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WildTangent

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Gamigo Inc.
WildTangent
Company typeSubsidiary
IndustryVideo games
Founded1998;26 years ago(1998)
Founders
Headquarters,
US
Key people
Jens Knauber (CEO)
ProductsSeeList of WildTangent games
ParentGamigo[de](2019–present)
Websitecompany.wildtangent

Gamigo Inc.(trade name:WildTangent) is an Americanvideo game developerbased inBellevue, Washington.In April 2019, it was acquired by the German games companyGamigo[de].[1]

Games

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Approximately 30 of the games in the WildTangent catalog were produced by the company's own WildTangent Game Studios. The rest of the games on the WildTangent game network are from other game developers and publishers. This includes games like Mall World which the company has represented to integrate major brands likeLevis.[2]

Criticism

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Users have complained that the company's products have an adverse effect on their PC's performance or are intrusive to the user's experience.[citation needed]PC Magazinewrote in 2004 that although the WildTangent WebDriver was "not very" evil, some privacy complaints were justified as the program's user manual states that it may collect name, address, phone number, e-mail, and other contact information and could distribute the collected information with the user's consent. Concerns were also raised about the software's self-updating feature.[3]In 2003,antispyware programSpybotclassified WildTangent's original WebDriver as apotentially unwanted program.[4][5]

In 2011, WildTangent challenged apatent infringementruling againstHuluand itself byUltramercial, LLC,which contended that the two companies had violated its 2001 patentUS 7346545,"Method and system for payment ofintellectual propertyroyalties by interposed sponsor on behalf of consumer over a telecommunications network ", alleging that the patent was too abstract. TheCourt of Appeals for the Federal Circuitupheld Ultramercial's patent, stating that it "does not simply claim the age-old idea that advertising can serve as currency. Instead [it] discloses a practical application of this idea." The court also asserted that the technical elements required to implement the system described were intricate enough to not be abstract. On June 21, 2013, after being ordered by theSupreme Courtto re-examine the case, the Federal Circuit upheld its decision and ruled that Ultramercial's patents were valid.[6][7][8]However, the 2014Supreme Courtruling inAlice Corp. v. CLS Bank Int'lnarrowed patent eligibility for software, and the Supreme Court subsequently sent Ultramercial's case back to the Federal Circuit. In November 2014, the Federal Circuit invalidated Ultramercial's patent in light of the ruling inAlice,undoing two of its own previous rulings and freeing WildTangent from liability.[9]

Genesis3D

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WildTangent owns the Genesis3Dgame enginecreated by Eclipse Entertainment in 1997.[10]The engine was announced on July 4, 1998.[11]The firstbetaversion was released on July 30, followed byrelease candidate1 on March 2, 1999.[12][13]The engine wasfree and open-source softwareunder the "Eclipse" license, requiring companies to pay$10,000to makeclosed sourcechanges. In 1999, WildTangent acquired the assets for Genesis3D from Eclipse Entertainment to use for their web driver. While working on improving the engine'ssource code,Mark O'Hara and his team decided to instead create a new engine, Destiny3D, from the obtained knowledge.[10]WildTangent then acquired Eclipse Entertainment in January 2002.[14]Notable games developed using Genesis3D include thefirst-person shootergamesCatechumen(2000) and its successorOminous Horizons: A Paladin's Calling(2001),[15]Ethnic Cleansing(2002),[16]andSpecial Force(2003),[17]as well as theaction-adventuregameDragon's Lair 3D: Return to the Lair(2002).[18]

References

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  1. ^gamigo AG: acquisition of the game publisher WildTangent Inc. in the form of an asset deal leads to further profitable growthArchived2020-09-22 at theWayback Machine/
  2. ^"WildTangent Collaborates with the Levi's® Brand to Bring Levi's® Curve ID Product Line to Popular Facebook Game, Mall World".SFGate. 2011-04-08.Retrieved2012-12-27.
  3. ^Machrone, Bill (2004-06-22)."Spyware or Slyware?".PCMag.Archivedfrom the original on 2011-06-06.Retrieved2012-12-27.
  4. ^[1]ArchivedApril 27, 2006, at theWayback Machine
  5. ^[2]ArchivedJune 5, 2011, at theWayback Machine
  6. ^"Supreme Court orders do-over on key software patent ruling".Ars Technica.23 May 2012.Archivedfrom the original on 30 June 2013.Retrieved24 June2013.
  7. ^"One of the worst patents ever just got upheld in court".The Washington Post.Archivedfrom the original on 24 June 2013.Retrieved24 June2013.
  8. ^Fisher, Daniel."Take That, SCOTUS: Appeals Court Reinstates Patent On Video-Ad Technology".Forbes.Archivedfrom the original on 24 June 2013.Retrieved24 June2013.
  9. ^Crouch, Dennis."Federal Circuit: Novelty in Implementation of an Abstract Idea Insufficient to Overcome Alice".Patently-O.Archivedfrom the original on 19 December 2015.Retrieved5 August2015.
  10. ^abPedersen, Roger E. (2003).Game Design Foundations.Wordware Publishing. p. 166.ISBN9781556229732.Archivedfrom the original on September 11, 2023.RetrievedJune 29,2020– viaGoogle Books.
  11. ^Heaslip, Stephen (July 4, 1998)."Cry Havoc Engine Demo".Blue's News.Archivedfrom the original on September 11, 2023.RetrievedSeptember 11,2023.
  12. ^Heaslip, Stephen (July 29, 1998)."Genesis 3D SDK".Blue's News.Archivedfrom the original on September 13, 2021.RetrievedJune 29,2020.
  13. ^Heaslip, Stephen (March 2, 1999)."Genesis 3D Engine Release Candidate, News".Blue's News.Archivedfrom the original on July 14, 2019.RetrievedJune 29,2020.
  14. ^Festa, Paul (January 2, 2002)."Short Take: WildTangent acquires 3D firm".CNET.Archivedfrom the original on July 14, 2019.RetrievedJune 29,2020.
  15. ^Gibson, Nick (February 20, 2012)."Christian FPS Games".Hardcore Gaming 101.p. 2.Archivedfrom the original on October 1, 2020.RetrievedAugust 30,2023.
  16. ^Becker, David (August 8, 2002)."Video games raise concerns over racism".CNET.Archivedfrom the original on January 20, 2021.RetrievedJune 29,2020.
  17. ^Piasecki, Stefan (November 19, 2003)."Für 8,50 Dollar in den Krieg gegen Israel"[To war against Israel for $8.50].Frankfurter Allgemeine Zeitung(in German). p. 1.Archivedfrom the original on September 26, 2020.RetrievedSeptember 10,2023.
  18. ^Moltenbrey, Karen (January 2003)."A Knight to Remember".Computer Graphic World.Archivedfrom the original on September 11, 2023.RetrievedSeptember 11,2023.
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