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Star Frontiers

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Star Frontiers
Exciting Adventure on Alien Worlds
Cover byLarry Elmore
DesignersTSR Staff, Edited bySteve Winter
PublishersTSR
Publication1982;42 years ago(1982)
GenresScience fiction
SystemsCustom

Star Frontiersis a science fictionrole-playing gameproduced byTSRfrom 1982 to 1985.[1]The game offers aspace operaaction-adventure setting.

Description

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Star Frontiersis a space opera role-playing game that is set near the center of a spiral galaxy (the setting does not specify whether the galaxy is our ownMilky Way). A previously undiscovered quirk of the laws of physics allows starships to jump to "The Void", a hyperspatial realm that greatly shortens the travel times between inhabited worlds, once they reach 1% of thespeed of light.Four races — Dralasite, Humans, Vrusk, and Yazirian — have independently discovered this way of travelling vast distances, and in "The Frontier Sector", they form the United Planetary Federation (UPF). A large number of the star systems shown on the map of the Frontier sector in the basic rulebook are unexplored and undetailed, allowing thegamemasterto put whatever they wish there.

Players can take on any number of possible roles in the setting but usually act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of thealienand mysterious worm-like race known as the Sathar. Most published modules for the game follow these themes.

The game is a percentile-based system and uses only 10-sided dice. Characters have eight attributes rated from 1-100, which are paired together: Strength/Stamina, Dexterity/Reaction Speed, Intuition/Logic, and Personality/Leadership.

Characters also each have a Primary Skill Area (PSA), either Military, Technological, or Biosocial. Character generation uses a point-buy system to buy skills; skills falling within a character's PSA can be bought at a discount. Unlike TSR's better-known fantasy role-playing gameDungeons & Dragons,there is no character level advancement inStar Frontiers,although skills can be improved through experience.

Because of the lack of magical healing found in fantasy RPGs, characters are quite durable in combat. Medical technology is also advanced, so characters can recover quickly from wounds with appropriate medical attention.[2]Additionally, a dead character can be "frozen" and revived later.

The original boxed set includes two ten-sided dice, a large set of cardboard counters, and a folding map with a futuristic city on one side and various wilderness areas on the other. The box also includes the firstStar Frontiersadventure, SF-0:Crash on Volturnus.The characters would remain marooned on Volturnus through the next few modules: SF-1:Volturnus, Planet of Mystery(1982)[3]and SF-2:Starspawn of Volturnus(1982)[4]

In his 2023 bookMonsters, Aliens, and Holes in the Ground,RPG historian Stu Horvath noted that during this time on Volturnus, "Strangely,Star Frontiers,a science fiction game about space exploration, went two years without rules for spaceships. "[2]

(Rules for spaceships and space combat finally appeared in 1983, with the boxed set titledKnight Hawks.)

Publication history

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Although TSR was a pioneer in developing science fiction role-playing games like thegeneration shipgameMetamorphosis Alpha(1976) and thepost-apocalypticGamma World(1978), they didn't immediately publish aspace operato rivalGame Designer's Workshop's very popularTraveller(1977). Then in the early 1980s,David CookandLawrence Schickdeveloped the rules for a TSR game they calledAlien Worlds.Those rules turned out to be too complex, and Cook and Schick severely edited the game to produce a more streamlined system — a 1984 article inDragonnoted that much of the material excised fromAlien Worlds"was felt to be too complex; playability was emphasized in the final version over complete realism."[5]The revised game was titledStar Frontiersand was published by TSR in 1982.

In 1983, Mike Gray, Allen Hammack, Harold Johnson, David C. Sutherland III, and Steve Winter revised and expanded the game; this was released asStar Frontiers: Alpha Dawn.About the same time, TSR releasedKnight Hawks(1983), designed byDouglas Niles,[6]which provided rules for using starships, and for starship combat.[7]

TSR released several more adventures to take advantage of the expanded rules inAlpha Dawn,including SF-3:Sundown on Starmist(1983), SF-4:Mission to Alcazzar(1984), SF-5:Bugs in the System(1985) and SF-6:Dark Side of the Moon(1985).

