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IRIS GL

From Wikipedia, the free encyclopedia
IRIS GL
Developer(s)Silicon Graphics
Stable release
n/a / 1992;32 years ago(1992)
Operating systemIRIX
TypeAPI
LicenseVarious proprietary

IRIS GL(IntegratedRasterImagingSystemGraphicsLibrary) is a proprietary graphicsAPIcreated bySilicon Graphics(SGI) in the early 1980s for producing 2D and 3D computer graphics on theirIRIX-based IRIS graphical workstations.[1][2]Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standardOpenGL.[1][3][4][5]

See also

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References

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  1. ^abSeddon, Chris (2005)."History of OpenGL".OpenGL Game Development.Wordware. p. 43.ISBN1-55622-989-5.
  2. ^Kilgard, Mark (2008)."OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)".slideshare.net.
  3. ^"SGI – OpenGL Overview".Archivedfrom the original on October 31, 2004.RetrievedAugust 20,2024.
  4. ^Peddie, Jon (July 2012)."Who's the Fairest of Them All?".Computer Graphics World.RetrievedAugust 20,2024.
  5. ^"OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group".The Khronos Group.July 31, 2006.RetrievedAugust 20,2024.
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