Josh Sawyer
Josh Sawyer | |
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Born | Joshua Eric Sawyer October 18, 1975[1] |
Nationality | American |
Alma mater | Lawrence University |
Occupation | Game designer |
Employer | Obsidian Entertainment |
Known for | Icewind Dale,Neverwinter Nights 2,Fallout: New Vegas,Pillars of Eternity,Pentiment |
Parent | Gerald P. Sawyer (father) |
Joshua Eric Sawyer(born October 18, 1975), more commonly known and credited asJosh Sawyer,J.E. Sawyer,orJSawyer,is an Americanvideo game designer,known for his work onrole-playing video games.
Early life and education[edit]
Sawyer grew up inFort Atkinson, Wisconsin,and is the son of Linda Sawyer and sculptor Gerald P. Sawyer.[2]He is of German ancestry.[3]
Sawyer majored in history atLawrence UniversityinAppleton, Wisconsin,after initially starting out as a voice student. Sawyer continued his involvement in theater and music, including directing a production ofAssassinshis junior year,[4]and minored in theatre.[5]He also began learning web design andAdobe Flash,which sparked his interest in joining the game industry out of college.[6]
Career[edit]
Starting as a web designer atBlack Isle Studiosin 1999, Sawyer quickly worked his way up the ladder to an associate designer position and then lead designer onIcewind Dale II.[7][8]While at Black Isle he was known for coming up with the "Ex-Presidents" project naming system.[citation needed]
In November 2003, Sawyer announced his departure from Black Isle to pursue other projects. He had been working as lead designer of the eventually-canceledFallout 3(codenamedVan Buren) alongsideChris Avellone.[9]Interplay went on to close Black Isle two weeks after Sawyer's departure.[10]
On July 19, 2005,GameSpotreported that he had left Midway'sGauntlet: Seven Sorrows,and was accepting a position atObsidian Entertainment,a studio founded and staffed by many veterans of Black Isle. His first role was as the lead designer forNeverwinter Nights 2.[11]
He later acted as the project director and lead designer ofFallout: New Vegas.In December 2011 Sawyer publicly released aNew Vegasmod designed for his own personal use adding a large variety of small tweaks to the game ranging from rebalancing the karma of certain characters to slowing down the level up speed.[12]As of November 2012, this mod has been updated to version 5.1.[13]
He also served as the project director and lead designer on theAliens RPG.[14]Sega,the game's publisher, subsequently canceled the project, resulting in layoffs at Obsidian.[15]According to Obsidian CEOFeargus Urquhart,the game - titledAliens: Crucible[16]- "looked and felt like it was ready to ship".[17][18]
In 2012, with Obsidian on the brink of financial disaster after the cancellation of another project by a publisher, Sawyer proposed the company return to its design roots by making an isometric RPG in the style of those created at Black Isle. Arguing there was a market for this type of game among fans, Sawyer suggested turning to the platformKickstarterto secure funding for development without a publisher. He succeeded in persuading company leadership, and the resulting game,Pillars of Eternity,met its Kickstarter funding goal of 1.1 million dollars in 27 hours. It ultimately raised nearly four million dollars, setting a Kickstarter record at the time.[19][20][21]Sawyer later served as director and narrative designer on its sequel,Pillars of Eternity II: Deadfire,which was also crowdfunded and released in 2018.[22]
Sawyer's next project was a departure from fantasy CRPG games. He pitched a smaller project that is more focused on history, inspired by tales about 16th century German artists likeAlbrecht Dürer.[23][24]The game is calledPentiment,and focuses on a murder mystery in 16th century Bavaria. The player takes control of the main character Andreas, a young artist working in a monastery.[25]The game was released on November 15, 2022, forXbox,Xbox Game PassandWindowsplatforms.[26]
Games[edit]
Year | Title | Role |
---|---|---|
2000 | Icewind Dale | designer |
2001 | Icewind Dale: Heart of Winter | |
2002 | Icewind Dale II | lead designer |
2005 | Gauntlet: Seven Sorrows | |
2006 | Neverwinter Nights 2 | |
2010 | Alpha Protocol | designer |
Fallout: New Vegas | director, lead designer | |
Fallout: New Vegas: Dead Money | lead systems designer, narrative designer | |
2011 | Fallout: New Vegas: Honest Hearts | project director, narrative designer |
Fallout: New Vegas: Old World Blues | lead systems designer, narrative designer | |
Fallout: New Vegas: Lonesome Road | ||
Fallout: New Vegas: Gun Runners' Arsenal | project director | |
2015 | Pillars of Eternity | director, lead designer, additional writing |
2018 | Pillars of Eternity II: Deadfire | director, narrative designer |
2022 | Pentiment | game and narrative director |
References[edit]
- ^"J.E. Sawyer".GiantBomb.RetrievedFebruary 19,2016.
