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Mega Man X
North American SNES box art
Developer(s)Capcom
Publisher(s)
Producer(s)Tokuro Fujiwara
Designer(s)Yoshinori Takenaka
Keiji Inafune
Sho Tsuge
Masayoshi Kurokawa
Programmer(s)Keiji Kubori
Kouichiro Nakamura
Artist(s)Keiji Inafune
Hayato Kaji
Kazunori Tazaki
Tatsuya Yoshikawa
Writer(s)Keiji Inafune[9]
Sho Tsuge
Composer(s)Setsuo Yamamoto
Makoto Tomozawa
Yuki Iwai
Yuko Takehara
Toshihiko Horiyama
SeriesMega Man X
Platform(s)
Release
December 17, 1993
  • Mega Man X
    SNES
    • JP:December 17, 1993[2]
    • NA:January 19, 1994[1]
    • EU:May 1, 1994[3]
    • WW:September 2018 (cartridge re-release)[4]
    MS-DOS
    Windows
    Mobile phone
    Android
    iOS
    • WW:December 21, 2011[8]
Genre(s)Action,platform
Mode(s)Single-player

Mega Man X[a]is a 1993action-platform gamedeveloped and published byCapcomfor theSuper Nintendo Entertainment System.It was the firstMega Mangame for the16-bitconsole and the first game in theMega Man Xseries, a spin-off to theoriginalMega Manseriesthat began on the Super NES's predecessor, theNintendo Entertainment System.Mega Man Xwas released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the originalMega Manseries,Mega Man Xis set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, renegade activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonistX,an android member of a military task force called the "Maverick Hunters". With the help of his partnerZero,X must thwart the plans ofSigma,a powerful Maverick leader wishing to bring abouthuman extinction.

With the transition to more advanced gaming hardware, series artistKeiji Inafuneexplained that the development ofMega Man Xinvolved reinventingMega Manthrough gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NESMega Mangames that came before it,Mega Man Xis an action-platform game where the player takes control of the eponymous character and must complete a set of eight, initial stages in any order desired. Defeating theBosscharacter at the end of each stage grants the player one new weapon that can then be toggled and used at will for the remainder of the game. However,Mega Man Xadds a number of new features and makes radical changes to the original gameplay mechanics of previous releases in the series. These include allowing the player to dash along the ground, scale walls, and obtain armor attachments which grant special abilities.

Mega Man Xhas met with positive reviews for its gameplay, sound, and graphics, as well as its attempt to augment the agingMega Manfranchise. It is considered one of thegreatest video games ever made.A longterm commercial success on the SNES,Mega Man Xhas since beenportedtopersonal computers(PCs) and mobile devices, included in the North AmericanMega Man X Collectionfor theGameCubeandPlayStation 2(PS2), and released on theVirtual Consoledownload service for theWii,theWii U,and theNew Nintendo 3DS.The game also received aremakeon thePlayStation Portable(PSP) titledMega Man Maverick Hunter X.[b]Nintendore-releasedMega Man Xin September 2017 as part of the company'sSuper NES Classic Edition,and a limited physical re-release for the SNES in celebration ofMega Man's 30th Anniversary due for release in September 2018 and published byiam8bit.The game is also included in theMega Man X Legacy Collectionfor thePlayStation 4,Xbox One,Nintendo Switch,andWindows.

Plot

[edit]

Mega Man Xtakes place in an unspecified time during the 22nd century (21XX) and approximately 100 years after theoriginalMega Manseries.[2][10]A humanarchaeologistnamedDr. Caindiscovers the ruins of aroboticsresearch facility that had once been operated by the legendary robot designerDr. Thomas Light.[11]Among the ruins, Cain finds a large capsule which contains a highly advanced robot with human-levelintelligenceand emotions, and evenfree will,the likes of which the world has never seen before. Light had wished to instill within his creation reasonable sanity, good nature, and an understanding of the more controversial aspects of humanmorality.The robot was buried while running a 30-yeardiagnosticprogram to ensure these features.[12]Cain spends the next several months studying the robot, who is named "X".[11]Cain decides to duplicate X and, within several months, completes the first "replicateandroid"or" Reploid ", a robot who can think, feel, learn, and grow exactly like a human. Within the year, the design is standardized and Reploids are mass-produced. However, with the free will given to a Reploid comes the possibility of criminal activity; such rogue Reploids are branded as" Mavericks "by law-abiding citizens.[13]

