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Nuke (software)

From Wikipedia, the free encyclopedia
Nuke
Developer(s)
Stable release
15.0
Written inC++,[1]Python
Operating systemLinux,macOS,Microsoft Windows
TypeCompositing software
LicenseProprietary
WebsiteNUKE

Nukeis anode-baseddigital compositingandvisual effectsapplicationfirst developed byDigital Domainand used for television and filmpost-production.Nuke is available forWindows,macOS(up toMontereynatively), andRHEL/CentOS.[2]Foundryhas further developed the software since Nuke was sold in 2007.

Nuke's users includeDigital Domain,Walt Disney Animation Studios,Blizzard Entertainment,[3]DreamWorks Animation,[4]Illumination Mac Guff,[5]Sony Pictures Imageworks,Sony Pictures Animation,Light Chaser Animation Studios,Framestore,[6]Weta Digital,[7]Double Negative,[8]andIndustrial Light & Magic.[9]

History

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Nuke (the name deriving from 'New compositor')[10]was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use atDigital Domainbeginning in 1993. In addition to standard compositing, Nuke was used to render higher-resolution versions of composites fromAutodesk Flame.[11]

Nuke version 2 introduced a GUI in 1994, built withFLTK– an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under theGNU LGPLin 1998.[12]

Nuke won anAcademy Awardfor Technical Achievement in 2001.[13]

In 2002, Nuke was publicly released by D2 Software.[14][15]In 2005, Nuke 4.5[16]introduced a new 3D subsystem developed byJonathan Egstad.[17]

In 2007, The Foundry, aLondon-based plug-in development company, took over development and marketing of Nuke from D2.[18]The Foundry released Nuke 4.7 in June 2007,[19]and Nuke 5 was released in early 2008, which replaced the interface withQtand addedPythonscripting, and support for astereoscopicworkflow.[20]In 2015, The Foundry released Nuke Non-commercial with some basic limitations.[21]Nuke supports use of The Foundry plug-ins via its support for theOpenFXstandard (several built-in nodes such as Keylight are OpenFX plugins).

References

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  1. ^"Information for NUKE developers".The Foundry. Archived fromthe originalon 2017-02-27.Retrieved2015-10-03.
  2. ^"System Requirements | Nuke | Foundry".Foundry.Retrieved22 May2023.
  3. ^"BlizzCon 2015 World of Warcraft Cinematics: The Road to Legion panel transcript".8 January 2016.
  4. ^"Blur Studio use Nuke on Deadpool".Foundry.
  5. ^Moltenbrey, Karen (13 December 2018)."Spoiler Alert".In Focus.Computer Graphics World.
  6. ^"NUKE helps Framestore make history on Oscar winning Lincoln".The Foundry. Archived fromthe originalon 2016-11-11.
  7. ^"Weta Digital Purchases Site License Of Nuke".6 July 2009.
  8. ^"Double Negative Procures Nuke Site License".AWN.
  9. ^"Industrial Light & Magic (ILM) Purchases Nuke Site Licence".Archived fromthe originalon 2013-05-13.
  10. ^"D2 Software: Company Profile".Computer Graphics World.August 1, 2004.
  11. ^"Interview Bill Spitzak".
  12. ^Spitzak, Bill (January 19, 1998)."fltk-0.98 (C++ gui toolkit)".
  13. ^"2001 Scientific and Technical Awards".March 2002. Archived fromthe originalon 2008-01-13.
  14. ^"Digital Domain Nukes market".Hollywood Reporter.July 12, 2002.[dead link]
  15. ^"Digital Domain launches software unit".AllBusiness. 2002-10-10.Retrieved2008-06-20.
  16. ^"D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface".December 1, 2005. Archived fromthe originalon June 7, 2007.
  17. ^"Interview Jonathan Egstad".Nukepedia.
  18. ^"D2 Software's Nuke Acquired by The Foundry".March 10, 2007.RetrievedNovember 10,2016.
  19. ^"Nuke Version 4.7 Released".fxguide. October 4, 2007.
  20. ^"3D stereo workflow, new UI & Python scripting are the highlights".Digital Producer Magazine.14 September 2007. Archived fromthe originalon 10 July 2011.
  21. ^"The Foundry releases NUKE Non-commercial".Evermotion. 15 April 2015.Retrieved10 August2016.
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