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The House of the Dead: Overkill

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The House of the Dead: Overkill
Wii box cover art
Developer(s)Headstrong Games
Modern Dream(Typing of the Dead)
Publisher(s)Sega
Director(s)Steve Pritchard
Tancred Dyke-Wells
Producer(s)Bradley Crooks
Neil McEwan
Designer(s)Alastair Halsby
Programmer(s)Ian Crowther
Artist(s)Mark Slater
Casey Fulton
Writer(s)Jonathan Burroughs
Composer(s)John Sanderson
Nadeem Daya
SeriesThe House of the Dead
EngineBlitzTech
Platform(s)Wii,PlayStation 3,Microsoft Windows,iOS,Android
ReleaseWii
  • NA:February 10, 2009[1]
  • EU:February 13, 2009
  • AU:February 19, 2009
  • JP:September 17, 2009[2]
PlayStation 3
(Extended Cut)
  • NA:October 25, 2011
  • EU:October 28, 2011
  • AU:October 27, 2011
  • JP:February 23, 2012
iOS, Android
(The Lost Reels)
  • WW:April 25, 2013
Microsoft Windows
(Typing of the Dead: Overkill)
  • WW:October 29, 2013
Genre(s)Rail shooter,light gun shooter
Mode(s)Single-player,multiplayer

The House of the Dead: Overkillis anon-railslight gun shooter gamedeveloped byHeadstrong Gamesand published bySegafor theWiiin 2009. It is a spin-off ofThe House of the Deadseries, a non-canonical prequel to theoriginal gamechronologically, and the first in the series to be released solely on a home console. AnExtended Cutedition forPlayStation 3,compatible with thePlayStation Moveaccessory, was released in 2011. A mobile version,The Lost Reels,was released oniOSandAndroiddevices in 2013.

An alternate version,The Typing of the Dead: Overkill,was released forMicrosoft Windowsin 2013, replacing the game's shooting gameplay with keyboard typing mechanics from 1999'sThe Typing of the Dead.It includes the original shooting mechanics as an option.

After the game's initial Wii release, no new installments to the series were released for nearly a decade; the next game in the series would be the arcade-exclusiveHouse of the Dead: Scarlet Dawn,a sequel toThe House of the Dead 4,that was released in 2018.

Gameplay

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Like previous games in theHouse of the Deadseries,Overkillis arail shooter,with the character moving along a predetermined path, and the shooting element under player control by pointing theWii Remoteat the screen, moving the aimingreticle.The player can point the reticle near the edge of the screen to move the camera angle slightly in that direction, allowing a further field of view known as "Danger Cam".[3]The story mode can be played solo or with another human player, with one weapon ordual-wieldingcontrols, once the option is unlocked.

Players can also build up a combo meter by killing mutants to receive a score, with further points gained by performing head shots, shooting bonus pickup, saving civilians and attaining multiple kills without missing a shot. If one or both players die, points from their overall scores can be spent to continue playing. At the end of each level, players are awarded a grade that depends on their final score among other factors such as not dying, and accuracy of shots.[4]Along with score bonuses, other pick ups scattered throughout levels include health packs, grenades, the "Slow Mo-Fo" pick up that puts everything into slow motion temporarily[5]and the "Evil Eye" feature in which shooting a certain environmental point destroys any lurking mutants nearby.

New guns and gun upgrades can be bought with cash earned from the player's end of level score, between levels at the Gun Shop.[6]Upon completing the story mode, Director's Cut is unlocked providing the same game as story mode but with tougher enemies, extended levels and a limited amount of continues.

Plot

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During theCold War,the U.S. military begins testing a superhuman formula called Formula X, which turns test subjects into violent mutants. Following this, the bunker for the experiments is shut down and abandoned. In 1991, AMS Special Agent G is given his first assignment and sent to a small town inLouisianato investigate a series of disappearances and hunt down crime Boss Papa Caesar. Due to the mutant outbreak, G is forced to team up with police detective Isaac Washington who is out to avenge his father's murder, which Caesar masterminded.

The pair first storm a mansion owned by Caesar out in the woods; upon reaching the basement, they find Caesar gone, having fled the mansion, and tetraplegic scientist Jasper Guns horrifically mutated from injecting himself with an unknown substance. Upon defeating Jasper, G and Isaac meet Varla Guns, a stripper and Jasper's sister who swears vengeance on Caesar. G and Isaac eventually track Caesar to an abandoned hospital. After dispatching the mutants and battling a mutant woman called the Screamer, they find a ringing phone hidden inside the Screamer. As they answer it, Caesar taunts both G and Isaac before rigging the hospital to explode. G and Isaac manage to escape the explosion, and hitch a ride on Varla's motorbike. As the three get into an argument, Varla abandons G and Isaac, who then go through a mutant-infestedcarnivalto investigate, where they fight a conjoined mutant named Nigel and Sebastian. They and Varla then manage to catch up with Caesar at a train station, but as they argue over what to do with him, Caesar escapes on a train as G and Isaac give chase. The pair make their way through the mutant-infested train where they fight a mutant mantis called the Crawler, but an explosion causes the train to crash in a swamp where Caesar takes Varla hostage and drives off before leaving acassette tape.G and Isaac then make their way through the swamps in an attempt to find an alternate way to wherever Caesar and Varla were heading for, dispatching more mutants and a giant mutant called the Lobber in the process.

