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Torchlight II

From Wikipedia, the free encyclopedia
Torchlight II
Cover art with the game's four classes (clockwise from top: Embermage, Berserker, Outlander, and Engineer).
Developer(s)Runic Games[a]
Publisher(s)Runic Games[b]
Designer(s)Travis Baldree
Composer(s)Matt Uelmen[1]
SeriesTorchlight
EngineOGRE[2]
Platform(s)Windows,OS X,Linux,Nintendo Switch,PlayStation 4,Xbox One
Release
September 20, 2012
  • Windows
  • September 20, 2012
  • OS X
  • February 2, 2015
  • Linux
  • March 4, 2015
  • Nintendo Switch, PlayStation 4, Xbox One
  • September 3, 2019
Genre(s)Action role-playing,hack and slash
Mode(s)Single-player,multiplayer

Torchlight IIis anaction role-playingdungeon crawlervideo game developed byRunic Games,released forMicrosoft Windowson September 20, 2012. It is the sequel toTorchlight,and featurespeer-to-peermultiplayer[3]support and extendedmoddingcapabilities. The game was released forOS Xon February 2, 2015,[4]and forLinuxon March 4, 2015.[5]Ports forNintendo Switch,PlayStation 4,andXbox Onewere released September 3, 2019 and were developed byPanic Button.

Torchlight IItakes place in afantasy worldwhere the player character can be any of four classes, each with different skills and abilities. The plot starts with the destruction of the town of Torchlight, at the hands of the Alchemist from the first game, and has the character following the trail of destruction left in the Alchemist's wake as he searches for a cure to his illness which has driven him insane. The sequel to the first game was originally going to be anMMORPGhoweverTorchlight IIwas released with both single-player and multi-player support, as the company felt they could release this much faster than the planned MMO. The game received mostly positive reviews from critics. A sequel,Torchlight III,was released in 2020.

Gameplay

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Like the originalTorchlight,Torchlight IIfeatures randomly generateddungeonsfor the player to explore, and numerous types of monsters to fight forexperienceandloot.Torchlight IImaintains the same basic gameplay as its predecessor, but features overland areas with multiple hub towns, and a longer campaign.[6]Other new features include time of day cycles, weather effects, and a redesigned user interface. Also unlike the first game, some weapons and armor can only be used by certain classes, as opposed to all of them. With the ability to pursue different unique builds and customize the almost unlimited number of spells, gear, and weapons it leads to intricate fights. The exploration is wide and vast with large quantities of different landscapes. You can make combinations of gear that support your class abilities or choose to try to make tricky strategies to outplay your enemies. Players are able to customize character appearance with choice of sex, face, hair style and hair color.[3]Additionally, several elements from the first game return, such as pets (but now with expanded options and basic customization available) and fishing. A retirement system was originally planned, similar or identical to the one in the first game, but was replaced with the currentNew Game Plusmode.[7]

The game features four playablecharacter classes.Each class has 3 skill trees to choose from which enable customization within each class. The three classes from the originalTorchlightdo not return as playable characters, and are instead presented in the game world asNPCs.

Multiplayer

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As stated in the trailer forTorchlight II,Runic games has announced that they "heard their [the fans'] ideas" and criticism concerning the fact that the firstTorchlightwas a lonely experience without co-op. In addition to single-player mode, an all-newcooperative multiplayermode has been added, supporting both internet and LAN play.[8]Each multiplayer game can host up to 6 players, and loot drops separately for each player. Optional PVP (player versus player) has been confirmed by Runic.Torchlight IIrequires a Runic Games account to play in online multiplayer games.[citation needed]

Plot

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Years after the end of the originalTorchlight,The Alchemist (one of the three playable characters in the first game) becomes corrupted by the Ember Blight coming from the Heart of Ordrak, the evil being who had been the source of the corruption under the town of Torchlight, and then destroys the town. The player character takes on a quest to stop this villain, who is using Ordrak's power to disturb the balance between the world's six elements.[7]

As the game progresses, the player treks across large geographical areas, corresponding to three "acts" of the story and an epilogue.[9]Act I, Wake of the Alchemist, is set in the mountainous Estherian Steppes, and Act II takes the player to a desert known as the Mana Wastes, and Act III takes place in Grunnheim, a haunted forest that contains the ruins of an ancient dwarven civilization. An Imperial Camp serves as the player's town.[7]