As the public outcry against the few Maverick incidents becomes too great to deny, the government steps in, and under the advice of Dr. Cain, forms an elite militarypoliceorganization called the "Maverick Hunters".[11]The Hunters are to capture or disable any Reploids that pose a threat to humans, provide damage control at Maverick uprisings, help with disaster recovery, and perform other tasks as needed. To lead this group, Cain designs a very advanced Reploid, thought to be immune to whatever defect causes Mavericks. This robot, namedSigma,heads the Hunters for some time before ultimately becoming a Maverick himself, alongside the vast majority of the other Hunters, most of whom join him out of loyalty.[11]Sigma seizes control of a small island, driving out all human occupants. Claiming that the humans are inferior and that they are limiting the growth and potential of Reploids, he calls for his followers to begin a massiveextinctioneffort.[2]X, guilt-ridden at having helped design such a dangerous race, joins forces with the only other remaining Hunter,Zero,to stop Sigma at any cost.[12]

While on a mission involving a Maverick attack on a highway, X encountersVile,a mercenary Maverick working for Sigma who pilots amechanizedtank called "Ride Armor". Unable to defeat Vile, X is saved at a critical moment by Zero, forcing Vile to retreat. Zero then offers encouragement to the less combat-savvy X after the battle.[14]X proceeds to track down and exterminate eight of Sigma's most powerful Mavericks, then rendezvous with Zero outside Sigma's stronghold. Inside the compound, X finds that Zero has been captured by Vile. Another battle ensues, ending similar to their first meeting with X at Vile's mercy. Zero suddenly breaks free of his restraints, latches onto Vile, and self-detonates, destroying his own body and the Maverick's Ride Armor. Shocked over Zero's sacrifice, X regains his strength and finishes off Vile. Zero encourages his comrade once again, and succumbs to his damage.[15]Now more determined than ever, X fights his way to Sigma, destroys the Maverick leader, and escapes the island fortress as it explodes and sinks. As he returns to base, X reflects on the events that have unfolded, questioning Zero's sacrifice, his own decision to fight, and the ongoing war with the Mavericks.[16]After the credits, a message from Sigma reveals that X merely destroyed a temporary body and that Sigma's spirit lives on. Sigma then says that he would gather new, stronger bodies to do his bidding, and he would see X soon.

Gameplay

[edit]
The player characterXevades enemies in Armored Armadillo's stage.

The originalMega Manseries on theNESconsisted of2Dplatform gamesthat focus onrun-and-gungameplay.Mega Man Xuses the same basic principles as its precursors but with many added options.[17][18][19]The player takes control of the protagonist X, and, after completing an introductory stage, is presented with a stage selection screen that depicts eightBosscharacters.[17]Each stage is littered with various enemies and hazards and ends with a Boss battle against its respective Maverick. Defeating a Maverick allows X to use that Maverick's signature weapon.[13][17][20]The player may attempt these eight levels in any order, using weapons gained in one level to overcome challenges in the others, although some Boss es will be much easier if challenged after having beat another Boss and obtaining their signature weapon.[13]There are certain orders to challenge the eight levels that make it easier for the player. For example, clearing Storm Eagle's aircraft carrier stage will cause electrical outages in Spark Mandrill's power plant stage which removes several hazards throughout the stage.[18]The player can return to the game at a later point using apasswordsystem; the password will retain any number of the eight stages cleared and most power-ups.[20]In certain stages, X can hop inside Ride Armors to fight enemies; ride Armors are bipedal tanks capable of powerful punches.[13]

