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This is an Unreal Engine plugin that automatically generates C++ code bindings for UMG blueprint widgets and animations. Đây là một cái hư ảo động cơ cắm kiện, dùng cho vì UMG lam đồ khống kiện cùng động họa tự động sinh thành c++ số hiệu trói định.

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josStorer/UMGExporter

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UE5 |UE4

This is an Unreal Engine plugin that automatically generates C++ code bindings for UMG blueprint widgets and animations

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Notes

  1. Widgets that you want to export to C++ need to have "Is Variable" checked
  2. You still need to manually include the header files for the widget classes, but most IDEs provide smart suggestions for quick import
  3. UMG blueprint files should be named with either "WBP_" or "BP_" as a prefix
  4. If a widget is a blueprint type but its parent class ultimately derives from a C++ class, the plugin will keep searching up the inheritance chain until it finds a C++ class and insert the necessary binding code, making it easier to program
  5. Depending on your project directory structure, you may need to adjust the project settings inProject Settings-> Plugins->UMGExporter
    • ContentSourcePath:The relative path of UMG blueprint files to this directory will be maintained and generated to theExportTargetPathdirectory below. The default is theContentdirectory, but some project conventions may create a directory with the same name as the project under the Content directory, in which case you should set this item to that directory
    • ExportTargetPath:The relative path for exporting generated files. The default is theSource/ProjectName directory

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This is an Unreal Engine plugin that automatically generates C++ code bindings for UMG blueprint widgets and animations. Đây là một cái hư ảo động cơ cắm kiện, dùng cho vì UMG lam đồ khống kiện cùng động họa tự động sinh thành c++ số hiệu trói định.

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