Gaming Universal
Editor-in-Chief | Bob Mclain, John Kelly |
---|---|
Categories | Play-by-mail |
Frequency | Bi-monthly |
First issue | November 1983 |
Final issue | 1988 |
Country | United States |
Language | English |
Gaming Universal(orPBM Universal) was a magazine dedicated toplay-by-mail games.The magazine was published between 1983 and 1988, in two separate print runs withBob McLainas editor of both editions. Its first print run was published byImagascape Industriesbetween November 1983 and 1985. The first issue was calledPBM Universal,with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.
Contents
[edit]Gaming Universalwas a professionally published magazine covering theplay-by-mail gamefield.[1]An "epic poem" byL. Sprague de Campappeared in the second issue, which was panned by readers due to its non-PBM theme.[2]
Initial publication
[edit]The magazine was first published in November 1983 by Imagascape Industries.Rick Loomis,ofFlying Buffalo, Inc.,noted that this was because Bob McLain had identified the lack of a professional independent PBM magazine.[3]McClain said that the PBM magazine at the time with an exclusive hold on the market wasThe Nuts & Bolts of PBM.[2]Flagshipmagazine began publication in theUnited Kingdomthe month beforeGaming Universal'sfirst issue was published.[2]
The first issue was calledPBM Universal.It becameGaming Universalon the second issue.[4]The magazine began with heavy advertising, known writers, and extensive PBM game analysis.[3]According to Loomis, the first three issues were published, albeit all late, before McLain realized that a PBM magazine wouldn't be profitable due to the small gaming base and lack of advertising budgets in PBM companies.[3]In the Spring 1985 issue,Flagshipannounced thatGaming Universal,their "main rival in the international PBM arena" had collapsed.[5]Flagship's editor,Nicky Palmer,noted that Bob McLain had built a "large subscription and advertising base" and created a quality product, but let it go in favor of a non-gaming multi-million dollar business.[5]In an article called "The Rise and Fall of Gaming Universal" in a 1985 issue ofSpace Gamer,McLain stated that the PBM industry at the time could not support a high-end PBM publication and the venture ended up losing money.[2]He added that the publication enabled various things, such as the PBM Mass Mailer "which enabled moderators to reach 10,000 prospective customers".[2]
Second edition
[edit]By 1987, a new edition ofGaming Universalwas in publication by Aftershock Publishing.[6]The new edition continued to run bi-monthly—or six times per year—but on an off-month schedule (Dec/Jan versus Nov/Dec and Jan/Feb) to provide seamless coverage with the other PBM magazines:Paper Mayhemand the UK-basedFlagship.[6]By the March/April 1987 issue ofPaper Mayhem,the newGaming Universalhad one interim issue and two regular issues averaging 20–32 pages.[6]David Webber,Paper Mayhem'seditor in chief, noted that the initial issues were light on content (articles and reviews) because the publisher wanted to ensure publication timeliness, which was a noted issue with the prior version.[6]Webber also observed that some of the authors for the newGaming Universalalso wrote forPaper MayhemandFlagship.[6]Webber recommended his readers pick up Issue #2 ofGaming Universal,the December/Jan 1986/1987 issue, which was the best to date as it contained a listing calledThe PBM Primerwhich was a listing of all known US PBM companies and games.[6]
In 1988, this edition of the magazine also ended. David Webber announced thatGaming Universalwas ending publication.[7]He announced that Advent Games Inc "had a few of their partners buyout the others", decide to end publication, and try to sell the magazine. Their unsuccessful efforts officially finished the second publication run ofGaming Universal.[7]Paper Mayhemtook overGaming Universalsubscriptions for those not requesting a refund.[7]
Reception
[edit]Michael Gray reviewedGaming UniversalinSpace GamerNo. 70.[1]Gray commented that "Gaming Universalis indispensable to anyone seriously interested in PBM. Non-PBM gamers may even be motivated to get involved after seeing just what is available and how interesting PBM can be. If you read 'PBM Update' in [Space Gamer], you should subscribe toGU.I recommend it highly. "[1]
See also
[edit]References
[edit]- ^abcGray 1984.pp. 50–51.
- ^abcdeMcClain 1985.pp. 38–39.
- ^abcLoomis 1985.p. 36.
- ^Loomis 1984.p. 3.
- ^abPalmer 1985.pp. 23–24.
- ^abcdefWebber 1987.p. 36.
- ^abcWebber 1988.p. 2.
Bibliography
[edit]- Gray, Michael (July–August 1984). "Capsule Reviews".Space Gamer.No. 70.Steve Jackson Games.pp. 50–51.
- Loomis, Rick (February 1984). "Editorial".Flying Buffalo Quarterly.No. 49. Flying Buffalo, Inc. p. 2.
- Loomis, Rick (July–August 1985). "Rick Loomis on Play-By-Mail".Space Gamer.No. 75. p. 36.
- McClain, Bob (May–June 1985). "The Rise and Fall of Gaming Universal".Space Gamer.No. 74. pp. 38–39.
- Palmer, Nicky (Autumn 1984). "PBEM".Flagship.No. 4. pp. 23–24.
- Webber, David (March–April 1987). "Flagship".Paper Mayhem.No. 23. p. 36.
- Webber, David (March–April 1988). "Where We're Headed".Paper Mayhem.No. 29. p. 2.