Yoko Taro
Yoko Taro | |
---|---|
Hoành đuôi quá lang | |
Born | |
Nationality | Japanese |
Alma mater | Kobe Design University |
Occupation(s) | Video game director,writer |
Years active | 1994–present |
Notable work | |
Title | PresidentandCEOof Bukkoro |
Spouse | Yoko Yukiko[1] |
Website | bukkoro |
Yoko Taro(Hoành đuôi quá lang,Yokoo Tarō,born June 6, 1970)is a Japanesevideo gamedirectorandscenario writer.Starting his career at the now defunct game developerCavia,his best-known work is on theaction role-playing video gameseriesDrakengard,and itsspin-offs,NierandNier: Automata.Yoko was born inNagoya,Aichi,and studied at theKobe Design Universityin the 1990s. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the firstDrakengardgame. He has since worked extensively on every game in the series (exceptDrakengard 2), and on mobile titles after becoming a freelancer following Cavia's absorption intoAQ Interactive.
Critics have noted Yoko's unconventional game design and writing style. One of the main aspects of his work is exploring the darker aspects of humanity, such as why they are motivated to kill each other, although he typically does not share a common opinion on his story's dark natures. His writing technique, described as "backwards scriptwriting", involves outlining the ending of the story first and building the narrative backward from that point. Due to his disdain for being photographed, he generally wears a mask when giving interviews or presenting games.
Early life and education
[edit]Yoko Taro was born inNagoya,Aichi,on June 6, 1970.[2]Taro's parents were often absent from home due to their jobs, so he was mostly raised by his grandmother, who left a strong impression on him.[3]During his youth, he heard about an incident that would influence his later work as a scenario writer: while an acquaintance was in a shopping street with a group of friends, one of them who was walking along a high building roof slipped and died from the fall. The scene as Yoko heard it was initially "horrifying", but included a humorous element as well.[4]He studied atKobe Design Universityand graduated in March 1994.[2][5]He is married to Yukiko Yoko, an illustrator who worked onTaiko no Tatsujinseries and also did work onDrakengard 3.[1][2]
Career
[edit]Initially not intending to pursue a career in video games, his first job a month after graduating was as a 3D CGI designer forNamco.[2][6][7]In 1999, he joined Sugar & Rockets Inc., a now-defunct in-house developer owned bySony Computer Entertainment.In 2001, a year after Sugar & Rockets' consolidation by Sony, Yoko got a job atCavia.[2]While working at Cavia, he became involved in the creation ofDrakengard.While the game's co-producer Takuya Iwasaki intended to take the director's role, he was busy with other projects, so Yoko was asked to take up director's duties.[8]He also helped create the scenario and characters, as well as co-writing the script with Sawako Natori.[9][10][11]During its production, Yoko was unhappy with the amount of changes asked for by the game's advisory board. It got to the point where he decided he would not work on anotherDrakengard.[12]He was later involved in the production ofDrakengard 2,being credited as a video editor while also remaining as one of the game's creative staff.[2][13]Mostly tied up with another project during production, his original concept for the game as an arcade-style game with dragons in space was vetoed and he had creative clashes with the game's new director Akira Yasui.[13]
AfterDrakengard 2was completed, Yoko started work on a third entry in the series. As the game developed, the initial concept was developed to the point where the game was rebranded asNier,a spin-off from the series. Despite this, Yoko continued to consider it the third entry in the series.[14]AfterNierwas released and Cavia was absorbed intoAQ Interactive,Yoko left the company and pursued an independent career.[15]During this period, he took an unknown role in the development of Square Enix's social gameMonster × Dragon.[16]The majority of his freelancer work involved social mobile games.[17]Many years later, Yoko teamed back up with multiple staff from the production ofDrakengardandNierto create a true second sequel toDrakengard,determining through questionnaires that the main appeal to the fanbase was the dark stories.[14]After the completion ofDrakengard 3,Yoko "went back into unemployment".[18]After that, he began writing a short-term special column forFamitsutitled "Taro Yoko's Circle of No Good Thinking".[19]In 2015, Yoko announced that he had started his own company called Bukkoro, staffed by Yoko, his wife Yukiko, and Hana Kikuchi, novelist and scenario writer forNierandDrakengard 3.[1]His other works include the 2023animetelevision series based onNier: AutomatatitledNier: Automata Ver1.1a,co-writing the script with the anime's director Ryouji Masuyama.[20]