X's abilities are similar to those in previousMega Mangames, such as running, jumping, and a chargeable arm cannon named the "X-Buster". However,Mega Man Xintroduces a number of elements not present in the originalMega Mantitles.[17][19]One prominent feature is the ability to scale, slide down, or jump off nearly any wall.[13][18][20]Certain stages contain Armor Part Capsules, which display aholographicmessage from Dr. Light when approached. Each capsule upgrades one of X's body parts—his legs, armor, or helmet, granting the player improved defense (armor), as well as new abilities, like a dash upgrade (legs) and the ability to smash blocks (head).[13][18]The player can also collect hidden "Heart Tanks" that extend X's maximum life energy and "Sub-Tanks" that can store extra energy for later use.[13][20]When certain conditions are met, a secret capsule can be unlocked which gives X the ability to perform the "Hadouken",an attack used by characters (Ryu, Ken, Akuma, Sakura, Gouken) from Capcom'sStreet Fighterseries.[18][21]

Development

[edit]

Mega Man Xwas developed by a team atCapcomwhich had worked on the long-runningMega Manseries for the NES. Lead artistKeiji Inafune(credited as a planner as Inemuryar) recounted that the development ofMega Man Xrequired a lot of brainstorming for its storyline and content where the team's goal was to branch out from originalMega Mangames while still maintaining their fundamentals.[2]In the originalMega Manseries, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed forMega Man X.[2]Kaji (credited as Rippa H.K) illustrated the protagonist X, but had a difficult time with the initial design. He was presented with much more freedom than he was accustomed with the SNES's larger palette of colors when compared to the NES.[2]Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time whenrole-playing video gameswere becoming extremely popular. Inafune felt thatMega Manhad always represented a classicaction gameformula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.[2]

Inafune created the character Zero, whom he originally intended to be the game's main, playable protagonist.[2]"When theXseries came out, I really wanted to redesign Mega Man, "Inafune explained." I wanted a totally different Mega Man. I’m a designer, a creator; I wanted something new. I didn’t want to use the same old Mega Man. "[10]Fearing a negative reaction from fans, Zero was ultimately reduced to a role secondary to X.[10][22]The development team additionally wanted the world ofMega Man Xto be much more sophisticated than in the firstMega Manseries. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune, the original series' villainDr. Wilyhad "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil.[2]The game's story went through several changes during development. Two allies of X, named RX and RY, appeared in previews for the game, but were later taken out.[23]Mega Man Xaltered the franchise tradition of having themed Boss characters with a "Man" moniker by replacing them withanthropomorphicanimal-like androids.[21][24]The art andpixelizationfor these eight Boss es were divided among three illustrators: Inafune did Storm Eagle and Chill Penguin; Kaji did Spark Mandrill, Launch Octopus, and Sting Chameleon; and Kazunori Tazaki (credited as Ikki) did Flame Mammoth, Armored Armadillo, and Boomer Kuwanger. The team was careful in making the Boss es distinct from one another in both stature and coloring.[2]Tatsuya Yoshikawa (credited as Tatsunoko), a fourth artist who had recently been hired by Capcom, was given the task of assisting the rest of the team by designing, illustrating, and creating thespritesfor the game's minor enemies.[2]

The musical score forMega Man Xwas composed by Capcom'sAlph Lylagroup. Setsuo Yamamoto (credited as Setsuo) was initially the sole composer assigned to the game, and contributed the vast majority of the soundtrack, but four other composers, Yuki Iwai (credited as Sato), Toshihiko Horiyama (credited as Kirry), Yuko Takehara (credited as Yuko) and Makoto Tomozawa (credited as Tomozou), were brought in late in production to help finish the soundtrack. The first three were responsible for one track each. These tracks were Chill Penguin, Password Screen, and Boomer Kuwanger, respectively. Tomozawa wrote two songs, these being Storm Eagle and Spark Mandrill.[25]Iwai and Horiyama would later compose the soundtracks forMega Man X2andX4respectively. The Japanese division ofSony Recordspublished anarrangedalbum featuring ten songs on March 9, 1994.[26]Music using the SNES instrumentals was included as part of theCapcom Music Generation: Rockman X1 ~ X6soundtrack released bySuleputerin 2003.[27]

