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Honor of Kings

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Honor of Kings
Developer(s)TiMi Studio Group
Publisher(s)Tencent Games(mainland China)
Level Infinite(global)
Director(s)Li Min (game director)
Composer(s)
EngineUnity
Platform(s)Android,iOS
Release
  • CN:26 November 2015
  • BR:8 March 2023
  • TR:21 February 2024
  • WW:20 June 2024
[1]
Genre(s)Multiplayer online battle arena
Mode(s)Multiplayer,single-player(bots)

Honor of Kings(simplified Chinese:Vương Giả Vinh Diệu;traditional Chinese:Vương Giả Vinh Diệu;pinyin:Wángzhě Róngyào,unofficially translated as "King of Glory",or alternatively transliterated asWangzhe Rongyao) is amultiplayer online battle arena(MOBA) developed byTiMi Studio Groupand published byTencent Gamesfor theiOSandAndroidmobile platforms.

First released inmainland Chinaon 26 November 2015, it has become one of the most relevant MOBA games in the country. An international adaptation, titledArena of Valor,was released in October 2016; it utilizes the same game engine but greatly altered user interface designs and heroes to accommodate the Western market. As of November 2020,Honor of Kingshad over 100 million daily active players, making it one of the most popular games in the world,[2]as well as the highest-grossing mobile game of all time.[a]Additionally, it is one of the most downloaded apps globally.[9][10][11][12][13][14]

In June 2022,Level Infinite,the publisher ofArena of Valor,announced thatHonor of Kingswould be released globally by the end of 2022.[15]In May 2024, the worldwide launch was announced for 20 June 2024, following pre-releases inBrazilandTurkeyas well as countries in theMiddle East,North Africa,and theCommonwealth of Independent States.[16][17]

Overview[edit]

2020Honor of KingsWorld Champion Cup

Honor of Kingsis a quick-match (15–20 minutes) mobilemultiplayer online battle arena(MOBA) game. Either aTencent QQaccount or aWeChataccount is required to play the game. If two players use the same account type on differentmobileplatforms (for example, both have WeChat accounts, but one player uses an iOS device and the other uses an Android device),cross-platform multiplayeris possible; following an update on September 24, 2020, a player can add friends and invite people from different platforms to guilds. Different account types—QQ or WeChat—cannot access the other'smatchmakingqueue or their online status, even when using the same platform.[18]

Honor of Kingswas the second-highest earning mobile game worldwide for February 2021, with $218.5 million in gross revenue, which represented 57.2% year-over-year growth from February 2020. About 95.6% ofHonor of Kings' revenue was from China, followed by 1.6% from Thailand.[19]

Gameplay[edit]

Honor of Kingsis a multiplayer online battle arena (MOBA) game in which the player controls a character with unique abilities and competes to defeatnon-player charactersand opponents to gainexperience pointsand gold. With experience points, players can unlock their characters' abilities or further augment the power of their existing abilities. Gold can be used to purchase items at the shop that uniquely change specific attributes of the character.

To win a game, players need to knock down the enemy's defensive structures, called turrets. Victory is achieved by destroying the opponent's base crystal, located within the enemy team's base. Specific gameplay mechanics vary depending on the game mode chosen.

Experience and gold are also earned across matches and applied to player accounts. Accounts start at level 1, with level 30 being the maximum level. Upon leveling up, users receive bonus in-game awards. Leveling up also unlocks certain summoners' abilities that can be applied to every hero the summoner uses. Gold can be used for a variety of purposes, such as purchasing new heroes.[20]

Types of Damage[edit]

Physical Damage[edit]

It is the most popular damage in the game and appears with damage numbers in red. Physical damage can be decreased by armor.

Magical Damage[edit]

It appears with damage numbers in purple. Magical damage can be decreased by magical resistance.

Critical Damage[edit]

It deals massive damage in crit chance (percentage %); it can be physical, magical or real damage.

Real Damage[edit]

It is the most powerful damage. This damage cannot be reduced by armor, it can be only decreased by damage-decrease buffs or skills.

Game modes[edit]

Honor of Kingshas a variety of game modes, with a majority of them focused on competitive matchmaking. Without a network connection, players can play the stand-alone mode. With a network connection, players can choose a variety of battle modes, in which players can either face off against each other inplayer versus playermatches (including 1v1, 3v3, 5v5) or participate in variousplayer versus environmentadventure modes.

