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Mortal Kombat
Cover artwork featuringScorpionandSub-Zero
Developer(s)NetherRealm Studios[a]
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Ed Boon
Producer(s)
  • Hans P. Lo
  • Adam Urbano
  • Hector Sanchez
Designer(s)
  • Paulo Garcia
  • John Edwards
Artist(s)
  • Steve Beran
  • Pav Kovacic
Writer(s)
  • John Vogel
  • Brian Chard
  • Dominic Cianciolo
Composer(s)
SeriesMortal Kombat
EngineUnreal Engine 3
Platform(s)
Release
April 19, 2011
  • PlayStation 3,Xbox 360
    PlayStation Vita
    • NA:May 1, 2012
    • EU:May 4, 2012
    Microsoft Windows[4]
    Steam
    • WW:July 3, 2013
    Retail
    • NA:August 6, 2013
    • EU:October 18, 2013
Genre(s)Fighting
Mode(s)Single-player,multiplayer

Mortal Kombat(also known asMortal Kombat 9(MK9)) is a 2011fighting gamedeveloped byNetherRealm Studiosand published byWarner Bros. Interactive Entertainment.It is the ninth main installment in theMortal Kombatseries and asoft rebootof the series. The game was released for thePlayStation 3andXbox 360systems in April 2011, and aPlayStation Vitaport was released in May 2012. An expanded version of the game, titledMortal Kombat: Komplete Edition,was released for Xbox 360 and PlayStation 3 in February 2012 and forMicrosoft Windowsin July 2013.

Although beginning during the events ofMortal Kombat: Armageddon,the plot is aretroactive continuityto the earliest period in theMortal Kombatseries: the events of the first three games (Mortal Kombat,Mortal Kombat IIandMortal Kombat 3,as well as the third game's two updatesUltimate Mortal Kombat 3andMortal Kombat Trilogy). The storyline involves the divine protector of Earth,Raiden,attempting to change the aftermath of the events ofArmageddonby contacting his past self as he faces defeat at the hands of the evil emperor of Outworld,Shao Kahn.While having characters and levels rendered in three-dimensions, thegameplaydistances itself from the3D graphicsstyle seen in the last five games, bearing closer resemblance to that of the2Dera of the series, using a camera that is perpendicular to the two-dimensional playing field. Colloquially this is called2.5D.

Upon release,Mortal Kombatreceived very positive reviews and won several awards for fighting game of the year. It was also a commercial success, selling one million copies in the first month alone. Due to its extremely violent content, the game was banned in Australia due to the lack of appropriate ratings category and South Korea and it has been reportedlyindexed in Germany,the Australian ban was later lifted due to the introduction of an R18 classification and the game was released with many other R-rated games in May 2013. A sequel,Mortal Kombat Xwas released in 2015 with another direct follow-up,Mortal Kombat 11,releasing in April 2019.

Gameplay

[edit]
A montage of two screenshots from the game, showing a fight betweenJohnny CageandMileena(not displaying theHUD) and the new "X-ray move" feature (showing the same characters and the HUD)

Principal gameplay involves one-on-one2.5D-style fighting.Mortal Kombatuses a single two-dimensional fighting plane (at 60frames per second),[5][6]although characters are rendered inthree-dimensional fashion,[7]intended to give depth and range to portrayals of various projectiles.[8]Unlike previousMortal Kombatgames, four buttons on the game controller represent attacks and are each linked to a corresponding limb.

A new feature is the "super meter", which can be charged by various actions during battle such as performing special moves, getting blocked by the opponent, or getting hit by them.[8]The super meter can be charged to three levels, each of them enabling a different action to be performed. At the first level, it can be used to deliver an enhanced version of one of the character's special attacks; two levels can be used to interrupt a combo attack, and the full three levels allow for the delivery of a special attack called an "X-ray move". The X-ray move unleashes a series of attacks during which the game provides an internal view of the character being attacked, which shows their bones and organs being broken or ruptured.[8][9]

