dowerton Station after local teenagers reported seeing Amy in the vicinity.[9]

The game begins in a train tunnel as The Inspector receives atext messagefrom "Echo" telling him "You are not alone. I am near."[10]The Inspector finds a note written by Mr. Bones saying he wishes he knew where Amy was, as she was his only friend. As he explores the tunnel, he thinks he hears a train coming, despite the tunnel being blocked off. He panics,faints,and awakens near the train station. Inside, he sees theghostof both thestation masterand, subsequently, Amy herself. He then gets a phone call from Amy, who asks him to come to herbirthday partyon the top floor, which will be attended by her "sisters."

As he explores the station, he finds various newspaper clippings revealing teen crime in the area is at an all-time high, with teenagers practisingsatanic ritualsever since Amy disappeared, claiming they are doing so at her behest. Amy herself had been expelled from school for her mood swings and what was perceived as an unhealthy interest in theoccult.[11]The Inspector also finds a letter that indicates Amy and Mr. Bones were attempting to communicate with the dead.[12]In the hotel, The Inspector sees his own name in theguestbook,accompanied by a note saying that he will be staying for "a very long time."

In a room in the hotel, he sees a "Shadowkin" crawl out from the floor and attempt to attack him.[13]He has a flash of anoperating theater,with a doctor exclaiming "We're losing him," before seeing hisinterrogationof Bones playing on a TV. During the interrogation, Bones says Amy is in a better place, and is with her "angels" now, who came to her "in a dark light." The Inspector encounters several more Shadowkins, and continues to get text messages from Echo. It soon becomes apparent the messages from Echo are helping The Inspector, pointing him in the right direction.

As he explores, he encounters severalsoulstrapped in the hotel. To free the guests, The Inspector must perform a task for them, and kill the "Life Leech" keeping them imprisoned.[14]If The Inspector touches a Leech directly, he has a series of flashes of adrug overdose.Once each spirit has been freed, they give The Inspector a valuable item, and offer him advice. One warns him Amy is "darkness itself." Another tells him Amy and her "sisters" are evil, and warns him to "beware the Dark Fall." Eventually, The Inspector finds askeletonin awater tower;that of John Lovell, the gardener at Amy's school. Lovell is actually the real name of Mr. Bones.

The Inspector subsequently learns that he himself murdered Mr. Bones, convinced of his guilt, but unable to prove it. Shortly thereafter, Echo reveals he is actually The Inspector'sconscience.The Inspector heads to the top floor, and enters a room which transforms into the room where he interrogated Bones. Amy appears and tells The Inspector she wants to go home, but someone must stay behind in her place to look after her sisters, who are in fact threedolls.The player has the choice of remaining behind or leaving. If the player stays, Amy says "the Dark Fall is now," and The Inspector is consumed by the Darkness as Amy laughs. If the player refuses to stay, The Inspector wakes up on an operating table as a doctor assures him he is going to be okay. In the background, Amy can be heard laughing.

Development

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As with both the originalDark Falland the sequel,Dark Fall II: Lights Out,Jonathan Boakesworked primarily alone onLost Souls,writing,designingandprogrammingthe game, as well asvoicingseveral characters, designing thesound effects(with Matt Clark), andcomposingthe music (with Ben Gammons).[15]Boakes has said he prefers working on theDark Fallgames without a development team as "the worlds of Dowerton and Fetch Rock are created from an informedimagination,using textures and sounds from the world around me. I think a little of that personality would be lost if tackled by a small team. "[16]OfLost Souls,he felt working alone helped him establish the game's atmosphere of isolation; "working alone in the dim light of the Darkling Room is the best way to approach this game [...] It's an eerie, isolating experience."[16]

In relation to why he chose to return to Dowerton for the thirdDark Fallgame, Boakes explains

I love that oldtrain stationandhotel.It was a grotty pleasure to work there, back in 2001, and it is proving to be a derelict delight, once again. TheDark Fall'world' was based upon several locations – some real, some based in other fiction – and seems to capture many aspects of what people believe English train stations to feel like. They exhibit a kind of fallen grandeur, of a more industrial and vital time, long since passed. It's the perfect place to tell aghost story,as people are not supposed to stop and stay in those places. They should not stay for a long period of time. But theDark Fallcharacters do stay there, through no choice of their own.[16]

