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Digital 3D

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Digital 3Dis a non-specific3Dstandard in which films, television shows, and video games are presented and shot in digital 3D technology or later processed in digitalpost-productionto add a 3D effect.

One of the first studios to use digital 3D wasWalt Disney Pictures.In promoting their first CGI animated filmChicken Little,they trademarked the phraseDisney Digital 3-Dand teamed up withRealDin order to present the film in 3D in the United States. A total of over 62 theaters in the US were retrofitted to use the RealD system. The 2008 animated featureBoltwas the first movie which was animated and rendered for digital 3D, whereasChicken Littlehad been converted after it was finished.[1] Even though some critics and fans were skeptical about digital 3D, it has gained in popularity. Now there are several competing digital 3D formats includingDolby 3D,XpanD 3D,Panavision 3D,MasterImage 3DandIMAX 3D.The first home video game console to be capable of 3D was theMaster Systemin which a limited number of titles were capable of delivering 3D.

History[edit]

A first wave of 3D film production began in 1952 with the release ofBwana Deviland continued until 1955, a period known asthe golden era of 3D film.Polarized 3D glasseswere used. It was among several gimmicks used by movie studios (such asCineramaandCinemascope) to compete with television. A further brief period of 3D movie production occurred in the early 1980s.

After announcing thatHome on the Rangewould be their last hand drawn feature and in fear thatPixarwould not re-sign for a new distribution deal, Disney went to work onChicken Little.The RealD company suggested that Disney use their 3D system and after looking at test footage Disney decided to proceed. In 2005,Chicken Littlewas a success at the box office in both 2D and 3D screenings. Two more films followed in their classic feature animation -Meet the RobinsonsandBolt- along with several others. Since then many film studios have shot and released films in several digital 3D formats. In 2010,Avatarbecame the first feature film shot in digital 3D to win theAcademy Award for Best Cinematographyand was also the first feature film shot using 3D technology nominated forBest Picture.

Live-action[edit]

The standard for shooting live-action films in 3D involves using two cameras mounted so that their lenses are about as far apart from each other as the average pair of human eyes, recording two separate images for both the left eye and the right eye. In principle, two normal 2D cameras could be put side-to-side but this is problematic in many ways. The only real option is to invest in new stereoscopic cameras. Moreover, some cinematographic tricks that are simple with a 2D camera become impossible when filming in 3D. This means those otherwise cheap tricks need to be replaced by expensive CGI. for example Oz the Great and Powerful.[2]

In 2008,Journey to the Center of the Earthbecame the first live-action feature film to be shot with the earliestFusion Camera Systemreleased in Digital 3D. This film was later followed with several other films shot in Live-action. The 2009 release ofAvatarwas shot in a 3D process that is based on how the human eye looks at an image. It was an improvement to a currently existing 3D camera system. Many 3D camera rigs still in use simply pair two cameras side by side, while newer rigs are paired with abeam splitteror both camera lens built into one unit. Digital Cinema cameras are not really required for 3D but are the predominant medium 99% of what is photographed. Film options include IMAX 3D andCine 160.

Animation[edit]

Animated films can be rendered as stereoscopic 3D version by using two virtual cameras. Because the entire movie is basically a 3D model, it only takes twice the rendering time and a little effort to properly set up stereoscopic views.

In 2004The Polar Expresswas the first stereoscopic 3D animated feature film. In November 2005, Walt Disney Studio Entertainment releasedChicken Littlein digital 3D format. The first 3D feature byDreamWorks AnimationMonsters vs Aliensfollowed in 2009 and used a new digital rendering process calledInTru3Dwhich is a process developed byIntelto create more realistic 3D images despite the fact that they are animated. InTru3D is not a way that films are exhibited in theaters in 3D, the films created in this process are seen in either RealD 3D or IMAX 3D.

Video games[edit]

In June 1986, Sega released theMaster System,part of thethird generationof gaming consoles. The system had a card slot that provided power to a single pair ofLCD shutter glasses,allowing certain games to be viewed in 3D; however, only 8 3D-compatible games were ever released, and when the system was redesigned in 1990 in order to cut down on manufacturing costs, it lost the ability to support 3D. It was the first known electronic device released in North America to use LCD shutter glasses.