Yoko has stated his intense dislike of interviews. His reason, according to hisFamitsucolumn, was that he feels video game developers are not entertainers or commentators on their work and that he thinks the subjects they talk about in interviews would be overly boring to those reading or listening.[21]When he does give interviews, he prefers to wear a mask to avoid being photographed, and in a video interview concerningDrakengard 3,he used aglove puppet.[22]He has also stated that he likes to be blunt when stating his opinions, as he feels that video game fans deserve truth and honesty.[11]
Writing
[edit]Yoko is noted for creating games with a dark, disturbing or unusual atmosphere. This was stated as the main reason he was brought in to work onMonster × Dragon.[16]His writing method, which he has not seen in other works of fiction, is called "backwards scriptwriting".[7]He described it as starting with the ending first, then working backwards from there.[7]He then creates central plot points that form emotional peaks in the narrative, adds details, then scatters them through the narrative so the player can build a suitable emotional connection.[7]He uses a secondary method called "photo thinking" in conjunction with his scriptwriting method.[23]Yoko describes it as a method of visualizing and keeping in order events and emotional peaks throughout the story.[23]He cited his inspiration for this method asThe Memory Palace of Matteo RiccibyJonathan Spence.[23]He is keen in experimenting with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom.[7][22]Many of his games reflect his own feelings about death and hissocratic questioningof the concept.[4]Yoko also considers food an important tool in creating a game, stating that he thinks that types of food from across the world can help him get a feel for the people the game is being aimed at.[24]
Yoko was influenced in his style for theDrakengardseries by many games of the day: a commonality he noted was that the player got gradings for their performance after killing dozens or hundreds of enemy units in a "gloating" manner.[22]Because the concept of enjoying killing seemed insane to him, he designed the first game's main protagonists to be insane. He also wished to explore what drove people to kill each other.[22]Later, forNierandDrakengard 3,Yoko explored the idea of a terrible event where both sides believed they were doing the right thing. ForNier,he took direct inspiration from theSeptember 11 attacksand theWar on Terror.[22][25]Another direct influence onNierwas of the gameplay of theGod of Warseries, which both he and the game's producer Yosuke Saito admired.[26]He has stated his dislike for the "plain and forgettable" type of female video game character: he demonstrated his dislike for this and the stereotypical role-playing video game romance in Furiae, an important character inDrakengard.[8]Another character he has been greatly involved in creating isZero,Drakengard 3's protagonist: while creating her, he felt it would be interesting to create a character who was formerly a prostitute as it was a character type that was fairly rare in video games.[27]In general, Yoko does not consider his writing to be as dark as others see it, while admitting that he deliberately incorporates dark elements.[4][28]A notable influence on the gameplay of his titles was the classicshoot 'em upIkaruga;it directly inspired the dragon flight sequences ofDrakengardand bullet hell sections inNier;and informed Yoko on the synchronization of gameplay with the music.[29]A biography of him drawnKeiji Yoshidaand based on Yoko Taro's own words was released in theGame Creators of Biographyweb manga series, under the title"ヨコオタロウ biên"("Yokoo Tarō-hen"). It was published byCygameson its Cycomi platform, starting from February 21, 2021.[30]