Development

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Prior to the release of the first game, Runic Games had announced plans to develop aMMORPGset in theTorchlightgame world to follow the release of the single player game.[10]However, in August 2010, Runic announced they were developingTorchlight II,a sequel which was conceived not only as a way to give the series multiplayer support, but also to give Runic "more experience with making a multiplayerTorchlight."[11]Some of the work onTorchlight IIis intended to carry over to Runic Games' upcomingTorchlightMMORPG, which the company plans to focus on following the release of the sequel.[12]Runic Games originally estimated the PC version's release date to be sometime in 2011,[13]but in November 2011 company president Travis Baldree announced the game release date would be pushed back to 2012 to allow time for further polishing and beta testing.[14]

In late 2010, Runic Games' increased involvement in theXbox Live Arcadeport of the firstTorchlightgame caused a delay in the development of the sequel, but memory and loading time optimizations developed for the port led to improvements in the PC version ofTorchlight II.[15]

Unlike its predecessor,Torchlight IIfeatures cinematic sequences, which are produced byKlei Entertainment,the developer ofDon't Starve,EetsandShank.[8]

Closed beta

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In May 2012, Runic Games announced that they would run a closed beta stress test from May 18 until May 24.[16][17]A limited number of beta keys were given out to users who had created their Runic Games account prior to the beta start date.

GUTS editor

[edit]

In April 2013, a patch toTorchlight IIwas released to add in the GUTS editor that allows users to alter the game's content and create user modifications. Along with this included new support forSteam Workshop,adding a Steam client-based automated mod distribution system to the game.[18]

Release

[edit]

In April 2012,Torchlight IIbecame available for pre-purchase throughSteam,those who pre-purchased received the originalTorchlightfree.[19]On August 30, 2012, company president Travis Baldree announced on the official forums for Runic Games that the game was to be released on September 20, 2012.[20]

Perfect World announced thatTorchlight IIwould be coming toNintendo Switch,PlayStation 4,andXbox Oneconsoles in 2019, withPanic Buttonhandling the ports.[21]These console versions are planned for release on September 3, 2019.[22]

Sequel

[edit]

Following the release ofTorchlight II,Travis Baldree and Erich Schaefer left Runic Games to start their own studio.[23]As a result the company was forced to cancel the game they were working on and lay off several staff,[24]and in the aftermath, they changed their focus toHob.In 2016, Max Schaefer departed as well, to foundEchtra Games.In 2017, shortly after the release ofHob,Runic Games was closed down by their parent company.[25]In 2018, Max Schaefer announced Echtra Games, which included several former Runic andBlizzard Northdevelopers, was working onTorchlight Frontiers,the planned free-to-playTorchlightMMORPG.[26]After a lengthy closed Alpha during 2019, Echtra Games revealed in January 2020 that the game was to be completely rebranded asTorchlight III,a more traditional follow-up to the previous games.[27]Torchlight IIIwill be a premium game as its predecessors were and all microtransactions from the F2P iteration of the title will be removed.

Reception

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Critical reception

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Torchlight IIreceived favorable reviews; on aggregate review websiteMetacriticthe game attains an overall score of 88 out of 100 based on reviews from 67 professional critics.[28]

Though the originalTorchlightreceived positivereviews,the game's lack of any multiplayer modes was a near-universal criticism of the title by critics and fans alike.[11]

Game Informerstated that "Torchlight IIis an excellent game no matter how you slice it... the margin between [it andDiablo III] is razor-thin – and I have to give the nod toTorchlight II."[35]IGNpraised the game saying, "Torchlight IIdoesn't do anything radically new, but does everything incredibly well. It fits all the pieces of varied monster behavior, interesting items, excellent skill design and random surprises together into a near-perfect formula, where the action never stops and rewards are never far away. "[40]GameTrailerspraised the low price point saying, "it's a polished adventure that easily justifies its reasonable $20 price tag."[39]One of the criticisms of the game is the lack of innovation.GameSpotstated, "Torchlight IIdoesn't innovate and it doesn't surprise, and the genre may need an infusion of new ideas if it's going to stay vital. "[36]

During the16th Annual D.I.C.E. Awards,theAcademy of Interactive Arts & SciencesnominatedTorchlight IIfor "Role-Playing/Massively Multiplayer Game of the Year".[43]

Sales

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The game sold over 1 million copies in 2012.[44]As of 2015, the game had sold almost 3 million copies.[45]

Notes

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  1. ^Ported to Nintendo Switch, PlayStation 4, and Xbox One byPanic Button.
  2. ^Published for Nintendo Switch, PlayStation 4, and Xbox One byPerfect World Entertainment.

