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Wonder Eggs

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Wonder Eggs
LocationFutakotamagawa Time Spark,Setagaya,Tokyo
StatusDefunct
OpenedFebruary 29, 1992(February 29, 1992)
ClosedDecember 31, 2000(December 31, 2000)
OwnerNamco
Websitenamco.co.jp/tp/we2

Wonder Eggs[a]was an amusement park located in the Niko Tamagawa Park in Tokyo, Japan. The park was constructed byNamcoon February 29, 1992, and is the first amusement park operated by a video game company.[1][2]The park was renovated in 1996 as Wonder Eggs 2 and later in 1999 as Wonder Eggs 3. The park was closed permanently on December 31, 2000 and demolished a year later.[3]The park featured a large carousal, severaldark rides,and game centers with a comical theme, as well as a special version of the arcade gameGalaxian 3that seated 28 players.[4][5][6]

The Wonder Eggs was built off of leased land and intended to last for five years, however, the park's popularity allowed Namco to continue operating it for many more years.[7]Namco created the park out of its interest in designing a Disneyland-inspired theme park that featured the same kind of stories and characters present in its games.[1][8]Wonder Eggs saw regularly high attendance numbers;[5]500,000 visitors attended in its first few months of operation and over one million by the end of the year.[9][10]By the park's closing, it had amassed six million visitors.[11]Wonder Eggs contributed to Namco's 34% increase in revenue by December 1992.[12]

Notes

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  1. ^Japanese:ワンダーエッグ,Hepburn:Wandā Eggu

References

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  1. ^abKoyama, Nobuyuki (June 9, 2005).Du び の チカラ ナムコ の cao phó thêm 価 trị chiến lược[The Power of Play: Namco's High Value-Added Strategy] (in Japanese).Nikkei BP Planning.ISBN978-4861301018.
  2. ^"もう một lần だけ hành きたい―― trọng khổ しい90 niên đại を chi えた đại nhân の du び tràng “ナムコ・ワンダーエッグ” の tư い ra ".Yahoo! News(in Japanese).Yahoo!.February 3, 2021. Archived fromthe originalon February 3, 2021.RetrievedFebruary 21,2021.
  3. ^"ナムコ の ワンダーエッグ3が12 nguyệt 31 ngày で bế viên".SoftBank News(in Japanese). ITMedia. 4 December 2000. Archived fromthe originalon 19 July 2020.Retrieved19 July2020.
  4. ^"Namco Plans To Top High-Tec Theme Park"(PDF).No. 418. Japan: Amusement Press. Game Machine. January 15, 1992. p. 38. Archived fromthe original(PDF)on May 24, 2020.RetrievedJuly 23,2020.
  5. ^ab"Wonder Egg?".No. 90. Imagine Publishing. Ultra Game Players. November 1996. p. 87.RetrievedApril 10,2020.
  6. ^"Japanese Arcade News - That's Entertainment".No. 2.Dennis Publishing.Sega Zone.December 1992. p. 10.RetrievedMarch 8,2021.
  7. ^"Arcade Of Tomorrow?".Vol. 18, no. 1. RePlay. October 1992. pp. 184–189.RetrievedMarch 8,2021.
  8. ^Burkett, Stephen; Greening, Chris (18 September 2016)."Hiroyuki Kawada Interview: Namco Sounds in the 1980s".VGMOnline.Archivedfrom the original on December 29, 2019.RetrievedAugust 17,2020.
  9. ^"History of Wonder Eggs - 1992"(in Japanese). Namco. 2001. Archived fromthe originalon August 16, 2002.RetrievedApril 10,2020.
  10. ^"The History of Wonder Eggs - 1993"(in Japanese). Namco. 2001. Archived fromthe originalon October 2, 2002.RetrievedApril 10,2020.
  11. ^Hara, Takehiko (24 May 1999)."“ナムコ・ワンダーエッグ3” が thông tính nhập viên giả số 600 vạn người を đột phá "[ "Namco Wonder Egg 3" surpasses 6 million visitors in total].SoftBank News(in Japanese). ITMedia. Archived fromthe originalon 19 July 2020.Retrieved19 July2020.
  12. ^""St. Fighter II" Has Big Effect On Results "(PDF).No. 440. Japan: Amusement Press. Game Machine. December 15, 1992. p. 30. Archived fromthe original(PDF)on May 22, 2020.RetrievedJuly 23,2020.