This is a Kotlin MultiPlatform library that provides access to the resources on macOS, iOS, Android the JVM and JS/Browser with the support of the default system localization.
- Strings, Plurals, Images, Fonts, Filesto access the corresponding resources from common code;
- Colorswith light/dark mode support;
- StringDescfor lifecycle-aware access to resources and unified localization on both platforms;
- StaticiOS frameworks support;
- Fat and XCframeworks support.
- Gradle version 6.8.3+
- Android API 16+
- iOS version 11.0+
root build.gradle
buildscript {
repositories {
gradlePluginPortal()
}
dependencies {
classpath"dev.icerock.moko:resources-generator:0.20.1"
}
}
allprojects {
repositories {
mavenCentral()
}
}
project build.gradle
applyplugin:"dev.icerock.mobile.multiplatform-resources"
dependencies {
commonMainApi("dev.icerock.moko:resources:0.20.1")
androidMainApi("dev.icerock.moko:resources-compose:0.20.1")
jvmMainApi("dev.icerock.moko:resources-compose:0.20.1")
commonTestImplementation("dev.icerock.moko:resources-test:0.20.1")
}
multiplatformResources {
multiplatformResourcesPackage="org.example.library"//required
multiplatformResourcesClassName="SharedRes"//optional, default MR
multiplatformResourcesVisibility=MRVisibility.Internal//optional, default Public
iosBaseLocalizationRegion="en"//optional, default "en"
multiplatformResourcesSourceSet="commonClientMain"//optional, default "commonMain"
}
To usetoUIColor()
,toUIImage()
,desc()
and other iOS extensions from Swift - you shouldaddexport
declarations:
framework {
export( "dev.icerock.moko:resources:0.20.1" )
export( "dev.icerock.moko:graphics:0.9.0" ) // toUIColor here
}
If your project includes a build type, for examplestaging
which isn't in moko-resources. That isn't an issue. Use matchingFallbacks to specify alternative matches for a given build type, as shown below
buildTypes {
staging {
initWith debug
matchingFallbacks = ['debug']
}
}
ios-app Info.plist:
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>ru</string>
</array>
in array should be added all used languages.
JS/Browser generates json files which is included in webpack by default. For more details about JS seethisexample
If project configured with static framework output (for example byorg.jetbrains.kotlin.native.cocoapods
plugin)
in Xcode project should be addedBuild Phase
(at end of list) with script:
"$SRCROOT/../gradlew"-p"$SRCROOT/../":yourframeworkproject:copyFrameworkResourcesToApp \
-Pmoko.resources.PLATFORM_NAME=$PLATFORM_NAME\
-Pmoko.resources.CONFIGURATION=$CONFIGURATION\
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR\
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
Please replace:yourframeworkproject
to kotlin project gradle path, and set correct relative path ($SRCROOT/../
in example).
This phase will copy resources into application, because static frameworks can't have resources.
To disable warnings about static framework in gradle set flag:
multiplatformResources {
disableStaticFrameworkWarning=true
}
When you useorg.jetbrains.kotlin.native.cocoapods
plugin and also kotlin module depends to Pods -
you also need to pass extra properties:
"$SRCROOT/../gradlew"-p"$SRCROOT/../":shared:copyFrameworkResourcesToApp \
-Pmoko.resources.PLATFORM_NAME=$PLATFORM_NAME\
-Pmoko.resources.CONFIGURATION=$CONFIGURATION\
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR\
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH\
-Pkotlin.native.cocoapods.platform=$PLATFORM_NAME\
-Pkotlin.native.cocoapods.archs="$ARCHS"\
-Pkotlin.native.cocoapods.configuration=$CONFIGURATION
When you useexecutable
kotlin target you should add custom build phase to xcode, after kotlin
compilation:
"$SRCROOT/../gradlew"-p"$SRCROOT/../":shared:copyResourcesDebugExecutableIosSimulatorArm64 \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR\
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
copyResourcesDebugExecutableIosSimulatorArm64
should be configured depends on target.
