List ofDungeons & Dragonsmodules
AmoduleinDungeons & Dragonsis anadventurepublished byTSR.The term is usually applied to adventures published for allDungeons & Dragonsgames before 3rd Edition. For 3rd Edition and beyond new publisherWizards of the Coastuses the termadventure.For a list of published 3rd, 4th, and 5th Edition Adventures seeList ofDungeons & Dragonsadventures.For description and history of Adventures/Modules seeAdventure (D&D).Adventures for various campaign settings are listed in different articles, includingForgotten Realms,Dragonlance,Greyhawk,Mystara,Kara-Tur,Spelljammer,Ravenloft,Al-Qadim,Dark Sun,Planescape,Birthright,andEberron.
The modules listed here are in three separate lists of official TSRDungeons & Dragonsmodules only. The coded modules (1978–1994) are listed bymodule code. Modules made after the code system was dropped (1993–2000) are displayed in Alpha betical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Coded modules (1978–1994)
[edit]Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.
A
[edit]A—Aerie of the Slave Lordsis a linked campaign of fourAD&D(1st Ed.) modules created forGen ConXIII and set inGreyhawk.They can also form an extended campaign following T and followed by G and Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
A1 | 9039 | Slave Pits of the Undercity | 4–7 | David Cook | 1980 | |
A2 | 9040 | Secret of the Slavers Stockade | 4–7 | Harold Johnson Tom Moldvay |
1981 | |
A3 | 9041 | Assault on the Aerie of the Slave Lords | 4–7 | Allen Hammack | 1981 | |
A4 | 9042 | In the Dungeons of the Slave Lords | 4–7 | Lawrence Schick | 1981 | |
A1–4 | 9167 | Scourge of the Slave Lords | 7–11 | Various | 1986 | Revised Compilation; ranked 20th greatest adventure of all time[1] |
AC—ACcessory Modulesis a series of accessory items forD&D(Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated withMystaraalbeit quite generic.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
AC1 | 9100 | The Shady Dragon Inn | N/A | Carl Smith | 1983 | Pre-generated Characters |
AC2 | 9099 | Combat Shield and Mini-adventure: "Treasure of the Hideous One" |
4–7 | David Cook | 1984 | Small Module andGM screen |
AC3 | 9121 | The Kidnapping of Princess Arelina | 2–5 | Garry Spiegle | 1984 | 3-D Cardboard Dungeon for Basic andAD&D |
AC4 | 9116 | The Book of Marvelous Magic | N/A | Frank Mentzer Gary Gygax |
1985 | Magic items also forAD&D |
AC5 | 9037 | Player Character Record Sheets | N/A | N/A | 1984 | Basic/Expert/Companion |
AC6 | 9037 | Player Character Record Sheets | N/A | N/A | 1985 | as AC5 + Master |
AC7 | 9156 | Master Player Screen: The Spindle |
26–36 | Bruce Nesmith | 1985 | GM Screen & Module |
AC8 | 9145 | The Revenge of Rusak | 7–9 | David Cook | 1985 | 3-D Cardboard Wilderness; mislabeled AC3 |
AC9 | 9173 | Creature Catalogue | N/A | Various | 1986 | New monsters |
AC10 | 9211 | Bestiary of Dragons and Giants | Multiple | N/A | 1987 | Adventures using Dragons and Giants |
AC11 | 9220 | The Book of Wondrous Inventions | N/A | N/A | 1987 | Listing of magic items |
B
[edit]B—Basicwere designed for use with theDungeons & DragonsBasic set.Mostly they are independent adventures, set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
B1 | 9023 | In Search of the Unknown | 1–3 | Mike Carr | 1978 | First printing provided for location in Greyhawk (Ratik,the PaleorTenh), although subsequent printings did not. |
B2 | 9034 | The Keep on the Borderlands | 1–3 | Gary Gygax | 1979 | Generic in terms of setting, though 1987'sGAZ1, The Grand Duchy of Karameikosretroactively placed it (here named "Castellan Keep" ) in northeastern Karameikos in the world of Mystara; and 1999'sReturn to the Keep on the Borderlandsretroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1] |
B3 | 9044 | Palace of the Silver Princess | 1–3 | Jean Wells(orange), Tom Moldvay(green) |
1981 | This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here:Official download.The module was reworked and released with a green cover. |
B4 | 9049 | The Lost City | 1–3 | Tom Moldvay | 1982 | Ranked 28th greatest adventure of all time[1] |
B5 | 9078 | Horror on the Hill | 1–3 | Douglas Niles | 1983 | |
B6 | 9086 | The Veiled Society | 1–3 | David Cook | 1984 | Includes cardstockminis& buildings |
B7 | 9115 | Rahasia | 1–3 | Tracy Hickman, Laura Hickman |
1984 (1979, original) | Acquired by TSR after being previously published. Reprints RPGA1 & 2. |
B8 | 9106 | Journey to the Rock | 1–3 | Michael Malone | 1984 | |
B9 | 9143 | Castle Caldwell and Beyond | 1–3 | Harry Nuckols | 1985 | |
B1–9 | 9190 | In Search of Adventure | 1–3 | Various | 1987 | Abridged Compilation |
B10 | 9149 | Night's Dark Terror | 2–4 | Jim Bambra, Graeme Morris, Phil Gallagher |
1986 | B/X1 in UK |
B11 | 9260 | King's Festival | 1 | Carl Sargent | 1989 | |
B12 | 9261 | Queen's Harvest | 1-2 | Carl Sargent | 1989 | Sequel to B11 |
BSOLO | 9097 | Ghost of Lion Castle | 1–3 | Merle M. Rasmussen | 1984 | Solo Adventure |
C
[edit]C—Competition[2]modules forAD&D(1st) are specially designed for competition play and come with a scoring system for player actions.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
C1 | 9032 | The Hidden Shrine of Tamoachan | 5–7 | Harold Johnson, Jeff R. Leason |
1980 | Origins'79 tournament module set in Greyhawk. Note: TheOriginsversion was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time[1] |
C2 | 9038 | The Ghost Tower of Inverness | 5–7 | Allen Hammack | 1980 | Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1] |
C3 | 9110 | The Lost Island of Castanamir | 1-4 | Ken Rolston | 1984 | Generic setting. |
C4 | 9107 | To Find a King | 4–7 | Bob Blake | 1985 | FromGen ConXVI. Reprints RPGA3 & RPGA4. |
