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Xbox Game Studios

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Xbox Game Studios
Formerly
  • Microsoft Games (2000–2001)
  • Microsoft Game Studios (2001–2011)
  • Microsoft Studios (2011–2019)
Company typeDivision
IndustryVideo games
PredecessorMicrosoft Games Group
FoundedMarch 2000;24 years ago(2000-03)
Headquarters,
US
Area served
Worldwide
Key people
Alan Hartman
(Head of Xbox Game Studios)
ProductsSeeList of Xbox Game Studios video games
ParentMicrosoft Gaming
SubsidiariesSee§ Studios
Websitexbox /xbox-game-studios

Xbox Game Studios(previously known asMicrosoft Studios,Microsoft Game Studios,andMicrosoft Games) is an Americanvideo game publisherbased inRedmond, Washington.It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games forMicrosoft Windows.It has since expanded to include games and other interactive entertainment for the namesakeXboxplatforms, other desktop operating systems,Windows Mobileand other mobile platforms, web-based portals, and other game consoles.

Xbox Game Studios, alongsideZeniMax MediaandActivision Blizzard,are part of theMicrosoft Gamingdivision led byPhil Spencer,who is chief executive officer of the division.[1]

History

[edit]

As Microsoft Games and Microsoft Game Studios (2000–2011)

[edit]
Microsoft Game Studios logo (2001–2011)

In the early 1990s,Microsoftpublished a few video games. It publishedsubLOGIC'sMicrosoft Flight Simulatorand severalMicrosoft Entertainment Packcompilations ofminigames,but was best known forMS-DOSandMicrosoft Windows.In 1992, the company began increasing its focus on games. It announcedMicrosoft Golffor Windows, based onAccess Software'sLinks,and expanded the games division from two to six people with the intention of commissioning more products from other developers.[2]

Microsoft acquiredFASA Interactivein 1999 for itsMechWarriorgame series,[3]Access Software,[4][5]andAces Game Studio,which worked onFlight Simulator.[6]The Games Group had also established long-term publishing deals with developers likeEnsemble Studios(Age of Empires,Age of Mythology),[7]andDigital Anvil(Starlancer).[8]Under Microsoft, FASA Interactive was renamed FASA Studio,[9][10]and Access Software became Salt Lake Games Studio.[11]

Microsoft transitioned the Games Group into a wholly separate division named Microsoft Games around March 2000, along with other consolidation of games-related projects within Microsoft. This came alongside the public announcement of the firstXbox console,with Microsoft Games to serve as a developer and publisher of titles for both Xbox and Windows.[12]Robbie Bach,who held executive positions in Microsoft's entertainment divisions, was named senior vice-president whileEd Fries,a member of the former Games Group and instrumental for some of its acquisitions, was named as vice-president of the new division.[13][14]Shane Kim served as the division's general manager.[15]In 2001, the division was renamed Microsoft Game Studios (MGS).[16]

FASA Studio and Salt Lake Games Studio remained with Microsoft Game Studios.[9][10]Digital Anvil and Ensemble Studios were acquired by Microsoft in 2000 and 2001, respectively.[9][10]One of the first major studio acquisitions following the division's formation wasBungiein June 2000, in the midst of its development ofHalo: Combat Evolved.[17]With the acquisition,Halo,which had been planned for release on personal computers, became a Microsoft-published title as well as a launch title for the Xbox on its release in 2001.[18]Turn 10 Studioswas established in 2001 for work on theForzaseries of racing games.[19]In September 2002, Microsoft Game Studios acquiredRare,who had previously extensively developed forNintendoplatforms.[20]In 2003, Microsoft recognized that theEA Sportslabel was in a far stronger position to develop sports games for the Xbox console, and among realignment steps, laid off about 78 employees within Microsoft Game Studios that were developing sports games in-house, and sold Salt Lake Games Studio, now named Indie Games toTake-Two Interactivein 2004, where it became Indie Built.[21][22]