Extra features include a story mode during which the player plays as multiple characters,[10]aFatalitytraining mode (allowing players to practice executing finishing moves),[11]the Challenge Tower,tag teamfighting, and an online mode. The Challenge Tower mode is a single-player option that includes 300 specific challenges of various difficulties providing currency rewards upon completion; players have the option of using in-game currency to bypass other difficult challenges, completing them later.[8][11]Among the various challenges are "Test Your Might" (rapidly pressing buttons and using specific timing to destroy blocks of varying difficulty), "Test Your Sight" (following an object hidden under a cup or skull and revealing the object after a shuffle), "Test Your Strike" (destroying a specific block in a stack) and "Test Your Luck" (fighting under certain conditions, such as no jumping[11]). The four-player tag-team feature is an original feature, allowing two players to play together.[12]During tag gameplay, two new types of attacks become available. The first of them is the "tag assist" attack, in which the off-screen character temporarily jumps in and performs certain attacks during the active character's combo. The other is the "tag kombo", in which the active character performs a combo that is finished by the off-screen character as they enter the fight.[8]

The online mode includes a "King of the Hill" option, where up to eight players can act as spectators and play the winner of a fight. Spectators may also rate the fights and use the "forum" to determine how to perform various combos or moves observed during a fight.[10]A single-useonline passis also included with the game which is mandatory to access the online components. Online passes are also available from thePlayStation StoreandXbox Live Marketplace.[13]There is also aPlayStation 3-exclusive 3D display mode, for which 3D glasses are not necessary.[14]

Story

[edit]

Setting

[edit]

The game's director,Ed Boon,described it as an altered re-telling of the events of the first threeMortal Kombatgames (Mortal Kombat,Mortal Kombat IIandMortal Kombat 3):

"Raidenis about to be killed byShao Kahn,and just before he delivers the last blow, Raiden sends a mental message to his earlier self by saying that he must win, and the camera rewinds back toMortal Kombat 1.The Raiden fromMortal Kombat 1then gets the message and experiences a premonition. The game then spansMortal Kombat 1,2,and3,retelling the story with an enlightened Raiden, who has changed the course of events. Eventually, everything the player has seen happen before — Liu Kang winning, Lin Kuei turning into cybernetic ninjas, has been altered. You might see a cybernetic character who wasn't before, and a different version of events. "[15]

Plot

[edit]

During theArmageddonwar, all warriors from the realms have been killed, leaving onlyRaidenandShao Kahnremaining. Having defeated Blaze, Shao Kahn is imbued with godlike power and easily overpowers Raiden. In a final attempt to stop Shao Kahn, Raiden casts one last spell to send a message to his past self through his shattered amulet, with the vague message "He must win" before Shao Kahn delivers a killing blow on him.

Back to the events of thefirst tournament,the past Raiden sees visions of the future due to the message he received and notices his amulet has been damaged. Raiden concludes thatLiu Kangmust win the tournament to save Earthrealm. During the tournament, Raiden pleads withScorpionto spareBi-Han,better known asSub-Zero,in exchange for asking the Elder Gods to resurrect Scorpion's clan, which had been supposedly assaulted by Sub-Zero. Scorpion reluctantly agrees, but Quan Chi produces false visions in Scorpion's mind, illustrating Sub-Zero's massacre of Shirai Ryu clan including Scorpion's wife and infant son some years earlier. An enraged Scorpion slays Sub-Zero as he did in the original timeline.

Liu Kang becomes the only remaining Earthrealm contender. He successfully defeats the Shokan PrinceGoro,as well as the crafty sorcererShang Tsung.Raiden's amulet, however, cracks further, a sign that future events remain unchanged. Disappointed with the sorcerer's failure, emperor Shao Kahn orders Shang Tsung's execution, but is convinced otherwise when the sorcerer suggests holding a second tournament in Outworld with different stakes: if Earthrealm wins, Outworld will leave them alone forever, but if Outworld wins, they will be allowed to invade Earthrealm uninhibited. Though he initially refuses, Raiden relents when Tarkatans invade Earthrealm as part of Shang Tsung's blackmail against Earthrealm.

During the second tournament, Bi-Han's younger brotherKuai Liangdecides to become the new Sub-Zero, and he and his friendSmokearrive to avenge his brother. They are followed by Lin Kuei cyber assassinsSektorandCyraxwho are tasked with retrieving the rogue warriors for cybernetic conversion. Raiden changes the timeline by rescuing Smoke from being converted, at the cost of Kuai Liang being taken away.Kitana,the adopted daughter of Shao Kahn, chooses to join Earthrealm's fight after learning of the existence of her half-Tarkatan cloneMileena,created by Shang Tsung on Shao Kahn's orders, with Kitana's childhood friendJade,joining her later. In a bid to save Earth, Raiden substitutesKung Laoin place of Liu Kang during the tournament. Following his victory over Shang Tsung, the ruler of Netherrealm,Quan Chi,and the fire-breathingKintaro,Kung Lao's neck is snapped by Shao Kahn while his back was turned, killing him, with Liu Kang retaliating and mortally wounding the emperor in a fit of rage. Raiden's amulet continues to deteriorate and he becomes increasingly concerned.

