NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
android
game
gamedev
unity
shaders
game-development
shader
unity3d
unity-3d
visibility
field-of-view
sight
nat-punchthrough
nat-hole-punching
udp-hole-punching
fog-of-war
movement-sync
position-sync
unity-networking
top-down-game
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Updated
Apr 14, 2022 - C#