Peter Moorewas named in 2003 as vice-president of Microsoft's Home and Entertainment Division, which included MGS, the Xbox division, and Microsoft's home hardware market, reporting to Bach.[23]In addition to pulling big publishers likeElectronic Artsto the Xbox platform, Moore tried to push the Xbox in Japan by courting Japanese developers with support from MGS publishing. Such games includedPhantom DustandBlinx: The Time Sweeper.[24]Around 2004, MGS establishedCarbonated Gamesas an internal studio for the development ofcasual gamesfor Microsoft's web games portalMSN Games,on the chat clientMSN Messenger,and on theXbox Liveplatform.[25]Kim and Fries were instrumental for securing MGS' publishing deal withLionhead Studiosfor their 2004 gameFable,which would serve as the first major role-playing game on the Xbox platform. Subsequently, in 2006, MGS acquired Lionhead Studios along with theFableproperties, as it sought to secure aFablesequel for the upcomingXbox 360.[26]MGS folded the staff of Digital Anvil into the larger studio in 2005, following the release of 2003'sBrute Force,and closed down the studio entirely in 2006.[9][10]FASA Studio was closed three-and-a-half months after the May 2007 release of their last game,Shadowrun.[9][10]

In 2007, MGS announced the opening of a European office inReading,England, headed by general managerPhil Spencer.[27]Moore opted to leave Microsoft in July 2007, so to move back to the San Francisco Bay area with his family and to rejoin Electronic Arts.Don Mattrickwas named as his replacement as the new vice-president of the Xbox and Games Business, which included MGS.[28]Later in 2007, Bungie amicably split from MGS to become a privately held independent company, with MGS retaining the rights to theHaloproperty.[29]Bungie continued to develop two additionalHalogames for MGS,Halo 3: ODST(2009) andHalo: Reach(2010).[30]Simultaneously, MGS founded343 Industriesas an internal studio to develop futureHalogames without Bungie.[31]

In 2008, MGS disbanded Carbonated Games and announced the formation of internal studioXbox Live Productionsto develop "high-quality digital content" forXbox Live Arcade.[32]Microsoft as a whole announced layoffs of up to 5,000 jobs across all divisions in January 2009 due to slowing sales of personal computers as a result of theGreat Recession.[33]Within MGS, the studio had already planned to disband Ensemble Studios after the completion ofHalo Warsin early 2009,[34]while the new layoffs led MGS to also disband Aces Game Studio.[6]Microsoft acquired Vancouver-basedBigParkin May 2009, using the studio to develop some of the first games for the upcomingKinectsensor for the Xbox 360.[35]Later in 2009, Phil Spencer was promoted to corporate vice-president of MGS, in order to replace the retiring Shane Kim.[36]In 2010, MGS formed a mobile gaming studio,MGS Mobile Gaming,focused on developing gaming and entertainment multimedia forWindows Phonedevices.[37]It also expanded Rare with a second studio in Digbeth, Birmingham.[38]

As Microsoft Studios (2011–2019)

[edit]
Microsoft Studios logo (2011–2019)
The Splattersis anXbox Live Arcadegame that was developed by a third-party studio and published by Microsoft Studios in 2012.

By theElectronic Entertainment Expo 2011in June 2011, Microsoft Game Studios was quietly renamed to Microsoft Studios.[39]Later in 2011, Microsoft Studios acquiredTwisted Pixel Games.[40]In early December 2011, Microsoft Studios createdMicrosoft Casual Games,a division to revamp its past casual games for Windows (likeWindows SolitaireandMSN Games) using more up-to-date software delivery platforms.

In 2012,Phil Harrison,the former Sony worldwide studios head, joined Microsoft as head of Microsoft Studios Europe and IEB.[41]Microsoft Studios acquired developerPress Play,known for developingTentaclesandMax & the Magic Marker.[42]They also announced a new development studio in London, England.[43]Later in 2012, Microsoft downsized Microsoft Game Studios Vancouver due to the cancellation of the Kinect family titleProject Columbiaand announced that the ongoing development of free-to-play titleMicrosoft Flighthad been ceased due toportfolio evaluation.[44]The reduced Vancouver studios were renamed toBlack Tusk Studiosand tasked with making similar franchise-building title asHalo.[45][46]

In 2013, Microsoft established European studioLift London,a studio that would create cloud-based games for tablets, mobiles and TVs.[47]Later, they created a new "Deep Tech" team inside its Developer and Platform Evangelism (DPE) unit; the new team is charged with working with top developers outside the company to build next-generation applications on top of Microsoft platforms.[48]

