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Gaslamp Games

From Wikipedia, the free encyclopedia
Gaslamp Games, Inc.
Company typePrivate
IndustryVideo games
Founded27 January 2010
Defunct2017
Headquarters,
Canada
Key people
David Baumgart (Co-Founder)
Dan Jacobsen (Co-Founder)
Nicholas Vining (Co-Founder)
Websitegaslampgames

Gaslamp Games, Inc.was an independentgame developerbased inVictoria, British Columbia,Canadawhich designedvideo gamesfor theMicrosoft Windows,Mac OS X,andLinuxoperating systems.[1]Their first game,Dungeons of Dredmor,was released in 2011. Their most recent game,Clockwork Empires,was released in 2016. While the company did not appear to announce it was no longer operating, employees posted on social media that they no longer worked there after the Christmas holiday in 2016. There have also been no social media posts by the company and no further developments to their games after that time. In May 2019 they confirmed that the company had ceased all operations and officially removed Clockwork Empires from sale on all platforms.[2]

Staff

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Nicholas Vining, Gaslamp's technical director, has been involved in the game industry since the age of sixteen, when he got hisLinux gamingstart working forLoki Software.[3]Since then, he has contributed to games developed byPiranha Games,3000AD Inc., Destineer Studios, andTimeGate Studios.He has also written forGame Developer Magazine,and is listed as a contributor to theOpenGLRendering APIspecification. He has also worked with prolific coderRyan C. Gordonon various open source and Linux-related projects.[4]

David Baumgart, Gaslamp's art director, has previously worked as a contractor specialising in 2-D artwork for video games. His list of credited titles includes work for Niels Bauer Games, Hexwar Games, Data Spire, and Tactic Studios. He also created the logo for theFatELFproject.[5]

Daniel Jacobsen, Gaslamp's CEO, co-founded the company while working on his undergraduate in physics at theUniversity of Victoria,and their first release,Dungeons of Dredmor,was his first commercial video game project. In addition to programming and company management, he has also lectured with Nicholas Vining at the University of Victoria on game design, and contributes actively toAustralian National University'sSkyMapperproject.[1]

Releases

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Their first project,Dungeons of Dredmor,was released on July 13, 2011.[6][7]Dungeons of Dredmoris aRogue-inspireddungeon crawlerwhich embracesprocedural content generation.[8]Gaslamp's second game,Clockwork Empires,asteampunkcity-building game,was released onSteam Early Accesson August 15, 2014.[9]Version 1.0 ofClockwork Empireslaunched on October 26, 2016.[10]

References

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  1. ^abGaslamp Games official site
  2. ^"Steam:: Clockwork Empires:: Ending the sale of Clockwork Empires".5 May 2019.
  3. ^Coming Soon: Dungeons of DredmorArchived2010-10-29 at theWayback MachineLinuxGames, October 24th, 2010 (Article by Dustin Reyes)
  4. ^Classic Roguelike: Dungeons of Dredmor Is Coming To GNU/Linux SoonLinux Gaming News, July 19, 2010 (Article by Maxim Bardin)
  5. ^FatELF: Universal Binaries for Linux.
  6. ^Dungeons of Dredmor Trailer #4Archived2011-09-27 at theWayback MachineLinuxGames, January 11, 2011 (Article by Dustin Reyes)
  7. ^Dungeons of Dredmor Gameplay Trailers, Release DateGameBanshee, January 10, 2011
  8. ^Dungeons of Dredmor at the Linux Game Database
  9. ^https://portal.clockworkempires /
  10. ^"Clockwork Empires 1.0 launched! | Gaslamp Games".Retrieved2017-06-22.
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