Adventures using theKnight Hawksspaceship rules included SFKH-1:Dramune Run(1984)[8]and a trilogy set "Beyond the Frontier" in which the players learn more about the Sathar and foil their latest plot (SFKH-2:Mutiny on the Eleanor Moraes(1984),[9]SFKH-3:Face of the Enemy(1985), and SFKH-4:The War Machine(1985)[10]).

Star Frontiers Character Record Sheets,cover art byLarry Elmore,1984

In addition to adventures, several game aids were released, including theStar Frontiers Referee's Screen and Mini-Modulein 1983, and theStar Frontiers Character Record Sheetsin 1984, a 32-page book ofcharacter sheets[8]with cover art byLarry Elmore.[11]

Two modules published in 1984 also re-created the plot and setting of the movies2001: A Space Odysseyand2010: Odyssey Two.[12][13]

In 1985, TSR signalled a new expansion to the game by publishingZebulon's Guide to Frontier Space(1985) which introduced several additional races and radical changes to the game's mechanics.[14]Although several more volumes were planned, they were never published, as TSR abruptly ended support for theStar Frontiersgame.[2]Various reasons for this sudden termination have been proposed — RPG historian Stu Horvath presented the possibility that TSR was angling to gain the game license forStar Warsand "ditchedStar Frontierson the hubristic assumption they could outbid the competition. "Whether or not this was the reason, TSR ultimately lost a bidding war for theStar Warsrights toWest End Games.[2]

d20 Modern

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After TSR's takeover byWizards of the Coast(WotC), theStar Frontierscampaign settingwas resurrected and updated for WotC'sd20 Modernrole-playing game system in the science fiction supplementd20 Future(2004); the new revision was titledStar Law.[15]

Reception

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In Issue 37 ofWhite Dwarf,Andy Slack stated that "Unfortunately, I can't say the system struck me as especially realistic; but if you like action adventure, thinking with your fists, andStar Wars(and who doesn't from time to time) you can have a lot of fun with this game. "Slack concluded by giving it an overall rating of 7 out of 10.[16]

In the February 1983 issue ofThe Space Gamer,William A. Barton commented, "Star Frontiersprobably isn't going to lose TSR any money. But I wish there were a lot more to commend it than that. "[17]

In the November 1983 issue ofAsimov's Science Fiction,Dana Lombardycommented, "Warning: these games can be addictive! Successfully completing an adventure (which sometimes means simply surviving!), or having your character obliterated in one of them, will probably make you want to play even more challenging adventures. TSR has a lot to offer the novice and experienced SF gamer inStar Frontiers."[18]

In Issue 30 of the French games magazineCasus Belli,Jean Bolczesak liked the game but found its science fiction content a bit simplistic, commenting, "Star Frontiersis playable, interesting and ESPECIALLY entertaining. ButStar Frontiersis a game that presents a rather caricatured vision of science fiction. SinceDickandHerbert,SF is no longer necessarily a literary genre reserved for the simple-minded and the mentally ill. You can be passionate about space opera without being completely stupid. "Bolczesak also pointed out the lack of content about spaceships and planet creation. Despite this, Bolczesak concluded,"Star Frontiersis not a bad game, however, far from it. To be honest, it is even excellent for all 'dungeoners' who dream of exploring the galaxy. Especially if they like action and sci-fi, but not 'hard science.'[19]

The French games magazineJeux et Stratégiedismissed this game as fantasy masquerading as science fiction, commenting, "The fact remains that it is simply a transfer ofD&Dinto a sci-fi world. We find the same type of scenarios, the monsters being replaced by extraterrestrial life forms, and the elves by Yazirians. "[20]

In the inaugural issue of the UK role-playing game magazineImagine,Jim Bambraliked the game, saying, "In summary, theStarfrontiersgame is an excellent introduction to Sci Fi gaming, a game I heartily recommend to beginners and experienced gamers. A lot of expertise has gone into the designing of this product and the result is a very enjoyable and easy to learn game. "[21]

Also writing forImagine,Stephen Nutt reviewedStar Frontiers Character Record Sheets,and stated that "it makes up handsomely for the originals in the boxed set, which are rather pedestrian in comparison."[8]

In his 1990 bookThe Complete Guide to Role-Playing Games,game criticRick SwancalledStar Frontiers"a streamlined, easy-to-learn game stressing general concepts while minimizing complicated mechanics." Swan concluded by giving the game a solid rating of 3 out of 4 and a qualified recommendation, saying, "It's an excellent game for beginners, but experienced players may be disappointed that it lacks the scope of more elaborate science-fiction games such asMegaTraveller."[22]