C5 | 9109 | The Bane of Llywelyn | 4–7 | Bob Blake | 1985 | Sequel to C4. Reprints RPGA5-8. |
C6 | 9206 | The Official RPGA Tournament Handbook | 4–8 | Daniel Kramarsky, Jean & Bruce Rabe |
1987 | Features two scenarios, "Honor Guard" and "The Long Way Home"; |
CA—City of Adventurefor AD&D (1st) require theLankhmar: City of Adventuresupplement to play.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CA1 | 9150 | Swords of the Undercity | 8–12 | Carl Smith,Bruce Nesmith,Douglas Niles | 1986 | |
CA2 | 9170 | Swords of Deceit | 10–15 | Stephen Bourne,Ken Rolston,Steve Ecca,Michael Dobson | 1986 |
CB—Conan the Barbarianmodules forAD&D(1st) tie in with theConan movies.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CB1 | 9123 | Conan Unchained! | 10–14 | David Cook | 1984 | |
CB2 | 9124 | Conan Against Darkness! | 10–14 | Ken Rolston | 1984 |
CM—CoMpanionis for use withDungeons & Dragons Companion Set(orRules Cyclopedia), and were set inMystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
CM1 | 9117 | Test of the Warlords | 15+ | Douglas Niles | 1984 | |
CM2 | 9118 | Death's Ride | 15–20 | Garry Spiegle | 1984 | |
CM3 | 9119 | Sabre River | 18–22 | Douglas Niles,Bruce Nesmith | 1984 | |
CM4 | 9128 | Earthshaker! | 18–20 | David Cook | 1985 | |
CM5 | 9154 | Mystery of the Snow Pearls | 15–25 | Anne Gray McCready | 1985 | Solo Adventure Magic Viewer System |
CM6 | 9158 | Where Chaos Reigns | 17–19 | Graeme Morris | 1985 | |
CM7 | 9166 | The Tree of Life | Elves 8+ | Bruce A. Heard | 1986 | |
CM8 | 9192 | The Endless Stair | 15–20 | Ed Greenwood | 1987 | |
CM9 | 9210 | Legacy of Blood | 15–19 | Steve Perrin,Katharine Kerr | 1987 |
D
[edit]D—Drow[2]is a linked campaign ofAD&D(1st Ed) modules created forGen ConXI set in Greyhawk. They can also form an extended campaign following T, A, and G, and followed by Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
D1 | 9019 | Descent into the Depths of the Earth | 9–10+ | Gary Gygax | 1978 | |
D2 | 9020 | Shrine of the Kuo-Toa | 9 | Gary Gygax | 1978 | |
D1–2 | 9059 | Descent into the Depths of the Earth | 9–14 | Gary Gygax | 1981 | compilation |
D3 | 9021 | Vault of the Drow | 10–14 | Gary Gygax | 1978 |
DA—Dave Arnesonis set inBlackmoorfor Expert Set
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DA1 | 9172 | Adventures in Blackmoor | 10–14 | Dave L. Arneson David J. Ritchie |
1986 | |
DA2 | 9175 | Temple of the Frog | 10–14 | Dave L. Arneson David J. Ritchie |
1986 | |
DA3 | 9191 | City of the Gods | 10–14 | Dave L. Arneson David J. Ritchie |
1987 | |
DA4 | 9205 | The Duchy of Ten | 10–14 | David J. Ritchie | 1987 |
DDA—Dungeons & Dragons AdventureforBasic Set,set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DDA1 | 9284 | Arena of Thyatis | 2–3 | John Nephew | 1990 | |
DDA2 | 9296 | Legions of Thyatis | 3–4 | John Nephew | 1990 | sequel to DDA1 |
DDA3 | 9271 | Eye of Traldar | 1–2 | Carl Sargent | 1991 | |
DDA4 | 9272 | Dymrak Dread | 1–3 | John Nephew | 1991 | loose sequel to DDA3 |
DL—Dragonlanceintroduced theDragonlancecampaign. They are linked series traditional modules forAD&D(1st Ed) except where noted.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DL1 | 9130 | Dragons of Despair | 4–6 | Tracy Hickman | 1984 | Ranked 25th greatest adventure of all time[1] |
DL2 | 9132 | Dragons of Flame | 5–7 | Douglas Niles | 1984 | |
DL3 | 9131 | Dragons of Hope | 6–8 | Tracy Hickman | 1984 | |
DL4 | 9139 | Dragons of Desolation | 6–8 | Tracy Hickman, Michael Dobson |
1984 | |
DL5 | 9135 | Dragons of Mystery | N/A | Michael Dobson | 1984 | Sourcebook |
DL6 | 9140 | Dragons of Ice | 6–9 | Douglas Niles | 1985 | |
DL7 | 9136 | Dragons of Light | 7–9 | Jeff Grubb | 1985 | |
DL8 | 9141 | Dragons of War | 9–10 | Tracy Hickman, Laura Hickman |
1985 | |
DL9 | 9137 | Dragons of Deceit | 8–10 | Douglas Niles | 1985 | |
DL10 | 9142 | Dragons of Dreams | 8–10 | Tracy Hickman | 1985 | |
DL11 | 9144 | Dragons of Glory | N/A | Douglas Niles Tracy Hickman |
1986 | board wargame |
DL12 | 9133 | Dragons of Faith | 9–10 | Harold Johnson, Bruce Heard |
1986 | |
DL13 | 9176 | Dragons of Truth | 10–13 | Tracy Hickman | 1986 | |
DL14 | 9180 | Dragons of Triumph | 10–14 | Douglas Niles | 1986 | Finale of original series |
DL15 | 9231 | Mists of Krynn | 0–15 | various | 1988 | 12 Short Adventures |
DL16 | 9237 | World of Krynn | 4–12 | Douglas Niles, Michael Gray, Harold Johnson |
1988 | 4 Short Adventures |
DLA—Dragonlance Adventuretrilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd EditionAD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLA1 | 9275 | Dragon Dawn | 5–7 | Deborah Christian | 1990 | Dragonlance module |
DLA2 | 9285 | Dragon Knight | Rick Swan | 1990 | ||
DLA3 | 9294 | Dragon's Rest | 8–9 | Rick Swan | 1990 | RequiresTime of the Dragonboxed set |
DLC—Dragonlance Classicscollects the original Dragonlance modules, revised for 2nd EditionAD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLC1 | 9291 | ClassicsVol 1 | 3–8 | 1990 | Compilation of DL1–4 | |
DLC2 | 9394 | Classics Vol. 2 | 8–12 | 1993 | Compilation of DL6–9 | |
(DLC3) | 9453 | Classics Vol. 3 | 1994 | Compilation of DL10, 12–14 |
DL(E/Q/S/T)—Dragonlance(Epic/Quest/Saga/Tales)for 2nd EditionAD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DLE1 | 9243 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 | 9244 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 | 9245 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 | 9381 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid |
1992 | Dragonlance module |
DLQ2 | 9382 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 | 9314 | New Beginnings | Mark Acres | 1991 | Dragonlance module, set in Taladas | |
DLS2 | 9319 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 | 9327 | Oak Lords | Blake Mobley | 1991 | Dragonlance module | |
