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Metroid
Logo since 2017
Genre(s)
Developer(s)
Publisher(s)Nintendo
Creator(s)
Platform(s)
First releaseMetroid
August 6, 1986
Latest releaseMetroid Prime 4: Beyond
TBA 2025

Metroid[a]is anaction-adventure gamefranchise created byNintendo.The player controls the bounty hunterSamus Aran,who protects the galaxy fromSpace Piratesand other malevolent forces and their attempts to harness the power of the parasiticMetroidcreatures.

Metroidcombines theplatformingofSuper Mario Bros.and theexplorationofThe Legend of Zeldawith ascience fictionsetting and an emphasis onnonlinear gameplay.MostMetroidgames areside-scrolling,while the 3D games use afirst-person perspective.Players battle hostile alien enemies and obtainpower-upsas they progress through the game world. The series is known for its isolated atmosphere, featuring fewnon-player characters.

The firstMetroidwas developed byNintendo R&D1and released on theNintendo Entertainment Systemin 1986.Metroid II: Return of Samuswas released for the handheldGame Boyin 1991.Super Metroid(1994), released for theSuper Nintendo Entertainment System,received acclaim. After a hiatus,Metroid Fusion(2002) andMetroid: Zero Mission(2004) were released for theGame Boy Advance.

The first 3DMetroidgame,Metroid Prime(2002), was developed byRetro Studiosfor theGameCubeand received acclaim. It was followed byMetroid Prime 2: Echoes(2004) and theWiigameMetroid Prime 3: Corruption(2007).Metroid: Other M(2010), developed byTeam Ninjafor the Wii, received weaker reviews. After another hiatus,MercurySteamdeveloped a remake ofMetroid II: Return of Samus,Metroid: Samus Returns(2017) for the handheldNintendo 3DS,followed byMetroid Dread(2021) for theNintendo Switch.Metroid Prime 4: Beyondis scheduled for 2025.

As of September 2012, theMetroidseries had sold over 17.44 million copies.[2]It has been represented in other Nintendo media, including theSuper Smash Bros.series.Additional mediaincludes soundtracks, comic books, and manga. Along with the 1997KonamigameCastlevania: Symphony of the Night,the earlyMetroidgames defined theMetroidvaniasubgenre, inspiring other games with continuous, explorable side-scrolling levels. Samus was one of the first prominent female video game characters.

Gameplay

[edit]

TheMetroidseries contains gameplay elements from shooter,platformer,adventure, survival and sometimes first person games.[3]The series is notable for its non-linear progression and solitary exploration format where the player only controlsSamus Aran,with few or no other characters to interact with. The player gains items andpower-upsfor Samus's cybernetic suit primarily through exploration, and occasionally by defeating alien creatures through real-time combat with the suit's arm cannon. Many such upgrades enable further avenues of exploration.[3][4]A recurring upgrade is the Morph Ball, which allows Samus to curl into a ball, roll into tight places and plant bombs.[3]

The classic series consists of2D side-scrollers,while theMetroid Primeseries uses afirst-person perspective,andfirst-person shootermechanics. The 2010Other Mmade use of athird person shooterformat.[citation needed]

The originalMetroidwas influenced by two other majorNintendofranchises:Mario,from which it borrowed extensive areas of platform jumping, andThe Legend of Zelda,from which it borrowed non-linear exploration.[3]Metroiddiffered in its atmosphere of solitude and foreboding.[3]Metroidwas also one of the first video games to feature an exploration to the left as well as the right, and backtracking to already explored areas to search for secret items and paths.[5]Since the late 1990s, the term "Metroidvania"has been applied to this format.

Audio

[edit]

TheMetroidseries has been noted and praised for its unique style ofvideo game music.[3][6][7]Hirokazu "Hip" Tanaka,composer of the originalMetroid,has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects.[6][8]The only time the mainMetroidtheme was heard was after Mother Brain is defeated; this is intended to give the player acatharsis.At all other times, no melodies are present in the game.[8]The composer ofSuper Metroid,Kenji Yamamoto,came up with some themes by humming to himself while riding his motorcycle to work. He was asked to compose the music forMetroid Primeto reinforce the series continuity.[9]Metroid Prime'sDolby Pro Logic IIsurround sound was mixed by a member ofDolby.[10]