While Mattrick had overseen much of the development of Microsoft's next console, theXbox One,he left in July 2013, prior to its release, to take over as CEO ofZynga.[49]Mattrick was succeeded byJulie Larson-Green,who was named the president of the Devices and Studios Engineering Group, following a realignment of Microsoft's divisions, overseeing both the Xbox hardware divisions and Microsoft Studios.[50]

Shifting priorities under Microsoft CEO Satya Nadella

[edit]
Phil Spencer, corporate vice-president of Microsoft Studios from 2014 to 2017

Satya Nadellabecame CEO of Microsoft in February 2014. At this time, Microsoft was facing strong competition in the consumer market, and within the gaming sector, the Xbox One (released in 2013) was more expensive than competitors and had too much focus on non-gaming functions. Under Nadella's direction, Phil Spencer was named the new head of Microsoft Studios to replace Jason Holtman, who had only been its lead for the prior six months.[51][52][53]Spencer began looking for ways to expand Microsoft Studios to make it a profitable division for Microsoft, and began negotiations for the acquititions ofMojang,the developers behindMinecraft,in late 2014.[54]Microsoft spentUS$2.5billionto acquire the studio, and upon the deal's completion in November, the studio's key founding personnel,Markus Persson,Jakob Porsér and Carl Manneh, departed Mojang.[54]As a result, Persson became valued aroundUS$1.3 billion.[55]Microsoft Studios committed to keepingMinecraftavailable across multiple platforms, including rival PlayStation consoles.[54]Matt Booty, the studio's corporate vice-president in 2020, said the acquisition of Mojang served as the template for later acquisitions, as Mojang was left to run as an "unplugged studio" with limited integration into the Microsoft corporation, minimizing the disruption of Mojang's normal day-to-day business matters nor impeding on the studio's freedom.[56]

Additionalintellectual property(IP) acquisitions by Microsoft Studios in 2014 included a publishing contract withUndead Labsfor their gameState of Decay,[57]the rights to theGears of Warseries fromEpic Games,[58]and theRise ofIP (Rise of NationsandRise of Nations: Rise of Legends) fromBig Huge Games.[59]Microsoft Studios assignedGears of Warto Black Tusk Studios, which was later rebranded in 2015 as The Coalition.[60]

In July 2014, it was announced thatXbox Entertainment Studioswould be closed in the following months; the closure was completed by October 29.[61]On March 4, 2015, Microsoft announced that they were merging UK-based studios, Lift London and Soho Productions for further games development, with the amalgam continuing to operate under the Lift London name.[62]On March 7, Microsoft announced at theGame Developers ConferencethatHoloLensgames were coming to Xbox One.[62]On March 9, Microsoft announced that Kudo Tsunoda's role was expanding and that he would be the new studio team leader for studios such as Press Play, Lift London and a new internal studio called Decisive Games. Decisive Games was previously mentioned in job postings, saying that they were hiring for work on a "beloved strategy game" for Xbox One and PC, but this is the first public acknowledgement of the team's existence as a first-party studio.[63]Twisted Pixel and Microsoft Studios agreed to split in September 2015.[64]

Kudo Tsunoda left the Xbox division in November 2015 for the development of HoloLens andMicrosoft Edge,and other projects that could improve means of human interaction, including voice and gesture. Tsunoda's role was filled by Hanno Lemke and Shannon Loftis.[65]In 2016, Microsoft was perceived as "unifying PC and Xbox One" platforms.[66]In March 2016, Microsoft canceled development of two major projects: Lionhead'sFable Legendsand Press Play'sProject Knoxville,shuttering both studios in the following months.[67][68]Around the same time, changes to Microsoft Studios' website indicated that further studios—BigPark,Good Science Studio,Leap Experience Pioneers (LXP), Function Studios and State of the Art (SOTA)—had been closed, Microsoft Studios clarified that all of them had been consolidated into other Microsoft Studios teams over the past several years.[69][70]

