Tales of Xillia
Tales of Xillia | |
---|---|
![]() North American box art | |
Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai Games |
Director(s) | Naoto Miyadera |
Producer(s) | Hideo Baba |
Designer(s) | Yoshimasa Tanaka |
Programmer(s) | Toyokazu Endo |
Artist(s) | Kōsuke Fujishima Mutsumi Inomata |
Writer(s) | Daisuke Kiga Naoki Yamamoto Itsumi Hori Takashi Hasegawa |
Composer(s) | Motoi Sakuraba |
Series | Tales |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player,multiplayer |
Tales of Xillia[a]is anaction role-playing gamereleased exclusively for thePlayStation 3.It is the thirteenth main installment of theTalesseriesand is developed byNamco Tales StudiowithNamco Bandai Gamesas the publisher. The game was released in Japan on September 7, 2011, and was localized in North America andPAL regionin August 2013.[1][2][3]The game takes place in a fictional world called Rieze Maxia where humans and ethereal spirits live in harmony. It follows Jude Mathis and Milla Maxwell who elude government officials after sabotaging a weapon of mass destruction known as the Lance of Kresnik. The plot's central theme isYuruginaki shinnen no RPG(Diêu るぎなき tín niệm の RPG,lit. "RPG of Unwavering Convictions" ).
Tales of Xillia's reception in Japan was highly positive. At the time of its release in Japan, it was the most preorderedTalesgame in the series and sold half a million copies in a week,[4][5]before eventually shipping over1 millioncopies worldwide.[6]The game also won awards fromSonyandFamitsu.The English localization received positive reception for its battle system, neutral to positive reviews for its plot and characters, and criticism for the map designs. The sequel,Tales of Xillia 2,was released in November 2012 in Japan and in August 2014 in North America and PAL region.[7][8]
Gameplay
[edit]Tales of Xilliaconsists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where theplayer charactertraverses and interacts withnon-player characters,items,ormobavatars.[9]On the field map, character interactions between thepartycan also be viewed in the form of asketch story;these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.[9]
![](https://upload.wikimedia.org/wikipedia/en/thumb/e/e8/Xillia_gameplay.png/220px-Xillia_gameplay.png)
During battle sequences, the game uses theDual Raid Linear Motion Battle System,a variation of theLinear Motion Battleused in theTalesseries.[10]Four characters from the party are chosen to battle and characters not controlled by a player are controlled byartificial intelligencewith instructions set by the players beforehand.[11]The enemy mob's number, appearances, behavior, vary and are dependent on the mob's avatar. Both sides' objective is to deplete the other side'shealth points(HP) using attacks andskills.When a party member's health falls to zero, the party member faints until revived with items, by ahealer,or resting at an inn on the field map; Mobs with zero HP disappear from the arena. Killing all the mobs will yieldexperience points,items, and allows the player to return to the field map. If all four participating party members are defeated, agame overwill occur. Skill andattributedevelopment is based on a system of orbs placed on the nodes of a hexagonal web called the Lilium Orb. When characters level up, they receive GP which can then be allocated to the orbs on the web in a uni-linear path. Each orb activated contains either a new skill or an attribute upgrade.[12]
Battles take place inreal-time.Player actions include moving, dashing, standard attacks, and artes; artes are special attacks which consume "Technical Points" (TP), the in-game synonym formagic points.Dashing, standard attacks, and artes usage are also restricted by the "Assault Counter" (AC), a synonym foraction points.[Game 1]Party members are able to link to each other to perform unified attacks called linked artes.[10]While linked, the supporting partner provides unique abilities to the character, while also increasing the Linked Artes Gauge. When the Linked Artes Gauge is full, the player character can enter Over Limit which gives them immunity to stagger, unlimited AC, and allows them to use linked artes in succession.[Game 2]
Plot
[edit]Two millennia ago, humans developed spyrix, a power source which absorbs spirits. In response, the spiritMaxwellgathered humans, who share a symbiotic relationship with spirits, onto an isolated land protected by a barrier; the isolated land became known as Rieze Maxia and the outer lands as Elympios. As spirits are needed to sustain nature, Maxwell waits for the day all humans on Elympios die off before dispelling the barrier.[Game 3]Twenty years prior to the present, an Elympion cruise ship becomes trapped in Rieze Maxia, eventually forming a terrorist group known asExodus.Exodus works with the Elympios military to find a way to destroy the barrier. In the present era, Rieze Maxia is ruled by two countries called Rashugal and Auj Oule. While the two countries appear to live in harmony, they both initiateblack operationsin attempts to conquer the other in hopes of uniting Rieze Maxia as a single country.