References

[edit]
  1. ^"Music of Torchlight II".Runic Games.2011-05-06.Archivedfrom the original on 2011-05-22.Retrieved2011-05-18.
  2. ^Sines, Shawn (7 January 2011)."Exclusive Interview: Torchlight 360 & Torchlight 2 with Runic's Max Schaefer".GameFront.Archivedfrom the original on 10 January 2011.Retrieved18 July2014.
  3. ^abDavies, Martin."Torchlight 2 interview with Runic Games".PC Gamer.Retrieved2010-08-04.
  4. ^"Big News!".Runic Games. 2015-02-02. Archived fromthe originalon 2015-02-02.Retrieved2015-02-02.
  5. ^"Torchlight II for Linux".Runic Games. 2015-03-04.Archivedfrom the original on 2015-03-07.Retrieved2015-03-05.
  6. ^Garratt, Patrick (2011-01-07)."Interview: Runic's Max Schaefer on Torchlight and Torchlight II".VG247.Archivedfrom the original on 2012-07-26.Retrieved2011-01-07.
  7. ^abc"About the Game".Runic Games.Archivedfrom the original on 2013-07-01.Retrieved2010-08-04.
  8. ^abSchramm, Mike (2011-06-08)."Torchlight 2 preview: Embers only".Joystiq.Archivedfrom the original on 2012-09-04.Retrieved2011-06-08.
  9. ^Onyett, Charles (2011-06-08)."E3 2011: Slashing Through Torchlight II".IGN.Archived fromthe originalon June 13, 2011.Retrieved2011-08-28.
  10. ^Alexander, Leigh (2009-05-04)."Interview: Runic Games' Schaefer Goes In-Depth On Torchlight".Gamasutra.Archivedfrom the original on 2009-05-07.Retrieved2009-05-08.
  11. ^abGraft, Kris."Interview: Runic CEO On Torchlight II, Digital Strengths".Gamasutra.Archived fromthe originalon 2010-08-06.Retrieved2010-08-06.
  12. ^Biessener, Adam (2010-08-19)."Torchlight II GamesCom Trailer & Hands-On".Game Informer.Archived fromthe originalon August 21, 2010.Retrieved2010-08-19.
  13. ^Biessener, Adam (2011-06-08)."Torchlight II: E3 2011 Hands-On Lives Up To Expectations".Game Informer.Archived fromthe originalon June 11, 2011.Retrieved2011-06-09.
  14. ^"An Update from Travis Baldree".Runic Games.Archivedfrom the original on 2011-12-02.Retrieved2012-09-21.
  15. ^Sines, Shawn (2011-01-07)."Exclusive Interview: Torchlight 360 & Torchlight 2 with Runic's Max Schaefer".GameFront.Archivedfrom the original on 2011-01-10.Retrieved2011-01-11.
  16. ^"Torchilight II Beta Stress Test Weekend".2012-05-17.Archivedfrom the original on 2012-08-06.Retrieved2012-05-31.
  17. ^"Torchlight II - Beta Update: Closing this Thursday".2012-05-22.Archivedfrom the original on 2012-05-27.Retrieved2012-05-31.
  18. ^Purchase, Robert (2013-04-02)."Torchlight 2 editor Guts released with Steam Workshop integration".Eurogamer.Archivedfrom the original on 2013-04-04.Retrieved2013-04-03.
  19. ^"Pre-Purchase Now - Torchlight II, receive Torchlight for free!".Steam.Valve.2012-04-25.Archivedfrom the original on 2012-08-30.Retrieved2012-09-21.
  20. ^Senior, Tom (2012-08-31)."Torchlight 2 release date announced, it's out in three weeks".PC Gamer.Retrieved2012-09-21.
  21. ^Nunneley, Stephany (March 28, 2019)."Torchlight 2 is coming to consoles this fall, Hob will release on Switch April 17".VG247.Archivedfrom the original on March 28, 2019.RetrievedMarch 28,2019.
  22. ^Moyse, Chris (June 12, 2019)."Torchlight II coming to PS4, Xbox One and Nintendo Switch in September".Destructoid.Archivedfrom the original on August 11, 2020.RetrievedJune 12,2019.