In September 2017, Spencer was promoted to the senior leadership team, gaining the title of "executive vice-president of gaming".[71]At this point, Microsoft Studios directly reported to Nadella.[51]In January 2018, Matt Booty was promoted from leader in theMinecraftgames business to corporate vice-president of Microsoft Studios.[72]On June 10, 2018, during theElectronic Entertainment Expo 2018,Microsoft announced the acquisitions ofNinja Theory,Playground Games,Undead LabsandCompulsion Games,[73]as well as the opening of a new studio inSanta Monica, California,entitledThe Initiative,which would be led by the formerCrystal Dynamicsstudio head Darrell Gallagher.[74]In November, Microsoft Studios announced further acquisitions withObsidian EntertainmentandinXile Entertainment.[75]

As Xbox Game Studios (2019–present)

[edit]

The studio rebranded itself on February 5, 2019, as Xbox Game Studios, as to reflect Microsoft's intent to use the Xbox brand to support gaming across all the devices it supports.[76][77]AtE3 2019,Xbox Game Studios announced it had acquiredDouble Fine,[78]and established a new internal studio dedicated toAge of Empiresheaded by Shannon Loftis, bringing their total studio count to fifteen.[79]This studio, later namedWorld's Edge,[80]does not directly develop any games, but oversees efforts from external studios, such asRelic Entertainment,Forgotten EmpiresandTantalus Media,to assure the series is being developed in the right direction, according to creative director Adam Isgreen.[81]

Booty has stated that with studios like Obsidian, Ninja Theory, and Double Fine, which have traditionally supported multiplatform games, they will determine if it makes sense for their future products to be treated as Microsoft-exclusive content for Xbox and Windows computers, or to allow these to be published across multiple platforms. That decision will be based on a "network effect", whether having these games on other platforms will better support the franchise and thus worthwhile for Microsoft to help dedicate resources towards it, such as they had withMinecraft.[82]Xbox Game Studios has allowed some of the content developed by its studios or that was previously published exclusively for the Xbox and Windows systems to be released onNintendosystems, notably theNintendo Switchversions ofCupheadfrom Studio MDHR andOri and the Blind Forestfrom Moon Studios, and allowing for the titular characters from Rare'sBanjo-KazooieintoSuper Smash Bros. Ultimate.However, the division stated that these releases were generally "existing commitments to other platforms" that they allowed studios to honor, but they otherwise have "no plans to further expand our exclusive first party games to other consoles."[83]

Near the end of 2019, with the combined fifteen studios now under Xbox Game Studios, Booty stated that they now had more games than ever to handle, and were likely not going to acquire any additional studios in the near future, stating "we've been shifting our focus inside Xbox Game Studios from acquisition and growth, to a phase of execution and delivery".[84]Additionally, as Microsoft started promotion of its fourth-generation of Xbox, including theXbox Series X,Booty stated that titles developed by Xbox Game Studios in year or two following its release will not be exclusively for the new generation of consoles, but instead will support both Xbox One and the new console, with some games receiving enhanced performance when played on the new console lineup.[85]Booty said that with the large number of studios they had recently acquired, as well as ongoing external partnerships and theirXbox Game Passservice, the Studios are able to support a "breadth of offerings in the portfolio" designed to attract a large number of players.[86]Further, in an interview in November 2020, Phil Spencer said during an interview regarding the future of the Xbox brand that he intends to put more focus on outputtingRPGs,which had to that point been underserved.[87]

Microsoft andZeniMax Mediaannounced on September 21, 2020, that Microsoft planned to acquire ZeniMax and its family of studios, which includeBethesda Game Studios,Arkane Studios,id Software,MachineGames,Tango Gameworks,andZeniMax Online Studios,for overUS$7.5 billionin cash.[88][89]According to Spencer, the ZeniMax acquisition was intended to give Microsoft a large library of games known around the world, and to expand the library of Xbox Game Pass andXCloud.[90]However, during 2023 hearings regarding theFederal Trade Commission's concern over theproposed acquisition of Activision Blizzard by Microsoft,Spencer said thatSony Interactive Entertainmenthad made sways at Bethesda to keepStarfieldas a PlayStation-exclusive, further prompting Microsoft to purchase Zenimax.[91]Both U.S. and European Union regulatory agencies approved the acquisition by early March 2021,[92]and the acquisition was formally completed by March 9, 2021.[93]The total price of the deal was $8.1 billion[94]Bethesda Softworks, the primarily publisher for all of ZeniMax's games, remained as an operational unit under Microsoft with the acquisition and retained all its current leadership.[95]With the acquisition, future games from the studios will be exclusive to Xbox consoles, but existing commitments to other platforms (such as Arkane Studios'Deathloopand Tango Gameworks'Ghostwire: Tokyo,which are contractually exclusive toPlayStation 5for a period of 12 months before their release onXbox Series XandXbox Series S) will still be honored.[96]Spencer stated that Game Pass was also fundamental driver for the acquisition.[97]A preliminary injunction to block the acquisition had been sought in an ongoing class-action lawsuit that ZeniMax faced overFallout 4,with the plaintiffs in the case arguing that Microsoft could shield ZeniMax's assets from damages should they be found liable after the acquisition.[98]The ZeniMax Board of Directors was dissolved following the Microsoft purchase.[99]

