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andywiecko/README.md

About Me

I am a software developer with a strong academic background, currently focused on simulations and game engines. I leverage my expertise in programming and physics to contribute to innovative projects in this field.

In my free time, I actively work onBurst Triangulator,an efficient Unity Delaunay triangulation package with support for constraints and refinement. Additionally, I developPBD2D,a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. My primary interests include:

  • Simulation
  • Game Physics
  • Computer Graphics

I value minimalism and simplicity in both design and code, striving for efficient solutions.


Last edited: 22/05/2024

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  1. BurstTriangulator BurstTriangulatorPublic

    2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

    C# 192 14

  2. PBD2D PBD2DPublic

    Unity Position Based Dynamics in two dimensions

    C# 79 7

  3. BurstCollections BurstCollectionsPublic

    Burst friendly (special) native collections for Unity

    C# 68 5

  4. MultiLangCV MultiLangCVPublic

    Multi language LaTeX CV template

    TeX 26 7