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Grand strategy wargame

From Wikipedia, the free encyclopedia

Agrand strategy wargameor simplygrand strategy game(GSG)[1][2]is awargamethat places focus ongrand strategy:militarystrategyat the level of movement and use of anation stateorempire's resources. The genre has considerable overlap with4Xgames, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world.[3]

Scope of games

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Grand strategy games can be played on acomputeror as aboard game.They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as buildinginfrastructure,recruiting and trainingmilitary units,and negotiating with other players.Combatis often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames.

Examples of grand strategy board games includeRisk,Diplomacy,andAxis & Allies.These games focus on warfare and conquest, but do not include detailed representations of military units or tactics. More realistic grand strategy games, such asRise and Decline of the Third ReichandEmpires in Arms,include specific military units and combat rules. Computer-based grand strategy games, such asHearts of Iron,Europa Universalis,andTotal War,often have more detailed and sophisticated mechanics and can be played in real-time or with turns.[4]Paradox Interactiveis one of thevideo game publishersmost active in the development of grand strategy video games through its subsidiary companyParadox Development Studio.

Academic use

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Grand strategy games can be useful in education and the study of international affairs because they allow players to simulate real-world scenarios and make strategic decisions that affect the outcome of the game. They can also provide insight into historical events and the complex interactions between various political, economic, and military factors. Some grand strategy games are based on real historical events and can be used to explore alternative scenarios andcounterfactuals.[5][6]

See also

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References

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  1. ^Daniel Moregård (22 January 2019)."Stellaris: Console Edition – Grand Strategy Isn't Just for PCs Anymore".Xbox....we've helped establish the category of grand strategy games (GSG)...
  2. ^Aidan Hailes (11 August 2019)."The Rhythms of Digital History: A Guide to Historical Grand Strategy Games".25YearsLater.So what is a Grand Strategy Game (GSG)?
  3. ^Hailes, Aidan (11 August 2019)."The Rhythms of Digital History: A Guide to Historical Grand Strategy Games".25YL.Retrieved8 February2022.
  4. ^Abner, William (2006).Gamer's Tome of Ultimate Wisdom.Indianapolis: Que. p. 11.ISBN0789734656.
  5. ^Robert E. Horn (1977).The Guide to Simulations/games for Education and Training.Didactic Systems.ISBN0-89401-002-6.
  6. ^Mehmet Şükrü Kuran; Ahmet Erdem Tozoğlu; Tavernari, Cinzia (2018-04-26). "History-Themed Games in History Education: Experiences on a Blended World History Course".arXiv:1805.00463[cs.CY].