Developers fromRetro Studiosnoted how the 6MBmemory budget for all sound effects of a level inMetroid Primewas crucial in producing a quality soundtrack, as each sound had to be of high quality to be included.[9]Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.[10]Metroid Prime 3: Corruptiontook advantage of the increasedRAMin theWii,allowing for higher-quality audio samples.[9]Kenji Yamamoto, who composed the music forSuper Metroidand thePrimetrilogy, copied the musical design of the originalMetroidinMetroid Prime 3,by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.[9]

Plot

[edit]

Setting

[edit]

TheMetroidfranchise takes place in ascience fictionsetting wherehumanityis shown to be a part of a spacefaring sovereignty known as the Galactic Federation. Other races are both a part of the Federation as well as close allies, the most prolific being the Chozo, anavianspecies possessing advanced technology and skills in bioengineering. The mutual nemesis of the Federation and the Chozo are the Space Pirates, a villainous interstellar cabal comprising multiple alien races of disreputable nature that all refuse to abide to the Galactic Federation's rule. They are led by thedragon-like warlordRidley,and plot to develop weapons of mass destruction from hazardous life forms and materials to destroy the Federation and secure galactic dominance.

The eponymousMetroidsare a species of predatory,jellyfish-like organisms that feed on an undetectablelife energyfound in all living creatures. Biological weapons, the Metroids were engineered by the Chozo to eradicate a parasitic,shapeshiftingvirus known as the "X" that threatened their civilization. While the Metroids succeeded in stopping the X, they became a danger to the Chozo themselves when they developed the ability to evolve into different and far deadlier forms. Most of the games center around the efforts of various organizations, including the Space Pirates, the Galactic Federation, and rogue members of the Chozo race, to weaponize the Metroids and the subsequent conflicts they cause.

Story

[edit]

Metroidfollows the adventures of the bounty hunterSamus Aran,who battles the Space Pirates and the Metroids.[13]Samus was raised by the Chozo after her parents were killed by a Space Pirate raid led by Ridley. She serves in the military of the Galactic Federation before departing and beginning work as a bounty hunter,[14]while facing the forces of Ridley andMother Brain.[15][16]

In the originalMetroid,Samus travels to the planet Zebes to stop the Space Pirates from using the Metroids to create biological weapons.[17]She defeats the cybernetic lifeform Mother Brain, as well as Ridley and his fellow Space Pirate leader, Kraid.[13]

TheMetroid Primeseries is set betweenMetroidandMetroid II: Return of Samus,and chronicles Samus' conflicts with a malignant, radioactive substance named Phazon.[14]InMetroid Prime,Samus travels to Tallon IV to stop the Space Pirates from exploiting a Phazon-infused meteor that has poisoned the local ecosystem.[13]After battling a cybernetically enhanced Ridley and clearing out the Space Pirate presence on the planet, Samus purges the Phazon from Tallon IV by defeating the titular enemy, a Phazon-infected Metroid.Metroid Prime: Hunters,which is unconnected to the Phazon storyline, sees Samus respond to a distress call to the Alimbic Cluster. Other bounty hunters respond to the call, and after conflicting amongst themselves, they all ultimately band together to fight against a creature named Gorea.[14]InMetroid Prime 2: Echoes,Samus explores the planet Aether, which is suffering from a Phazon outbreak. The Phazon has split the world into "light" and "dark" dimensions, leading to the rise of the evil Ing race. While liberating Aether from the Ing, Samus encounters Dark Samus, a revitalized Metroid Prime that has partially copied her physical appearance. InMetroid Prime 3: Corruption,Samus and three other bounty hunters are recruited by the Federation to stop Dark Samus from infecting the galaxy with Phazon. While fighting to avoid being slowly corrupted by Phazon herself, Samus eradicates Phazon and her double.[13]Metroid Prime: Federation Force,the only game in which players do not control Samus, sees Samus mind-controlled by Space Pirates; the Federation Force, an elite squadron of marines equipped with powerful exosuits, battles to rescue her and destroy the Space Pirates.[14]

InMetroid II,the Galactic Federation calls for the extermination of the Metroid species and contracts Samus to travel to the species' homeworld, SR388, to carry out their extinction. She succeeds in wiping out the planet's Metroid population, but saves a single hatchling Metroid that bonds to her and delivers it to the Ceres research station for study.[13]InSuper Metroid,Ridley steals the hatchling and takes it to Zebes, where the Space Pirates are attempting to clone the Metroids. After killing Ridley, Samus herself is nearly killed by the revived Mother Brain, but is rescued by the now grown Metroid which sacrifices itself. Samus destroys Mother Brain in retaliation and escapes as Zebes explodes, exterminating her old enemies for good.[14]