In each of the player versus player modes, there are options to battle AI (computer) opponents. The AI can be set on easy, normal, or hard difficulty. Also, players can open 'rooms' where they can invite and battle a friend or recent battle teammate or opponent. There is also an option to open a 'draft room' for a 5v5 in which everybody is invited by someone else in the room.

Rift of Kings (5v5)[edit]

Rift of Kings is the most commonly played game mode. This mode is used in KPL competitions, the ranked game mode using the same game map (see Ranked below). Ten players, each controlling a hero, are split into two opposing teams of five. The teams start on opposing ends of the map, with the victory conditions either being to destroy the enemy's defense turrets in order to reach and destroy the enemy nexus base. To destroy the enemy nexus base, teams must destroy defense turrets, which are situated on the three main lanes—the top "clash" lane ( đối kháng lộ ), the middle lane ( trung lộ ), and the bottom "farm" lane ( phát dục lộ )—used to reach the enemy's nexus base. Nexus bases can restore health points slowly but defense turrets cannot.

Heroes are protected by minions, which are periodically sent from the team's base. Without the protection of minions, heroes can be damaged by turrets. Turrets prioritize enemy minions within their vicinity, but will immediately target enemy heroes if they attack allied heroes within the turret's range. Each player can increase their hero's level and gain coins by killing enemy minions, heroes, or wild creatures situated between lanes, a wild area known as the 'jungle' ( dã khu ).

Some creatures in the wild area also have certainstatus effectsbenefits ('buffs') which increase their hero's attributes. There are five kinds of buffs: blue, red, tyrant, overlord, and tempest dragon (the strongest). For example, the blue buff is used to regenerate or improve mana, a resource which many mages and assassins use. The red buff is used to decrease the moving speed of the enemies, and it also deals a few 'real damage' (i.e., it cannot be blocked by shield and defense points), which is useful for warriors and marksmen. Both types of buffs last for 80 seconds.

Ranked matchmaking (5v5)

Once a player's account reaches level 6 and owns at least 5 heroes, they are able to participate in ranked matchmaking. Players are able to join matchmaking either solo, or in groups of 1, 2, 3, or 5. Groups of 5 will only be matched with other groups of 5, and the same applies to groups of 3. The game's matchmaking system will match appropriate teammates and opponents according to the player's rank and win rate.

There are a total of 7 large matchmaking tiers, namely Tough Bronze, Order of Silver, Glory of Gold, Noble Platinum, Eternal Diamond, Master Star, Super King, Peerless King, King of Glory, and Legendary King in ascending order. Each large tier is further subdivided into several smaller tiers, denoted by their respectiveRoman numeralsin descending order. In the Bronze and Silver tiers, there are three smaller sub-tiers each (called Bronze III–I and Silver III–I); the Gold and Platinum tiers have four sub-tiers each (called Gold IV–I and Platinum IV–I); the Diamond and Master tiers have five sub-tiers each (called Diamond V–I and Master V–I). The King tier uses a star system to determine rankings. If King players reach to 25, 50, or 100 stars, they are automatically up to Peerless King, King of Glory, or Legendary King, respectively. The Legendary King is the highest tier for players to reach.

In each ranked game, stars can be gained or lost depending on the outcome of the match. Winning the match grants the player 1 star, while losing deducts 1 star. There are 3 stars in Bronze and Silver, 4 Stars in Gold and Platinum, and 5 stars in Diamond and Master in each smaller tier. If a player wins a match and max out their stars, they will be promoted to the next smaller/larger tier; losing with no stars in a small tier will deduct more stars.

Top Match

This mode is full of experts and highly technical players; participation requires a rank above Super King star one. Top Match players are not allowed to group with players of other ranks in the game. The nicknames of players are disabled and replaced by "Top Player" 1 to 10.

The Match seasons, Honor-point system and Eagle-Eye Players

The Honor-point system introduces a secondary method to stars. For instance, points may be earned in every match by not disconnecting in the middle of matches. Once earned, points will automatically be used to prevent the deduction of a star once; the points will return zero after star protection. In other cases, the player could be promoted to an 'Eagle-Eye Player'—someone who checks other players' in-game performance and punishes bad behavior—by ma xing out points in the Honor system and doing a few tasks.

Matchmaking rankings are reset periodically, with every reset being known as a competitive 'season'. Each season lasts approximately 3–4 months, with season awards being given to players according to the highest tier achieved. Each season has two skins that need to pay for the VIP award. Season points in the season portal will grant players season tokens (used to buy chests or skin chips, only usable in a single season), free skin chest, diamonds, and other special effects. The rank achieved at the end of a season is also used to calculate the starting rank for the next season. The rank will drop depending on how many stars a player has.

