Hammerspace
Hammerspace(also known asmalletspace) is an imaginary extradimensional, instantly accessible storage area in fiction, which is used to explain how characters fromanimation,comics,andvideo gamescan produce objects out of thin air. Typically, when multiple items are available, the desired item is available on the first try or within a handful of tries.
This phenomenon dates back to earlyWarner Bros.'Looney Tunes/Merrie MelodiesandMGM cartoonsproduced during theGolden age of American animation.For example, in the 1943Tex AveryshortWhat's Buzzin' Buzzard,a starving vulture prepares to cook his friend by pulling an entire kitchen's worth of appliances out of thin air.[1]
Origins
[edit]The phenomenon of a character producing plot-dependent items seemingly out of thin air dates back to the beginning of animated shorts during theGolden age of American animation.Warner Bros.cartoon characters are particularly well known for often pulling all sorts of things—hammers,guns,disguises,matches,bombs,anvils,mallets—from behind their backs or just off-screen. However, this phenomenon was mostly just left tosuspension of disbelief.Only decades later was the termhammerspacejokingly coined to describe the phenomenon.
The term itself originates from a gag common in someanimeandmanga.A typical example would be when a male character would anger or otherwise offend a female character, who would proceed to produce, out of thin air, an over-sized wooden rice mallet (okine) and hit him on the head with it in an exaggerated manner. The strike would be purely for comic effect, and it would not have any long-lasting effects. The term was largely popularized first by fans ofUrusei Yatsuraand later by fans ofRanma ½.It is believed by some that the term "hammerspace" itself was coined based on theRanma ½characterAkane Tendodue to the fan perception that she has a tendency to produce large hammers from nowhere. In the original manga she much more frequently uses her fists and/or objects that were pictured in the nearby scenery. The anime makes more use of hammers as a comedic tool than the manga.[citation needed]
Another series that may have contributed to the term isCity Hunter.One of the lead characters inCity Hunter—Kaori—makes extensive use of the "transdimensional hammers" as they are sometimes called, as they are one of the two main running gags in the series; the other is the extreme lecherousness of the other main character—Ryo—which almost invariably leads to the use of said hammers. TheCity Hunterhammers also require more explaining in terms of storage, as they are often considerably larger than the characters themselves, and thus more likely to inspire questions like, "Where did she get that from!?" At the very least,City HunterpredatesRanma ½by two years, and already had an extensive fanbase.
Another series that made extensive use of hammerspace wasKodomo no Omocha,where the mother of the main character would pull toy hammers of varying sizes to tap her daughter on the head to forge breaks in her ranting and offer a chance to glean understanding and wisdom.Trope-laden webcomicOkashina Okashi – Strange Candyalso features hammerspace, this time named directly as such, accessible by the weapons nut Petra.[2]
In other media
[edit]Games
[edit]One of the oldest known usages of hammerspace in games is thebag of holdingfrom theDungeons & Dragonsrole-playing game,a magical container capable of holding more items than normally possible, its contents actually being held in apocket dimensionor part of theAstral Plane.An early computer example of the concept is the 1984Infocomtext adventureThe Hitchhiker's Guide to the Galaxy,which contained a "Thing your Aunt gave you which you don't know what it is" as a humorous variant of the bag of holding concept (and which proved critical to finishing the game itself).
The idea of hammerspace can also be applied to many othervideo games,as game mechanics often defy those of the real world: for instance, a character may be able to carry a sword larger than themselves without any sign of it before use, and most video game characters can carry an implausible number of tools or other objects. This is particularly visible in traditionaladventure gamesandRPGs,such asThe Legend of Zelda.InNew Super Mario Bros. Wii,the player has endless space to put their items. In many Super Mario games, theHammer Bros.are capable of throwing an infinite supply of hammers from hammerspace. Early (and some modern)first-person shootergames tend to have the player character carry an entire arsenal of weapons (with a full level of ammunition) without any visible drawback such as loss of pace or fatigue. In theGrand Theft Autogame series, players are capable of holding an extremely large arsenal and equipment in hammerspace. This capability has more a significant appearance inGrand Theft Auto V,where the characters are able to carry multiple pistols, SMGs, LMGs, assault rifles, carbines, shotguns, sniper rifles, melee weaponry, throwables, explosive projectile launchers and a minigun all at once on themselves, with large amounts of ammunition, and all of them being previously invisible. In theFalloutseries,NPCs and the player use hammerspace extensively, being capable of holding large amounts of weaponry, healing items, and more. For the player, these items are accessed via thePip-Boy.
Many comical adventures make gags on space in item inventories. InSpace Questseries III and VI, protagonistRoger Wilcocrams a full-sized ladder into his pocket. InSimon the Sorcerer,Simon similarly obtains a ladder at one point, which he stores in his hat. InThe Secret of Monkey Island,as a recurring gag,Guybrush Threepwoodusually barely fits an oversized item in his clothes, from a six-foot-long cotton swab to a huge figurehead, or even a monkey (which is shown moving underneath his coat). At one point early inThe Curse of Monkey Island,he makes a shocked face after sheathing abread knifedown his pants. A similar concept is evident inSonic the Hedgehog,most notably withAmy Rose,who actually materializes hammers from hammerspace.