In the present, medical studentJude Mathisinvestigates a military research facility in order to search for his missing professor. There he witnesses a spyrix-powered weapon called the Lance of Kresnik absorb his professor. The military prep Jude as the next victim, but he is saved byMilla Maxwell,Maxwell's successor. In response, the military activates the lance which absorbs Milla's spirit companions forcing her and Jude to retreat.[Game 4]Jude and Milla decide to confront Rashugal's king who had endorsed the Lance's creation. During their travel, they are joined byAlvin,Elize Lutus,Rowen J. IllbertandLeia Rolando.After Rashugal's king is defeated, Exodus obtains and uses the Lance to temporarily disable the barrier protecting Rieze Maxia, allowing Elympios' army to invade.[Game 5]Assisted by Auj Oule's king,Gaius,the party defeats Exodus at the cost of Milla's life.[Game 6]
After mourning her death, Jude leads the party to meet Maxwell and attempts to persuade him to dispel the barrier and save Elympios.[Game 7]Reunited with Milla, who has been reborn as a spirit, they convince Maxwell of their cause. However, Gaius and the spirit namedMuzétseal Maxwell within the Lance of Kresnik, intent on sustaining the barrier until all spyrixs are destroyed; Maxwell sends the party to Elympios before he is completely subdued.[Game 8]There, the party learns about Elympios' dependence on spyrix and an ongoing research on spyrite, a power source harmless to spirits.[Game 9]With renewed conviction, the party confronts and defeats Gaius and Muzét. Maxwell dispels the barrier and disperses its energy to temporarily power spyrixes until the completion of spyrites. The party returns to their daily lives with Jude joining a spyrite research team, Milla resuming her role as Maxwell, and Gaius uniting Rieze Maxia under his rule.
Development and release
[edit]The game began development afterTales of Heartswas completed.[13]ATalesgame for thePlayStation 3was announced on July 28, 2010'sWeekly Shonen Jumpand officially announced byNamco Bandai Gameson August 2, 2010;[14][15]On December 15, 2010Tales of Xilliawas unveiled inWeekly Shonen Jumpand its official website was launched.[16][17]Its staff, battle system and two main characters were revealed along with the game's main theme,Yuruginaki shinnen no RPG(Diêu るぎなき tín niệm の RPG,lit. "RPG of Unwavering Convictions" ).[17][18]Between January and March 2011, Namco released information about the other four playable characters.[19][20][21][22]In May the game's release date, aXilliathemed PS3, and the game's theme song, "Progress"byAyumi Hamasakiwere revealed, with the Japanese vocals being retained in the Western release.[1]Before the game's release, a Korean game guide of the game was leaked onto the internet forcing Namco to issue a response.[23]Due to time constraints, some planned features were excluded such as anonsenscene and having Gaius or Muzét as playable characters.[13]The game was released on September 8, 2011, and was made available on the JapanesePlayStation Storea year later.[24]The game was re-released underPlayStation 3 The Bestlabel on October 9, 2014.[25]
The characters were designed byMutsumi InomataandKōsuke Fujishima.[13]They were each given characters which played to their strengths. During development, an old woman design was considered but dropped. For the antagonists, the development team gave them motives that were equally sound to the protagonists. During the development ofTales of Xillia,the developers intended the players to recruit Gaius and antagonist Muzét or vice versa; the idea was dropped due to time constraints.[13]Since both artists had different sizes for their character's anatomy in the concept art, the in-game models were rescaled for consistency.[26]