Configured sample you can see insample/ios-app
-TestKotlinApp
target
The first step is a create a filestrings.xml
incommonMain/resources/MR/base
with the following content:
<?xmlversion="1.0"encoding="UTF-8"?>
<resources>
<stringname="my_string">My default localization string</string>
</resources>
Next - create a filestrings.xml
with localized strings incommonMain/resource/MR/<languageCode>
.Here's an example of creatingcommonMain/resource/MR/ru
for a Russian localization:
<?xmlversion="1.0"encoding="UTF-8"?>
<resources>
<stringname="my_string">Моя строка локализации по умолчанию</string>
</resources>
After adding the resources we can call a gradle sync or execute a gradle taskgenerateMRcommonMain
.This will generate aMR
class containingMR.strings.my_string
,which we can use incommonMain
:
fungetMyString():StringDesc{
returnStringDesc.Resource(MR.strings.my_string)
}
After this we can use our functions on the platform side:
Android:
valstring=getMyString().toString(context=this)
iOS:
letstring=getMyString().localized()
JS:
valstrings=MR.stringsLoader.getOrLoad()//loading localization from a remote file
valstring=getMyString().localized(strings)
Note:StringDesc
is a multiple-source container for Strings: in StringDesc we can use a resource, plurals, formatted variants, or raw string. To convertStringDesc
toString
on Android calltoString(context)
(a context is required for the resources usage), on iOS - calllocalized()
.
Android:
valstring=MR.strings.my_string.desc().toString(context=this)
iOS:
letstring=MR.strings().my_string.desc().localized()
Android:
valresId=MR.strings.my_string.resourceId
for example in Compose:
text=stringResource(id=MR.strings.email.resourceId)
iOS:
LocalizedStringKey(MR.strings().email.resourceId)
Note: more info in issue#126.
IncommonMain/resources/MR/base/strings.xml
add:
<?xmlversion="1.0"encoding="UTF-8"?>
<resources>
<stringname="my_string_formatted">My format \'%s\'</string>
</resources>
Then add the localized values for other languages like in example #1.
Now create the following function incommonMain
:
fungetMyFormatDesc(input:String):StringDesc{
returnStringDesc.ResourceFormatted(MR.strings.my_string_formatted, input)
}
To create formatted strings from resources you can also use extensionformat
:
fungetMyFormatDesc(input:String):StringDesc{
returnMR.strings.my_string_formatted.format(input)
}
Now add support on the platform side like in example #1:
Android:
valstring=getMyFormatDesc("hello").toString(context=this)
iOS:
letstring=getMyFormatDesc(input:"hello").localized()
Warning: Do no mix positioned placeholders with unpositioned ones within a string, as this may lead to different behaviour on different platforms. Stick to one style for each string.
The first step is to create a fileplurals.xml
incommonMain/resources/MR/base
with the following content:
<?xmlversion="1.0"encoding="UTF-8"?>
<resources>
<pluralname="my_plural">
<itemquantity="zero">zero</item>
<itemquantity="one">one</item>
<itemquantity="two">two</item>
<itemquantity="few">few</item>
<itemquantity="many">many</item>
<itemquantity="other">other</item>
</plural>
</resources>
Then add the localized values for other languages like in example #1.
Next, create a function incommonMain
:
fungetMyPluralDesc(quantity:Int):StringDesc{
returnStringDesc.Plural(MR.plurals.my_plural, quantity)
}
Now add support on the platform side like in example #1:
Android:
valstring=getMyPluralDesc(10).toString(context=this)
iOS:
letstring=getMyPluralDesc(quantity:10).localized()
The first step is to create fileplurals.xml
incommonMain/resources/MR/base
with the following content:
<?xmlversion="1.0"encoding="UTF-8"?>
<resources>
<pluralname="my_plural">
<itemquantity="zero">no items</item>
<itemquantity="one">%d item</item>
<itemquantity="two">%d items</item>
<itemquantity="few">%d items</item>
<itemquantity="many">%d items</item>
<itemquantity="other">%d items</item>
</plural>
</resources>
Then add the localized values for other languages like in example #1.