Battle of Changping (3v3)[edit]

The basic rules are similar to other game modes, with a total of 6 players (3 on each team). However, unlike other 5v5 game modes, there is only one lane to the enemy's base, with two wild areas to either side. Each team has two defense turrets, different from three in normal 5v5 mode. The victory conditions are the same as normal 5v5 game modes.

Mo Zi’s Lane of Gear (1v1)[edit]

This is asingle combatmode with only 2 players facing each other. In this mode, there is only one defense turret, and no wild area except river soul. Players only need to destroy their opponent's single turret to win.

Arcade Modes[edit]

In this section, there are multiple game modes containing interesting buffs and playing methods.

Infinite Brawl (5v5)[edit]

The basic rules are similar to Valley of Kings, however, this game mode has a faster pace. The defense turret has lower health, and the minions move faster. Every hero starts at level 2 and can gain gold and levels faster. The average game time is ten minutes. Buffs are created randomly every two minutes, such as the cooling down time of abilities shortened by 40%, the damage of abilities increased by 30%, the movement of heroes increased by 150 points, or the attack speed of the turret decreased by 50%.

Additional abilities include a hook, which can drag an opponent to the player's side, and invisibility, which is removed when the player fights or goes near an opponent. This game mode requires players to dynamically adjust tactics according to buffs to achieve victory.[21]

Dreamland Clash (5v5)[edit]

In this mode, the game randomizes heroes. Players can spend diamonds to reroll a new random hero, putting the unchosen one into a selection pool from which their teammates can choose. If the player leaves the spawn area, they will not be allowed to buy weapons until respawn. The arena only has one middle lane and a path that can generate healing or buffs. As time goes on, the path will collapse and there will be one main lane to fight on. The minions are slightly different as well. Some minions have a healing sign; if killed by a hero, it drops a healing prop. When a player destroys their opponent's second turret, special minions with more attacking damage are generated.[22]

King Chess (8 players)[edit]

In this mode, there are eight players in total. Each turn, players are presented with five random cards representing different heroes, for which players can pay gold to purchase the heroes and place them on their own chess board. More powerful heroes cost more gold. Each hero starts with one star, and having three same heroes grants this hero two stars. The maximum star level is three. After each player places their heroes on the board, there are fights of heroes between two players, with the defeated player losing health points. The fights take turns until the last player stands. The ranking system is similar to Ranked Matching (5v5).[23]

Fiery Mountain Battle (5v5)[edit]

Gaming arena of Fiery Mountain Battle

This arena is circular and divided into three main lanes (top, middle, and bottom). Each player will spawn in either location A or B randomly. Each player starts with 800 initial gold, level 2, and an additional ability of fireball. Locations 1, 2, and 3 will spawn jungle creatures. Outside each lane is filled with lava which slows and damages players. Each game has a time limit of ten minutes; the first team to reach thirty kills wins immediately.[24]

The additional ability of fireball causes no damage, but has a knockback effect. This game mode has three kinds of random buffs, including 30 seconds of control-free effect, increasing movement speed, and increasing cooldown speed by 40%. The respawn time for each player is 15 seconds and the respawned player will be placed randomly within the arena.[24]

Clone Fight (5v5)[edit]

The clone fight opens from Friday to Sunday. A few heroes are banned to make the game fair. The basic rules are similar to Rift of Kings; however, the hero selection stage is different. In each game, the five players vote for heroes, with the hero with the most votes being the one that the whole team uses for the entire game. If there is a tie, the system will choose one hero randomly. The two parties could use the same hero as well.[25]

Special Modes[edit]

Some modes are rarely appear in arcade modes, such as awakening brawl or snow racetrack. These modes are only playable on special days, such as 55 Gaming Day or during the2022 Beijing Winter Olympics.

Characters[edit]

Players may choose between a wide variety of heroes, each with special abilities, cosmetic skins and backstories. There are a total of 122 heroes,[26][27]generally classified as either Tank, Fighter, Assassin, Mage, Marksman, or Support.[28]Some heroes originated from the mythical story of China (such asPan Gu), while others are famous people from Chinese history (such asGuan Yu). The game also has its own heroes (such asLuban No.7) based on its original story.