Shao Kahn is healed by Quan Chi, at which point the two realms enter into an alliance. Quan Chi also revives and brainwashes Shao Kahn's long-dead wife,Sindel.In doing so, the ward that prevents Shao Kahn's physical access to Earthrealm is nullified and a full-scale invasion is now possible. Raiden savesJohnny Cagefrom certain death by slaying the centaurianMotaro.Joined by police officersStrykerand former Black Dragon memberKabal,the Earthrealm fighters attempt to stop Kahn's invasion. Kintaro severely burns Kabal but he is revived byKano,which greatly increases Kabal's speed. Kahn dramatically enhances Sindel's power by sacrificing Tsung, taking the souls he has stolen for centuries and infusing them into Sindel.

Raiden and Liu Kang travel to appeal to the Elder Gods, requesting they stop Shao Kahn's invasion. The Elder Gods refuse, saying that Kahn's invasion does not violate their laws, and that only attempting to merge Earthrealm into Outworld (without winning a Mortal Kombat tournament) would be a violation.

While Raiden and Liu Kang are away, Sindel leads an Outworlder attack on the heroes. During the ensuing battle, Jax, Jade, Sub-Zero, Kabal, Stryker and Smoke are easily defeated and killed by Sindel, and Kitana is brutally beaten. Before Sindel can kill her,Nightwolfintervenes and sacrifices himself in order to kill her. Raiden and Liu Kang return soon after, and Kitana dies of her wounds after sharing her final words with Liu Kang, leaving Johnny Cage andSonya Bladeas the only survivors, but both of them are too injured to continue fighting.

Raiden attempts to ally with Quan Chi, offering the souls of the deceased heroes as payment (and his own soul if he dies). Quan Chi declines, and reveals he already has possession of the heroes' souls, promised to him by Shao Kahn in exchange for his allegiance to the emperor, and has turned them into undead "revenants".Quan Chi's words make the dismayed Raiden realize that" He must win "refers to Shao Kahn himself; should Kahn conquer Earthrealm without victory in Mortal Kombat, the Elder Gods will punish him. Liu Kang, angered by the seemingly pointless deaths of their allies, blames Raiden and goes to attack Shao Kahn alone. Raiden tries to stop Liu Kang, but accidentally kills him when Liu Kang's fire mixes with Raiden's lightning, burning Liu Kang alive. Overcome with guilt, Raiden surrenders to Shao Kahn, at which point, the Elder Gods intervene, imbuing Raiden with their power, which he then uses to defeat and kill Shao Kahn for violating the Mortal Kombat code.

After Shao Kahn's death, Raiden vows to rebuild Earthrealm with Cage and Blade. Quan Chi, now shown to be an agent ofShinnok,the exiled Elder God of darkness, reveals that the destruction of Shao Kahn and the weakening of Earthrealm by the death of their fighters was part oftheir plan to conquer all the realms for their own bidding.[16]

Characters

[edit]

The game had 28 playable characters at launch. Four other fighters wereDLCcharacters. The playable characters inboldare new to the series, while theitalicizedones represents guest characters.

Base roster DLC

Cyber Sub-Zero and Quan Chi are secret characters in the original PlayStation 3 and Xbox 360 versions, however they are unlocked in theKomplete Edition.Goro,KintaroandShao Kahnare non-playable Boss characters.Kratosfrom theGod of Warseries is a PlayStation exclusive.Sweet Toothfrom theTwisted Metalseries was considered to be the PlayStation exclusive before Kratos was chosen.Marcus Fenixfrom theGears of Warseries was considered as a potential character for the Xbox 360 release.[17]Tremoris included in the PlayStation Vita version, only in some character challenge towers.MotaroandShinnokappear in a few cutscenes in the story mode.[18]

Development

[edit]