In July 1995, Nintendo released theVirtual Boy,built around a 3D viewer held closely to users' eyes, acting like a pair ofgoggles.Both left and right eye images were red, and put strain on players' eyes; the system was a failure and was discontinued the following year. In December 2008, several third-party developers for thePlayStation 3announced they would work toward bringing Stereoscopic 3D gaming to major gaming consoles using their own technology. In the coming months, both theXbox 360and the PlayStation 3 will be capable of 3D imaging via 3D TV and system/hardware updates. On June 15, 2010, at the E3 Expo, Nintendo unveiled theNintendo 3DS,the successor to theNintendo DSseries of handheld consoles. It is the first gaming console to allow 3D viewing without the need for 3D glasses or an equivalent.

Home media[edit]

Television[edit]

When the unexpected 3D box office success ofAvatar— combined with a record twenty 3D films released in 2009 — produced a presumption among TV manufacturers of heavy consumer demand for 3D television, research and development increased accordingly.

Samsunglaunched the first 3D TV in February 2010, with the release — via selected retailers — of a 3D starter kit that comprised a Samsung branded 3D-capable High Definition player and television, with two pairs of its 3D glasses, an exclusive 3D edition ofMonsters vs. Aliens,along with a discount on the purchase of three other 3D movies. In June 2010,Panasonicannounced Coraline andIce Age: Dawn of the Dinosaursas bonus 3D titles with the purchase of any of its 3D TVs. On June 22, 2010,Cloudy with a Chance of Meatballsbecame the first 3D title to be released without any requirement to buy any new electronic hardware, while a free Blu-ray of thisSonytitle would be included in any of its 3D entertainment packages.

Specifications for 3D included theHDMI 1.4astandards. Some 3D TVs produced simulated 3D effects from standard 2D input, but its effectiveness is limited in the matter of depth.

Each of the TV manufacturers would design its own 3D glasses in accord with its own 3D television technology. Although the only option available in 2010 wasactive shutter technology,TV manufacturers (notablyLGandVizio) in mid to late 2011 would offer passive circular polarized glasses, while Sony announced a 3D technology ostensibly requiring no 3D glasses at all. In 2015 Samsung unveiled an 8K display with glasses-free 3D — then the largest and highest resolution 3D TV of all.[3]

Home video[edit]

SeveralDVDand Blu-ray releases have already tried their hands at releasing the 3D versions of films by using ananaglyphformat. One noted release prior to the advent of digital cinema is the 1982 filmFriday the 13th: Part 3 in 3D,but other such films actually shot digitally likeCoralinewere released on DVD and Blu-ray. Both included 2D and 3D versions and both were packaged with pairs of 3D glasses.The Blu-ray Associationordered a new standard for presenting 3D content on Blu-ray that would also bebackwards compatiblewith all 2D displays. In December 2009, it was announced that they had adopted the Multiview Video Codec, which would be playable in all Blu-ray disc players even if they could not generate a 3D image. The codec contains information that is readable on a 2D output plus additional information that can only be read on a 3D output and display. A future extension for4KBlu-ray 3D is currently in development for thehevccodec[4]

Broadcasting[edit]

In 2008, the BBC broadcast the world's first live sporting event in 3D, transmitting an England vs. Scotland rugby match to a London cinema.[5]On April 3, 2010,Sky TVbroadcast a Chelsea vs. Manchester United match to around 1,000 pubs in the U.K.[6]ESPN 3Dlaunched on June 11, 2010. On July 1, 2010,N3Dbecame the world's first 24-hour 3D channel. 25 matches of in the2010 FIFA World Cupsoccertournament were broadcast in 3D.[7]

See also[edit]

References[edit]

  1. ^Official Disney Production Notes,Disney.go.
  2. ^"Why 3D Will Fail… Again".June 9, 2012.
  3. ^"Hands on with Samsung's 110-inch 8K Glasses-Free 3D TV (My Head Hurts)".Forbes.
  4. ^"Departments – Fraunhofer Heinrich Hertz Institute".
  5. ^"BBC News Report".BBC. 2009-12-03.Retrieved2011-06-16.
  6. ^"The Drum news report".The Drum. 2010-04-03.Retrieved2011-06-16.
  7. ^"World Cup games to be filmed in 3D".BBC. December 3, 2009.