Collaborations[edit]

SNK[edit]

In 2019, Timi L1 Studio collaborated with Japanese gaming companySNKto featureMai Shiranuifrom theFatal FuryandThe King of Fightersseries and Charlotte, Ukyo Tachibana,Nakoruru,andHaohmarufrom theSamurai Shodownseriesas guest characters inHonor of Kings.Similarly, Gongsun Li, a character fromHonor of Kings,also appears as a playable guest character inSamurai Shodown(2019).[29]

Messi[edit]

In 2018, the studio contracted withLionel Messito add a new Messi skin for the hero Pei on the opening day of the2018 FIFA World Cup.This rare (Vương Giả Vinh Diệu Bùi bắt hổ mai CP da) skin was only sold for a few days in a year.

History[edit]

AfterTencentfully acquiredRiot Gamesin 2015,[30]Tencent asked them to make a mobile version ofLeague of Legends,asmultiplayer online battle arena(MOBA) games were very rare on mobile at the time, withVaingloryby Super Evil Megacorp (formed by ex-employees of Riot Games) being the only notable title.[31]Tencent wanted to seize the opportunity to dominate the underserved mobile market.[32]

However, Riot Games declined, as mobile was not commonly seen as a platform for competitive games; it claimed that the gameplay ofLeague of Legendscould not be replicated on smartphones. Despite the refusal, the video game development studios Lightspeed & Quantum Studios andTiMi Studios(both owned by Tencent) raced to develop a MOBA game that fit the bill, resulting an internal competition.[33]

Lightspeed & Quantum'sWe MOBAand TiMi'sLeague of Kings(rough translation fromVương giả liên minh;Wángzhě Liánméng) were launched on the same day, on 18 August 2015. A month later,We MOBAwas already the third most-downloaded mobile game on Apple's iOS worldwide, according to app analytics firm App Annie, whileLeague of Kingstrailed far behind.League of Kingswas taken down for an overhaul, and later relaunched in October 2015. TiMi Studios usedLeague of Legendsas a base model to overhaulLeague of Kings,resulting both games having many similarities.League of Kingsalso implemented a 5v5 game mode due to the game previously having poor reception with its 3v3 concept. This time,League of KingsovertookWe MOBAand won the internal competition; Tencent subsequently invested additional resources into theLeague of Kingsto ensure its success.[34][35]

Nevertheless, Riot Games deemed that the design of characters and abilities inLeague of Kingswas "blatantly ripping off the intellectual property ofLeague of Legends"after they discovered how the game was produced, and reportedly brought these concerns to Tencent.[36]Tencent responded that they would change its own game enough to sell as a standalone product with no relation toLeague of Legends.Despite this,League of Kingshad already gained massive popularity in China at this point due to the game being advertised as a "mobile version ofLeague of Legends"through social media andword-of-mouth marketing.[37]

Tencent felt that it was too late to make huge changes to the game. Only necessary changes were made, and the game was renamed fromLeague of Kings(Vương giả liên minh;Wángzhě Liánméng) toHonor of Kings(Vương Giả Vinh Diệu;Wángzhě Róngyào) on 26 November 2015 (marked as the official release date). The international release ofHonor of Kingswas cancelled; instead, the game was rebranded and featured different content for markets outside mainland China. This led to the creation ofArena of Valor,which also served as a response[how?]to Riot Games' complaints of "potential intellectual property infringement".[37]

Arena of Valorwas reported to have caused a gradually straining business relationship between Riot Games and Tencent. Tensions increased when Tencent used notableLeague of Legendsplayers to promoteArena of Valorand its esports tournaments. Riot Games' complaints initiated a two-month marketing freeze forArena of Valorand demands that Riot Games would be given the option to review all marketing plans, including a veto for use of select celebrity gamers.[38]Nonetheless, Riot Games implied that their relationship with Tencent was still strong, and the conflict between them and their games was only "a bump in the road".[37]

Riot Games eventually acknowledged the potential of the mobile market for the MOBA genre, and agreed to develop a mobile title forLeague of Legends.Tencent then temporarily pulled marketing plans forArena of Valorin Europe and North America in 2019, clearing room for Riot Games' announcement a few months later.[39]Riot Games announced their own mobile MOBA game,League of Legends: Wild Rifton 16 October 2019, the 10th anniversary ofLeague of Legends.[40]

In addition, the success of the MOBA genre on mobile inspired the creation ofPokémon Unite,aPokémonspin-off game developed by TiMi Studio in partnership withThe Pokémon Company.[41][42]

Revenue model[edit]

