So Blonde
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So Blonde | |
---|---|
Developer(s) | Wizarbox |
Publisher(s) | |
Director(s) | Julien Millet |
Designer(s) | Jérôme Britneff-Bondy |
Programmer(s) | Olivier Martin |
Artist(s) | Natalia Renault |
Writer(s) | Steve Ince |
Engine | OGRE |
Platform(s) | Windows |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
So Blonde,subtitledLost in the Caribbeanin Spanish andBlonde in Troublein Russian and Polish, is apoint-and-clickadventure gamereleased forWindowsin 2008. Two spin-off games have been released:So Blonde: Back to the Islandin 2010 andCaptain Morgane and the Golden Turtlein 2012.
Gameplay
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Plot
[edit]Sunny Blonde is a 17-year-old who has been spoiled by her rich parents. On a cruise with her parents who are celebrating their wedding anniversary, the ship is struck by lightning, and she is knocked overboard.[1]
She finds herself stranded on a beach of a remote “Forgotten Island” in the Caribbean Sea.[2] She is totally alone and worrying about her nails and messy make-up. To her surprise, her cell phone doesn't work anymore, and when she approaches a lonely boy sitting on a rock, she learns that he can't point her to the nearest hotel or fully furnished mall.[3] On the island, time seems to have stopped about two hundred years ago. When she starts to explore the island, she finds out that it is ruled by pirates and that it seems to be cursed as well.[4]
In this setting, Sunny has to get rid of her spoiled manners and, in time, she will discover what her real nature is. Everyone on the island, inhabitants, pirates and authorities, seem to have a secret agenda, and Sunny must learn to function on her own, because it will become her task to set things right on the island and to find a way back home.[3]
Development and release
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So Blondewas announced to the public on March 2, 2007[5]and had taken 14 months of development by the time of release. The game makes use of theOGREengine.[6]The game was released in Germany, Austria, and Switzerland on March 14, 2008 byDTP Entertainmentunder the "Anaconda" publishing label.[7]It was then released three months later in France on June 13.[8]Eidos Interactivereleased the game in the United Kingdom on September 26, 2008.[9]
Release
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Reception
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Shortly before the release ofSo Blonde,the script writer of the game,Steve Ince,was nominated for theWriters' Guild of Great Britain2008 Awards. His script for the PC Adventure gameSo Blondewas shortlisted in the category "Best Video game Script".[10]
So Blondegarnered generally mixed reviews, and holds an average of 73% onreview aggregatorsiteGameRankings.[11]
See also
[edit]References
[edit]- ^Talbot, Patrick (February 6, 2009)."So Blonde".Adventure Classic Gaming.RetrievedMarch 28,2012.
- ^Collins, Greg (January 19, 2009)."So Blonde".Just Adventureat Wayback Machine. Archived fromthe originalon March 18, 2010.RetrievedMarch 28,2012.
- ^abMorstabilini, Andrea (November 15, 2008)."So Blonde".Adventure Gamers.RetrievedMarch 28,2012.
- ^André (March 27, 2008)."So Blonde".Adventure Archiv.RetrievedMarch 28,2012.
- ^uncredited (March 2, 2007)."So Blonde, so dangerous".Jeuxvideo.RetrievedSeptember 24,2016.
- ^uncredited (February 24, 2009)."Compte-rendu de tchat sur So Blonde".Jeuxvideo.RetrievedSeptember 24,2016.
- ^Marcel (February 28, 2008)."Blond- ähm Gold-Status erreicht"[Blonde,er, gold status achieved].4Players(in German). Archived fromthe originalon March 4, 2008.RetrievedMarch 29,2024.
- ^"So Blondele 13 juin "[So Blondeon June 13].Jeuxvideo(in French). March 17, 2008.RetrievedMarch 29,2024.
- ^Rainier (September 18, 2008)."Eidos UK Signs 'So Blonde' - Screens".WorthPlaying.RetrievedMarch 29,2024.
- ^"Steve Ince Nominated for Writers' Guild Awards".Gamers Hell.Retrieved2012-03-26.
- ^"So Blonde for PC".GameRankings.CBS Interactive.Archived fromthe originalon December 6, 2019.RetrievedDecember 26,2020.