As they exit the swamp, G and Isaac manage to track Caesar to a high security prison. Before they enter, they run into its eccentric warden, Clement Darling, who points the two in the direction of Caesar and Varla, but claims to know nothing about the mutants. As G and Isaac fight their way through the prison, they finally reach theelectric chairtheater where they find Varla and Caesar strapped to the chairs. Clement then reveals that he was behind the mutant outbreak and that Caesar was just an accomplice before electrocuting him. Following this, Clement explains that his experiments were to save his dying mother. Clement then descends on a giant elevator along with Varla, his mother, and Caesar's corpse. Seconds later, two gigantic, physically enhanced, convicts wearing black masks lumber in through the door, and one of them (who is named Brutus) suddenly turns around and beats his fellow convict to death before turning his attention to G and Isaac.

After dealing with Brutus and descending the elevator in pursuit of Clement, G and Isaac fight their way through hordes of mutants inside Clement's underground lab before finally reaching his center of operations. They discover Varla's brain has been taken out and kept alive in a jar, while Clement's mother's brain has been transplanted into Varla's body. At first it seems the experiment is successful, but as Varla's body begins to convulse, she falls into a pit after being gunned down by G and Isaac, mutating her into a giant monster called the Mother. As the duo prepare to face off against the creature, the screen cuts to a missing reel screen for a few moments. Once the reel resumes, G and Isaac are outside claiming victory over Clement and the Mother, thanking the use ofminigunsthey found randomly lying around nearby. However, the Mother regains consciousness and the pair battle her again. After finally killing it, Clement appears and seeks to atone for all the problems he caused by "returning to the womb" and enters the monster's body.

G and Isaac are picked up by a helicopter along with Varla's brain in a jar. Isaac then releases the detonator to destroy the facility. G tells Varla of his feelings for her, prompting him and Isaac to discuss the moral and political messages in the game's storyline and potential backlash, particularly from feminists. Soon after, the two realize the helicopter is being piloted by a mutant and point their guns at it, ending the game in a cliffhanger.

InExtended Cut,there are two new levels featuring Varla Guns and her fellow stripper named Candi Stryper, who was in love with Jasper Guns. It is a side story during the main game (set after the second and fourth levels), featuring the girls traveling through a strip club and a meat-packing plant, fighting grotesque mutant strippers Coco and Sindy, as well asminotauroidfemale butcher Meat Katie. The side story ends with Candi dying of blood loss after the battle with Meat Katie.

After the credits roll, Caesar's tape recording is played, revealing a message to Isaac that Clement's plans were small-minded but he has powerful friends (most likely a reference to Roy Curien, Caleb Goldman, and Thornheart), and that Isaac's father is still alive.

Characters

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  • Agent G:An inexperienced but highly trained agent, he graduated top of his class at the AMS academy and is now on his first assignment.
  • Detective Isaac Washington:A hard-drinking, ladies' man, Washington is also a habitual rule and heart-breaker. He took the assignment to exact revenge for his father's death. He has a habit of droppingF-bombs.Game Informerranked him among the "Top 10 Heroes of 2009", declaring that "Foul-mouthed, uncompromising, hard drinking, and unceasingly funny, Isaac Washington keeps everything grounded when the world is going crazy all around him. With tongue set firmly in cheek, Washington is a stereotypical career cop who can't finish a sentence without a few expletives thrown in for color. He keeps the action going, and never fails to say what the player is thinking when the zombie outbreak gets out of hand."[7]
  • Papa Caesar:Deranged crime lord and the game's main antagonist. Caesar has forced Varla's brother Jasper into devising a strange compound with mutagenic effects. With the help of Warden Darling he sets to work transforming the innocent inhabitants of Bayou City into mutants and monsters. He also likes Chinese food.Game Informerranked him among the "Top 10 Villains of 2009", declaring that "Many villains have unleashed genetic abominations and blown us up, but none did it while wearing a stylish ascot. Papa Caesar makes engineering the zombie apocalypse look good. Analogizing Isaac Washington's death to a sweet and sour Chinese dinner seals his position on the list."[8]
  • Varla Guns:The hottest stripper on the Bayou City club scene, Varla is also the older sister to crippled scientific genius Jasper Guns. She joins the agents to stop Papa Caesar, and a love triangle develops. In the Lost Reels, she is adownloadable content(DLC) playable character and can be unlocked by purchasing the DLC chapter—Naked Terror.
  • Candi Stryper:A young stripper and former lover of Varla Guns' younger brother Jasper. After finding out the death of Jasper, Candi joins Varla to seek revenge against Papa Caesar and together, they fight off the mutants and seek Papa Caesar to avenge the death of Jasper. Candi is exclusive to the PlayStation 3 version. In the Lost Reels, like Varla, she is also a DLC playable character and can be unlocked by purchasing the DLC chapter—Naked Terror.
  • Warden Clement Darling:A strange and unsettling man who oversees a high security prison just outside town, Darling is involved in gruesome scientific experiments to prolong the life of his elderly mother. He is later revealed to be the game's true, overarching antagonist and the mastermind of the events.