On January 18, 2022, Microsoft announced its intent to acquireActivision Blizzardin an all-cash deal valued at $68.7 billion. Microsoft stated that this acquisition would make it the third-largest gaming company by revenue, followingTencentandSony.With the announcement, Microsoft also announced a major change to its corporate structure, with Phil Spencer becoming CEO of the new divisionMicrosoft Gaming,with Matt Booty leading Xbox Game Studios under it. Once approved, Activision Blizzard would then become a subdivision of Microsoft Gaming.[100][101][102]The deal was cleared by various national regulators by October 13, 2023, with Microsoft closing the deal the same day.[103]

During litigation on the merger with the United StatesFederal Trade Commission,internal documents from Microsoftc. 2020show strong interest in re-acquiring Bungie, or acquiringSega's game development companies,Supergiant Games,Niantic, Inc.,Thunderful Group,Zynga,IO Interactive,Scopely,orPlayrixas part of Xbox Game Studios,[104]as well as publisherSquare Enixto help bolster its Asian presence and mobile market share.[105]

In January 2023, Microsoft laid off 10,000 employees, which represented about 5% of its global workforce. Included in those layoffs were many employees from 343 Industries, The Coalition, and Bethesda Game Studios.[106][107]On October 26, 2023, Microsoft announced the promotion of several employees in the company, includingSarah Bondbeing promoted to president of Xbox, overseeing all Xbox platform, business, and hardware work, and Matt Booty promoted from president of Xbox to president of Game Content and Studios, including the new responsibility of overseeing ZeniMax and Bethesda, with Jamie Leder still running Zenimax as a limited integration entity, but now reporting to Matt.[108]In the wake of Matt Booty's promotion, Alan Hartman, then the head ofTurn 10,was subsequently promoted to head of Xbox Game Studios.[109]

Studios

[edit]
Name Headquarters Founded Acquired Notable releases
343 Industries Redmond, Washington 2007 Halo
The Coalition Vancouver 2010 Gears of War
Compulsion Games Montreal 2009 2018 Contrast,We Happy Few,South of Midnight
Double Fine San Francisco 2000 2019 Psychonauts,Brütal Legend,Broken Age
The Initiative Santa Monica, California 2018 Perfect Dark
inXile Entertainment Tustin, California 2002 2018 The Bard's Tale,Wasteland,Hunted: The Demon's Forge,Clockwork Revolution
Mojang Studios Stockholm 2009 2014 Minecraft
Ninja Theory Cambridge 2000 2018 Kung Fu Chaos,Hellblade,Bleeding Edge
Obsidian Entertainment Irvine, California 2003 2018 Pillars of Eternity,The Outer Worlds,Grounded,Pentiment
Playground Games Leamington Spa 2010 2018 Forza Horizon,Fable
Rare Twycross 1985 2002 Battletoads,Killer Instinct,Banjo-Kazooie,Conker,Perfect Dark,Viva Piñata,Sea of Thieves,Everwild
Turn 10 Studios Redmond, Washington 2001 Forza Motorsport
Undead Labs Seattle 2009 2018 State of Decay
World's Edge Redmond, Washington 2019 Age of Empires
Xbox Game Studios Publishing Redmond, Washington 2000

Former

[edit]
Sold or spun off
Closed or consolidated

Games published

[edit]

References

[edit]
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