InMetroid: Other M,set afterSuper Metroid,Samus investigates the Bottle Ship, a derelict scientific research station, with a Galactic Federation platoon led by her former commanding officer, Adam Malkovich.[13]They team up against many bioweapons created by a Federation science group, including clones of creatures Samus faced on Zebes like Ridley and the Metroids. A revived Mother Brain, now occupying a humanoid body supplied to her by the Federation, takes control of the Metroids and attempts to unleash them upon the Federation, but is stopped by Samus at the cost of Adam's life. Afterward, Samus encounters and kills the ethereal entity Phantoon and sets the Bottle Ship to self-destruct.[14]InMetroid Fusion,Samus accompanies a team of scientists to SR388, where she has her first encounter with the X parasites when the species reappears in the absence of the Metroids. The X overruns a scientific research station in the planet's orbit, assimilating and imitating many creatures being studied on board.[13]Samus is infected by one but is saved using a vaccine made from the baby Metroid's cells. She discovers that the Federation has been cloning Metroids in secret, and sets the space station on a collision with SR388 to destroy the X parasites.[14]Metroid Dreadcontinues whereFusionleft off, with the Federation dispatching a squadron of advanced automatons known as E.M.M.I. to investigate the planet ZDR, where X parasites have been sighted. Samus is sent to the planet herself after contact is lost, coming into conflict with the X and a Chozo war criminal named Raven Beak, stopping both from invading the rest of the galaxy.

Development and history

[edit]
Release timeline
Main entries inbold
1986Metroid
1987
1988
1989
1990
1991Metroid II: Return of Samus
1992
1993
1994Super Metroid
1995
1996
1997
1998
1999
2000
2001
2002Metroid Fusion
Metroid Prime
2003
2004Metroid: Zero Mission
Metroid Prime 2: Echoes
2005Metroid Prime Pinball
2006Metroid Prime Hunters
2007Metroid Prime 3: Corruption
2008
2009Metroid Prime: Trilogy
2010Metroid: Other M
2011
2012
2013
2014
2015
2016Metroid Prime: Federation Force
2017Metroid: Samus Returns
2018
2019
2020
2021Metroid Dread
2022
2023Metroid Prime Remastered
2024
2025Metroid Prime 4: Beyond

1986: Conception and first game

[edit]
A video game screenshot. A person in a powered exoskeleton travels through a cave, while winged monsters hang from the ceiling.
InMetroid(the first game in the series), released in 1986 for theNintendo Entertainment System,the player controlsSamus Aranwho fights alien monsters on the fictional planet Zebes.

The central figures in the production and development of theMetroidseries areSatoru Okada,who directedMetroidand created the series;Yoshio Sakamoto,who was a character designer for the first game and has directed or supervised most of the sequels;Gunpei Yokoi,who headed the R&D1 division and produced the first two games;Makoto Kano,who wrote the scenario forMetroid,co-designed the second game, and produced the third; andHiroji Kiyotake,who designed characters for the original.[3]

The originalMetroid,anaction gamefor theFamily Computer Disk System,was developed by Nintendo'sResearch & Development 1(R&D1) and released in Japan on August 6, 1986.[5]It was published for theNintendo Entertainment Systemon August 15, 1987 in North America and on January 15, 1988, in Europe.[18][19]It was directed bySatoru Okada.[3]

Metroidwas designed to be a shooting game that combined the platform jumping ofSuper Mario Bros.with the non-linear exploration ofThe Legend of Zeldaand a darker aesthetic. The name of the game is aportmanteauof the words "metro" (as inrapid transit) and android, and was meant to allude to the mainly underground setting of the first game as well as its robot-like protagonist.[20]Halfway through development of the originalMetroid,one of the staff said to his fellow developers "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?", and the idea was accepted.[3][21]Ridley Scott's 1979 science-fiction horror filmAlienwas described by Sakamoto as a "huge influence" after the world of the firstMetroidhad been created. In recognition of this, an antagonist was given the nameRidley,after directorRidley Scott.The development staff were also influenced by the work of the film's creature designerH. R. Giger,finding his style to be fitting for theMetroiduniverse.[22]

1991–2002: Sequels and first hiatus

[edit]