DLS4 | 9334 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 | 9395 | The Land Reborn | John Terra | 1993 | Dragonlance module, mini-adventures |
DQ—DragonQuestis compatible with bothAD&D(1st Edition) orDragonQuestRPG
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DQ1 | 9221 | The Shattered Statue | 5–9 | Jennell Jaquays[a] | 1987 |
DS(Q/E)—Dark Sun (Quest/Epic)is a set of linked modules that requireDark Suncampaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DS1 | 2401 | Freedom | 3 | David Cook | 1991 | |
DSQ1 | 2406 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 | 2410 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 | 2412 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | In the May/June 1993 edition ofWhite Wolf(Issue #36), Berin Kinsman lamented thatAsticlian Gambitdid not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5.[3] |
DSE1 | 2416 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 | 2428 | Black Spine | 10–13 | Walter Baas | 1994 |
DSM—Dark Sun Missionis a set of linked modules that require theDark Suncampaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
DSM1 | 2417 | Black Flames | 3–6 | Sam Witt | 1993 | |
DSM2 | 2421 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 | 2424 | Marauders of Nibenay | 6–8; | William W. Connors | 1993 |
E
[edit]EX—EXtension SeriesareAD&Dmodules designed as a "tack-on" adventure set in Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
EX1 | 9072 | Dungeonland | 9–12 | Gary Gygax | 1983 | Official download |
EX2 | 9073 | The Land Beyond the Magic Mirror | 9–12 | Gary Gygax | 1983 | Official download |
G
[edit]G—Giants[2]is a linked campaign ofAD&D(1st Ed) module(s) created forOrigins'78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
G1 | 9016 | Steading of the Hill Giant Chief | 8+ | Gary Gygax | 1978 | |
G2 | 9017 | Glacial Rift of the Frost Giant Jarl | 8+ | Gary Gygax | 1978 | |
G3 | 9018 | Hall of the Fire Giant King | 8+ | Gary Gygax | 1978 | |
G1-2-3 | 9058 | Against the Giants | 8–12 | Gary Gygax | 1981 | |
GDQ1–7 | 9179 | Queen of the Spiders | 8–14 | Gary Gygax | 1986 | Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time[1] |
GA—General Adventurefor 2nd EditionAD&D,not specific to any campaign setting.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
GA1 | 9422 | The Murky Deep | 5–8 | Norman B. Ritchie | 1993 | |
GA2 | 9424 | Swamplight | 7–9 | Jean Rabe | 1993 | |
GA3 | 9428 | Tales of Enchantment | 5–8 | Jim Musser | 1993 |
GAZ—GAZetteerThe GAZ series described countries in the Known World of Mystara, using theD&DBasic and Expert Set rules, although beginning with GAZ07, rules for adapting toAD&Dare provided. However the 15th product in this Mystara Gazetteer series,Dawn of the Emperors: Thyatis and Alphatia,was instead sold as a boxed set without an official GAZ-module code.
H
[edit]H—The Bloodstone Pass Sagais a linked campaign series that focuses on usingBattlesystembattles in Forgotten RealmsAD&Dadventures.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
H1 | 9122 | Bloodstone Pass | 13–17 | Douglas Niles Michael Dobson |
1985 | Battlesystem required |
H2 | 9168 | The Mines of Bloodstone | 16–18 | Michael Dobson Douglas Niles |
1986 | |
H3 | 9200 | The Bloodstone Wars | 17–20 | Michael Dobson Douglas Niles |
1987 | Battlesystem recommended |
H4 | 9228 | The Throne of Bloodstone | 18–100 | Douglas Niles Michael Dobson |
1988 |
HHQ—Head to Head Questmodules for 2nd EditionAD&Dare designed for one Player and a DM
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
HHQ1 | 9330 | Fighter's Challenge | 2–4 | John Terra | 1992 | |
HHQ2 | 9359 | Wizard's Challenge | 2–5 | Tim Beach | 1992 | |
HHQ3 | 9420 | Thief's Challenge | 2–4 | Troy Christensen | 1993 | |
HHQ4 | 9429 | Cleric's Challenge | 2–4 | L. Richard Baker III | 1993 | |
(HHQ5) | 9427 | Fighter's Challenge II | 4–6 | Drew Bittner | 1994 | |
(HHQ6) | 9454 | Wizard's Challenge II | 4–6 | Kevin Melka | 1994 | |
(HHQ7) | 9478 | Thief's Challenge II: Beacon Point | 4–6 | Terry Amthor | 1995 | |
(HHQ8) | 9483 | Cleric's Challenge II | 4–6 | Paul Culotta | 1995 |
HW—Hollow Worldset in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
HWA1 | 9303 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 | 9310 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 | 9311 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 | 9378 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 | 9332 | Sons of Azca | John Nephew | 1991 | Hollow World Accessory | |
HWR2 | 9339 | Kingdom of Nithia | Blake Mobley,Newton Ewell | 1991 | Hollow World Accessory | |
HWR3 | 9384 | The Milenian Empire | Anthony Herring | 1992 | Hollow World Accessory |
I
[edit]I—Intermediate,forAD&D,mostly separate adventures though some sequels do exist within the series.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
I1 | 9046 | Dwellers of the Forbidden City | 4–7 | David Cook | 1981 | Set in Greyhawk; Ranked 13th greatest adventure of all time[1] |
I2 | 9055 | Tomb of the Lizard King | 5–7 | Mark Acres | 1982 | |
I3 | 9052 | Pharaoh | 5–7 | Tracy&Laura Hickman | 1982 | Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. |
I4 | 9053 | Oasis of the White Palm | 6–8 | Philip Meyers Tracy Hickman |
1983 | Desert of Desolation part 2 |
I5 | 9054 | Lost Tomb of Martek | 7–9 | Tracy Hickman | 1983 | Desert of Desolation part 3 |
I3–5 | 9199 | Desert of Desolation | 5–10 | Various | 1987 | Revised Compilation. Ranked 6th greatest adventure of all time[1] |
I6 | 9075 | Ravenloft | 5–7 | Tracy&Laura Hickman | 1983 | Ranked 2nd greatest adventure of all time. First module set inRavenloft.[1] |
I7 | 9152 | Baltron's Beacon | 4–8 | Philip Meyers | 1985 | |
