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Teen Titans(2006 video game)

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Teen Titans
North American box art
North American box art
Developer(s)Artificial Mind and Movement
Publisher(s)THQ
Majesco Entertainment
Designer(s)Shane Keller
Flint Dille
John Zuur Platten
Composer(s)Mark Mitchell
Platform(s)GameCube,PlayStation 2,Xbox
Release
  • NA:May 24, 2006
  • PAL:October 11, 2006
  • NA:October 13, 2006 (Xbox)
Genre(s)Action,beat 'em up
Mode(s)Single-player,multiplayer

Teen Titansis anactionbeat 'em upvideo game released in 2006 for theGameCube,PlayStation 2,andXbox.A game under thesame namewas released for theGame Boy Advanceon October 16, 2005. They were developed byArtificial Mind and Movementand published byTHQin conjunction withMajesco Entertainment.The game is themed after the 2003Cartoon NetworkTV seriesTeen Titans,and most of the original voice actors reprise their respective roles.

The game was met with mixed reception from critics. Review aggregation websitesGameRankingsandMetacriticreport scores of 74.37% and 73 out of 100 for the GameCube version, 66.38% and 63 out of 100 for the Xbox version, and 61.22% and 64 out of 100 for the PlayStation 2 version, respectively. Reviewers compared it to the 2003Teenage Mutant Ninja Turtlesgame. While reviewers generally praised the game for being true to the show, many found gameplay boring and repetitive.

Gameplay

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Teen Titansfeatures cooperative gameplay for up to four players, and players can switch to a different hero at will.

Teen Titansis anactionbeat 'em upvideo game, themed after the 2003Cartoon NetworkTV seriesTeen Titans.It is played from an overhead perspective and up to four players can play either cooperatively or in a competitive mode. It features the titularTeen Titans(Robin,Raven,Cyborg,Starfire,andBeast Boy) as playable characters in story mode. Players are able to switch between any of the five Titans in real time, each with unique fighting abilities.[1]Each character has unique strengths and abilities. Robin, the most agile, has a double jump and uses punches, kicks, and his staff. Raven's attacks largely center around telekinesis. Cyborg is best suited for close-range attacks, while Starfire is better suited for distanced attacks. Beast Boy can transform into various creatures, some of which have unique attacks.[1]

As players progress they unlock new fighting combos for each Titan, allowing for more diverse movesets.[2]Environmental objects such as barrels can be thrown as projectiles. In the game's competitive mode, dubbedMaster of Games,players can fight against each other in a versus battle. It features 31 unlockable characters, which are found throughout the game's campaign. Many of the characters from the animated series appear within the game, all of whom (with the exception of Mad Mod) retain their voice actors from the show.[2]

Plot

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The Teen Titans receive a video game in the mail, one that is starring them. When Cyborg and Beast Boy try to play it, they all get placed inside of the video game's world. They go through various levels as they try to figure out how to return home, fighting against several enemies and villains they have faced off against before. After the Titans defeat most of the villains,Sladeappears before them, making Robin suspect that he was behind everything, but Slade, too, is part of the program. TheMaster of Gamesthen reveals himself as the mastermind, but after the Titans capture him, they find that he is not the true culprit. Breaking thefourth wall,the Titans reveal that the player is behind everything.

Development and marketing

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Many actors from the show reprise their roles, includingScott Menvilleas Robin,Hynden Walchas Starfire, andTara Strongas Raven.

Teen Titanswas unveiled in April 2005, shortly before theElectronics Entertainment Expo (E3)that year.[3]A game under thesame namewas released for theGame Boy Advanceon October 16 the same year. The console version was released initially in North America for GameCube and PlayStation 2 on May 24, 2006.[4]It was released in thePAL regionon October 11, and a North American Xbox released followed two days later on October 13.

