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JUCE

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JUCE (Jules' Utility Class Extensions)
Original author(s)Julian Storer
Initial release2004;20 years ago(2004)
Stable release
7.0.12 / April 15, 2024;2 months ago(2024-04-15)[1]
Repository
Written inC++
Operating systemCross-platform
TypeDevelopmentlibrary
LicenseGPL,commercial
Websitewww.juce

JUCEis anopen-sourcecross-platformC++application framework,used for the development of desktop and mobile applications. JUCE is used in particular for itsGUIandplug-inslibraries. It is dual licensed under theGPLv3and a commercial license.[2]

The aim of JUCE is to allow software to be written such that the samesource codewillcompileand run identically onWindows,macOSandLinuxplatforms. It supports various development environments and compilers.

History[edit]

JUCE resulted from a split-out of the underlyingC++code that was developed by Julian Storer to createTracktion's(now Waveform)DAWgraphic and audio capabilities. It was first released to the public in 2004. It is covered by a dualGPL/commercial license.

JUCE and Raw Material Software were acquired in November 2014 by London-based hardware manufacturerROLIfor an undisclosed amount.[3]

In April 2020 it was announced that JUCE had been sold by ROLI to PACE Anti-Piracy Inc..[4]

Official support[edit]

JUCE is intended to be usable in exactly the same way on multiple platforms and compilers. Raw Material Software gives the following list of platforms and compilers on which support is officially confirmed; others may work, but have not been officially tested.

Supported platforms[edit]

JUCE is supported on the following platforms.

Supported compilers[edit]

JUCE is officially confirmed to work properly with the following compilers.

Features[edit]

Like many other frameworks (e.g.,Qt,wxWidgets,GTK,etc.), JUCE containsclassesproviding a range of functions that cover user-interface elements, graphics, audio,XMLandJSONparsing,networking,cryptography,multi-threading,an integrated interpreter that mimicsECMAScript's syntax, and various other commonly used features. Application developers needing several third-party libraries may thus be able to consolidate and use only the JUCE library, or at least reduce the number of third-party libraries they use. In this, the original inspiration was Java'sJDK,and JUCE was intended to be "something similar for C++".

A notable feature of JUCE when compared to other similar frameworks is its large set of audio functionality; this is because JUCE was originally developed as a framework forTracktion,an audio sequencer, before being split off into a standalone product. JUCE has support for audio devices (such asCoreAudio,ASIO,ALSA,JACK,WASAPI,DirectSound) andMIDIplayback, polyphonicsynthesizers,built-in readers for common audio file formats (such asWAV,AIFF,FLAC,MP3andVorbis), as well as wrappers for building various types of audio plugin, such asVSTeffects and instruments. This has led to its widespread use in the audio development community.[5]

JUCE comes with wrapper classes for building audio and browser plugins. When building an audio plugin, a single binary is produced that supports multiple plugin formats (VST& VST3,RTAS,AAX,Audio Units). Since all the platform and format-specific code is contained in the wrapper, a user can build Mac and Windows VST/VST3/RTAS/AAX/AUs from a single codebase. Since JUCE7 targeting, and hosting, ofLV2plugins is also possible.[6]Previously this was done with the use of various forks.[7][8]

Browser plugins are handled in a similar way: a single binary is produced that functions as both anNPAPIand anActiveXplugin.

Tools[edit]

The "Projucer" is anIDEtool for creating and managing JUCE projects. When the files and settings for a JUCE project have been specified, the Projucer automatically generates a collection of 3rd-party project files to allow the project to be compiled natively on each target platform. It can currently generateXcodeprojects,Visual Studioprojects, LinuxMakefiles,AndroidAntbuilds andCodeBlocksprojects. As well as providing a way to manage a project's files and settings, it also has a code editor, an integrated GUI editor, wizards for creating new projects and files, and a live coding engine useful for user interface design.

Version History[edit]

  • Version 1 - 2004
  • Version 4 - November 2015
  • Version 5 - April 2017
  • Version 6 - April 2020 - key updates included adding CMake support for project building, revamping the DSP module, introducing VST3 support on Linux, and Clang support for Windows, along with updated webview components on macOS/iOS and a variety of other platform-specific enhancements.
  • Version 7 - June 2022 - significant updates included the introduction of Audio Random Access (ARA) SDK and LV2 plug-in support, new rendering options for macOS and iOS, hardware-synchronized drawing across platforms, updated Android APIs, a revamped AudioPlayHead, and enhanced accessibility features.[9]

See also[edit]

References[edit]

  1. ^Tom Poole (2024-04-15)."7.0.12".github.Retrieved2024-05-15.
  2. ^JUCE License,JUCE, 2022-04-18,retrieved2022-04-18
  3. ^"Music Hardware Maker ROLI Acquires JUCE, A Key Music Industry Framework".TechCrunch. 2014-11-18.Retrieved2016-03-19.
  4. ^"JUCE Announces Acquisition by PACE | JUCE".juce.Archived fromthe originalon 2020-04-19.Retrieved2022-03-30.
  5. ^"Ecosystem".Archived fromthe originalon August 7, 2013.RetrievedApril 25,2017.
  6. ^JUCE7 release notes:https://github /juce-framework/JUCE/releases/tag/7.0.0
  7. ^falkTX's DPF fork:https://github /DISTRHO/juce
  8. ^KottV's lv2-porting-project forkhttps://github /lv2-porting-project/JUCE
  9. ^"JUCE/ChangeList.txt at master · juce-framework/JUCE".GitHub.Retrieved2023-09-15.

External links[edit]