Development

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The game was originally intended to follow the same style as previousThe House of the Deadgames, while other themes such assteampunkwere also considered. Headstrong ultimately chose a theme inspired byexploitation filmsafter watching the filmPlanet Terror,which inspired the art direction, plot and marketing.[9]

Most of the main characters were modeled after several famous individuals. For example, Detective Washington was modeled after rapperCommon,Varla Guns after glamor model Vikki Blows, Papa Caesar afterBurt Reynolds,Jasper Guns afterStephen Hawking,and Agent G onKeanu Reevesas he appears inPoint Break.[9]

Music

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The soundtrack is written and composed by John Sanderson and Nadeem Daya. The songs are pop, rock, funk, country and disco genres of the 1970s era. Despite many requests from fans, neither Sega nor Headstrong Games have any plans to release an official soundtrack, although there exist bootleg versions on the Internet.[10]In 2015, PitStop Productions released an uncut version of the soundtrack onSoundCloud,which does not include new music added in theExtended Cut.[11]

Release

[edit]

The House of the Dead: Overkillwas originally released on theWiion February 10, 2009, in North America and February 13, 2009, in Europe.[1]The game was later released in Japan on September 17, 2009, bundled with theWii Zapperaccessory.[2]

The game was also released in a limited collector's edition that includes a graphic novel prequel to the game calledPrelude to an Overkill.[12]A special release of the game in Australia, the "Bang Bang Box", comes packaged with the graphic novel in addition to twoWii Remotegun shells modeled after the AMS pistols carried by the main characters in the game (similar to aDesert Eaglepistol).[13]

Extended Cut

[edit]

On October 25, 2011, the game was released on thePlayStation 3withPlayStation Movecompatibility in North America, Europe and Australia and on February 23, 2012, in Japan. It came with the Sixaxis controllers and DualShock 3 titledThe House of the Dead: Overkill – Extended Cut.[a]Extended Cutfeatures the same on-rails gameplay with all-new redoneHigh Definitioncutscenes and levels, albeit still virtually identical to the Wii version, including that the missing reel is restored. The game also has 3D compatibility with the use of an HD 3D TV. Music and audio are still the same along with new music featured.

Exclusive are two new levels not included in the original Wii release, "Naked Terror" and "Creeping Flesh". They both serve as a sidestory in-between the main game featuring Varla Gunns and a new female character, stripper Candi Stryper. They contain new enemy types (strippers, meat plantation workers and skinless zombies), additional bonus materials for the player to collect, and two new Boss battles. New weapons like a crossbow and a few others have been added toExtended Cutas well as an entirely new in-game screen layout. Extras from the Wii version like the mini games and Director's Cut mode also make it to theExtended Cut,along with new content. A pre-order comic book,Prelude to an Overkillis available in-game as a collectible bonus material.

The Lost Reels

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The House of the Dead: Overkill – The Lost Reelswas released foriOSandAndroiddevices on April 25, 2013. The game is split into three chapters, with the first two included and the latter third requiring an additional fee. Money can also be spent in exchange for coins that can unlock better weapons, including some based on other Sega games such asVectorman.[14]The Lost Reels eventually became free-to-play until Sega removed the game from the App Store a year later due to negative reviews.

The Typing of the Dead: Overkill

[edit]

The Typing of the Dead: Overkill,developed by Modern Dream, was simultaneously announced and released onMicrosoft Windowson October 29, 2013. The game follows the same premise of the 1999 game,The Typing of the Dead,following the same storyline ofOverkill: Extended Cut,but requiring players to type out words and phrases using a keyboard to defeat zombies as opposed to shooting them.[15]The game also includes theExtended Cutversion ofThe House of the Dead: Overkill,playable with a mouse or controller, and featuresdownloadabledictionaries and multiplayer after an update.[16]

The game began development atBlitz Games Studios,which was liquidated in September 2013. Upon the studio's closure, the development team were able to convince Sega to let them complete the game under a new license.[17]Several DLC text packs have been released that replace the typed words. Shakespeare and Filth packs were released in 2013 and the Love at First Bite (Valentine's Day-themed) pack was released in 2014.[18][19][20]