I8 | 9169 | Ravager of Time | 8–10 | Graeme Morris&Jim Bambra | 1986 | UK |
I9 | 9178 | Day of Al'Akbar | 8–10 | Allen Hammack | 1986 | |
I10 | 9181 | Ravenloft II: The House on Gryphon Hill | 8–10 | Tracy&Laura Hickman | 1986 | Sequel to I6. Official download |
I11 | 9187 | Needle | 8–10 | Frank Mentzer | 1987 | [Official download:text,cover,PC art,art part 1,art part 2[4] |
I12 | 9201 | Egg of the Phoenix | 5–9 | Frank MentzerandJennell Jaquays[a] | 1987 | Abbreviated compilation of R1–R4 |
I13 | 9202 | Adventure Pack I | Deborah Christian (ed.) | 1987 | ||
I14 | 9226 | Swords of the Iron Legion | 1–15+ | Skip Williams (ed.) | 1988 | Battlesystem required |
IM—Immortal,for use withD&D Immortals Set.Set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
IM1 | 9171 | The Immortal Storm | Novice | Frank Mentzer | 1986 | |
IM2 | 9189 | The Wrath of Olympus | Temporal | Robert J. Blake | 1987 | |
IM3 | 9207 | The Best of Intentions | Temporal | Ken Rolston | 1987 |
L
[edit]L—Lendore IsleswasLenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
L1 | 9045 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download:text,cover,maps,art[4] |
L2 | 9057 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time[1] |
L3 | 9844 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 | Devilspawn | 3–5 | Lenard Lakofka | 2010 | Official download | |
L4C | The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles.Official download | |
L5A | The Kroten Campaign Guide | Lenard Lakofka | 2014 | Describes the area where L5 takes place.Official download | ||
L5B | The Kroten Adventures | Lenard Lakofka | 2014 | Details five adventures in the Kroten area.Official download | ||
L5C | The Kroten Campaign Companion | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc.Official download | ||
L5[D] | Map Pack | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area.Official download |
LN(A/Q/R)—Lankhmar/Nehwon (Adventure/Quest/Reference)independent adventures for use withLankhmarCity of Adventure box set.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
LNA1 | 9276 | Thieves of Lankhmar | Nigel Findley | 1990 | ||
LNA2 | 9305 | Nehwon | 7–12 | Blake Mobley | 1990 | |
LNA3 | 9318 | Prince of Lankhmar | 10–14 | Dale "Slade" Henson | 1991 | |
LNQ1 | 9371 | Slayers of Lankhmar | 8–11 | Slade Henson | 1992 | |
LNR1 | 9295 | Wonders of Lankhmar | Dale "Slade" Henson | 1990 | Short Adventures | |
LNR2 | 9329 | Tales of Lankhmar | 3–10 | Anthony Pryor | 1991 | Short Adventures includes sequel toCA2 |
M
[edit]M—Masterfor use with theMasterDungeons & Dragonsrules, set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
M1 | 9159 | Into the Maelstrom | 25–30 | Bruce Heard, Beatrice Heard | 1985 | |
M2 | 9148 | Vengeance of Alphaks | 28–32 | Skip Williams | 1986 | Sequel to module M1 |
M3 | 9174 | Twilight Calling | 30–35 | Tom Moldvay | 1986 | |
M4 | 9204 | Five Coins for a Kingdom | 28–32 | Allen Varney | 1987 | |
M5 | 9214 | Talons of Night | 20–25 | Jennell Jaquays[a] | 1987 | Sequel to module M2 |
MSOLO:solo modules set in Mystara by default.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
M1 (MSOLO1) | 9067 | Blizzard Pass | Thieves 1–3 | David Cook | 1983 | solo, invisible ink, Basic Set, Reviewed[5] |
M2 (MSOLO2) | 9060 | Maze of the Riddling Minotaur | 1–10 | Jeff Grubb | 1983 | solo, invisible ink, Expert Set |
MV—Magic Viewer:solo adventure for 1st EditionAD&D.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
MV1 | 9104 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 | solo |
N
[edit]N—Novice
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
N1 | 9063 | Against the Cult of the Reptile God | 1–3 | Douglas Niles | 1982 | Set in Greyhawk; ranked 19th greatest adventure of all time[1] |
N2 | 9084 | The Forest Oracle | 2–4 | Carl Smith | 1984 | |
N3 | 9163 | Destiny of Kings | 1–4 | Stephen Bourne | 1986 | Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4.[6]In 1998 the module was re-released for 2nd Edition AD&D. |
N4 | 9185 | Treasure Hunt | 0–1 | Aaron Allston | 1986 | FR module (retroactive) |
N5 | 9212 | Under Illefarn | 0–3 | Steve Perrin | 1987 | First labelled FR module |
O
[edit]O—One on one(one player one master) set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
O1 | 9050 | The Gem and the Staff | Thief 8 | John and Laurie Van De Graaf | 1983 | |
O2 | 9108 | Blade of Vengeance | Elf 7 | Jim Bambra | 1984 | UK |
OA—Oriental Adventureswas originally its own campaign setting (seeOriental AdventuresandList of Forgotten Realms modules and sourcebooks), but from OA5 was incorporated into Forgotten Realms.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
OA1 | 9164 | Swords of the Daimyo | David Cook | 1986 | ||
OA2 | 9186 | Night of the Seven Swords | Various | 1986 | ||
OA3 | 9195 | Ochimo: The Spirit Warrior | 5–7 | Jeff Grubb | 1987 | |
OA4 | 9203 | Blood of the Yakuza | David Cook | 1987 | ||
OA5 | 9242 | Mad Monkey vs. the Dragon Claw | 6–9 | Jeff Grubb | 1988 | Official download[4] |
OA6 | 9257 | Ronin Challenge | 5–8 | Curtis Smith Rick Swan |
1989 | Official download[4] |
OA7 | 9258 | Test of the Samurai | 6–9 | Rick Swan | 1989 | Sequel to OA6. Official download[4] |
OP—Outer Planesfor use with theAD&DManual of the Planes.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
OP1 | 9225 | Tales of the Outer Planes | various (1-11+) | 1988 | Short Adventures |
Q
[edit]Q—Queen of the Demonweb Pitssingle module conclusion to the G and D series
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
Q1 | 9035 | Queen of the Demonweb Pits | 10–14 | David C. Sutherland III Gary Gygax |
1980 | Is the conclusion of the GDQ Series. |
R