In 2016, the game had more than 50 milliondaily active usersand more than 200 million registered users. The game grossed¥10.4billion[43]($1.61 billion) in the last quarter of 2016. In November 2016,Honor of Kingstopped the 2016 China pan entertainment festival "China IP index value list - game list top 10".[44]In May 2017, it became the highest-grossing mobile game in the world.[45]It had 160 millionmonthly active users.[46]In May 2017, entertainerLu Hanwas named ambassador of the game.[47]In the month of February 2019, the game generated $1 billion.[48]In 2020, the game grossed over $2.45 billion becoming the highest earning game of the year.[49]

Honor of Kingscontributed about 50% of the Tencent's mobile gaming revenues in 2017 and it made about¥3 billion in gross revenue in April 2017 ($435 million).[50]In June 2017, the analysis company APP Annie reported thatHonor of Kingswas the number 1 mobile game (excluding Android games) in the world in terms of income generated, with first quarter revenue of the game reaching$1.76 billion.[47]A cosmetic hero skin ofZhao Yunalso had sold for $22 million in one day. At the time, Tencent reported 200 million registered users with 50 million daily active users.[47]The game grossed$911 millionin the second quarter of 2017.[51]Between the last quarter of 2016 and the second quarter of 2017, the game grossed$4.281 billion.

In response to thenational day of mourningdesignated by China on 4 April 2020, for those who had given up their lives or had passed away from theCOVID-19 pandemic,all of Tencent's games announced a 24-hour suspension of service, which includedHonor of Kings.

Soundtrack[edit]

The game's original soundtrack was composed byHans Zimmer,Jeff Broadbent,Lorne Balfe,and Duncan Watt,[52]and was performed and recorded by The Chamber Orchestra of London atAbbey Road Studiosin London.

A soundtrack album was released on 28 October 2015.[53]The extended soundtrack released a year later included every special event soundtrack since the game's release. Multiple score composers collaborated on the album, includingHoward Shore,Thomas Parisch, andMarcin Przybylowicz.[54]

Years 3 and 4 theme music was composed byNeal Acree.[55]Additional music was provided by Matthew Carl Earl, Obadiah Brown-Beach, and Angela Little.[56]

On 25 January 2020, Unisonar released the game's score digitally for the first time internationally. The score's executive producers are Sam Yang and Cheney Wu, with coordination by Channel Chen, production by Vivita Zheng and Thomas Parisch, and Hongfei Zhao serving as music director. The album,Honor of Kings Original Game Soundtrack, Vol. 1,consists of 16 original tracks, and was produced by TiMi Audio.[57][58]

Controversies[edit]

On 4 July 2017, it was reported that the game owner's Tencent had suffered a loss of $14 billion, or 4.1%, on theHong Kong Stock Exchangeafter thePeople's DailycriticizedHonor of Kingsas a "poison" for young people, calling the content "a twist of values and historical views" and addictive.[11]Varietydubbed the two critical articles a "demonstration of the power of China's state-run media and propaganda machine".[11]Honor of Kingsproducer Lin Min afterwards noted online that the game's design "fully complied with government requirements" and argued that "just like other forms of entertainment, games can be [a non-addictive] part of our normal daily lives".[11]

In July 2017,Honor of Kingsstarted limiting children under the age of 12 to one hour of play time per day, with an additional restriction from playing after 9pm. Children aged from 12 to 17 were limited to two hours per day. It is believed that rising concerns over excessive gaming habits in children led Tencent to self-impose these restrictions.[59]

On 31 October 2021,Honor of Kingsupdated its juvenile addiction prevention system following the requirement from National Press and Publication Administration. Under the new changes, juveniles only can log in to the game from 20:00 to 21:00 on Friday, Saturday, Sunday, and legal holidays.[60]

In 2022,For All Time,a mobile game launched byNetEase,accusedHonor of Kingsof plagiarizing artwork, while in 2024,Onmyoji,also a mobile game launched by NetEase, posted a letter from its law firm warningHonor of Kingsfor the new skins of the characters Li Bai and Dasiming comprised copyright infringement and unfair competition. Tencent vehemently denied both accusations.[61]

Notes[edit]

  1. ^Honor of Kings / Arena of Valor
    • 2016 –$1.61 billion+[3]
    • 2017–2018 –$4.91 billion[4]
    • 2019 –$1.5 billion[5]
    • 2020 –$2.564 billion+
      • January to December 14 –$2.5 billion[6]
      • December 25–31 (China) –$64 million[7]
    • 2021 (January 1 to December 14) –$2.8 billion[8]

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