Reception

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Upon release,The House of the Dead: Overkillreceived a generally favorable response from critics, with an average review score of 81% atGameRankingsand 79/100 atMetacritic.Many critics praised the fast-paced balanced gameplay, withX-Playstating "the arcade style shooting is satisfying and provides a challenge for experienced players" yet "easily conquered for those who can't aim a Wiimote to save their life."GamesRadarfound the simple gameplay to be "varied enough to keep the momentum going."[27]Although considered to be easier than past games of the series,GameSpotcalling the difficulty a "cake walk" at pure gore and bloodiest game times,[26]Eurogameropined the game "almost never tries your patience, and it's made with such infectious and irreverent glee and such obvious pride, you can't help but join in."[23]The over-the-topB moviegrindhouse style was particularly praised.Game Informerstated "the parade ofF-bombsand one-liners fit in perfect harmony with the grindhouse presentation ", even recommending it toTarantinofans.GameSpotclaimed it "reinvents the aging shooter series for the better with an over-the-top grindhouse theme that resonates in its every aspect, from the hilarious story to the fantastic vintage soundtrack."[26]Edgestated thatOverkill"raises the bar for third party production values on this generation's best-selling console."[22]Though1UP"still enjoyed the game", they did consider that "with its constant stream of expletives andtoilet humor,it may turn just as many people away "and started their review with a disclaimer for younger gamers not to play, being strictly an adult game.[21]Another issue critics found was a number of technical issues, particularly with the frame rate, whichIGNcalled "sketchy" and "sad to see in a game that has so much amazing content in it."[28]GameProalso experienced this, notably when "the screen became cluttered with enemies", originally hoping the issue to be fixed before the game's final release.[25]Another issue were glitches, withComputer and Video Gamesreportedly experiencing no enemies appearing at all at times and sometimes requiring to restart the console.

On the Special Achievement Award,GameSpotawardedOverkillFunniest Game of 2009, going on to say: "The interplay between Washington and Special Agent G is pure gold. LikeMartin and LewiswithF-bombs.Mix that up with grindball atmosphere and Overkill cements its place as the funniest game of 2009. "[30]The game received aGuinness World Recordfor being the most profane video game in history.[31][32][33]Jonathan Burroughs, the game's writer, said: "It is a dubious honor to receive such an accolade working in an industry where so often the fruits of your labors are derided and dismissed for being puerile or irresponsible. But in the case ofThe House Of The Dead: Overkill,a little puerility was the order of business. Parodying the profane excess of grindhouse cinema was (game developer) Headstrong Games' objective and I am flattered that this record acknowledges that we not only rose to that challenge, but entirely exceeded it. "[34]This record was beaten a year later byMafia II.[35]

The NPD Groupreported that the game sold 45,000 units in the United States in its debut month.[36]Sega of Americahas expressed satisfaction with the game's sales numbers, claiming that it has "absolutely met our expectations."[37]

Notes

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  1. ^Known in Japan asZa hausu Obu za deddo ōbākiru Direkutāzukatto(Japanese:ザ・ハウス・オブ・ザ・デッド オーバーキル ディレクターズカット,lit.The House of the Dead: Overkill Director's Cut)

References

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  2. ^abSpencer (August 26, 2009)."Zombies On Other Continents Keep Wii Zapper Alive".Siliconera.Archivedfrom the original on October 7, 2012.RetrievedAugust 26,2009.
  3. ^Sega Europe Limited, ed. (2009).House of the Dead: Overkill instruction booklet (PAL).Sega. p. 17.
  4. ^Sega Europe Limited, ed. (2009).House of the Dead: Overkill instruction booklet (PAL).Sega. p. 14.
  5. ^Sega Europe Limited, ed. (2009).House of the Dead: Overkill instruction booklet (PAL).Sega. p. 15.
  6. ^Sega Europe Limited, ed. (2009).House of the Dead: Overkill instruction booklet (PAL).Sega. p. 12.
  7. ^"Top 10 Heroes of 2009",GameInformer202 (): 31.
  8. ^"Top 10 Villains of 2009",GameInformer202 (): 35.
  9. ^abThe Making Of… The House of the Dead: OverkillArchivedFebruary 15, 2009, at theWayback Machine
  10. ^Kaichou, Momoiro."House of The Dead: Overkill Soundtrack".Rate Your Music.RetrievedApril 29,2016.
  11. ^"House Of The Dead: Overkill - Soundtrack (Uncut)".SoundCloud.RetrievedJuly 15,2024.
  12. ^"Latest News News and Stories".Kotaku Australia.Archived fromthe originalon February 23, 2009.
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  34. ^[2][dead link]
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