Next, create a function incommonMain
:
fungetMyPluralFormattedDesc(quantity:Int):StringDesc{
//we pass quantity as selector for correct plural string and for pass quantity as argument for formatting
returnStringDesc.PluralFormatted(MR.plurals.my_plural, quantity, quantity)
}
To create formatted plural strings from resources you can also use extensionformat
:
fungetMyPluralFormattedDesc(quantity:Int):StringDesc{
//we pass quantity as selector for correct plural string and for pass quantity as argument for formatting
returnMR.plurals.my_plural.format(quantity, quantity)
}
And like in example #1, add the platform-side support:
Android:
valstring=getMyPluralFormattedDesc(10).toString(context=this)
iOS:
letstring=getMyPluralFormattedDesc(quantity:10).localized()
If we already use some resources as a placeholder value, we can useStringDesc
to change the string source:
fungetUserName(user:User?):StringDesc{
if(user!=null) {
returnStringDesc.Raw(user.name)
}else{
returnStringDesc.Resource(MR.strings.name_placeholder)
}
}
And just like in example 1 usage on platform side:
Android:
valstring1=getUserName(user).toString(context=this)//we got name from User model
valstring2=getUserName(null).toString(context=this)//we got name_placeholder from resources
iOS:
letstring1=getUserName(user:user).localized()// we got name from User model
letstring2=getUserName(user:null).localized()// we got name_placeholder from resources
You can forceStringDesc
to use preferred localization in common code:
StringDesc.localeType=StringDesc.LocaleType.Custom("es")
and return to system behaviour (when localization depends on device settings):
StringDesc.localeType=StringDesc.LocaleType.System()
Image resources directory iscommonMain/resources/MR/images
with support of nested directories.
Image name should be end with one of:
@0.75x
- android ldpi;@1x
- android mdpi, ios 1x;@1.5x
- android hdpi;@2x
- android xhdpi, ios 2x;@3x
- android xxhdpi, ios 3x;@4x
- android xxxhdpi. Supportedpng
andjpg
resources for now.
If we add tocommonMain/resources/MR/images
files:
We got autogeneratedMR.images.home_black_18
ImageResource
in code, that we can use:
- Android:
imageView.setImageResource(image.drawableResId)
- iOS:
imageView.image = image.toUIImage()
You can get images by their name too
incommonMain
create aResources.kt
file with the content below
fungetImageByFileName(name:String):ImageResource{
valfallbackImage=MR.images.transparent
returnMR.images.getImageByFileName(name)?:fallbackImage
}
- Android:
imageView.setImageResource(getDrawableByFileName( "image_name" ))
- iOS:
imageView.image = ResourcesKt.getDrawableByFileName(name: "image_name" ).toUIImage()!
Fonts resources directory iscommonMain/resources/MR/fonts
.
Font name should be this pattern:<fontFamily>-<fontStyle>
like:
Raleway-Bold.ttf
Raleway-Regular.ttf
Raleway-Italic.ttf
Supportsttf
andotf
resources.
If we add tocommonMain/resources/MR/fonts
files:
Raleway-Bold.ttf
Raleway-Regular.ttf
Raleway-Italic.ttf
We got autogeneratedMR.fonts.Raleway.italic
,MR.fonts.Raleway.regular
,MR.fonts.Raleway.bold
FontResource
in code, that we can use:
- Android:
textView.typeface = font.getTypeface(context = this)
- iOS:
textView.font = font.uiFont(withSize: 14.0)
Colors resources directory iscommonMain/resources/MR/colors
.