  23. ^"Runic To The Hills: Founders Depart Torchlight Developer".Rock Paper Shotgun.2014-03-14.
  24. ^"How Runic games was reborn after Torchlight: The story behind Hob".Polygon.17 August 2015.Archivedfrom the original on 20 August 2018.Retrieved2 December2018.
  25. ^"Torchlight developer Runic Games shuts down".Polygon.3 November 2017.Archivedfrom the original on 9 November 2020.Retrieved2 December2018.
  26. ^"Torchlight Frontiers taking action-RPG to 'shared world'".Rock Paper Shotgun.2018-08-09.Archivedfrom the original on 2018-11-22.Retrieved2018-12-02.
  27. ^"Announcing - Torchlight III".torchlight3.Archivedfrom the original on 2020-01-27.Retrieved2020-01-27.
  28. ^ab"Torchlight II for PC Reviews".Metacritic.Archivedfrom the original on 2020-06-11.Retrieved2020-03-28.
  29. ^"Torchlight II for Switch Reviews".Metacritic.Archivedfrom the original on 2020-06-09.Retrieved2020-03-28.
  30. ^"Torchlight II for PlayStation 4 Reviews".Metacritic.Archivedfrom the original on 2020-06-28.Retrieved2020-03-28.
  31. ^"Torchlight II for Xbox One Reviews".Metacritic.Archivedfrom the original on 2020-07-12.Retrieved2020-03-28.
  32. ^"Torchlight II review".Edge.2012-10-03.Retrieved2012-10-06.
  33. ^Donlan, Christian (2012-09-24)."Torchlight 2 review".Eurogamer.Archivedfrom the original on 2012-10-27.Retrieved2012-09-24.
  34. ^Kelly, Kevin (2012-10-04)."Torchlight 2 Review for PC".G4.Archived fromthe originalon 2013-03-11.Retrieved2012-10-04.
  35. ^abBiessener, Adam (2012-09-27)."A Competing Vision Of Action/RPG Greatness - Torchlight II".Game Informer.Archived fromthe originalon September 29, 2012.Retrieved2012-09-28.
  36. ^abPetit, Carolyn (2012-09-24)."Torchlight II Review".GameSpot.Archived fromthe originalon 2012-10-30.Retrieved2012-09-25.
  37. ^Stapleton, Dan (2012-09-20)."Torchlight 2 Review".GameSpy.Archivedfrom the original on 2012-09-23.Retrieved2012-09-21.
  38. ^Taljonick, Ryan (2012-09-20)."Torchlight II Review".GamesRadar.Archivedfrom the original on 2012-10-09.Retrieved2012-09-21.
  39. ^ab"Torchlight II".GameTrailers.2012-10-04.Archivedfrom the original on 2012-10-05.Retrieved2012-10-06.
  40. ^abOnyett, Charles (2012-09-20)."Torchlight II Review".IGN.Archivedfrom the original on 2012-10-22.Retrieved2012-09-21.
  41. ^Thursten, Chris (2012-09-24)."Torchlight II review".PC Gamer.Retrieved2012-09-24.
  42. ^Plante, Chris (2012-09-25)."Torchlight II Review: Following the Light".Polygon.Archivedfrom the original on 2018-09-28.Retrieved2018-09-27.
  43. ^"2013 Awards Category Details Role-Playing/Massively Multiplayer Game of the Year".interactive.org.Academy of Interactive Arts & Sciences.Retrieved27 November2023.
  44. ^Kain, Erik (January 1, 2013)."'Torchlight 2' Sells Over 1 Million Units In 2012 ".Forbes.Archivedfrom the original on January 16, 2017.RetrievedJanuary 4,2013.
  45. ^Kuchera, Ben (2015-08-17)."How Runic games was reborn after Torchlight: The story behind Hob".Polygon.Vox Media.Archivedfrom the original on 2015-08-19.Retrieved2015-08-18.
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