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Playing Columbine

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Playing Columbine
Produced byDanny Ledonne
Edited byDanny Ledonne
Music byCory Antiel
Josh McKnight
Release date
  • November 7, 2008(2008-11-07)
Running time
94 minutes
CountryUnited States
LanguageEnglish
BudgetUS$12,000

Playing Columbineis a 2008 Americandocumentary filmproduced and edited byAmericanindependentfilmmakerDanny Ledonne.[1][2]The film follows the video gameSuper Columbine Massacre RPG!in which players experience theColumbine High School massacrethrough the eyes of the murderers,Eric Harris and Dylan Klebold.

Film content

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In the documentary, critics and supporters of the game are interviewed, including Ledonne,Jack Thompson,Hal Halpin,Doug Lowenstein,Jason Della Rocca,Jenova Chen,Ian Bogost,Tracy Fullerton,Brian Flemming,and the hosts ofFree Talk Live.[3]Arguments are made to support the game's inclusion in a growing movement of videogames with social agendas, referencing other independent games such asMcDonald's Video Game,Darfur is Dying,JFK Reloaded,and those made byPersuasive Games.

Supporters of video games such asGreg Costikyannote that the medium of thevideo gameis undergoing the same reactionary criticism as previously experienced bycomic books,rock and roll,andDungeons & Dragons.Some argue that video games will gain more mainstream acceptance as more video game players are in positions of power. The film argues that the medium of the video game should no longer be viewed as a child'stoybut rather as a mature form ofart(seeart game).

The film also examines the link drawn by theToronto Sunand other media outlets between the Columbine videogame and the 2006Dawson College shooting.The shooter,Kimveer Gillallegedly listedSuper Columbine Massacre RPG!as his favorite game.Dawson Collegestudent during the shooting; Melissa Fuller is interviewed and dismisses the game's role in the shooting. However, Jack Thompson maintains that the game is a "murder simulator" that "trained" the shooter. The link between the game and the shooting is regarded as an "easy out for society" by thenIGDAexecutive directorJason Della Rocca.

The final section of the film documents the 2007 controversy at theSlamdance Film Festivalin which the Columbine videogame was pulled from the Guerrilla Gamemaker Competition by festival director Peter Baxter. In response,University of Southern Californiapulled its sponsorship of the competition and half of the other game developers pulled their projects out of the festival. The Slamdance documentary jury attempted to award the game a special jury prize but Baxter prevented the award from being given. Eventually, the game screened at other events such as Living Game Worlds inGijon, Spainand a gallery installation atUniversity of Colorado at Colorado Springs.

Slamdance Festival rejection

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The film was rejected from the 2008Slamdance Film Festival– which the film notes during the end credits.Ian Bogostat Water Cooler Games observed that "It's certainly no surprise that those 'subjective decisions' would include the rejection of the film, which is openly critical of the festival."[4]

Release

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Playing Columbinepremiered atAFI Fest[5]inLos Angeles, Californiaon November 7, 2008.[6]

It has also screened at Artfutura,[7]the Bradford Animation Festival,[8]theDenver Film Festival,[9]and theSanta Fe Film Festival.[10]

It has been screened in academic venues such asUniversity of Texas at Dallas,Emerson CollegeandWorcester Polytechnic Institute.

The film has been released online viaAmazon Video,iTunes,andNetflix.

Reception

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Reacting to the trailer for the film released in July 2007,Brian Crecentewrote at the gaming siteKotakuthat, "Judging by the rather short trailer, it feels like the documentary is a little too much about Ledonne and not enough about the very real and complicated issues involving both the shooting and the idea of tacking [sic] serious subject matters with video games. "[11]

A first look screening of the film atGameCityin October 2007 prompted Daniel Etherington to write on BBC Collective, "fascinating documentary... Isn’t it time that games were taken seriously?"[12]

He continued:

Although Gus Van Sant and Michael Moore had made films about Columbine, many felt it was wrong to try and [address it] in a game. Why? Why are games not allowed to deal with difficult subjects? In part because the medium is still immature. Ledonne says, "While the commercial games industry has shown itself to be quite comfortable courting controversy over violent content, it has only the beginnings of a truly socially conscious ambition."[12]

A review by Anthony Burch at the videogame blogDestructoidwrote:

Playing Columbine claims to primarily be about the controversy surrounding the director's game, but it wisely opts instead to spend more time talking about the general demonization of videogames as an artistic medium, and the nature of school violence. Super Columbine Massacre RPG! is used as a jumping-off point to discuss much broader, much more interesting issues: for this, the director is to be commended.

Apart from a few self-interviews and lecture clips sprinkled evenly throughout the film, you don't really feel the presence of Ledonne the Director as he tells the story of Ledonne the Designer. The vast majority of the film relies on (quite compelling) interviews with numerous personalities based in or around the games industry -- you'll find immeasurably more directorial intrusion in a typicalMichael Moorefilm. I know that's not saying much, but my point is, this documentary sounds far more pretentious and self-serving than it actually is.

Ledonne assembles a truly noteworthy cast of game designers, media professors, and school shooting survivors who are able to look at the issues he presents from totally different angles. In the first act alone, we get to hear the interviewees talk about games as experimentational play, games as social commentary, and the generation gap between gamers and critics of the medium. Hearing guys like Ian Bogost and Hal Halpin talk about games as art just plain never gets boring, and we've frankly never seen a cast of videogame personalities this large or prestigious assembled in documentary form, and getting to hear all their varying viewpoints is an absolute pleasure.[13]

The film was reviewed by Andrew Barker ofVarietyin November 2008 and noted:

The ongoing debate over representations of violence in videogames is the immediate focus of "Playing Columbine," Danny Ledonne's gripping, troublemaking docu about the reaction to his videogame re-creation of the Columbine High School massacre. But the film goes much further, ultimately tying questions of propriety and censorship into a larger discussion of the development of videogames as a form of expressive art. While it raises far more questions that it can answer, pic serves as an impressively nuanced call for games to be taken more seriously.[14]

Mark Fulton ofFilm Threatwrote:

The documentary is very engaging and thought provoking though repetitive at times. Ledonne is a talented filmmaker, and I’m curious to see him tackle subjects not as personally close. "Playing Columbine" is an asset to the ongoing dialogue on protected speech and questions of art in the 21st century.[15]

See also

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References

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  1. ^Fantasia 2009: Playing Columbine **1/2|Montreal Gazette
  2. ^Injured and Survivors of the Columbine High School shooting
  3. ^AFI FEST '08| 22nd Edition Announces 148 Films; Boyle, Swinton To Receive Tributes|IndieWire
  4. ^Water Cooler Games: "Playing Columbine Screening, Rejection"
  5. ^'Playing Columbine' set for AFI Fest|Hollywood Reporter
  6. ^preview of AFI screening at The Screening LogArchived2009-09-01 at theWayback Machine
  7. ^screening at Artfutura
  8. ^screening at Bradford Animation Festival
  9. ^screening at Starz Denver Film Festival
  10. ^screening at Santa Fe Film Festival
  11. ^reaction to trailer on Kotaku
  12. ^ab"Playing Columbine at Gamecity".December 6, 2007. Archived fromthe originalon December 1, 2008.
  13. ^Destructoid review: Playing Columbine
  14. ^Barker, Andrew (November 17, 2008)."Playing Columbine Review".Variety.
  15. ^"Playing Columbine".December 3, 2008.
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