Colors files isxml
with format:
<?xmlversion="1.0"encoding="utf-8"?>
<resources>
<!--format: #RRGGBB[AA] or 0xRRGGBB[AA] or RRGGBB[AA] where [AA] - optional-->
<colorname="valueColor">#B02743FF</color>
<colorname="referenceColor">@color/valueColor</color>
<colorname="themedColor">
<light>0xB92743FF</light>
<dark>7CCFEEFF</dark>
</color>
<colorname="themedReferenceColor">
<light>@color/valueColor</light>
<dark>@color/referenceColor</dark>
</color>
</resources>
If you want use one color without light/dark theme selection:
<colorname="valueColor">#B02743FF</color>
If you want use value of other color - use references:
<colorname="referenceColor">@color/valueColor</color>
If you want different colors in light/dark themes:
<colorname="themedColor">
<light>0xB92743FF</light>
<dark>7CCFEEFF</dark>
</color>
Also themed colors can be referenced too:
<colorname="themedReferenceColor">
<light>@color/valueColor</light>
<dark>@color/referenceColor</dark>
</color>
Colors available in common code insodeMR.colors.**
asColorResource
.
ColorResource
can beColorResource.Single
- simple color without theme selection.
And can beColorResource.Themed
with colors for each mode.
You can read colors value from common code:
valcolor:Color=MR.colors.valueColor.color
but if you useColorResource.Themed
you can get current theme color only from platfrom side.
Android:
valcolor:Color=MR.colors.valueColor.getColor(context=this)
iOS:
val color:UIColor=MR.colors.valueColor.getColor(UIScreen.main.traitCollection.userInterfaceStyle)
// If your SwiftUI View can not handle the run time dark/light mode changes for colors
// add this line on top of the View it will make it aware of dark/light mode changes
@Environment(\.colorScheme)varcolorScheme
You can get Color from resource on IOS with toUIColor For use it you should export moko-resources library to IOS
framework {
export(libs.mokoResources)
}
The first step is a create a resource filetest.txt
for example, incommonMain/resources/MR/files
After gradle sync we can get file by idMR.files.test
Moko-resources has out of box implementation function for read text files from common code -readText()
Usage on Android:
val text = MR.files.test.getText(context = this)
Usage on Apple:
val text = MR.files.test.readText()
If you want to read files not as text, add your own implementation to expect/actual FileResource
Assets allow you save directories hierarchy (in files structure is plain). Locate files
tocommonMain/resources/MR/assets
and access to it byMR.assets.*
Just
useFatFrameworkTask
from kotlin plugin
.
Just
useXCFramework
from kotlin plugin
.
But if you usestatic frameworksrequired additional setup - add to Xcode build phase (at end):
"$SRCROOT/../gradlew"-p"$SRCROOT/../":shared:copyResourcesMPLReleaseXCFrameworkToApp \
-Pmoko.resources.BUILT_PRODUCTS_DIR=$BUILT_PRODUCTS_DIR\
-Pmoko.resources.CONTENTS_FOLDER_PATH=$CONTENTS_FOLDER_PATH
Details you can check in sample TestStaticXCFramework in ios-app. In this sample used mpp-hierarhical kotlin module with XCFramework.
Please see more examples in thesample directory.
Samplempp-hierarhical
contains usage oforg.jetbrains.kotlin.native.cocoapods
plugin and unit
tests with resources usage.
Jvm-sample
to run it you should use IntelliJ IDEA.
macOS-sample
it contains two schemes. TestProj is the sample app and TestHierarchical is a
splash-screen.
android-sample
TestHierarchical creates two launchers, the first one starts the sample-app at
once, the second one allows to choose language before starting the sample.
- Theresources directorycontains the
resources
library; - Thegradle-plugin directorycontains a gradle plugin with a
MR
class generator; - Thesample directorycontains sample apps for Android and iOS; plus the mpp-library connected to the apps.
All development (both new features and bug fixes) is performed in thedevelop
branch. This waymaster
always contains the sources of the most recently released version. Please send PRs with bug fixes to thedevelop
branch. Documentation fixes in the markdown files are an exception to this rule. They are updated directly inmaster
.
Thedevelop
branch is pushed tomaster
on release.
For more details on contributing please see thecontributing guide.
Copyright 2019 IceRock MAG Inc.
Licensed under the Apache License, Version 2.0 (the "License" );
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http:// apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.