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Dean Takahashi

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Dean Takahashi
Takahashi atWeb Summitin 2023
BornOctober 28, 1964Edit this on Wikidata
SacramentoEdit this on Wikidata
OccupationJournalistEdit this on Wikidata

Dean Takahashi(born October 28, 1964) is an Americanbusiness journalistand author specialized in the tech andvideo gameindustries. He is best known as the lead writer forGamesBeatatVentureBeatsince 2008.

Career[edit]

Takahashi began his journalism career in the late 1980s at theOrange County Register,later working for theLos Angeles Times(Orange Countyedition) and theDallas Times Herald.From 1994 to 1996, he was a reporter in the semiconductor industry at theSan Jose Mercury News.Between 1996 and 2000, he worked for the San Francisco division ofThe Wall Street Journal.From 2000 to 2003, he was a senior writer atRed Herring.[1]Between 2002 and 2006, Takahashi wrote two critically acclaimed[2][3]books on the design of the Xbox and Xbox 360. The first book,Opening the Xbox,was translated into Japanese and French;[4][5]the second book,The Xbox 360 Uncloaked,was translated into Italian.[6]From 2003 to 2008, he worked as a columnist and journalist covering technology and the video game industry for the San Jose Mercury News. In 2008, Takahashi joined the editorial team atVentureBeat,becoming the first editor of the GamesBeat section dedicated to video games.[7]He notably published an investigation[8]into the technical issues of the Xbox 360. In 2022, Takahashi reported that "a number of current and former employees" ofMoon Studiosconsidered the studio "an oppressive place to work". These allegations were denied by the studio's founders.[9][10]

Controversies[edit]

In 2007, Takahashi published a critical review of the video gameMass Effect,sarcastically renaming it "Mass Defect". He later clarified that his negative experience was due to not knowing it was possible to evolve the character.[11][12][13][14]In 2011, Takahashi faced criticism for stating, in essence, that the gameWarhammer 40,000: Space Marinewas a clone ofGears of War.[15][16][17][18]

From 2017 onwards, Takahashi became the center of controversies regarding the perceived poor performance of some video game journalists, after he posted videos where he struggled with games likeCupheadandDoom Eternal.Some observers regarded the criticism against him and other "bad" players as a form of elitism.[19][20][21][22]

In 2020, following an investigation by three French media outlets revealing a "toxic corporate culture" within game development studioQuantic Dream,Takahashi published a counter-investigation.[23]It was called an "insult to journalism" byJason Schreier.[24]

Personal life[edit]

Takahashi was born on October 28, 1964, toJapanese Americanparents Thomas and Hiroko.[25][26]He had an older brother, Tracy, who was killed by mistake in a shoot-out in 1993.[26][27][28][29]Takahashi lives in the San FranciscoBay Areawith his family. He is married and has three daughters.[30][31][32]

Bibliography[edit]

  • Dean Takahashi(April 23, 2002).Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution.Prima Games.ISBN0-7615-3708-2.OL8018112M.WikidataQ123906684.Archived fromthe originalon June 4, 2002.
  • Dean Takahashi(May 17, 2006).The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console.SpiderWorks.ISBN978-0-977-78421-9.OL8591774M.WikidataQ123906567.Archived fromthe originalon July 7, 2006.

References[edit]