Metroid II: Return of Samuswas released for theGame Boyin 1991 in North America and in 1992 in Japan and Europe.Metroid IIalso further establishedSamus' visual design, with the bulky Varia Suit upgrade and different arm cannons.[5]

As R&D1 were committed to making another game, Nintendo brought inIntelligent Systemsto developSuper Metroidfor theSuper Nintendo Entertainment System(SNES).[23]Development began in late 1991.[24][25]Released in 1994,Super Metroiddrastically expanded theMetroidformula, with numerous new power-ups[26]and a richer story.[27]It received acclaim and is considered one of the best SNES games.[3]It was directed byYoshio Sakamoto,character designer for the firstMetroid;Sakamoto has directed or produced most of the 2DMetroidgames since.[3]

AfterSuper Metroid,Nintendo released no newMetroidgames for eight years. They considered developing aMetroidgame for its next console, theNintendo 64,but could not generate firm ideas.[28]Sakamoto said he could not imagine how theNintendo 64 controllercould be used to move Samus.[29]An unidentified company declined an offer from Nintendo to develop aMetroidgame for the Nintendo 64, as they were not confident they could create a worthwhile successor toSuper Metroid.[29]Samus appeared in the Nintendo 64 fighting gameSuper Smash Bros.(1999).[30]

2002–2009:Metroid Primeand Game Boy Advance games

[edit]
A video game screenshot. A weapon points outwards towards a snowy landscape.
Metroid Prime,released in 2002 for theGameCube,introduced3D graphicsandfirst-person shootergameplay to the series.

In 2000, the Nintendo producerShigeru Miyamotovisited the new Nintendo subsidiaryRetro StudiosinAustin, Texas.He did not like any of the projects they had in development, but spent time playingAction Adventure,a third-person science-fiction action game with a female protagonist. Miyamoto tasked Retro with developing aMetroidgame for the new Nintendo console, theGameCube.The team terminatedAction Adventureand moved toMetroid.[31][32]

Metroid Prime,the first 3DMetroidgame, released in 2002, moved the nonlinear structure ofSuper Metroidto afirst-person perspective.[33]Nintendo stressed that it was not afirst-person shooterbut a "first-person adventure".[3]Metroid Primereceived acclaim.[34]It sold2.84 millioncopies worldwide[35]and was the best-sellingMetroidgame untilMetroid Dread(2021).[36]

In 2002, Nintendo releasedMetroid Fusion,a 2D game for theGame Boy Advance(GBA).[3]It was developed by R&D1 and written and directed by Sakamoto.[37]Its gameplay is similar toSuper Metroid,[38]but with a more mission-based structure that gives more guidance to the player.[39]The team's next GBA project wasZero Mission(2004), a remake of the originalMetroid.[3]Both GBA games received acclaim.[40][41]A Nintendo restructure merged R&D1 with R&D2 in 2003, shortly ahead of the release ofZero Mission.[42]A 2DMetroidgame for theNintendo DS,Metroid Dread,was in development around 2006, but the hardware was not suitable for the project.Dreadwas ultimately revived in 2021 for theNintendo Switch.[43]

In 2004, Nintendo also releasedMetroid Prime 2: Echoes,which sees Samus switching between parallel light and dark worlds and introduced more difficulty.[33]Metroid Prime 3: Corruption,released for theWiiin 2007, addedmotion controls[3]and has Samus exploring separate planets, with more emphasis on shooting action.[33]ThePrimegames were rereleased for the Wii in the compilationMetroid Prime: Trilogy.[44]

In 2005, Nintendo releasedMetroid Prime Pinball,a pinball spin-off for the DS developed byFuse Games.[45]Metroid Prime Hunters,amultiplayer gamedeveloped byNintendo Software Technology,was released for the DS in 2006.[3]

2010–2016:Other Mand second hiatus

[edit]

A new 3DMetroidgame,Metroid: Other M,developed with the Japanese studioTeam Ninjaand directed by Sakamoto, was released for Wii in 2010.[46]It featured a third-person perspective and placed a greater focus on story and action.Other Mreceived weaker reviews, with criticism for its characterization of Samus as timid and emotional and its reduced emphasis on exploration.[47]PolygondescribedOther Mas "such a massive misfire and a flop with fans that it practically killed the series", with the series going on another hiatus for six years.[33]