The success of theMega Manseries allowed Capcom to continue releasing NES titles well into the16-bitera.[24]A teaser for an SNES incarnation of theMega Manseries first made its way into a preview ofMega Man 6in the spring 1993 issue of the JapaneseClub Capcomfan magazine.[28]Mega Man Xwas announced in North America in a March 1993Game Playersmagazine interview with Capcom's Senior Vice President Joseph Morici. The tentatively titled "Super Mega Man" was originally to have a "fairly large memory configuration and abattery backup".[29]The autumn 1993 issue ofClub CapcomannouncedRockman Xfor a December 1993 release in Japan, divulged several plot and gameplay details, and showed Zero as a silhouetted "Blues-like character ".[30]Leading up to its release, the game was covered by the North American press surrounding the summer 1993 and winter 1994Consumer Electronics Shows.[31][32][33][34][35]

Reception and legacy

[edit]

Mega Man Xhas been widely acclaimed by critics since its release. Gaming magazines in the United States and Europe includingElectronic Gaming Monthly(EGM),GamePro,Game Players,Nintendo Power,Super Play,and the German version ofTotal!consistently lauded the game's visuals, audio, control, and overall gameplay.[3][13][17][24][39][41][42]Game PlayerssummarizedMega Man Xas "a near-perfectcartwith classic gameplay, excellent graphics and sound and tons of hidden items and power-ups ".[41]Nintendo Powerstated that the game had "great control and fun" along with "challenging play".[13]

Websites such asIGN,GameSpot,GamesRadar,and1UPretrospectively heldMega Man Xas a successful milestone in transitioning theMega Manseries from its increasingly stale existence on the NES to the SNES.[18][21][24][45]Brett Elston of GamesRadar stated, "Xwas a total reinvention of the series, a perfectly executed update that had fans anticipating its release with a fervor the franchise hadn't seen since theMega Man 2and3days. "[21]

Mega Man Xreceived criticism from some publications as well. Ed Semrad, Danyon Carpenter, and Al Manuel of theEGMreview panel all noted that the game may have too low adifficulty level;Semrad disliked the introductory stage and felt that the game was too short as well.[39]Super Playeditor Zy Nicholson lowered his review score of the game because he found the levels were neither large nor challenging. "A few elementary tricks like repeating easy sections to recoup energy and weapon power will see you through the harder bits," Nicholson explained. "Within the level you'll also find restart points, extra lives, and no harsh time limit to put pressure on your performance. Couple this with a password system that records your level completion, status and weapon accumulation and you'll see we're not looking at a lasting challenge for the experienced player."[42]Nintendo Powercriticized how little the game had changed stating that "the theme remains the same as the Game Boy and NES Mega Man titles."[13]

The game's title initially proved a source of some confusion; the gaming media reported that many gamers mistook the "X" for theroman numeral10.[46]

Mega Man Xwas ranked number 58 inNintendo Power's "100 Best Nintendo Games of All Time" in its 100th issue in September 1997, number 103 in the publication's "Top 200 Games" list for its 200th issue in February 2006, and the 11th best SNES game of all time in its August 2008 issue.[47][48][49]Both GamesRadar andScrewAttacklistedMega Man Xas theeighth best game in the SNES library.[50][51]GameProsimilarly listed it as the eighth greatest 16-bit video game.[52]Game Informerconsidered it the 120th best game of all time in its own 200th issue in December 2009.[53]IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[54]In 2018,Complexlisted the game 15th on their "The best Super Nintendo Games of All Time." They felt the game was one of the best Mega Man X games in the series.[55]In 1995,Total!rated the game 28th on its Top 100 SNES Games.[56]

Mega Man Xwas a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001,[57]making it the 41st best-selling Capcom game of all time.[58][59]IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the originalMega Manseries helped create a "unique cadre of fans".[60]The game was followed by seven direct sequels and three related titles:Mega Man Xtreme,Mega Man Xtreme 2,andMega Man X Command Mission.[21]Another video game spin-off series,Mega Man Zero,began in 2002 on theGame Boy Advancehandheld as a result of the immense popularity of the character Zero.[10][19][21]

Re-releases and remakes

[edit]