Works
[edit]Video games
[edit]Year | Title | Role |
---|---|---|
1996 | Alpine Racer 2 | Background designer |
1998 | Time Crisis II | |
2000 | Chase the Express | Planner |
2001 | Phase Paradox | Game designer, visual design |
2003 | Drakengard | Director, scenario writer |
2005 | Drakengard 2[2] | Video editor |
2010 | Nier[7][31] | Director, scenario writer |
2011 | Monster × Dragon[32] | Scenario supervisor |
2012 | Demons' Score[33][34] | Support planner |
2013 | Drakengard 3 | Creative director, scenario writer |
2017 | Nier: Automata[35][36] | Director, scenario writer |
SINoALICE[37] | Creative director | |
2019 | Final Fantasy XIV: Shadowbringers[38] | YoRHa: Dark Apocalypsescenario writer |
2021 | Nier Reincarnation[39] | Creative director, scenario writer |
Nier Replicant ver.1.22474487139... | ||
Voice of Cards: The Isle Dragon Roars | ||
2022 | Voice of Cards: The Forsaken Maiden | |
Voice of Cards: The Beasts of Burden[40] | ||
2023 | 404 Game Re:set[41] |
Books and manga
[edit]Year | Title | Role |
---|---|---|
2013 | Drag-on Dragoon: Utahime Five | Supervisor |
Drag-on Dragoon: Shi ni Itaru Aka[42] | ||
2014 | Drag-on Dragoon 3: Story Side[43] | |
Thou Shalt Not Die[44] | Creator, writer | |
2017 | NieR:Automata: Short Story Long | Writer |
2018 | NieR:Automata - YoRHa Boys | Supervisor |
2020 | YoRHa: Pearl Harbor Descent record – A NieR:Automata Story[45] | Writer |
2021 | Nier Replicant Ver 1.22474487139… Project Gestalt Recollections –File01 | |
Nier Replicant Ver 1.22474487139… Project Gestalt Recollections –File02 | ||
Game Creators of Biography(Yoko Taro-hen)[30] | Writer, himself |
Television
[edit]Year | Title | Role |
---|---|---|
2023 | Nier: Automata Ver1.1a | Creator, writer[20] |
KamiErabi God.app | Creator, planner[46] |
Stage plays
[edit]Year | Title | Role |
---|---|---|
2014 | YoRHa Stage Play, Ver. 1.0 | Creator, writer |
2015 | YoRHa Stage Play, Ver. 1.1[47] | Writer |
2016 | Thou Shalt Not Die Zero[48] | Creator |
2018 | YoRHa Musical Ver. 1.2 | Writer |
YoRHa Boys Ver. 1.0 | ||
2019 | Thou Shalt Not Die Zero_KAI | |
YoRHa Ver. 1.3a | ||
2020 | YoRHa Ver. 1.3aa | |
YoRHa Girls Ver. 1.1a | ||
2021 | Bakuken |
Music videos
[edit]Year | Title | Artist | Role | Notes |
---|---|---|---|---|
2023 | "Antinomy" | Amazarashi | Writer | Ending theme ofNier: Automata Ver1.1a[49] |
Further reading
[edit]- Taro, Yoko (2021). "Yoko Taro-hen".Game Creators of Biography(in Japanese). Tokyo:Cycomi.
- Turcev, Nicolas (2019).The Strange Works of Taro Yoko: From Drakengard to Nier: Automata.Foreword by Yoko Taro. Toulouse:Third Éditions.ISBN978-23-7784-048-9.
References
[edit]- ^abcSato (June 28, 2015)."Nier Creator Taro Yoko Started His Own Company".Siliconera.Archivedfrom the original on June 29, 2015.RetrievedJune 29,2015.
- ^abcdefg"BUKKORO / ABOUT".Bukkoro.Archivedfrom the original on July 26, 2014.RetrievedJuly 26,2014.
- ^Yoko, Taro (April 2, 2013)."【 nhật ký 】おばあちゃんが chết んだ.".Diary of Taro Yoko (blog).RetrievedJuly 26,2014.
- ^abc"“Thấy えない vách tường” に lấy り囲まれたゲーム nghiệp giới へ の tưởng い. ヨコオタロウ thị が “ドラッグ オン ドラグーン3” やゲーム の tương lai を ngữ ったインタビューを yết tái ".4Gamer. February 28, 2014.Archivedfrom the original on March 15, 2014.RetrievedJuly 25,2014.
- ^"Yoko, Taro / GDC 2014 Session Scheduler".Game Developers ConferenceWebsite. Archived fromthe originalon July 24, 2014.RetrievedJuly 25,2014.
- ^Yoko, Taro (December 8, 2011).ヨコオタロウ の インタビュー(in Japanese). TheInterviews.jp. Archived fromthe originalon July 26, 2014.RetrievedJuly 26,2014.
- ^abcdefCork, Jeff (March 20, 2014)."Drakengard, Nier Director Talks About Making Weird Games For Weird People".Game Informer.Archived fromthe originalon July 25, 2014.RetrievedJuly 25,2014.
- ^ab"『ドラッグ オン ドラグーン』シリーズ toạ đàm sẽ でヨコオタロウから phi び ra す qua đi làm の hướng kích thật thật…『DOD1』 の アレは thần dạng じゃない!?".Dengeki Online.April 18, 2013.RetrievedMarch 20,2014.
- ^"ドラッグ オン ドラグーン』シリーズ Izakaya toạ đàm sẽ with ヨコオタロウ on phật diệt. Thánh địa ・ tân túc で ngữ られる『DOD』ぶっちゃけトーク".Dengeki Online.April 15, 2013.RetrievedNovember 11,2013.
- ^"『DOD3』ジョシカイ, khai mạc. Nữ tính coi điểm ( ánh đảo × danh lấy × bạch bổn ×サガコ ) で ngữ られる『ドラッグ オン ドラグーン3』 の cuồng khí の vực sâu とは? 【 điện kích DOD3】".Dengeki Online.December 27, 2013.RetrievedFebruary 28,2014.