In March 2012,Tales of Xilliawas trademarked in Europe and North America.[27][28]AWesternlocalization was officially announced by Namco Bandai Games Europe on July 6, 2012, throughTwitter.[29][30]On November 5, 2012, Ted Tsung, the North American producer forTales of Xillia,announced the completion of the English voice recordings.[31]On the same day, Europe's localization was announced to have subtitles in English, French, Spanish, German, and Italian.[32]In April 2013, Namco announced the game would be released in August for North America andPAL region;also announced was thecollector's editionof the game.[2][3][33]In North America, the first print of the game were released as a limited edition bundle.[34]The game was translated by8-4and dubbed by Cup of Tea Productions.[Game 10]
Downloadable content
[edit]Tales of Xilliahad severaldownloadable content(DLC) which changed a character's appearance or provided in-game bonuses such as items, currency, or levels.[35]The majority of the DLC were released weekly between September 8 until October 6, 2011, on the PlayStation Store. Costumes were themed and released in sets; in order of release the sets were,Star Driver,The Idolmaster 2,swimwear, steward and maid, school, andTalesseries.Accompanying these costume releases were hair styles, accessories, palette swaps, and in-game bonuses DLC.[35]Two DLC codes were bundled with physical releases: Ayumi Hamasaki's albumFivecontains Milla's songstress costume;[36]the first print of the game contains aTales of Phantasiaoutfit for Jude and aTales of Destinyoutfit for Milla.[1]The final DLC was theSanta Clauscostume set and was released on the PlayStation Store on December 1, 2011.[35]
In the English localization, theTales of PhantasiaandTales of Destinycostumes were given with preorders of the collector's edition;[3][33]North America's Limited Edition and the PAL region's day one edition also contained the codes.[3][34]ExcludingStar Driver,the Japanese PlayStation Store's contents were released bi-weekly for North America and PAL region between August 6 and September 3, 2013.[37][38][39][40][41][42]The final DLC, the Santa Claus costume set, was released on November 26, 2013.[43][44]
Media adaptions
[edit]Manga
[edit]Tales of Xilliaspawned fourmangaadaptions: twoanthologycollections and two traditional manga series.Ichijinshawere the publishers for the anthology collections. The first anthology collection isTales of Xillia Yonkoma Kings[Jp. 1].Its two volumes were released on November 25, 2011, and February 25, 2012.[45]The second anthology collection isTales of Xillia Comic Anthology[Jp. 2].Its three volumes were released between December 24, 2011, and July 25, 2012. The two traditional manga series areTales of Xillia Side:Jude[Jp. 3]byASCII Media WorksandTales of Xillia Side:Milla[Jp. 4]byMedia Factory;[45]they are adaptions of the game's storyline and follows one of the two protagonists. The Jude manga has four volumes released between February 2012 and March 2013, while the Milla manga has five volumes between February 2012 and October 2013.[45]
Books
[edit]Shueisha,Yamashita Books, and Enterbrain each published astrategy guidefor the game.[45]Tales of Xilliawas adapted into a novel series under the same name. It is published by ASCII Media Works and three volumes were released between November 10, 2011, and March 10, 2012.[45]A play diary byFamitsuwas published byEnterbrainon December 8, 2011.Tales of Xillia Illustration: Matsumi Inomata X Kōsuke Fujishima's Character Work[Jp. 5]is a book by the game's character designers and was released on December 27, 2011, byIchijinsha.It provides details on the characters' back story and how their design came to be.[45]On the same day,Tales of Xillia Official World Guidance[Jp. 6]was released by Yamashita Books and expands onTales of Xillia's lore.[46]
Audio CDs
[edit]Fivedrama CDsbased on the game's plot were produced byFrontier Works.DJCD: Talesring Xillia[Jp. 7]volumes 1 and 2 were released on May 23 and June 20, 2012.[47]Anthology Drama CD: Tales of Xillia[Jp. 8]volumes 1 and 2 were released on September 26 and October 24, 2012.DJCD: Talesring XilliaComic Market 83 Limited[Jp. 9]was released on January 26, 2013, in a regular and limited edition. It contains a cameo fromTales of Xillia 2'sLudger Will KresnikandElle Mel Marta.[47]Tales of Xillia Original Soundtrack[Jp. 10]soundtrack was released byAvex Groupon September 7, 2011, in a regular and limited edition;[47]it peaked 31st onOricon's charts.[48]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 77.91%[49] |