In a November 2008 interview, Ed Boon stated that game sales forMortal Kombat vs. DC Universewould dictate what features would appear in "the next game".[19]In 2009,Midway Games Chicagofiled for bankruptcy and was purchased byWarner Bros. Interactive.[20]This led the game to be developed byNetherRealm Studios,[21]becoming the first installment in the series to be published exclusively under the Warner Bros. label.[22][23]On June 18, 2009, Boon confirmed on hisTwitterpage that developers were performingmotion capturefor the game and that it would not feature superheroes.[24]Dan Forden was also expected to return as the music composer for the game.[25]In late 2009, Boon stated that the franchise was returning to its bloody origins[26]and that the production team were aiming for a "Mature" rating, as opposed to the "Teen" on the previous game. Boon also showed concern about content being classified under the "Adults Only" rating.[27][28]

Mortal Kombatwas officially revealed on June 10, 2010, with a release for the Xbox 360 and PlayStation 3 in 2011.[5]It was revealed at theSonyE3 press conference thatMortal Kombatwould be3Dcompatible,[29]and Boon said that in dealing with the 3D capability, more attention to detail was required so as to not obstruct the gameplay.[30]Boon said that the extra mode from previous games ( "The Krypt" ) would return with an "elaborate and sophisticated unlocking system"[31]and put "the other games in the series to shame."[10]He also said they intended forMortal Kombatto be accessible to the casual player[32]and more "engaging",[8]with experts on the fighting genre consulted.[33]New features were made to create a deeper fighting experience.[34]Some mild humorous elements were also included, such as theBabalityfinishing moves.[35]At the time, Boon said that the production team were considering a PC port ofMortal Kombatas "there seems to be a market for [PC games] in Europe."[36]

Mortal Kombatruns on a heavily modified version of theUnreal Engine 3,similar to the engine used by its predecessor,Mortal Kombat vs. DC Universe.[6]Developers recreated the entire fighting engine so that it was restricted to a two-dimensional plane of fighting,[12]with senior producer Hans Lo stating atGamescom2010 that the change from 3D gameplay to 2D was advantageous forMortal Kombat,as it increased graphical detail for characters and arenas[10]and improved gameplay speed.[37]Another new mechanic is the inclusion of "blood physics" (blood loss is portrayed as being more natural and being clearly visible on characters or surroundings).[38]Developers stated that online gameplay forMortal Kombatwould be a main priority,[26][39]declaring interest in capabilities to link the player's progression feed to their accounts on social networking websites such asFacebookandTwitter,and recreate the feel of socializing with players in an arcade.[8]

According to Dave Pindara, one of the lead artists forMortal Kombat,environments were developed to create active objects and effects such as "scripted cinema events", "dynamic lighting effects" and "characters and objects that animated and reacted to the fights." Arena development began with 18 arenas, but development of environments with different times of day and original arenas related to the plot scaled up arena development to roughly 30 arenas.[40]One unique feature is included with each stage[10]such as "The Desert" which has a "sand tech", allowing for realistic sand motion during characters' interaction.[38]Dan Forden, lead sound designer, said the intent was to create a "cinematic game audio experience". Sound effect design included use and enhancement of the "bone-crunching audio design" of previous titles and, while the "dynamic experience" was vital, small details such as the "rustling of fighter's clothes" and background sounds were also included. Music for each stage was similar to previous games but with "a completely new arrangement".[41]

Boon said that there was a focus on including characters from the first threeMortal Kombatgames and that "if you have a favorite character from those games, you're probably going to see him or her in the game."[6]The game's developers stated that the characters had been designed with the intent to make each character unique – each having his or her own individual stance, victory pose and Fatality with no shared animations.[42]Lead designer John Edwards said that characters are differentiated by features such as power and speed.[8]Producer Shaun Himmerick said that the internal and external character design required "two months or ten weeks".[38]Boon said that an exclusive character was planned for the Xbox 360 version, but "unfortunately, the circumstances didn't allow us to make a 360 exclusive."[43]Boon also said they were in talks to includeSweet ToothfromSony'sTwisted Metalfranchise.[44]

On April 5, 2011, Warner Bros. Interactive Entertainment and NetherRealm Studios announcedMortal Kombatwas finished and ready for mass production, withpre-ordershaving gone "gold".[45]Asked what would be the correct way to call it, for example "MK9"or"MK2011",Boon answered he would say" TheMortal Kombatgame they rebooted in 2011. "[46]