[edit]R—Role Playing Game Associationtournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent fromOerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
R1 | To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | ||
R2 | The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | ||
R3 | The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | ||
R4 | Doc's Island | 6–10 | Frank Mentzer | 1983 | ||
R5 | Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published inPolyhedron#28 | |
R6 | Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published inPolyhedron#20 as "The 384th Incarnation of Bigby's Tomb" | |
R7 | "Dwarven" Quest for the Rod of Seven Parts | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. | ||
R8 | Yog's Dessert | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 2 (sometimes misspelled "Yog's Desert" ). Run at GenCon II East in 1982, never published. | ||
R9 | Tinker's Canyon | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. | ||
R10 | Air Plane! | Frank Mentzer | (1982) | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
RA—Ravenloft / RQ—Ravenloft QuestsTSR changed coding for sales purposes. Grand Conjunction Campaign was developed after the first 3 modules were made
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RA1 | 9298 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | 3rd Grand Conjunction Campaign Module or Stand alone |
RA2 | 9321 | Ship of Horror | 8–10 | Anne Brown | 1991 | 4th Grand Conjunction Campaign Module or stand alone |
RA3 | 9338 | Touch of Death | 3-5 | Bruce Nesmith | 1991 | 2nd Grand Conjunction Campaign Module or stand alone |
RQ1 | 9352 | Night of the Walking Dead | 1-3 | Bill Slavicsek | 1992 | 1st Grand Conjunction Campaign Module or stand alone |
RQ2 | 9364 | Thoughts of Darkness | 12-15 | David Wise | 1992 | |
RQ3 | 9375 | From the Shadows | 9-12 | Bruce Nesmith | 1992 | 5th Grand Conjunction Campaign Module (Can be played as a Prequel to RM1Roots of Evilor as a stand alone) |
RM—Ravenloft MissionsTSR changed coding again for sales purposes
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RM1 | 9413 | Roots of Evil | 9-12 | Erik Haddock & David Wise | 1993 | 6th and Final Module in the Grand Conjunction Campaign. |
RM2 | 9414 | The Created | 2-4 | Bruce Nesmith | 1993 | |
RM3 | 9415 | Web of Illusion | 7-9 | William W. Connors | 1993 | |
RM4 | 9418 | House of Strahd | 6-13 | Tracy and Laura Hickman | 1993 |
RPGA—Role Playing Game Associationtournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RPGA1 | Rahasia | 1–2 | Tracy and Laura Hickman | 1983 | For BasicD&D;reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. | |
RPGA2 | Black Opal Eye | 2–3 | Tracy and Laura Hickman | 1983 | For Basic D&D. Later combined into B7. Very rare module. | |
RPGA3 | The Forgotten King | 4–7 | Bob Blake | 1983 | First part of C4To Find a KingModule | |
RPGA4 | The Elixir of Life | 4–7 | Bob Blake | 1983 | Second and Final part of C4To Find a KingModule | |
RPGA5 | Riddle of Dolmen Moor | 4–7 | Bob Blake | inPolyhedron#16, reprinted in C5The Bane of Llywelyn | ||
RPGA6 | Incants of Ishcabeble | 4–7 | Bob Blake | inPolyhedron#17, reprinted in C5The Bane of Llywelyn | ||
RPGA7 | Llywelyn's Tomb | 4–7 | Bob Blake | inPolyhedron#18, reprinted in C5The Bane of Llywelyn | ||
RPGA8 | And the Gods Will Have Their Way | 4–7 | Bob Blake | inPolyhedron#19, reprinted in C5The Bane of Llywelyn |
RS—Red Sonja
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
RS1 | 9183 | Red Sonja Unconquered | 10–14 | Anne McCready | 1986 |
S
[edit]S—Special[2]
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
S1 | 9022 | Tomb of Horrors | 10–14 | Gary Gygax | 1978 | Module fromOrigins1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1] Official download of 3.5 conversion[7] |
S2 | 9027 | White Plume Mountain | 5–10 | Lawrence Schick | 1979 | Set in Greyhawk. Ranked 9th greatest adventure of all time.[1] Official download of 3.5 Ed. revision "Official download ofOutside the Mountainweb enhancement ".Archived fromthe originalon November 3, 2012.RetrievedNov 3,2012. |
S3 | 9033 | Expedition to the Barrier Peaks | 8–12 | Gary Gygax | 1980 | Set in Greyhawk. Ranked 5th greatest adventure of all time.[1] |
S4 | 9061 | The Lost Caverns of Tsojcanth | 6–10 | Gary Gygax | 1982 | Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code asThe Lost Caverns of Tsojconth(note difference in spelling). Ranked 22nd greatest adventure of all time[1] |
S1–4 | 9209 | Realms of Horror | 10-14 | Gary Gygax | 1987 | Abridged Compilation |
(S5) | 9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | 2nd Edition |
(S6) | 9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | 2nd Edition |
SJA—Spelljammer Adventureset in theSpelljammercampaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJA1 | 9273 | Wildspace | 6–8 | Allen Varney | 1990 | An adventure that introduces the Spelljammer setting |
SJA2 | 9286 | Skull & Crossbows | 6–10 | Nigel Findley | 1990 | An anthology of adventures that can be used as a sequel toWildspace |
SJA3 | 9299 | Crystal Spheres | 5–7 | J. Paul LaFountain | 1990 | Introduces four new crystal spheres |
SJA4 | 9325 | Under the Dark Fist | 10–14 | Grant Boucher | 1991 | Introduces twelve new crystal spheres |
SJQ–Spelljammer Questset in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJQ1 | 9347 | Heart of the Enemy | 8–11 | Rick Swam | 1992 | Set during the second Unhuman War and designed to followGoblins' Return |
SJS—Spelljammer Sourcebookset in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
SJS1 | 9343 | Goblins' Return | 7–10 | Bruce Nesmith | 1991 | Set during the second Unhuman War and designed to work withHeart of the Enemy |
ST–Steam Train[8](orStoke-on-Trent) limited edition module released at 1986Stoke-on-Trent Garden Festival(UK).