Metacritic | 78/100[50] |
Publication | Score |
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Edge | 7/10[9] |
Electronic Gaming Monthly | 7.5/10[51] |
Famitsu | 39/40[52] |
Game Informer | 8.25/10[53] |
GameRevolution | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 7.0/10[55] |
IGN | 8/10[12] |
Joystiq | ![]() ![]() ![]() ![]() ![]() |
PlayStation Official Magazine – UK | 6/10[11] |
Polygon | 7/10[57] |
Publication | Award |
---|---|
PlayStation Awards 2011 | Gold Prize[58] |
Famitsu Awards | Award of Excellence[59] |
At the time of its release in Japan,Tales of Xilliawas the most preorderedTalesgame in the series and sold half a million copies in a week.[4][5]In North America,Tales of Xilliawas one of the top selling games on thePlayStation Networkin August 2013.[60]As of December 2013[update],the game has shipped over1 millioncopies worldwide.[6]The game was re-released in Japan under thePlayStation 3 The Bestlabel in 2014.[25]
Due to the amount of sales, Sony awardedTales of Xilliathe Gold Prize during the PlayStation Awards; the game also received the User's Choice award from the PlayStation Awards online poll.[58]Famitsu's review of the game was highly positive; they praised the game for its attentive visuals, accessibility, and fast battle system.[52]In the "NewtypeAnime Awards "from 2011,Xilliawon the "Game Opening Animation" award.[61]The English localized version of the game was also a nominee for theSatellite Award for Outstanding Role Playing Gamein 2013, but lost toNi no Kuni: Wrath of the White Witch,another game fromBandai Namco Entertainment.
All English reviewers agreed the battle system was fast and engaging;[9][11][12][51][55][56][57]however,Electronic Gaming Monthly,Game Informer,GameSpot,andPlayStation Official Magazinepanned the map designs calling them repetitive, lifeless and bland.[11][51][53][55]The plot received neutral to positive reception.Game Revolutionwrote "There's a pleasing inertia to the way plotlines form, unfold, and reach a conclusion that propels our heroes ever-forward, never stopping long enough to feel meandering but never feeling rushed or forced either.", praising the narrative to be one of the qualities to the game.[54]Game Informer described the plot as "investing" and liked the balance in tragic and lighthearted moments.[53]Joystiq lauded the execution of the plot for avoiding the usual JRPG "info dumps" and how small plot-lines intertwined into a larger conflict.[56]PlayStation Official Magazineconsidered the plot as average and called it a let-down compared to the combat system.[11]Reviewers have also noted the dual-protagonist execution caused incoherency in Milla's story.[51][55][57]
Reviewers had mixed opinions on the characters. Generally, reviewers liked the character interactions.[53][55][56]IGNpraised the diverse characters but panned Milla's English voice acting.[12]Game Revolutionfelt the characters were relatable and agreed with IGN about Milla's voice noting it sounded robotic and forced.[54]Electronic Gaming Monthlydescribed the characters as rather normal and competent compared to the previousTalesgames, adding that they could imagine the cast having lives and dreams outside of the party's journey.[51]Edgedescribed the character interactions as engaging, well written, and praised how the characters avoided the cliché found in manga and anime.[9]Oppositely,PlayStation Official Magazinefelt the characters "fall into the familiar anime archtypes" and that "flat voice acting and a melodramatic script" made it difficult to feel invested in the cast; Polygon agreed about the character archetypes and called it a lazy strategy used to make the characters understandable.[57]
Notes and references
[edit]Notes