- ^Daily Jefferson County Union.January 14th, 2011. Liedtke, Carolyn. "Sawyer sculpts success throughout Wisconsin". p. 3.
- ^"J.E. Sawyer".Archived fromthe originalon 2013-04-12.
- ^"@jesawyer tweet, 2023-02-19".
- ^"@jesawyer tweet, 2023-07-11".
- ^Berthiaume, Ed (January 18, 2023)."Lawrence expertise fuels historical role-playing game that's drawing rave reviews".Lawrence University News Service.
- ^Ooi, Will (September 25, 2011)."An Interview with JE Sawyer - game developer, biker, and cat lover".Gamasutra.UBM TechWeb.RetrievedSeptember 26,2011.
- ^(July 2005). "The Arcade Classic Is Back, and It'd Better Be Good",Official U.S. PlayStation Magazine(94): 38.
- ^Thorsen, Tor."J.E. Sawyer bolts Black Isle".GameSpot.RetrievedJanuary 30,2017.
- ^Thorsen, Tor."Interplay shuts down Black Isle Studios".GameSpot.RetrievedJanuary 30,2017.
- ^Thorsen, Tor."J.E. Sawyer off Gauntlet: Seven Sorrows".GameSpot.RetrievedJanuary 30,2017.
- ^Kayatta, Mike (December 30, 2011)."Fallout: New Vegas Project Director Releases Personal Mod".The Escapist.Defy Media.Archived fromthe originalon October 22, 2018.RetrievedMarch 8,2015.
- ^"JSawyer.esp - v5.1".
- ^"SEGA Signs Obsidian Entertainment To Develop Alien Title For Next-generation Systems".Archived fromthe originalon 2009-04-28.Retrieved2008-10-10.
- ^Faylor, Chris (25 February 2009)."Aliens RPG Cancelled, Says Ex-Obsidian Staffer".Shacknews.RetrievedJanuary 30,2017.
- ^"Here's What Obsidian's Cancelled RPG Aliens: Crucible Looked Like".GameSpy.RetrievedJanuary 30,2017.
- ^Purchese, Robert (20 February 2013)."Obsidian's canned Aliens RPG looks finished in new gameplay video".Eurogamer.RetrievedJanuary 30,2017.
- ^Purchese, Robert (29 April 2010)."Obsidian: Aliens RPG was" ready to ship "".Eurogamer.RetrievedFebruary 9,2017.
- ^Schreier, Jason (8 July 2015)."How Kickstarter Saved Obsidian".Kotaku.RetrievedJanuary 30,2017.
- ^Purchese, Robert (December 4, 2012)."Project Eternity crowd-funding ends, grand total now $4.3 million".Eurogamer.Gamer Network.RetrievedJune 29,2015.
- ^Purchese, Robert (December 10, 2012)."Obsidian renames Project Eternity, releases a proper video".Eurogamer.Gamer Network.RetrievedJune 29,2015.
- ^"Pillars of Eternity II: Deadfire".Fig.Obsidian Entertainment.January 26, 2017.RetrievedFebruary 14,2022.
- ^"Josh Sayers's Recommended Reading list for Pentiment".10 November 2022.
- ^"How Obsidian's Latest Game is Inspired By a Medieval Theory About God and Worms".14 November 2022.
- ^Krishna, Swapna."Pentiment May Be the Best New Game You've Never Heard Of".Wired.
- ^"Obsidian's old-timey Pentiment gets a November release date".24 August 2022.
External links[edit]
![](https://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png)
- 1975 births
- American people of German descent
- American video game designers
- American video game directors
- Black Isle Studios
- Dungeons & Dragons video game designers
- Interplay Entertainment people
- Lawrence University alumni
- Living people
- Obsidian Entertainment people
- People from Fort Atkinson, Wisconsin
- Video game writers
- Web designers