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
ST1 | Up the Garden Path | 4–7 | Graeme Morris Mike Brunton |
1986 |
T
[edit]T—Temple of Elemental Evilset in Greyhawk. They can also form an extended campaign followed by A, G, and Q.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
T1 | 9026 | The Village of Hommlet | 1–3 | Gary Gygax | 1979 | |
T1–4 | 9147 | The Temple of Elemental Evil | 1–8 | Gary Gygax Frank Mentzer |
1985 | Includes abridged T1. Ranked 4th greatest adventure of all time[1] |
U
[edit]U—Underwatera linked trilogy set in Greyhawk, published in the UK.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
U1 | 9062 | The Sinister Secret of Saltmarsh | 1–3 | Dave Browne Don Turnbull |
1981 | Ranked 27th greatest adventure of all time[1] |
U2 | 9064 | Danger at Dunwater | 1–4 | Dave Browne Don Turnbull |
1982 | |
U3 | 9076 | The Final Enemy | 3–5 | Dave Browne Don Turnbull |
1983 |
UK—United Kingdoma series of mostly independent adventures developed by the TSR UK office
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
UK1 | 9066 | Beyond the Crystal Cave | 4–7 | Dave Browne Tom Kirby Graeme Morris |
1983 | Set in Greyhawk |
UK2 | 9101 | The Sentinel | 2–5 | Graeme Morris | 1983 | Adlerweg Part 1, set in Greyhawk |
UK3 | 9111 | The Gauntlet | 3–6 | Graeme Morris | 1984 | Adlerweg Part 2, set in Greyhawk |
UK4 | 9120 | When a Star Falls | 3–5 | Graeme Morris | 1984 | |
UK5 | 9125 | Eye of the Serpent | 1 | Graeme Morris | 1984 | |
UK6 | 9126 | All That Glitters... | 3–5 | Jim Bambra | 1984 | |
UK7 | 9151 | Dark Clouds Gather | 7–9 | Jim Bambra Phil Gallagher |
1985 |
W
[edit]WG—World of Greyhawkwas a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked forThe Village of Hommlet(T1), and WG2 was earmarked forThe Temple of Elemental Evil(T1-4). WG3 was to beLost Caverns of Tsojcanth(S4), a loosely tied prequel to WG4. WG7 was advertised during summer 1986 asShadowlords,a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR putShadowlordsin limbo, and it was replaced withCastle Greyhawk.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WG4 | 9065 | The Forgotten Temple of Tharizdun | 8–10 | Gary Gygax | 1982 | Sequel to S4. Ranked 23rd greatest adventure of all time[1] |
WG5 | 9112 | Mordenkainen's Fantastic Adventure | 9–12 | Robert Kuntz Gary Gygax |
1984 | |
WG6 | 9153 | Isle of the Ape | 18 + | Gary Gygax | 1985 | |
WG7 | 9222 | Castle Greyhawk | 0–25 | Various | 1988 | Humorous theme |
WG8 | 9253 | Fate of Istus | Various | 1989 | Has 2nd edition logo | |
WG9 | 9251 | Gargoyle | 1–4 | Dave Collins Skip Williams |
1989 | 2nd edition |
WG10 | 9265 | Child's Play | 13–15 | Jean Rabe Skip Williams |
1989 | 2nd edition |
WG11 | 9269 | Puppets | 1–3 | Vince Garcia Bruce Rabe |
1989 | 2nd edition |
WG12 | 9270 | Vale of the Mage | 7–9 | Jean Rabe | 1989 | 2nd edition |
WGA—World of Greyhawk Adventure
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGA1 | 9279 | Falcon's Revenge | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA2 | 9289 | Falconmaster | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA3 | 9302 | Flames of the Falcon | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA4 | 9309 | Vecna Lives! | 12–15 | David Cook | 1990 |
WGM—World of Greyhawk Mission
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGM1 | 9406 | Border Watch | 1–3 | Paul Riegel | 1993 |
WGQ—World of Greyhawk Quest
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGQ1 | 9385 | Patriots of Ulek | 1–3 | Anthony Pryor | 1992 |
WGR—World of Greyhawk Referenceis a mix of adventures and background information.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGR1 | 9292 | Greyhawk Ruins | 2–15 | Blake Mobley Timothy Brown |
1990 | |
WGR2 | 9360 | Treasures of Greyhawk | 4–18 | Various | 1992 | Short Adventures |
WGR3 | 9386 | Rary the Traitor | All / 8+ | Anthony Pryor | 1992 | |
WGR4 | 9398 | The Marklands | Carl Sargent | 1993 | Sourcebook | |
WGR5 | 9399 | Iuz the Evil | Carl Sargent | 1993 | Sourcebook | |
WGR6 | 9405 | The City of Skulls | 9–12 | Carl Sargent | 1993 | Ranked 26th greatest adventure of all time[1] |
WGS—World of Greyhawk Swordswas originally intended as a trilogy. The planned third module became instead theGreyhawk Warsboxed wargame.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
WGS1 | 9317 | Five Shall Be One | 7–10 | Carl Sargent | 1991 | |
WGS2 | 9337 | Howl From the North | 8–10 | Dale "Slade" Henson | 1991 |
X
[edit]X—eXpert serieswas for use withDungeons & Dragons Expert Setexcept where noted and set in Mystara.