Improving upon the introduction of a film-inspired "Story mode" inMortal Kombat vs. DC Universe,Netherealm Studios greatly increased the number and sophisitcation of staff working onMortal Kombat'sstory mode. Ed Boon motivated the development team to tell the "[...] stories that we've been telling through text, endings in the arcade, and other not as sophisticated forms of media [...]" through a cinematic lense similarly to how they crafted the "Story Mode" ofMortal Kombat vs. DC Universe.According to Marty Stoltz, from the beginning of development, storyboard artists and animators were involved with every aspect of the game at some level:

"It's a large team for sure. It's almost like half a studio, I think, [in terms] of everybody that touches something in it, [...] From the beginning, we're going to work with storyboard artists. We go to the next stage, which will be to board-o-matics. And then I'll start working with the animation team at some point, right before we're ready to shoot...and down the line, it's going to be effects people, audio people, composers are brought in to do the music. And we have a team that goes and shoots just the Vcams itself. So we have handheld modern-looking camera that has to be shot. Pretty much all the cinemas are reshot with a comparable weighted Vcam that gets the style we want. So there's another crew that comes in. So that's a pretty massive endeavor."

Ed Boon, who initially pitched the story mode to his team during the development ofMortal Kombat vs. DC Universe,viewed the single-player mode as a major source of appeal to casual fans who would have otherwise not paid attention to a fighting game.[47]

Marketing

[edit]

On August 31, 2010, a teaser trailer "Shadows" debuted onIGN,featuring a track "Another Way to Die"from the bandDisturbed's albumAsylum.[48][49]On September 28, 2010, the slogan "Kombat Begins In..." appeared with a clock counting down on theMortal Kombatofficial website, the countdown ending on Monday October 11, 2010.[50]At the conclusion of the countdown, a link to the Facebook page was added to the website and an accompanying Facebook application was also released that showcased a teaser trailer for the game.[51][52]

On October 4, 2010, the "Environment Bio" trailer of theMortal Kombatarena, The Pit, was released to explain the in-game backstory on its origins and evolution.[53]Similar videos featuring The Living Forest,[54]the Dead Pool,[55]and Kahn's Coliseum[56]were released afterward, also explaining background information on the stages. In a similar fashion, character profile videos were released for Scorpion,[57]Sub-Zero,[58]Mileena,[59]Liu Kang[60]and Raiden.[61]In April 2011,Playboymodels Jo Garcia andBrittney Palmer(dressed as Mileena and Kitana, respectively) promoted the game in a sponsored vlog advertisement.[62][63]In April 2011,Bespoke Arcadescreated a series ofarcade machinesto promote the game at theGadget Show Live2011.[64]In April 2012, two live-actioncosplaytrailers featuring Rachelle Glover (Kitana)[65]and Danni Levy (Mileena)[66]were released;[67][68]they were later combined into one commercial video titled "Fight Anywhere".[69]

On March 8, 2011, ademoversion of the game was released for download globally, initially exclusively forPlayStation Plusmembers. The demo (an arcade ladder with single- or two-player capability) showcases four characters (Johnny Cage, Mileena, Scorpion and Sub-Zero) and the stages The Living Forest and The Pit.[70]Performance Design Products sponsored the inaugural National Mortal Kombat Championship, which took place inLas Vegasin May 2011.[71]Mortal Kombatwas also internationally presented in the 2011Evolution Championship Series(Evo), being recognized as a "main tournament fighting game".[72][73]"Professional gamers"Justin Wong(winner of the PDP championship) and Carl 'Perfect Legend' White (the Evo 2011 champion) spoke positively ofMortal Kombat's place in future tournament events.[74]

Release

[edit]

Retail versions

[edit]

Mortal Kombatwas available for pre-order in three different editions: Standard, Kollector's Edition (includes a copy of the game, art book, Sub-Zero and Scorpion figurine bookends and adownloadable content(DLC)skin,dubbed a Mortal Kombat Klassic costume), and the Tournament Edition (includes afight stick controllerinstead of the bookends and art book).[75]A European version of the Kollector's Edition was also released, which includes the game, art book, a Scorpion & Sub-Zero figurine, a Steelbook case and downloadable skins.[76]