Scott Taylor revisitedStar Frontiersseveral times forBlack Gate

  • In 2014, Taylor listed theStar Frontiers Alpha Dawnboxed set byLarry Elmoreas #9 in The Top 10 TSR Cover Paintings of All Time.[23]
  • In a retrospective review ofStar Frontiersin 2020, Taylor said "Frontiers,in my opinion, is a 'clean' game, which is to say there aren't any rough edges, shadowed pasts, massive interstellar threats, plagues, or the like. It's like a perfect joining ofStar TrekandStar Wars,where characters find themselves challenged to explore new worlds while still dealing with a handful of alien races as trusted friends. "[24]In another review forBlack Gate,Patrick Kanouse said "Star Frontiersremains a playable and enjoyable game. A group of devoted fans have kept the game alive and expanded on it, so if you're looking for an easy-to-learn RPG with a focus on action, give it a go. I think you may like the retrofuture it inhabits. "[25]
  • In 2015, Taylor rated theVolturnusseries as #5 in "The Top 10 Campaign Adventure Module Series of All Time, saying" Acres & Moldvay spin a nice thread that pervades all of theStar Frontiersuniverse with the additions ofSF1 Volturnus, Planet of MysteryandSF2 Starspawn of Volturnus."[26]
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In 2021, a new iteration of TSR Games was launched by a group including Ernie Gygax, son of the deceasedTactical Studies Rules(TSR) co-founderGary Gygax,and Justin LaNasa. They announced plans to release tabletop games and operate the Dungeon Hobby Shop Museum, which is located in the first office building of the original TSR.[27][28][29]In July 2022,TechRaptorreported on a leakedStar Frontiers: New Genesis(a reboot ofStar Frontiers)playtestcreated by LaNasa's TSR; the content contains "blatantlyracist"descriptions of character races and the race design" plays intoNazi eugenics".[30]The content also contains "homophobic,transphobic,andanti-semiticcontent, as well as additional material of a discriminatory nature ".[30]IGN Southeast Asiahighlighted that in this playtest game a black "race is classified as a 'Subrace' and having 'average' intellect with a maximum intelligence rating of 9, whereas the 'norse' race has a minimum intelligence rating of 13".[31]

In September 2022,Wizards of the Coastsued TSR Games and the Dungeon Hobby Shop Museum to enjoin these companies from publishing games under the "Star Frontiers" and "TSR" trademarks.[32][33][34]In its motion for apreliminary injunction,Wizards of the Coast wrote that TSR'sStar Frontiers: New Genesisgame is "despicable" and "blatantly racist and transphobic",[32]and that the publication of such content would inflict reputational harm on Wizards of the Coast.[32][33][34]Charlie Hall, forPolygon,commented that "Wizards' filing also seeks to undermine LaNasa's most powerful argument — that Wizards abandoned TSR and other related trademarks, thus opening the door to his usurping of the brand and its games. [...] Here's where things get complicated. Wizards admits that it failed to file paperwork for the registration of TSR, Star Frontiers, and other related marks in a timely fashion as required under federal law. But through continued sales of related products and use of the related IP, the company claims ownership via 'common law trademarkrights.' It will be up to a jury to determine if that is, in fact, the case ".[32]

