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RakNet

From Wikipedia, the free encyclopedia
Original author(s)Jenkins Software LLC
Developer(s)Oculus VR, Inc.
Repository
Written inC++
Operating systemLinux,OS X,Windows,et al.
TypeGame middleware
License3-clause BSD License[1]
WebsiteOfficial website

RakNetisnetworkingmiddlewaredeveloped byOculus VR, Inc.for use in thevideo game industry.RakNet was originally authored byJenkins Software LLC.

Overview

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RakNet is aC++class library that providesUDPand reliableTCPtransport. It contains several core systems that rely on the transport layer: object replication;Remote procedure callin C++ usingBoost C++ Libraries;VoIPsupportingFMOD,DirectSound,andPortAudio;NAT traversal;and Patch.[clarification needed]

Its source was available without charge for games grossing under $100,000[2]allowing use by developers of indie or free/open source games.[3]

On July 7, 2014, RakNet was bought byOculus VRwho released the source code for PCs, under theBSD licencewith apatentgranting license.[4][5]

Supported operating systems

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Integrated Technology Partners

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Game Engines
Other middleware

References

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  1. ^"RakNet 4.081".GitHub.25 October 2021.
  2. ^."RakNet - Multiplayer game network engine." RakNet - Multiplayer game network engine. Jenkins Software LLC, 25 Jun 2011. Web. 11 Feb 2012. <http:// jenkinssoftware /pricing.html>.
  3. ^Jenkins, Kevin, and Digitalghost. "RakNet in open source games." RakNet - Multiplayer game network engine. Jenkins Software LLC, 27 July 2010. Web. 11 Feb 2012. <http:// jenkinssoftware /forum/index.php?topic=3371#msg15887Archived2013-12-12 at theWayback Machine>
  4. ^"GitHub for OculusVR/RakNet/LICENSE" <https://github /OculusVR/RakNet/blob/master/LICENSE>
  5. ^Jeffrey Grubb (2014-07-07)."Oculus VR acquires game-networking engine RakNet — and makes it open-source".VentureBeat.
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