LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
-
Updated
Nov 7, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Variable blur effects for SwiftUI, powered by Metal
Add variable blur to images in UIKit, AppKit and SwiftUI.
opengles 2.0 light engine + tutorials for iOS.
C++ cross-platform gpu SDK
Articles I like
Offline shader compiler with SPIR-V reflection support.
Add a description, image, and links to the metal-shader topic page so that developers can more easily learn about it.
To associate your repository with the metal-shader topic, visit your repo's landing page and select "manage topics."