In the United States, pre-orders at retailersToys "R" UsandWal-Martwere provided with classicMortal Kombatskins forKitanaandMileena,modeled after theirUltimate Mortal Kombat 3appearances.[77][78]A classic Jade skin (also using herUMK3model) was also included with pre-orders ofMortal KombatorMortal Kombat AnnihilationonBlu-ray(both released April 19, 2011).[79]GameStop,Best BuyandAmazonalso participated in pre-order bonuses and included classic costumes and Fatalities for Scorpion, Sub-Zero and Reptile respectively.[75]Mortal Kombat-themed costumes were also provided for the owners ofXbox 360avatarswho preordered any version of the game.[80]

Downloadable content

[edit]

Netherrealm Studios released the Klassic DLC pack (containing the classic outfits and Fatalities that were exclusive to pre-order deals) on June 7, 2011.[36]Downloadable characters includeSkarlet(a newly introduced red female character based on a glitch rumor fromMortal Kombat II),[81]Kenshi(first introduced inMortal Kombat: Deadly Alliance),Rain(first seen inUltimate Mortal Kombat 3),[82]Kratos from theGod of Warseries, andFreddy Kruegerfrom theA Nightmare on Elm Streetfranchise.[83]A free compatibility pack is available alongside each character that contains "klassic" skins for two characters and is available to all players.[82]Warner Bros. suggestedNeofromThe Matrixas a guest character, NetherRealm rejected it as they felt that Neo wouldn't fit.[84]A "Season Pass"available to Xbox 360 users offered the first four DLC characters together at an overall discounted price.[85]Warner Bros. is one of the first game companies that introduced the concept of season pass: a long term, pre-paid, post-launch downloadable content plan.[86][87]

PlayStation Vita port

[edit]

ThePlayStation Vitaversion ofMortal Kombatwas announced on January 18, 2012.[88]It was released on May 1, 2012, in North America and on May 4 in Europe.[89]The Vita version of the game includes all the features from the PlayStation 3 version ofKomplete Edition,and adds new costumes and a new Challenge Tower that are not available in the console versions,[90][91]as well as touchscreen controls for finishing moves and other exclusive features, but removes one stage. The online servers for the Vita port were shut down on July 16, 2014.

Mortal Kombat: Komplete Edition

[edit]

On January 9, 2012, Warner Bros Interactive Entertainment announcedMortal Kombat: Komplete Edition.This version was released for the Xbox 360 and PlayStation 3 on February 28, 2012, in North America and on March 2 in the United Kingdom, and consists of the game with all of the downloadable content released for it. The North American release also includes download codes for the albumMortal Kombat: Songs Inspired by the Warriors,as well as the 1995 filmMortal Kombat(available via the PlayStation Store orXbox Live).[92]

In May 2011, Ed Boon hinted on his Twitter account that a Mac version of the game was more likely than a PC one.[93]By February 2012, developers stated there were no immediate plans for a PC version, but were "gauging interest".[94][95]On May 22, 2013, it was announced that theKomplete Editionwould be released for Windows on July 3, 2013. Initially, the game became only available throughSteambut a retail version followed during the first days of August.[4]

As of March 21, 2020,Mortal Kombat: Komplete Editionhas been removed fromSteamdue to changes with Warner Brother Games' network.[96]

Reception

[edit]

Critical reception

[edit]

Prior to the game's release, Techtree listedMortal Kombatas "one of the reasons for people to own a gaming console in 2011",[116]withPC Magazineand 2D-X editor Jeffrey L. Wilson claiming this was one of the most anticipated titles ofE3 2010.[117]The E3 2010 showcase version ofMortal Kombatreceived the Best Fighting Game of E3 and Best Stage Demo of E3 awards byGameSpot,[118][119][120]Later,Mortal Kombatwon severalGame of the Yeartype awards for the best fighting game of 2011, such as from theGolden Joystick Awards,[121]theSpike Video Game Awards,[122]and theInteractive Achievement Awards.[123]

Mortal Kombatreceived critical acclaim from critics. GameZone's David Sanchez considered calling the game as "a fitting reboot for the series" would be an understatement, and stated that the game, "while offering plenty of nostalgia", is "a major step up for the series".[110]Andrew Reiner ofGame Informercalled it "the bestMortal Kombatyet. "[105]According to Mark Waltron of GameSpot, "over-the-top, bloody, and bursting with content,Mortal Kombatis a return to form for the franchise. "[107]IGN's Ryan Clements called it an "amazing" game that "combines the novelty of extreme violence with a great fighting engine."[111]Neidel Crisan of1UPstated it "has simply set the standard for future fighting games to follow."[103]Eurogamer's Matt Edwards was more critical of the game, but added that "to judgeMortal Kombatharshly simply because it isn't the equal ofBlazBlueorStreet Fighter IVon a technical level would be unfair to what the game does right. "[104]Brett Elston ofGamesRadarwas also more cautious in his review, stating it is "a successful sequel that both reboots and redeems the wayward series, though it's not a flawless victory."[109]

