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presented at PyCon USA

Note:While this program is still in early stages of development, it is suitable for use in production. If you have any problems/suggestions/questions please let me know in a GitHub Issue. This is my first big open-source project, so feel free to submit a pull-request! Thanks! - Cole Wilson

About

Sailboat is a Python developer's best friend. It's a Python build tool that can do anything you need it to! It suports a countless number of plugins — you can evenmake your own.Sailboat is made for anyone, whether you are a beginner on your very first project, or a senior software engineer with years of experience.

Let's say that that you have created a basic game,Guess My Number,and you want to send it to all of your friends. There are a lot of different ways you can do this, but using Sailboat is the easiest. All you have to do is type three commands:sail quickstart,sail build,andsail release,and you can have a Homebrew file, apipinstallable package, and aPyInstallerdesktop app. So easy!

Sailboat also supports custom subcommands. These don't build your project, but they can add features such as a todo list that help speed up your development process.

Installation

Pip:

pip3 install sailboat

Binary:

Download fromlatest release.

Homebrew:

brew install cole-wilson/taps/Sailboat

Build From Source:

git clone https://github /cole-wilson/sailboat
cdsailboat
Python 3 setup.py install

Usage:

Sailboat is intended to be used from the command line/terminal.

It is suggested to runsail quickstartto get started. Then, usesail buildto build your project, andsail releaseto release it! Be sure to to look at the subcommand docs for more detail. (look in table below)

There are two base commands that can be used:sailandsailboat.These both do exactly the same thing, there is no difference.sailwill be used in the documentation, as it's shorter easier to type, but you can do whatever.

To get a list of the availible subcommands typesail help. To refresh the plugin list, typesail -r.

There are countless subcommands, but these are the core ones:

subcommand description
add Add a plugin to your project.
build Build your project for release.
dev Run your project without building it.
git Manage git for your project.
github Manage git for your project.
plugins Plugin manager.
quickstart Get your project up and running.
release Release your project.
remove Remove a plugin from you project.
wizard Configure you project or a plugin.
workflow Generate a GitHub actions workflow file.
help Display this message.

Plugins:

Sailboat uses a plugin based architecture. Every single command or subcommand is a plugin, even the core features. Plugins are registered using thePython entry points system,using the group namesailboat_plugins.There are four types of plugins:

core

This type of plugin is reserved for 1st party plugins - plugins that are part of the actual Sailboat source. They have unreserved access to all project data, and therefore this type should not be used in custom plugins.

command

commandplugins are most basic form of a plugin. They are called by typingsail <name of plugin>.They are standalone Python scripts that add to the project, like a task list manager.

build

This is perhaps the most common type of plugin, they are run with thebuildcore plugin, and are used to generate or edit project files. An example would be the PyInstaller plugin, which generates frozen binaries of the project. These should store output in the top leveldistfolder, in a subfolder with the name of the project. For example: the PyInstaller plugin saves output in./dist/pyinstaller.Build plugins can also containreleaseplugins within them.

release

This group of plugins is used by thereleasecore plugin. They are used to distribute files. For example: thehomebrewrelease plugin uploads the Homebrew formula to a GitHub repo.

All plugins should be a subclass ofsailboat.plugins.Plugin,a basic class that provide the neccesary functions and registration features. An examplecommandplugin might look like this:

fromsailboat.pluginsimportPlugin

classEcho(Plugin):
description="A basic command plugin that echos it's input."
_type='command'
setup={"string_to_echo":"What string should I echo?"}# Used by wizard

defrun(self):
string=self.getData('string_to_echo')# Get string to echo.
print(string)
return

Plugins store their data in thesailboat.tomlfile, under their type namespace. For example, the above example will store it's data like so:

...
[command.echo]
string_to_echo="Testing..."
...

A plugin shouldNEVERedit thesailboat.tomlfile on it's own. Instead plugins should use the provided functions OR editself.data,a dictionary of the file. Only data stored in the plugins namespace will be preserved. However, a plugin can read from the top level data.

Plugins can get very complex, and therefore useful, but it is too long to put here. Please look at thesailboat.colewilson.xyz/plugins.htmlfile for details.

Acknowledgements:

Thanks to all the people at PyInstaller, dmgbuild, twine, and GitHub actions who provided ways for me to create this.

Stargazers

Stargazers repo roster for @cole-wilson/sailboat

Contributors

  • Cole Wilson

Contact

Please submit an issue if you have any questions or need help or find a bug. I'm happy to help!

[email protected]