In terms of the game's plot, he states

I do not go as far as to name, or classify, what the Dark Fall actually is. That would be rather foolish. To name and explain the force would defeat the object of the game; that being to present a formless,existentialhorror, that exists purely in the mind of the gamer. One person's perception ofhell,limboand theafterlifeis a very personal thing. I'm not sure I want to state what I believe exists in the next world, or whether anything exists at all. The writing inDark Fallleaves each gamer to come to their own conclusions in regards to concepts such asghosts,evil,deathandpurgatory.I'm not a big fan ofChristianandCatholicpropaganda, so certainly wouldn't fuel any singleideologies.[16]

Reception

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Lost Soulsdid not receive as much attention in the mainstream gaming press as either of the first twoDark Fallgames, garnering limited coverage from professional critics. However, what reviews it did receive were mainly positive. It holds an aggregate score of 75 out of 100 onMetacritic,based on eight reviews.[17]

GameZone scored the game 7.5 out of 10, praising the story and the detail of the game'smilieu;"More impressive than the actual story is the way that it's told.Dark Fall's creator Jonathan Boakes was able to convey a lot of information using very simple storytelling techniques that fit perfectly within the gloomy world of the game. "The game's sound design was also singled out for praise. Although they were critical of the obscurity of some of the puzzles, they concluded" it can be clunky, slow and frustrating, but offers up some better storytelling than many games with a hundred times the development budget. Sure, its clichéd at times. But it's also genuinely creepy and compelling. "[19]

Hooked Gamers' Caitlin Roberts also scored it 7.5 out of 10. Although she was critical of the plot, writing "depending on how you look at it, the plot is either far too linear and simple to be called a mystery puzzle, or there are far too many layers, shadings and ambiguous subplots intertwined in it for you to be able to make any sense of the direction the game is leading you in," she praised thevoice acting,graphics,and, especially, the sound design. However, she was critical of the puzzles; "There was little that was logical, let alone intuitive, in the clue-hunting between the actual puzzles."[22]

GameBoomers rated it an A−. They felt that although it was more of a straight "horror game" than either of the two previousDark Fallgames, it wasn't sufficiently scary. They also felt some of the puzzles were repetitive, although they praised the sound and plot. They concluded "Dark Fall: Lost Soulsis an excellent adventure game, worthy of your time and your money. "[21]

Adventure Classic Gaming's Patrick Talbot scored it 4 out of 5, arguing the game to be "amongst the most atmospheric and terrifyingly creepy games I have ever played." He praised the graphics, sound design, interface and voice acting, concluding "Dark Fall: Lost Soulsdelivers an unforgettable horror adventure experience. Boakes is clearly passionate about his created world, and his passion shows readily in the game's design, script, sound, and music. "[20]

Adventure Gamers' Nathaniel Berens also scored it 4 out of 5, calling it "easily one of the scariest point-and-click adventures ever." He praised the game's dark atmosphere, and the graphical improvements over the first two games, especially the introduction of 360 degreepanoramicnavigation, higherresolutionoptions andanti-aliasingcapabilities. His main criticism concerned the plot, to which he referred as "all over the place." However, he concluded "in the end, I walked away from the game satisfied. There are few designers in the industry today that can match Jonathan Boakes' ability to conjure a location so fully and convincingly, populate it with texture and history, and then use it to scare the bejeezus out of you."[18]

Awards

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The game won "Best First-Person PC Adventure" and "Best Sound Effects" at the 2009Adventure Gamersawards.[23][24]