References

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  1. ^"The History of TSR".Wizards of the Coast.Archived fromthe originalon 2008-09-24.Retrieved2005-08-20.
  2. ^abcdHorvath, Stu (2023).Monsters, Aliens, and Holes in the Ground.Cambridge, Massachusetts: MIT Press. pp. 104–105.ISBN9780262048224.
  3. ^"Volturnus, Planet of Mystery".RPGeek.BoardGameGeek LLC.Retrieved5 February2021.
  4. ^Bambra, Jim(June 1983). "Game Reviews".Imagine(review) (3). TSR Hobbies (UK), Ltd.: 14.
  5. ^"Star Questions".Dragon.No. 85. May 1984.
  6. ^"TSR Profiles".Dragon(#108).Lake Geneva, Wisconsin:TSR, Inc.: 66 April 1986.In the summer of 1982, I designed my first game, the Knight Hawks rules for the Star Frontiers game, with much help from my editor,Steve Winter.
  7. ^Slack, Andy (March 1984). "Open Box: Knighthawks".White Dwarf(51).Games Workshop:12.
  8. ^abcNutt, Stephen (June 1984). "Game Reviews".Imagine(review) (15). TSR Hobbies (UK), Ltd.: 18–19.
  9. ^Epperson, Jerry (July–August 1984). "Capsule Reviews".Space Gamer(70).Steve Jackson Games:47.
  10. ^"SFKH - Star Frontiers Knight Hawks | Series | RPGGeek".rpggeek.Retrieved2022-09-15.
  11. ^Schick, Lawrence (1991).Heroic Worlds: A History and Guide to Role-Playing Games.Prometheus Books. p. 316.ISBN0-87975-653-5.
  12. ^Rasmussen, Merle (1985).2001 A Space Odyssey.Lake Geneva, WI, USA: TSR Hobbies Inc.ISBN978-0880380836.
  13. ^Nesmith, Bruce; Smith, Carl (1985).2010 Odyssey Two Adventure.Lake Geneva, WI, USA: TSR Hobbies Inc.ISBN978-0880381833.
  14. ^"GameMaster Reviews".GameMaster Publications(3): 58. March 1986.
  15. ^Appelcline, Shannon."d20 Future (d20M) - Wizards of the Coast | Product history".DriveThruRPG.Archivedfrom the original on February 18, 2016.Retrieved2022-09-15.
  16. ^Slack, Andy (January 1983). "Open Box".White Dwarf.No. 37.Games Workshop.pp. 14–15.
  17. ^Barton, William A. (February 1983). "Featured Review: Star Frontiers".The Space Gamer.No. 60.Steve Jackson Games.pp. 12–14.
  18. ^Lombardy, Dana(November 1983). "Gaming".Asimov's Science Fiction.Vol. 7, no. 11. pp. 19–20.
  19. ^Bolczesak, Jean (September–October 1988). "Têtes d'Affiches".Casus Belli(in French). No. 30. p. 15.
  20. ^"Jeux et Joueurs".Jeux et Stratégie(in French). No. 36. December 1985. p. 16.
  21. ^Bambra, Jim(April 1983). "Game Reviews".Imagine(review). No. 1. TSR Hobbies (UK), Ltd. pp. 36–37.
  22. ^Swan, Rick(1990).The Complete Guide to Role-Playing Games.New York: St. Martin's Press. pp. 190–191.
  23. ^"Art of the Genre: The Top 10 TSR Cover Paintings of All Time – Black Gate".17 September 2014.
  24. ^"Art of the Genre: Star Frontiers – Black Gate".April 13, 2011.
  25. ^"Protect the Frontier: Star Frontiers Roleplaying – Black Gate".22 July 2020.
  26. ^"Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate".31 March 2015.
  27. ^"TSR, the Original Maker of Dungeons & Dragons, Has Re-Launched as New Company".ComicBook.June 24, 2021.Retrieved2021-06-27.
  28. ^"TSR Games cuts business ties with Ernest G. Gygax, Jr. and second RPG publisher calling itself TSR".Dicebreaker.2021-06-29.Retrieved2021-06-30.
  29. ^Hines, Dennis (July 11, 2021)."Lake Geneva Dungeons & Dragons museum receives city approval".Kenosha News.Retrieved2021-07-11.
  30. ^abChancey, Tyler (2022-07-21)."TSR's Star Frontiers New Genesis Playtest Contains Racist Content".TechRaptor.Retrieved2022-09-14.
  31. ^Bahri, Syazwan (2022-09-14)."Wizards of the Coast Files Lawsuit Against Allegedly 'Racist And Transphobic' Tabletop Game".IGN Southeast Asia.Retrieved2022-09-14.
  32. ^abcdHall, Charlie (2022-09-13)."D&D publisher requests injunction against competitor, citing 'blatantly racist and transphobic' content".Polygon.Retrieved2022-09-14.
  33. ^abCodega, Linda (13 September 2022)."Wizards of the Coast Wants to Shut Down TSR for Bigotry".Gizmodo.
  34. ^abDodge, John (2022-09-10)."Wizards of the Coast Files Injunction Against TSR's Star Frontiers: New Genesis".CBR.Retrieved2022-09-14.
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