Mortal Kombat's gameplay was generally well-received due to its balance, violence and use of what GameTrailers called a "classic 2D template".[124]Reiner wrote that "the only area where Mortal Kombat feels antiquated is in itsAI."[105]Waltron praised the game for having "one of the most in-depth story modes to grace a fighting game."[107]Crisan compared it to "watching a full lengthCGmovie ", and said that while" incredibly corny, it's also oddly addicting "due to its over-the-top plot.[103]One complaint concerned the shifting levels of difficulty in the game's story mode,[125]described by Clements as forcing the player "to fight cheap tactics with cheap tactics."[111]According to Elston, "character balance, inconsistent detection and a stingy coin reward system drag down an otherwise bloody good time."[109]

One year after the game's release, GameZone's Sanchez stated thatMortal Kombathas still remained "the best fighter currently on the market," calling it "today's greatest modern fighter" and "one of the most compelling fighters to come along in years."[126]

The PlayStation Vita version of the game was also well received. Dan Ryckert ofGame Informercalled it "the most complete version ofMortal Kombatavailable, "[106]while Brett Zeidler ofDestructoidhailed it as "a perfect example of keeping the best graphical fidelity possible and including an already astronomical amount of content."[127]According to Walton, "despite a few control issues" regarding tag team combos, "Mortal Kombaton the Vita is every bit the great and gruesome fighter as its console counterparts. "[108]Steven Hopper of IGN recommended this "great port" for those who did not play the original release enough.[112]

The PC version ofMortal Kombat: Komplete Editionwas well-received despite being released two years later than the console versions; the PC version received an 81/100 score onMetacritic.[102]In August 2013, questioned about the sales performance of the Windows version of the game, Boon tweeted that it was "WAY, WAY above expectations".[128]

Controversy

[edit]

In February 2011, the game was refused classification by theAustralian Classification Boarddue to "violence that exceeds strong in impact".Warner Bros.unsuccessfully appealed the decision to the Classification Review Board, who ruled "the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification." TheAustralian Customs and Border Protection Servicelisted the game as a prohibited item[129]and theAustralian Minister for Home AffairsBrendan O'Connorasked to be briefed on theMortal Kombatdecision, citing "public disquiet on the issue".[130]In 2012, the Vita version ofMortal Kombatwas banned in Australia as well. A spokesperson for Warner Bros. commented: "We felt that because of the Vita's size, the smaller screen would minimise the impact of the violence in the game and we felt it might fit within the MA15+ category. Obviously, the Classification Board of Australia did not agree."[131]In 2013, however, following the introduction of an R18+ classification, the Komplete edition ofMortal Kombatwas released uncensored on May 1, 2013, with the R18+ rating.[132]

Mortal Kombatwas also indexed in Germany by theFederal Department for Media Harmful to Young Personsdue to "drastic representations of violence,"[133]and was banned inSouth Koreadue to its excessive depiction of blood and gore.[134]

Sales

[edit]

According to Ed Boon, during its release month,Mortal Kombatsold one million copies between both PlayStation 3 and Xbox versions.[135]Warner Bros. Interactive Entertainment, publisher of NetherRealm Studios'Mortal Kombat,reported thatMortal Kombathad sold close to three million units as of August 2011. According to Warner Bros., this covered the cost of the entire Midway asset acquisition.[136]By 2013, the game had sold closer to 4 million.[137]

Legacy

[edit]

Netherrealm Studios' success withMortal Kombat's story mode influenced futureMortal Kombatentries and Netherrealm'sInjusticeseries, and inspired developers of future fighting games to create similar film-inspired experiences in their games, likeGuilty Gear Xrd,Tekken 7,Street Fighter V,andMarvel vs. Capcom: Infinite.[47]

Sequel

[edit]

A sequel for the game,Mortal Kombat X,was developed by NetherRealm Studios forMicrosoft Windows,PlayStation 4,andXbox Oneand was released in April 2015.

Notes

[edit]
  1. ^Microsoft Windows version ported byHigh Voltage Software.

References

[edit]
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