Code | TSR# | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|---|
X1 | 9043 | The Isle of Dread | 3–7 | David Cook Tom Moldvay |
1981 | Included in Expert Set. Ranked 16th greatest adventure of all time[1] |
X2 | 9051 | Castle Amber | 3–6 | Tom Moldvay | 1981 | Ranked 15th greatest adventure of all time[1] |
X3 | 9056 | Curse of Xanathon | 5–7 | Douglas Niles | 1982 | |
X4 | 9068 | Master of the Desert Nomads | 6–9 | David Cook | 1983 | Nomads Pt 1 |
X5 | 9069 | Temple of Death | 6–10 | David Cook | 1983 | Nomads Pt 2. Given 10/10 byWhite Dwarf.[9] |
X6 | 9081 | Quagmire! | 4–10 | Merle M. Rasmussen | 1984 | |
X7 | 9079 | The War Rafts of Kron | 9–12 | Bruce Nesmith | 1984 | |
X8 | 9127 | Drums on Fire Mountain | 5–8 | Graeme Morris Tom Kirby |
1984 | UK made |
X9 | 9129 | The Savage Coast | 4–10 | Merle M. Rasmussen Jackie Rasmussen Anne C. Gray |
1985 | |
X10 | 9160 | Red Arrow, Black Shield | 10–14 | Michael S. Dobson | 1985 | Battlesystemrequired; uses elements introduced in X4-X5, but not a continuation of that series as such |
X11 | 9165 | Saga of the Shadow Lord | 5–9 | Stephen Bourne | 1986 | |
X12 | 9188 | Skarda's Mirror | 5–8 | Aaron Allston | 1987 | |
X13 | 9218 | Crown of Ancient Glory | 7–10 | Stephen Bourne | 1987 | Requires Companion Set |
XL1 | 9114 | Quest for the Heartstone | 5–10 | Michael L. Gray | 1984 | Tie in toaction figures.Given 4/10 byWhite Dwarf.[10] |
XSOLO | 9082 | Lathan's Gold | 4–6 | Merle M. Rasmussen | 1984 | Solo Module |
XS2 | 9157 | Thunderdelve Mountain | 7–9 | William Carlson | 1985 | Solo Module |
Other modules
[edit]Code | Title | Levels | Author(s) | Published | Notes |
---|---|---|---|---|---|
9481 | Avengers in Lankhmar | 1-3 | 1991 | The players, and three competitor teams ofnon-player characters,searchLankhmarfor the fugitive assassin. | |
Adventurer's Guild modules | Limited edition modules released byTSRto retailers as promotional tie-ins to upcoming products.[11] | ||||
11413 | Against the Giants: The Liberation of Geoff | Variable | Gary GygaxandSean K. Reynolds | 1999 | Expanded version of G1, G2 and G3 that includes adventures suitable for low to high level characters. Set in Greyhawk. |
11614 | The Apocalypse Stone | 15+ | Jason Carl& Chris Pramas | 2000 | An endtimes adventure designed to bring about the destruction of the campaign world. Generic setting. |
9350 | Assault on Raven's Ruin | 2–3 | Tim Beach | 1992 | Thunder Riftsetting. |
11347 | Axe of the Dwarvish Lords | 13–15 | Skip Williams | 1999 | Generic setting. |
9580 | Crypt of Lyzandred the Mad | 8–10 or 8–12[12] | Sean K. Reynolds | 1998 | Second volume in theLost Tombstrilogy. Set in Greyhawk. |
9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | Generic setting. |
2019S | Dark and Hidden Ways | Varies | Various | 1990 | Bundled with theDungeoneer's Survival Guide;disconnected Underdark encounters. |
2631 | Dead Gods | 6-9 | Monte Cook | 1997 | For thePlanescapesetting. Ranked 14th greatest adventure of all time.[1] |
11377 | Destiny of Kings | 1–4 | Stephen Bourne | 1998 | 2nd edition version of the original module published in 1986. |
11662 | Die Vecna Die! | 10–13 | Bruce R. CordellandSteve Miller | 2000 | Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure. |
9581 | The Doomgrinder | 4–8 | Steve Miller | 1998 | Final adventure in theLost Tombstrilogy. Set in Greyhawk. |
Dragon Mountain | 10-15 | 1993 | Boxed setadventure. | ||
11444 | Dungeons of Despair | Varies | Various | 1999 | Adventures compiled fromDungeonmagazine. |
The Dwarven Glory | Pete and Judy Kerestan | 1977 | Distributed by TSR and published byWee Warriors. | ||
9542 | Evil Tide | 5–7 | Bruce Cordell | 1997 | First part of the "Sahuagin" trilogy and supports theSea Devilssourcebook of the Monstrous Arcana series. Generic setting. |
9530 | Eye of Doom | 6–8 | Thomas M. Reid | 1996 | Second part of the "Beholder" trilogy. |
9522 | Eye of Pain | 4–8 | Thomas M. Reid | 1996 | First part of the "Beholder" trilogy and supports theI, Tyrantsourcebook of the Monstrous Arcana series. Generic setting. |
11373 | Eye of the Wyvern | Jeff Grubb | 1999 | Fast-Play Game adventure. | |
9536 | Eye to Eye | 8–12 | Thomas M. Reid | 1996 | Third part of the "Beholder" trilogy. |
2430 | Forest Maker | 11–13 | John J. Terra | 1994 | For theDark Sunsetting. |
9533 | The Gates of Firestorm Peak | 5-8 | Bruce Cordell | 1996 | Ranked 11th greatest adventure of all time.[1]Incorporates rules from thePlayer's Optionbooks. Generic setting. |
2502 | Hail the Heroes | 1–3 | Tim Beach | 1994 | Set in Mystara. Includes an interactive audio CD for use with the adventure. |
9534 | A Hero's Tale | 1-10 | Monte Cook | 1996 | Adventure anthology suitable for any campaign world. |
9436 | In the Phantom's Wake | 3–5 | "Slade" Henson | 1993 | Thunder Rift setting. |
9259 | The Jade Hare | 1 | John Nephew | 1992 | Limited edition module included for free with other purchases from the TSR Mail Order Hobby Shop in order to secure the trademark for its "Dragon Master" line of products.[13]Designed for first level characters. |
3142 | King of the Giantdowns | Variable | Ed Stark | 1997 | For theBirthrightcampaign setting. Includes adventures for low to high level characters. |
9434 | The Knight of Newts | 1-2 | "Slade" Henson | 1993 | Thunder Rift setting. Designed for the boxed set orRules Cyclopediaand comes with full color poster map. |
9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | Generic setting. |
3125 | Legends of the Hero-Kings | Variable | Ed Stark | 1996 | For the Birthright campaign setting. Includes adventures for low to high level characters. |
9573 | The Lost Shrine of Bundushatur | 8-10 | Michael D. Wagner | 1998 | Generic setting. Part of theDungeon Crawlseries of stand-alone modules. |
2513 | Mark of Amber | 4–6 | Aaron Allston,Jeff Grubb andJohn D. Rateliff | 1995 | Set in Mystara; sequel toCastle Amber.Includes interactive audio CD for use with the adventure. |
9568 | Moonlight Madness | 4–6 | Penny & Skip Williams | 1998 | Generic setting. |
1125 | Night Below | 1-10+ | Carl Sargent | 1995 | Generic setting. Epic Underdark Campaign. |