AMetroidminigame,"Metroid Blast", appeared in theWii UgameNintendo Land(2012), which had a mixed reception.[48]Using theWii U GamePad,the player controls Samus's gunship, while up to four players withWii Remotesand Nunchuks controlMiicharacters on foot, wearing Varia Suits. Miyamoto said this reflected his ideas for futureMetroidgames.[49]

In 2014, a former artist fromNext Level Gamessaid that Next Level had built aMetroidprototype for theNintendo 3DShandheld before Nintendo asked them to developLuigi's Mansion: Dark Mooninstead.[50]In 2016, Nintendo releasedMetroid Prime: Federation Force,a multiplayer game for the 3DS developed by Next Level. It received criticism for its multiplayer focus and frivolous tone.[51]

2017–present:Samus Returns,DreadandPrime 4: Beyond

[edit]
Metroid: Samus Returns,released in 2017 for theNintendo 3DS

A remake ofMetroid II,Metroid: Samus Returns,was developed byMercurySteamand released for the 3DS in September 2017. It retained the gameplay of the original and added 3D graphics and gameplay features such as melee combat.[52][53][54]MercurySteam's next project wasMetroid Dreadfor theNintendo Switch,a realization of the cancelled Nintendo DS project from the late 2000s.[43][55]Released in October 2021, it had sold more than 2.9 million copies worldwide by May 2022, making it the best-sellingMetroidgame.[56]

In February 2023, Nintendo releasedMetroid Prime Remastered,ahigh-definitionremasterofMetroid Primefor the Switch.[57]It was developed by Retro Studios with assistance from developers includingIron Galaxy Studios.[58]

In June 2017, atE3,Nintendo announcedMetroid Prime 4for the Switch.[59]While not confirmed by Nintendo,Eurogamerreported thatPrime 4was being developed byBandai Namco Studios.[60]Unsatisfied with the progress, Nintendo announced in January 2019 that it had restarted the development under Retro Studios, the developer of the previousMetroid Primegames.[61]In June 2024, Nintendo revealed a trailer and the titleMetroid Prime 4: Beyond,with a release year of 2025.[62]

Reception

[edit]
Sales and aggregate review scores
Game Units sold GameRankings Metacritic
Metroid 2.73 million[63] - -
Metroid II: Return of Samus 1.72 million[63] 79%[64] -
Super Metroid 1.42 million[63] 96%[65] -
Metroid Fusion 1.39 million[63] 91%[67] 92[66]
Metroid Prime 2.84 million[29] 96%[69] 97[68]
Metroid: Zero Mission 90%[71] 89[70]
Metroid(GBAre-release) 62%[72] 58[73]
Metroid Prime 2: Echoes 1.10 million[74] 92%[76] 92[75]
Metroid Prime Pinball 80%[78] 79[77]
Metroid Prime Hunters 84%[80] 85[79]
Metroid Prime 3: Corruption 1.31 million[81] 90%[83] 90[82]
Metroid Prime: Trilogy 92%[85] 91[84]
Metroid: Other M 79%[87] 79[86]
Metroid Prime: Federation Force 65%[89] 64[88]
Metroid: Samus Returns 87%[91] 85[90]
Metroid Dread 3.07 million[56] - 88[92]
Metroid Prime Remastered 1.09 million[93] - 94[94]

Metroidranked the 70th top game (collectively) byNext Generationin 1996[95]and the 6th in 1999,[96]and as the eighth best game franchise byIGNin 2008.[97]In 2001,Electronic Gaming MonthlynamedSuper Metroidthe best game ever.[98]All theMetroidgames released by 2005 were included in aNintendo Powertop 200 Nintendo games list,[99]Primein the IGN top 100,[100]Metroid,Super Metroid,PrimeandEchoesin a list byGameFAQsusers;[101]MetroidandSuper MetroidinGame Informer's list;[102]andPrimeandSuper MetroidinEdge's list.[103]The series has influenced games includingCastlevania: Symphony of the Night.[4]

Samus Aran was recognized byGuinness World Recordsas "enduringly popular"[2]and as the "first playable human female character in a mainstream video game", although Toby Masuyo ( "Kissy" ) fromNamco'sAlien Sectorpredates her by one year.[104][105]Ridley was the second-most requested Nintendo character byIGNand number one by the fans to be added as a playable character to theSuper Smash Bros.series[106]and Mother Brain is often named among the best video game Boss es.[107]