References

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  1. ^"Dark Fall: Lost Souls Official Site".Darkling Room.Retrieved7 August2013.
  2. ^"Dark Fall: Lost Souls".GameSpot.18 September 2015.Retrieved7 January2016.
  3. ^"Dark Fall: Lost Souls".Amazon.Retrieved7 January2016.
  4. ^Dimopoulos, Konstantinos (26 June 2012)."Indie Tools: Wintermute Engine".IndieGames. Archived fromthe originalon 5 March 2016.Retrieved7 January2016.
  5. ^"Main Items".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 9.Retrieved23 February2016.
  6. ^"Options".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 10.Retrieved23 February2016.
  7. ^"How to Play".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. pp. 8–9.Retrieved23 February2016.
  8. ^"How to Play".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 9.Retrieved23 February2016.
  9. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 5.Retrieved23 February2016.The Inspector: Once a highly respectedpolice officer,The Inspector was thrown from his beloved job following the disappearance of Amy Haven. He thought he 'had his man', and broke the rules to prove it. The newspapers destroyed the old man, who has felt haunted by Amy ever since. ThisBonfire Nighthe is determined to find out what really happened to her.
  10. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 5.Retrieved23 February2016.Echo: This eerie character communicates with The Inspector throughmobile phonetext messages.They appear to be helping you uncover the mystery behind the Dark Fall, but may have an agenda all of their own. Leading you from one dark experience to the next may suggest that Echo is not as friendly as they first seem.
  11. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 5.Retrieved23 February2016.Amy Haven: The young girl disappeared on her 11th birthday, after being expelled from school. The Head Mistress of Saint Swithin's School for Girls thought her a bad influence on the other girls, and she frightened her teachers with macabre drawings and an unhealthy interest in the dead! Amy then vanished, never to be seen again.
  12. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 5.Retrieved23 February2016.Mr Bones: No-one knows the real identity of this dark mindedvagrant.Mr. Bones is so named after his appalling habit of collectingroadkill,skinning the rotten carcass and them boiling the flesh from the bones. Mr. Bones believes he can communicate with the dead, using bones fordivination,an ancient art thought to have perished with the 'Old Ones'. Amy shared Mr. Bones fascination for theparanormal,so joined his practise shortly before she disappeared.
  13. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 8.Retrieved23 February2016.Shadowkin: Half-formedghostsand spirits who are cursed to wander the earth seeking the warmth and light of the living.
  14. ^"Meet the Characters".Dark Fall: Lost Souls Instruction Manual(PDF).Iceberg Interactive.2009. p. 8.Retrieved23 February2016.Life Leech: A vile, stinking creature that lives offsoulsin torment. Like aparasite,it is utterly dependent on a host, a ghost trapped inpurgatory.The leech feeds and lives by consuming the negative energy created when somebody dies prematurely, and is unable to 'move on'. Only by successfully calling up a spirit, or ghost, will you be able to see the Life Leech itself. It is a precious moment, and all too brief, given that you must vanquish the leech to 'free' the ghost and communicate with them.
  15. ^"Dark Fall: Lost Souls – Track Listing".Darkling Room.Retrieved8 January2016.
  16. ^abcdSmith, Katie (3 July 2009)."Jonathan Boakes Interview".Adventure Gamers.Retrieved9 January2016.
  17. ^ab"Dark Fall 3: Lost Souls".Metacritic.Retrieved7 August2013.
  18. ^abBerens, Nathaniel (11 January 2010)."Dark Fall: Lost Souls Review".Adventure Gamers.Retrieved6 January2016.
  19. ^ab"Dark Fall: Lost Souls Review".GameZone. 27 December 2009. Archived fromthe originalon 21 February 2014.Retrieved6 January2016.
  20. ^abTalbot, Patrick (8 February 2010)."Dark Fall: Lost Souls Review".Adventure Classic Gaming.Retrieved18 April2010.
  21. ^ab"Dark Fall 3: Lost Souls Review".Gameboomers. December 2009.Retrieved18 April2010.
  22. ^abRoberts, Caitlin (11 January 2010)."Dark Fall: Lost Souls Review".Hooked Gamers.Retrieved18 April2010.
  23. ^ab"2009 Aggie Awards: Best First-Person PC Adventure".Adventure Gamers.17 February 2010.Retrieved8 January2016.
  24. ^ab"2009 Aggie Awards: Best Sound Effects".Adventure Gamers.17 February 2010.Retrieved8 January2016.
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