[edit]- ^Japanese:テイルズ オブ エクシリア 4コマ Kings,Hepburn:Teiruzu Obu Ekushiria Yonkoma Kings
- ^テイルズ オブ エクシリア コミックアンソロジー,Teiruzu Obu Ekushiria Komikku Ansorojī
- ^テイルズ オブ エクシリア Side:Jude,Teiruzu Obu Ekushiria Side:Jude
- ^テイルズ オブ エクシリア Side:Milla,Teiruzu Obu Ekushiria Side:Milla
- ^テイルズ オブ エクシリア イラストレーションズ い の またむつみ× Fujishima Kousuke の キャラクター sĩ sự,Teiruzu Obu Ekushiria Irasutorēshonzu Inomata Mutsumi X Fujishima Kōsuke no Kyarakutā Shigoto
- ^テイルズ オブ エクシリア công thức giả thiết tư liệu tập,Teiruzu Obu Ekushiria Kōshiki Settei Shiryōshū
- ^DJCD “テイルズリング・エクシリア”,DJCD: Teiruzu Ringu Ekushiria
- ^アンソロジードラマCD “テイルズ オブ エクシリア”,Ansorojī Dorama CD: Teiruzu Obu Ekushiria
- ^DJCD “テイルズリング・エクシリア” Comic Market 83 Limited,DJCD: Teiruzu Ringu Ekushiria Comic Market 83 Limited
- ^テイルズ オブ エクシリア オリジナル・サウンドトラック,Teiruzu Obu Ekushiria Orijinaru Saundotorakku
References
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Primary references
[edit]Namco Tales Studio(August 6, 2013).Tales of Xillia(PlayStation 3).Namco Bandai Games.
- ^Tutorial speech balloon:"Your AC (Assault Counter) shows the number of consecutive attacks you can use. [...] Artes consume both AC and TP (Technical Point) numbers. As long as you have AC and TP left, you can use attacks continuously."
- ^Tutorial speech balloon:"Once you have filled all five segments of the Linked Artes Gauge, use a linked arte to go into Over Limit! While in Over Limit, your AC number will not drop and enemy attacks do no stagger you. What's more, you can use as many linked artes as you want!"
- ^Maxwell:Two millennia ago, spyrix appeared in the world. Spirits Perished. Nature withered and died. Humans began following the path of annihilation. So I saved all the spirits and animals as I could, and I gathered humans born with the ability to produce mana. It was then I created Rieze Maxia and sealed them all inside it, to provide a haven from the spyrix. The world is an ark that must sail until Elympios falls.
- ^Event List (Secret of the Research Center):"She discovers the Lance of Kresnik, but the girl they defeated before has set a trap for them. Milla loses The Four Great Spirits, but thanks to their quick thinking, Milla and Jude are unharmed. Milla and Jude are able to escape the research center"
- ^Event List (Mounting Anxiety and The Mysterious Voice):"Through Milla's disclosure that Rieze Maxia is covered by a grand arte known as the schism, our heroes learn that these mysterious soldiers come from a separate world named Elympios."
- ^Event List (An Intention):"Jude tries to stop Milla, who is hell-bent on using the Lance of Kresnik by herself. [...] The Lance of Kresnik repeals the arte. Milla is killed in the collapse of the Zenethra."
- ^Event List (Freedom of Choose):"The party meets the real Maxwell at last on the Temporal Crossroads, the space that connects the human world to the spirit realm. Jude tells Maxwell that the schism should be destroyed. At this, Maxwell flies into a rage, believing that Jude is a traitor who would destroy Rieze Maxia."
- ^Event List (Freedom of Choose):"Maxwell promises to dispel the schism, but he is prevented by Gaius and Muzét. With the help of Maxwell, our heroes are spirited away to Elympios to recoup and find time to retaliate against Gaius and Muzét."
- ^Event List (New Possibilities):"Our heroes learn about spyrite from the rescued Balan. It may be possible to control the spyrite and save both worlds."
- ^Ending Credits
External links
[edit]![](https://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png)
- Official United Kingdom website
- Official Japanese website(in Japanese)
- 2011 video games
- Cooperative video games
- Dengeki Bunko
- Multiplayer and single-player video games
- Action role-playing video games
- PlayStation 3-only games
- Tales (video game series) video games
- Video games about terrorism
- Video games with cel-shaded animation
- Video games scored by Motoi Sakuraba
- Video games developed in Japan
- Video games featuring female protagonists
- PlayStation 3 games