- ^abSato (May 16, 2013)."Why Drakengard Had Forbidden Love Between Siblings And Other Insights".Siliconera.RetrievedNovember 11,2013.
- ^Corriea, Alexa Ray (June 16, 2015)."New Nier Will Stay Weird, But This Time With Platinum's Combat".GameSpot.Archivedfrom the original on June 17, 2015.RetrievedJune 17,2015.
- ^ab"『ドラッグ オン ドラグーン』シリーズ toạ đàm sẽ, cảnh đẹp へ. ヨコオタロウが bạo く『DOD2』 an giếng ディレクター の tâm の ám &『ニーア』 tỉnh lại lời nói".Dengeki Online.April 22, 2013.RetrievedMarch 9,2014.
- ^abSato (April 5, 2013)."Drakengard 3 Producer And Creative Director Explain How The Game Came To Be".Siliconera.RetrievedOctober 9,2013.
- ^Gantayat, Anoop (November 4, 2010)."NieR Director Quits Cavia/AQi".IGN.RetrievedNovember 14,2013.
- ^abSpencer, Yip (December 12, 2011)."Nier Director Yoko Taro Steps Out Of Retirement To Help Square Enix Social Game".Siliconera.RetrievedJuly 25,2014.
- ^Yoko, Taro (April 2, 2013)."【 sĩ sự 】モンスター×ドラゴン の lời nói.".Diary of Taro Yoko (blog).RetrievedDecember 30,2012.
- ^Ashcraft, Brian (January 6, 2014)."Drakengard 3's Director Is Keen for Drakengard 4".Kotaku.RetrievedMay 25,2014.
- ^【 tuần san ファミ thông 2014 năm 1 nguyệt 9 phát bán hào 】『ドラッグ オン ドラグーン』シリーズを tay quải けたヨコオタロウ thị の ngắn hạn còn tiếp コラムがスタート!(in Japanese).Kadokawa Corporation.January 8, 2014.RetrievedJuly 27,2014.
- ^abRomano, Sal (September 24, 2022)."NieR: Automata Ver1.1a TV anime to begin airing in January 2023; 2B and 9S teaser trailers".Gematsu.RetrievedOctober 25,2022.
- ^""Yoko Taro's Circle of No Good Thinking" (3 of 4) ".Famitsu(in Japanese). No. 1312.Enterbrain.February 6, 2014.
- ^abcdeCorriae, Alexa Ray (May 20, 2014)."Drakengard 3 director discuss finding beauty in a bloody story".Polygon.Archivedfrom the original on May 26, 2014.RetrievedMay 21,2014.
- ^abcCorriea, Alexa Ray (March 20, 2014)."Drakengard, Nier director discusses methods for telling powerful, strange stories".Polygon.RetrievedJuly 26,2014.
- ^Yip, Spencer (June 18, 2014)."Drakengard 3 Downloadable Stories Made Over Ramen".Siliconera.RetrievedJune 18,2014.
- ^Ward, Robert (March 20, 2014)."NieR and Drakengard Creator Says NieR Was Inspired By 9-11".Siliconera.RetrievedMarch 20,2014.
- ^Yin-Poole, Wesley (March 17, 2010)."NIER Preview".Video Gamer.Archivedfrom the original on July 13, 2011.RetrievedJuly 12,2011.
- ^Spencer (May 29, 2014)."Drakengard Had Multiple Endings Because Taro Yoko Was Told There Wouldn't Be A Sequel".Siliconera.Archivedfrom the original on May 29, 2014.RetrievedMay 29,2014.
- ^『NieR』 の tân tác は trước làm を du んだファンほど hỗn loạn する!? ヨコオタロウ thị ら khai phát スタッフに thẳng kích インタビュー(in Japanese).Dengeki Online.June 19, 2015.Archivedfrom the original on June 19, 2015.RetrievedJune 19,2015.
- ^Wong, Alistair (June 30, 2018)."Yoko Taro Talks About How His Favorite Shmup Ikaruga Has Influenced His Games".Siliconera.RetrievedJuly 1,2018.
- ^abCygames[@cycomi] (February 16, 2021)."Hi đại の ゲームクリエイター “ヨコオタロウ” の nhân sinh がマンガ hóa!! Ngày 21 tháng 2 より, thật nói ゲームクリエイター vân tân chương “ヨコオタロウ biên” còn tiếp bắt đầu!! "(Tweet) (in Japanese). Retweeted by Yoko Taro.RetrievedApril 19,2022– viaTwitter.