After the SNES version debuted,Mega Man Xwasportedby Rozner Labs to theIBM PCforMS-DOSin 1995 and was packaged with a six-buttongame controller.[5]Mega Man Xreceived a separate PC release forWindowsin Japan in 1996, based on the North American MS-DOS version.[2]Majesco Entertainmentrepublished the SNES version of the game in 1997.[61]Nintendo also republished the game in Japan on itsNintendo Powercartridge service in 1998.[62]Mega Man X,alongside its next five direct sequels andMega Man: Battle & Chase,was compiled and made available on theMega Man X Collectionin North America for theGameCubeandPS2in 2006.[63] Anenhanced remaketitledMega Man Maverick Hunter X,orIrregular Hunter X(イレギュラーハンターX)in Japan, was released worldwide for thePSPbetween 2005 and 2008.[64][65][66][67]With the launch of the PSP, Keiji Inafune and his team debated on whether or not to create aMega Man X9."So, we decided that instead of going theX9route, let's go back to the series' roots and rediscover what makes theXseries so classic, "Inafune concluded." We felt that the best way to do that would be to make anXremake. "[68]Although the remake stays true to the original game in both gameplay and basic storyline,Maverick Hunter Xfeatures a total graphical overhaul with3Dcharacter models and backgrounds, a remixed soundtrack,voice acting,andanimecutscenes.[69][70]According to Yoshikawa, the character illustrations were updated to resemble both toys and the designs ofMega Man X8.[64]

In addition to these changes, many power-ups inMaverick Hunter X,such as the armor capsules, are relocated to different levels. The remake also has a few extras including anoriginal video animationtitled "The Day ofSigma"(which serves as a storyline prequel) and an unlockable mode to play through the game as the character Vile.[69][70]Inafune implemented this mode to offer players a new perspective on the game through the eyes of a villain, feeling it would be "too obvious and boring" given an option to play as Zero.[64]

Like the original game,Maverick Hunter Xhas received very positive reviews from critics, accumulating aggregate scores of 82% onGameRankingsand 79 out of 100 onMetacritic.[71][72]Although the game did not meet sales expectations, it was later made available as a download from thePlayStation Network.[73][74]The Japanese and North American versions were also bundled in a special compilation withMega Man: Powered Up,a remake of the originalMega Man.[75][76]

Capcom released a port ofMega Man XontoFOMAandi-modecompatiblemobile phonesin Japan in 2007.[6]Mega Man Xhas also been made available for purchase on theVirtual Consoleservice in Japan and North America in 2011 for theWii,and later in Europe in 2012, as well as for theWii Uin 2013 and theNew Nintendo 3DSin 2016.[77][78][79]The game was ported to theAndroidoperating system in Japan as a free download on November 18, 2011.[7]Another remake ofMega Man Xwas released on theApple iOS(iPhoneandiPod Touch) on December 21, 2011.[8]This version is based on the mobile phone version of the game and features touch controls,Game Centersupport, and a challenge mode with 80 levels.[80]However, this version removed extra life power-ups, and separated the levels into chunks by black screen transitions, as opposed to the continuous scrolling of the original. Weapon and armor upgrades could also be purchased with actual money to ease the game's difficulty.[8]It also features a purchasable option to switch to theMaverick Hunter Xsoundtrack, composed by Kento Hasegawa, Seiko Kobuchi and Shinya Okada.

Nintendore-releasedMega Man Xin September 2017 as part of the company'sSuper NES Classic Edition.[81]

Mega Man Xwas announced for PC,PlayStation 4,Xbox One,andNintendo Switchas part ofMega Man X Legacy Collection(Rockman X Anniversary Collectionin Japan) which was released on July 24, 2018 worldwide and July 26, 2018 in Japan and also possesses an optional high-resolution filter to create higher-resolution graphics for this game. In addition, the Day of Sigma OVA fromMaverick Hunter Xis available as part of this release,[82][83]which is also available onMega Man X Legacy Collection 2as well.

A limited physical cartridge re-release was announced in May 2018 published by iam8bit in celebration ofMega Man's 30th Anniversary. The release will be limited to 8,500 copies, with 7,500 produced in opaque light blue cartridges 1,000 in glow-in-the-dark translucent blue, with each color in a random box. The game's instruction booklet will include a foreword by Jirard "Dragonrider / The Completionist" Khalil and packaging restoration by Jango Snow Art & Design.[4]

Notes

[edit]
  1. ^Known in Japan asRockman X(ロックマンX)
  2. ^Known in Japan asIrregular Hunter X(イレギュラーハンターX)

References

[edit]
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