The originalMetroidhas been described as boosted by its "eerie" music, adding a "sense of mystery and exploration" to the game by making the game "moody and atmospheric".[3][6]IGNpraised the well-timed music that helped add suspense.[7]GameSpotdescribedSuper Metroidas better than the original "in literally every conceivable way",[108]Metroid Fusionwas noted for its "understated score" which fit the mood of the adventure and its excellent stereo sound effects, making it an uncommonly good Game Boy Advance sound experience.[109]Metroid Primewas considered one of the best games ever made upon its release, winningGame of the Yearfrom various publications and websites.[110][111][112]IGNcalled the aural experience withMetroid Prime 2: Echoes"mesmerizing".[113]Music fromMetroidhas been frequently re-released as part of "best of" video game music releases.[114][115][116]Metroid Prime's soundtrack was called the best sound design on theGameCube.The sound effects were also noted for a high degree of accuracy and blending with the soundtrack.[10]On the popular video game music siteOverClocked ReMix,Super Metroidis the tenth-most remixed video game, while the firstMetroidvideo game was twenty-fifth.[117]

Sales

[edit]

EachMetroidgame, excluding spin-offs and remakes, has sold more than one million copies.[23][118][119]By September 2012, the series had sold over 17.44 million copies worldwide.[2]

Sales ofMetroidgames in Japan have typically been lower than in the United States.[120]In its debut week in Japan,Metroid Prime 3: Corruptionsold 32,388 units, ranking it behindRyū ga Gotoku Kenzan!,Super Smash Bros. Brawl,Wii Fit,andGundam Musou Special.[121]Metroid: Other Mwas the third-bestselling video game in Japan during its week of release with 45,398 copies sold, ranking it behindWii PartyandMonster Hunter Diary: Poka Poka Airu Village.[122]It sold an additional 11,239 copies the following week.[123]

Legacy

[edit]

Along with the 1997KonamigameCastlevania: Symphony of the Night,the earlyMetroidgames defined a subgenre known asMetroidvania.Tom Happ, developer of the 2015 Metroidvania gameAxiom Verge,defined Metroidvania games as side-scrolling adventures with continuous maps, rather than discretelevels,that require the player to collect items and backtrack. Other notable Metroidvania games includeCave Story(2004),Shadow Complex(2009),Ori and the Blind Forest(2014),Hollow Knight(2017), andChasm(2018).[124]Metroidis therefore among a handful of game series to have genres named after them, along withDark Souls(Soulslike) andRogue(Roguelike).[125]

In 2016,AM2R,afan-maderemake ofMetroid IIwas released. Nintendo issuedtakedown noticesto halt its distribution, citing the potential damage to its intellectual property.[126]AM2Rwas nominated for theGame Awards 2016,but was removed as it had not been cleared by Nintendo for inclusion.[127]

Crossovers

[edit]

Super Smash Bros.franchise

[edit]

Samus is a playable character in all fiveSuper Smash Bros.games.[128][129]Games fromSuper Smash Bros. Brawlonward also feature Zero Suit Samus, a version of the heroine using the blue form-fitting suit seen inZero Missionand thePrimeseries.[130][131]Ridley makes cameos inSuper Smash Bros.,where he can be seen flying through the level Zebes, and inSuper Smash Bros. Meleeboth as an unlockable trophy and in the game's opening, where he is fighting Samus at Ceres Space Station.[132]InSuper Smash Bros. Brawl,Ridley appears as a Boss character in both normal and Meta Ridley forms.[106]Ridley's clone fromMetroid: Other Mappears as a Boss on the Pyroshpere stage inSuper Smash Bros. for Wii U,where he will join a fighter's side if they manage to knock him out.[133][134]Due to demand from fans, Ridley was made a playable fighter inSuper Smash Bros. Ultimate.Kraid also appeared inSuper Smash Bros. Meleeas a stage hazard in Brinstar Depths and unlockable trophy. Various other characters such as Metroids, Mother Brain and Dark Samus appear as either trophies or stickers in theSuper Smash Bros.series as well. Dark Samus would later debut as a fighter inSuper Smash Bros. Ultimate,sharing a moveset similar to Samus. A number of locations from theMetroidfranchise have appeared inSuper Smash Bros.games as battle stages.[135]

Other games

[edit]

Samus has appeared in other Nintendo games such asSuper Mario RPG,the NES version ofTetris,Tetris DS,Galactic Pinball,Kirby Super Star,Kirby's Dream Land 3andWarioWare.[5][136][137]