  1. ^"Person: Dean Takahashi".Crunchbase.WikidataQ123999208.RetrievedDecember 25,2023.
  2. ^"SpiderWorks: The Xbox 360 Uncloaked: The Real Story Behind Microsoft's Next-Generation Video Game Console".Archived fromthe originalon July 7, 2006.
  3. ^Dean Takahashi."Opening the Xbox".Prima Publishing. Archived fromthe originalon June 4, 2002.
  4. ^Dale Weir (September 17, 2002)."Interview with Dean Takahashi".Gamecritics.WikidataQ123907487.RetrievedDecember 24,2023.
  5. ^Corentin Lamy; William Audureau (September 4, 2017)."L'étrange humiliation publique d'un journaliste américain spécialisé dans le jeu vidéo: Dean Takahashi, du site américain « VentureBeat », s'est filmé en train de rater une partie de jeu vidéo, déclenchant une série de critiques, souvent politiques".Le Monde(in French).ISSN0395-2037.WikidataQ123907459.RetrievedDecember 24,2023.
  6. ^Dean Takahashi(July 7, 2009)."Editoriale di Dean Takahashi - Due modelli a confronto".Multiplayer.it(in Italian).WikidataQ123992221.RetrievedDecember 24,2023.
  7. ^Jemima Kiss (February 8, 2008)."Dean Takahashi leaves the Merc".The Guardian.ISSN0261-3077.WikidataQ123907936.RetrievedDecember 24,2023.
  8. ^Dean Takahashi(September 5, 2008)."Xbox 360 defects: an inside history of Microsoft's video game console woes".GamesBeat.WikidataQ123894032.RetrievedDecember 24,2023.
  9. ^Dean Takahashi(March 18, 2022)."Despite its beautiful Ori games, Moon Studios is called an 'oppressive' place to work".VentureBeat.WikidataQ123915147.RetrievedDecember 24,2023.
  10. ^Kat Bailey (March 18, 2022)."Ori Developer's Culture Reportedly 'Oppressive,' No Longer Working With Xbox: Lengthy new report delves into Moon Studio's reported culture issues".IGN.WikidataQ123915052.RetrievedDecember 24,2023.
  11. ^Dean Takahashi(December 28, 2007)."Mass Defect: Why Mass Effect falls short of its hype".The Mercury News.The Mercury News.ISSN0747-2099.WikidataQ123891536.RetrievedDecember 24,2023.
  12. ^Dean Takahashi(January 1, 2008)."A massive mea culpa and apology for a bad Mass Effect review".The Mercury News.The Mercury News.ISSN0747-2099.WikidataQ123892243.RetrievedDecember 24,2023.
  13. ^Dean Takahashi;Aaron Linde (January 3, 2008)."Journalist issues apology for bad Mass Effect review".Ars Technica.WikidataQ123892830.RetrievedDecember 24,2023.
  14. ^Dustin Burg (January 2, 2008)."Takahashi apologizes for his Mass Effect bashing".Engadget.WikidataQ123875637.RetrievedDecember 24,2023.
  15. ^Dean Takahashi(May 25, 2011)."How many ways can THQ's Space Marine game rip off Gears of War?".VentureBeat.WikidataQ123907761.Archived fromthe originalon May 28, 2011.RetrievedDecember 24,2023.
  16. ^David Hollingworth (May 26, 2011)."How many ways can a games journalist get it wrong?".Atomic.ISSN1444-8998.WikidataQ123908251.Archived fromthe originalon August 17, 2011.RetrievedDecember 24,2023.
  17. ^Gus Mastrapa (May 27, 2011)."Gamers love to be right and it makes us boring".Joystick Division.WikidataQ123908099.Archived fromthe originalon May 28, 2011.RetrievedDecember 24,2023.
  18. ^Jim Rossignol(May 29, 2011)."The Sunday Papers (#172)".Rock Paper Shotgun.WikidataQ123908169.RetrievedDecember 24,2023.
  19. ^Dean Takahashi(August 24, 2017)."Cuphead hands-on: My 26 minutes of shame with an old-time cartoon game".VentureBeat.WikidataQ123926249.RetrievedDecember 24,2023.
  20. ^David B. Nieborg, Maxwell Foxman (September 26, 2023).Mainstreaming and Game Journalism(PDF).MIT Press.ISBN978-0-262-54628-7.OL46122777M.WikidataQ123992151.
  21. ^Fcp (February 7, 2020)."Dean Takahashi reposte sa vidéo de gameplay de Doom Eternal".NoFrag(in French).WikidataQ123991457.RetrievedDecember 24,2023.
  22. ^William Audureau (September 5, 2017)."Y a-t-il une culture élitiste dans le jeu vidéo?".Le Monde(in French).ISSN0395-2037.WikidataQ123998466.RetrievedDecember 25,2023.
  23. ^Dean Takahashi(February 27, 2020)."How Quantic Dream defended itself against allegations of a 'toxic culture'".VentureBeat.WikidataQ123906547.RetrievedDecember 24,2023.
  24. ^Schreier, Jason [@jasonschreier](February 28, 2020)."I can't stop thinking about this. Everything about this article is an insult to journalism"(Tweet).Archivedfrom the original on March 19, 2024.RetrievedMarch 19,2024– viaTwitter.
  25. ^Takahashi, Dean [@deantak] (October 28, 2011)."happy birthday to me"(Tweet).Archivedfrom the original on March 19, 2024.RetrievedMarch 19,2024– viaTwitter.
  26. ^abGordon Dillow (November 18, 1993)."A Gentle Man's Life Ends in Gunfire at the Door".Los Angeles Times.ISSN0458-3035.WikidataQ123874536.RetrievedDecember 24,2023.
  27. ^Kurt Streeter (November 20, 2011)."Amid ill and dying inmates, a search for redemption: Tending to the men in a prison hospice helped John Paul Madrona do penance for a terrible deed in his youth. But perhaps the work was not enough".Los Angeles Times.ISSN0458-3035.WikidataQ123872612.RetrievedDecember 24,2023.
  28. ^Kurt Streeter (November 21, 2011)."In prison hospice, at a loss for the right words: As his 'little brother' Freddy Garcia weakens in his battle against cancer, hospice worker John Paul Madrona struggles to craft an apology to the family of the chemist he'd killed in 1993. 'Sometimes, honestly, it feels hopeless.'".Los Angeles Times.ISSN0458-3035.WikidataQ123874092.RetrievedDecember 24,2023.
  29. ^Dean Takahashi(December 25, 2017)."A life in game journalism".VentureBeat.WikidataQ123907678.RetrievedDecember 24,2023.
  30. ^"Dean Takahashi - Lead Writer, GamesBeat".VentureBeat.WikidataQ123889049.Archived fromthe originalon December 16, 2023.RetrievedDecember 24,2023.
  31. ^"Gamer Spotlight: Dean Takahashi".Mega Dads.September 14, 2017.WikidataQ123886291.Archived fromthe originalon June 30, 2020.RetrievedDecember 24,2023.
  32. ^Dean Takahashi(May 12, 2015)."Thank you for making the inaugural GamesBeat Summit a success".VentureBeat.WikidataQ123906645.RetrievedDecember 24,2023.

External links[edit]