9550 | Night of the Shark | 6–8 | Bruce Cordell | 1997 | Second part of the "Sahuagin" trilogy. |
2509 | Night of the Vampire | 1–3 | L. Richard Baker III | 1994 | Set in Mystara. |
Palace of the Vampire Queen | Pete and Judy Kerestan | 1976 | The first published adventure ever. Distributed by TSR and published byWee Warriors.[14] | ||
9586 | A Paladin in Hell | 15–20 | Monte Cook | 1998 | Generic setting. |
9342 | Quest for the Silver Sword | 2–3 | William W. Connors | 1992 | Thunder Rift setting. Followed byRage of the Rakasta. |
Quest for the Fazzlewood | John and Laurie Van De Graaf | 1978 | Tournament module later revised and published asThe Gem and the Staff.[15] | ||
9435 | Rage of the Rakasta | 2–4 | William W. Connors | 1993 | Thunder Rift setting. Can be played as a sequel toQuest for the Silver Swordor as a stand-alone. |
11397 | Ravenloft: 25th Anniversary | 5–7 | Tracy and Laura Hickman | 1999 | 2nd edition version of the original module. Set in Ravenloft. Also known as theSilver Anniversary Edition,not to be confused with the I6Ravenloftfacsimile which was included in the TSR Silver Anniversary box.[16] |
9576 | Return of the Eight | 6–12 | Roger E. Moore | 1998 | Set in Greyhawk. |
11327 | Return to the Keep on the Borderlands | 1–3 | John D. Rateliff | 1999 | Sequel to B2The Keep on the Borderlands.Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting. |
1162 | Return to the Tomb of Horrors | 13–16 | Bruce R. Cordell | 1998 | Expansion and sequel to S1Tomb of Horrors.Set in Greyhawk. Ranked 10th greatest adventure of all time.[1] |
11434 | Return to White Plume Mountain | 7–10 | Bruce R. Cordell | 1999 | Sequel to S2White Plume Mountain.Set in Greyhawk. |
11392 | Reverse Dungeon | Various | John D. Rateliff& Bruce R. Cordell | 2000 | Players roleplay monsters defending a dungeon against NPC adventurers. Generic setting. |
11376 | Road to Danger | 1–3 | Christopher Perkins | 1998 | Low level adventures compiled fromDungeonmagazine. |
9560 | Sea of Blood | 7–9 | Bruce R. Cordell | 1997 | Third part of the "Sahuagin" trilogy. |
11621 | Slavers | 4–5 | Sean K. Reynolds and Chris Pramas | 2000 | Sequel to A1–4Scourge of the Slave Lords.Set in Greyhawk. |
3102 | Sword and Crown | 5–7 | Colin McComb | 1995 | For the Birthright campaign setting. |
9387 | Sword and Shield | 1–3 | John Terra | 1992 | Thunder Rift setting. Introductory adventure |
9448 | Temple, Tower, and Tomb | 7-12 | Steve Winter and Laura Craig | 1994 | |
NN | Terrible Trouble at Tragidore | 5–8 | Bruce Rabe and Jean Rabe | 1989 | Generic Setting. Included with the 2nd edition Dungeon Master's Screen. |
1145 | The Rod of Seven Parts | 10–12 | Skip Williams | 1996 | Generic setting. |
11325 | The Shattered Circle | 1–3 | Bruce R. Cordell | 1999 | Generic setting. |
9508 | The Silver Key | 2–8 | Ted James Thomas Zuvich | 1996 | Generic setting. |
9579 | The Star Cairns | 5–8 | Sean K. Reynolds | 1998 | First part of theLost Tombstrilogy. Set in Greyhawk. |
The Star of Kolhapur | 5–8 | Michael Selinker | 1997 | RPGA module. Generic setting. | |
3118 | The Sword of Roele | 5–8 | Wolfgang Baur | 1996 | For the Birthright campaign setting. |
9357 | Thunder Rift | Entry Level | Colin McComb | 1992 | Presents the Thunder Rift campaign setting. |
9518 | Treasure Tales | Loren Coleman | 1996 | Adventure anthology. | |
11445 | TSR Jam 1999 | Various | Various | 1999 | Anthology of adventures compiled from the Adventurer's Guild program.[17] |
9582 | Vecna Reborn | 5-7 | Monte Cook | 1998 | Marketed as a Ravenloft product as it was set in the Demiplane of Dread |
11326 | The Vortex of Madness | Chris Pramas | 2000 | ||
B00778 | Wand of Archeal | 6–8 | Mike Selinker& Penny Williams | 1999 | Originally a Role Playing Game Association tournament module. Generic setting. |
3110 | Warlock of the Stonecrowns | 4–10 | Wolfgang Baur | 1995 | For the Birthright campaign setting |
2020S | Wild Things | Grant Boucher | 1997 | Originally bundled with theWilderness Survival Guide,this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure. | |
11331 | Wrath of the Minotaur | Jeff Grubb | 1999 | Fast-Play Game adventure. |
Notes
[edit]References
[edit]- ^abcdefghijklmnopqrstuvwxyMona, Erik;Jacobs, James;Dungeon Design Panel (2004). "The 30 Greatest D&D Adventures of All Time".Dungeon(116).Paizo Publishing(published November 2004): 68–81.
- ^abcd"Dungeons & DragonsFAQ ".Wizards of the Coast.Archived fromthe originalon 2008-10-02.Retrieved2008-10-03.
- ^Kinsman, Berin (May–June 1993). "Capsule Reviews: AD&D Dark Sun; Asticlian Gambit".White Wolf Magazine.No. 36. pp. 66–67.
- ^abcde"Previous Edition Dungeons & Dragons Downloads".30 June 2010. Archived fromthe originalon 30 June 2010.
- ^Bambra, Jim(September 1983). "Open Box".White Dwarf(review) (45).Games Workshop:14.
- ^"Novice Series".The Acaeum.Retrieved27 September2021.
- ^"Adventures: Tomb of Horrors (Revised)".11 January 2011. Archived fromthe originalon 11 January 2011.
- ^"Tomb of TreasuresST1 module information ".Tomb of Treasures.Retrieved2011-04-16.
- ^Morris, Dave (July 1984). "Open Box: Dungeon Modules".White Dwarf(review) (55).Games Workshop:18–19.ISSN0265-8712.
- ^Staplehust, Graham (March 1985). "Open Box: Dungeon Modules".White Dwarf(review) (63).Games Workshop:12.ISSN0265-8712.
- ^"Adv Guild".acaeum.
- ^Reynolds, Sean (October 17, 2012)."Facebook".Facebook.Retrieved2023-06-29.
- ^"Jade Hare".acaeum.
- ^"Palace of the Vampire Queen".acaeum.
- ^"One-on-One Series".acaeum.
- ^"Ravenloft Silver Anniversary Edition (1999 TSR edition) - RPGnet d20 RPG Game Index".
- ^"AG Index".acaeum.
External links
[edit]- 3.5 D&D Archives(Official Wizards of the Coast link - includes many new adventures and supplements not available in print)
- Collector's Checklist(extensive online list of TSR RPG modules and gaming accessories with pictures and revision info)
- The Acaeum: Module Index By Code(information and auction prices onD&Dmodules)
- The Acaeum: Module Index By Title(information and auction prices onD&Dmodules)
- The Acaeum: The Acaeum Library(links to essays, community support, TSR/WotC product references and TSR/WotC module downloads)