A Metroid-lookalike enemy, called the Komayto, appears inKid Icarusfor the NES; the characters allude to the similarities between the two inKid Icarus: Uprising.[5][138]InDead or Alive: Dimensions,afighting gamedeveloped by Team Ninja for the 3DS, one stage is a replica of the arena in which Samus fights Ridley inMetroid: Other Mand features both as non-playable characters.[139]When asked why Samus is not playable inDimensions,[140]Team Ninja's Yosuke Hayashi said in an interview that "it would be better to let her focus on her job rather than kicking everyone's butt in [Dead or Alive: Dimensions] ".[141]TheWii Ulaunch gameNintendo Landhas a minigame based on the series called "Metroid Blast".[48]

A Samusamiibofigure can be used to unlock a Mii costume based on her appearance inMario Kart 8and a Samus costume inSuper Mario Maker.[142]

In 2020, Nintendo andEpic Gamesbegan negotiations to include Samus inFortniteas a skin. The plans for this first came to light publicly when internal Epic documents were released as part of theEpic Games v. Applecase in 2021. Other characters from the batch in the document such asKratosandMaster Chiefwere added to the game in late 2020, but Samus was not.[143]In 2024, former Epic creative directorDonald Mustardrevealed that Nintendo had requested Nintendo Switch exclusivity for the Samus skin, which was against Epic's policy of maintaining feature parity forFortniteacross all platforms, and so the character was never included.[144]

In other media

[edit]

Television

[edit]

AMetroidanimated series was considered for theSuper Mario Bros. Power Hour,a cancelled animation block that would have aired in the 1980s. Concept art was produced for the series, which notably featured a male incarnation of Samus.Power Hournever moved forward in the intended format, instead being replaced byThe Super Mario Bros. Super Show!which aired in 1989.[145]Mother Brain was the primary villain in theCaptain N: The Game MasterTV show.[146]

Manga

[edit]

Various magazines have publishedcomicsandmangabased onMetroid,[147]Super Metroid,[148]Metroid Prime,[149]Metroid Prime 2: Echoes,[150]andMetroid: Zero Mission[151]in both the United States and Japan. Samus Aran and otherMetroidcharacters also featured in theCaptain N: The Game Mastercomic books byValiant Comics.[152]In Japan, aMetroidmanga series was published inKodansha'sMonthly Magazine Zbeginning in November 2003, and ran for 16 chapters which were later collected into twoTankōbonvolumes. The series chronicled Samus' life up through the events of the original game, and went on to influence the plots of subsequent games in the franchise.[5][153]Also in Japan,Comic Bom Bompublished a three-volume manga starring Samus,Metroid: Samus and Joey.[b][154]

Proposed film

[edit]

In 2003, two producers optioned the rights to create a live-action film based onMetroid,but the rights expired.[5]The directorJohn Wooacquired the rights a few years later,[155]and his studio Lion Rock Productions was to produce and release the film before 2006.[156]The writers includedDavid Greenwalt,who had worked onBuffy the Vampire Slayer,Angel,andGrimm.[156]According to the producer Brad Froxhoven, the film would have explored Samus'origin story;she would be "an exceptionally talented, but also flawed character who was looking for redemption... We wanted to see her struggle, to be humbled, and to be forced to rise up against crazy odds. And of course we wanted to see the cool weapons in all of their glory".[157]

According to Foxhoven, Nintendo was protective due to the failure of the 1993Super Mario Bros.film.[157]Nintendo had no answers to the team's questions about Samus' personal life, relationships, and other personal characteristics, and was uncomfortable with the film team "being the ones to propose those answers".[157]Foxhoven said Nintendo left the discussions appreciating that they needed to develop the franchise further if it were to become a Hollywood film.[157]In 2013, Sakamoto said he could support a film directed by Ryuji Kitaura, the director of the CG scenes inOther M,if the concept and methodologies were good enough.[158]

Notes

[edit]
  1. ^Japanese:メトロイド,Hepburn:Metoroido
  2. ^メトロイド サムス&ジョイ,Metoroido Samusu& joi

References

[edit]
  1. ^Olivares, Vladimir (September 15, 2020)."Metroid: The Unsung Hero of Nintendo's Trinity".CBR.Archivedfrom the original on September 21, 2021.RetrievedJune 26,2021.
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