In some non-humorous cases, hammerspace may be recognized as a seemingly normal in-universe phenomenon. Characters from theKingdom Heartsseries are capable of materializing weapons from thin air and making them disappear again, notably in the case of main character Sora and his Keyblade, though it's implied that they are stored as magic in the wielders' hearts.
Although there are numerous examples from the genre, hammerspace usage is not just limited toadventure games.InThe Sims 2,The Sims 3andThe Sims 4,the Sims make extensive use of hammerspace, regularly pulling items out of their back pockets which could not possibly fit there. Examples include rakes, hairdryers, watering cans and bags of flour, even though this may be a result of gameplay limitations.
Similarly, in the sandbox gameMinecraft,the player character can carry thousands of tonnes of material such as gold or diamond in the character's inventory without encumbrance, as if an empty inventory were the same as a full one. In reality, just one block of most materials in Minecraft would weigh hundreds or thousands of kilograms, meaning the player can carry up to a little under 64,000 blocks in their inventory without hinderance. Since some blocks can be converted into multiple blocks of another type, it is possible to carry enough material in a single inventory to build a large settlement.
Hammerspace is also used frequently in fighting games. In theSuper Smash Bros.games,Princess Peachis said to pull a Toad out of hammerspace for a blocking move. In thePunch-Out!!series many characters can pull out objects from hammerspace.
Live-action television
[edit]- Bill Smith, a character onThe Red Green Show(played by series co-creatorRick Green), regularly employs hammerspace in the "Adventures With Bill" segments. Bill is often seen pulling large objects—hammers, saws, bicycles, weightlifting equipment, camping equipment, sports gear, and the like—out of his trousers.
- In the British sci-fi seriesDoctor Whomany objects are shown to be "bigger on the inside", most notably theTARDIS,althoughthe Doctorhas also stated that pockets on their clothes are similar due toTime Lordtechnology.
- An example of hammerspace working in reverse isOdo,the chief of security fromStar Trek: Deep Space Nine.Odo is frequently seen shapeshifting into much smaller objects, such as birds, drinking glasses, small animals, etc, but with no corresponding increase in mass. What actually happens to Odo's extra mass is never revealed.
Film
[edit]- The character ofHarpo Marxis often seen retrieving large numbers of items from his seemingly bottomless coat pockets.[3]
- Curly Howardofthe Three Stoogessimilarly would have tools or other objects in the lining of his jacket, as in, for example,In the Sweet Pie and Pie.
- The title character of theAll Thatsketch Baggin' Saggin' Barry spends the entirety of his sketches pulling whatever item is required at the moment, regardless of its size, from his baggy pants.
- The character of Jerry Steiner in the TV showParker Lewis Can't Losepossessed the same capacity, often using it to feed Larry Kubiac with raw fish he pulls out of his infinite pockets.
- InPirates! Band of Misfits,the Pirate Captain is known to stash various items inside his beard, including an umbrella, an alarm clock and his pet dodo, Polly.
- InThe Maskfilm,Jim Carrey's character The Mask produces numerous items from pockets during a fight scene for comic effect.
- Mary Poppins's carpetbag easily holds a floor lamp, a hat stand, and other such outlandish items, and their removal from the bag is used for comic effect, and to establish her as a somewhat magical entity.
- InScott Pilgrim vs. the World,Ramona Flowerspulls a hammer from hammerspace to fight.
- Within thePotterverse,magical examples akin to hammerspace include the Niffler, a creature prominently featured inFantastic Beasts and Where to Find Them(2016), which can store excessive amounts of loot in its pouch; andHermione Granger's small handbag, which contains vast quantities of items that she can retrieve on demand.
- InPuss in Boots: The Last Wish,Jack Horner carries around a magical bag that stores an excessive amount of tools and weapons,
- InSpider-Man: Across the Spider-Verse,Miguel O'Haramentions hammerspace explicitly when he observes therenaissanceuniverseVulturepulling a spare set of wings from seemingly nowhere; this is accompanied by a little box at the bottom of the screen defining the term.
Notes
[edit]- The term "hammerspace" is often used synonymously with "magic satchel"; however, hammerspace is an actual extra dimension where items are stored, whereas a magic satchel usesmagicto either contain these items or to access hammerspace itself.
- More often than not, non-animated occurrences in film or television are explained as aplot holerather than hammerspace access, and dismissed due tosuspension of disbelief.Examples include the live-actionHighlanderTV series, where the sword-wieldingImmortalsoften have their weapons readily available despite their lack of a suitable container or article of clothing in which to carry a concealed sword.
References
[edit]- ^Lyons, Jonathan (2015).Comedy for Animators.CRC Press. p. 185.ISBN9781317679554.
- ^"Okashina Okashi - Strange Candy - Thursday, February 1, 2001".strangecandy.net.
- ^Fix, Charlene (2013).Harpo Marx as Trickster.McFarland & Company.p. 53.ISBN9781476601496.Retrieved11 January2014.
The contents of Harpo's pockets go beyond what is physically possible, thus moving him into trickster's realm, which is supra-normal or the realm of the surreal
- Hidden Objects: The Hammerspace Phenomenon.Retrieved on October 23, 2006.