Teen Titanswas released at a lower list price game. It sold for 20USDin North America.[5]It was designed to coincide with the 2003Cartoon NetworkshowTeen Titans.[6]Many of the game's voice actors, 18 in total, reprise their roles from the TV series. This includesScott Menvilleas Robin,Hynden Walchas Starfire,Tara Strongas Raven,Greg Cipesas Beast Boy, andKhary Paytonas Cyborg.[7]The game makes use ofHavokfor its physics simulations such as destructables.[8]

Reception

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The game received generally mixed reviews. Aggregation websitesGameRankingsandMetacriticreport scores of 74.37% and 73 out of 100 for the GameCube version,[9][12]66.38% and 63 out of 100 for the Xbox version,[10][13]and 61.22% and 64 out of 100 for the PlayStation 2 version, respectively.[11][14]

Comparisons were made to other cooperative action games from the era. The reviewer fromNintendo Powersaid that "the play is responsive and the graphics are excellent--but it deserves to be more than aTeenage Mutant Ninja Turtles(TMNT)clone ".[16]D.F. Smith ofG4TV's showX-Playcompared it toX-Men Legends,which he commented was superior toTeen Titans.He said thatX-Men Legendshad a "diverse cast of heroes, so it's deeper and more replayable".[8]Several reviewers noted that the game did not have much in the way of depth. The reviewer fromPlayStation Official Magazine – UKlambasted the game, saying that "a decent cartoon feel isn't nearly enough to redeem this hollow, tedious experience".[18]The reviewer fromOfficial Xbox Magazinewas forgiving of the game considering its price. He commented that "any $20 game that lets you butt-stomp bad guys as a neon-green elephant earns props from me".[5]Edward Gordon ofGameSharknoted that while the game was a budget title it was likely to only appeal to the fanbase.[19]

Critics generally praised the game for being true to its parent cartoon. The graphics and animation were points of high regard from Greg Mueller ofGameSpot,was cited Beast Boy's transformations as an example.[2]X-Play's D.F. Smith noted that the world looked detailed, and that the game makes good use ofHavokphysics.[8]Cameron Lewis felt that the game was a faithful representation of the show in his review forGamesRadar.[15]In a contrasting opinion fromPlay Magazine,the reviewer criticized the visuals, noting that there was "no sign of the WB animation".[20]

References

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  1. ^abcCastro, Juan (2006-05-26)."Teen Titans".IGN.Retrieved2014-10-28.
  2. ^abcdMueller, Greg (2006-06-06)."Teen Titans Review".GameSpot.Retrieved2014-10-28.
  3. ^Goldstein, Hilary (April 19, 2005)."Teen Titans is a Go!".IGN.RetrievedDecember 29,2022.
  4. ^Surette, Tim (May 23, 2006)."Shippin' Out May 22-26: Heroes of M&M V, Table Tennis".GameSpot.RetrievedDecember 29,2022.
  5. ^abc"Teen Titans".Official Xbox Magazine.February 2007. p. 77.
  6. ^Mueller, Greg (May 20, 2005)."Teen Titans E3 2005 Hands-On".GameSpot.RetrievedDecember 29,2022.
  7. ^Shoemaker, Brad (November 7, 2005)."Teen Titans Updated Hands-On".GameSpot.RetrievedDecember 29,2022.
  8. ^abcdSmith, D.F. (2006-06-14)."Teen Titans (PS2)".X-Play.Archived fromthe originalon 2006-07-04.Retrieved2014-10-28.
  9. ^ab"Teen Titans for GameCube".GameRankings.Retrieved2014-10-28.
  10. ^ab"Teen Titans for Xbox".GameRankings.Retrieved2014-10-28.
  11. ^ab"Teen Titans for PlayStation 2".GameRankings.Retrieved2014-10-28.
  12. ^ab"Teen Titans for GameCube Reviews".Metacritic.
  13. ^ab"Teen Titans for Xbox Reviews".Metacritic.Retrieved2014-10-28.
  14. ^ab"Teen Titans for PlayStation 2 Reviews".Metacritic.
  15. ^abLewis, Cameron (2006-06-13)."Teen Titans review (GC, PS2)".GamesRadar.Retrieved2014-10-28.
  16. ^ab"Teen Titans (GC)".Nintendo Power.Vol. 205. June 2006. p. 85.
  17. ^"Teen Titans".Official U.S. PlayStation Magazine.March 2006. p. 87.
  18. ^"Teen Titans".PlayStation Official Magazine – UK:92. January 2007.
  19. ^Gordon, Edward (June 27, 2006)."Teen Titans Review".GameShark.Archived fromthe originalon July 1, 2006.RetrievedJanuary 3,2023.
  20. ^"Teen Titans review".Play Magazine:44. March 2006.
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