- ^『ドラッグ オン ドラグーン』 の スタッフが lại tập kết! PS3とXbox360で dị なる nhân vật chính を miêu いた『ニーア レプリカント/ニーア ゲシュタルト』に bách る(in Japanese). Inside Games. May 18, 2010.Archivedfrom the original on July 13, 2011.RetrievedJuly 12,2011.
- ^Kawasaki, Masaichirō (August 4, 2012).8 cuối tháng から đại hình アップデートが lần lượt thật trang. ハンゲーム の チャネリングも thủy まる “MONSTER×DRAGON” khai phát ・ vận 営インタビュー.4Gamer.net.Archivedfrom the original on May 24, 2013.RetrievedJune 22,2015.
- ^【GDC 2014】ヨコオタロウ thị が ngữ るゲームシナリオ の thư き phương. 変わった người の ため の 変わったゲーム.GameBusiness.jp. March 27, 2014. Archived fromthe originalon April 27, 2015.RetrievedJune 22,2015.
- ^"Demons' Score (2012) iPhone credits".MobyGames.RetrievedJanuary 24,2021.
- ^McWhertor, Michael (June 16, 2015)."Square Enix is making a new Nier with Platinum Games".Polygon.Archivedfrom the original on June 16, 2015.RetrievedJune 16,2015.
- ^Saito, Yosuke (June 18, 2015)."E3 2015: NieR New Project".Square Enix.Archivedfrom the original on December 26, 2016.RetrievedJune 18,2015.
- ^Romano, Sal (February 16, 2017)."Square Enix and Yoko Taro announce SINoALICE for smartphones".Gematsu.Archivedfrom the original on February 16, 2017.RetrievedFebruary 16,2017.
- ^Final Fantasy XIV Twitter (February 2, 2019)."Presenting the next alliance raid series: YoRHa: Dark Apocalypse–from the minds of renowned NieR creators YOSUKE SAITO and YOKO TARO!".Square-Enix.Archivedfrom the original on February 11, 2019.RetrievedFebruary 2,2019.
{{cite web}}
:|author=
has generic name (help) - ^Romano, Sal (March 29, 2020)."NieR Re[in]carnation announced for iOS, Android".Gematsu.RetrievedMarch 31,2020.
- ^Romano, Sal (September 1, 2022)."Voice of Cards: The Beasts of Burden announced for PS4, Switch, and PC".Gematsu.RetrievedSeptember 1,2022.
- ^Romano, Sal (February 5, 2023)."SEGA and Yoko Taro to announce RPG 404 GAME RE:SET for iOS, Android on February 10".Gematsu.
- ^Yoko, Taro (March 2, 2013)."【 sĩ sự 】コミック “ドラッグ オンドラグーン chết ニ đến ル xích” の giam tu "[Supervision work of the comic Shi ni Itaru Aka]. Diary of Tarō Yoko (blog).RetrievedMarch 16,2014.
- ^"Square Enix e-Store: Drag-on Dragoon 3 Side Story".Square Enix e-Store.Archivedfrom the original on July 26, 2014.RetrievedJuly 26,2014.
- ^"Quân chết ニタマフ sự ナカレ / ビッグガンガン".Square Enix.Archivedfrom the original on March 24, 2015.RetrievedJune 16,2015.
- ^"ヨルハ ngọc trai loan giáng xuống làm chiến nhớ lục | マンガUP! | SQUARE ENIX".Manga UP!(in Japanese).Square Enix.Archived fromthe originalon February 24, 2022.RetrievedFebruary 24,2022.
- ^Cardine, Kyle."Fuji TV Reveals New Upcoming Anime Metallic Rouge, Undead Murder Farce and More".Crunchyroll.RetrievedMarch 22,2023.
Airdate: October 2023
- ^"ヨルハ"[Yorha Official Site]. Archived fromthe originalon February 26, 2017.RetrievedFebruary 14,2017.
- ^"Quân chết ニタマフ sự ナカレ linh"[Thou Shalt Not Die Zero Official Site]. Archived fromthe originalon August 19, 2019.RetrievedFebruary 25,2017.
- ^Egan, Toussaint (February 3, 2023)."Nier: Automata's Yoko Taro made a new 15-minute music video based on the game".Polygon.
External links
[edit]- "Diary of Tarō Yoko" online blog(in Japanese)
- Dengeki Online interview series about Drakengard and Nier(in Japanese)
- Bukkoro home page(in Japanese)
- Yoko TaroonTwitter