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Awesome VulkanAwesome

Vulkan demo scene

A curated list of awesome Vulkan libraries, debuggers and resources. Inspired byawesome-opengland other awesome-... stuff.

Hardware Support

SDK

Document

Tutorial

Apps

Samples

Libraries

  • 2D

  • Compute

    • libvc- Vulkan Compute for C++. [LICENSE]
    • Vulkan Kompute- Blazing fast and lightweight Vulkan Compute Framework optimized for advanced GPU processing usecases. [Apache License 2.0]
    • ncnn- High-performance neural network inference framework with Vulkan based GPU inference. [BSD 3-clause]
    • vuh- Vulkan-based C++ GPGPU computing framework. [MIT]
    • VkFFT- Efficient Vulkan FFT library [MPL-2.0 License]
  • Low Level

    • Vulkan Memory Allocator- Easy to integrate Vulkan memory allocation library from AMD. [MIT]
    • Fossilize- serialization format for various persistent Vulkan object types. [MIT]
    • vk-bootstrap- C++ utility library to jump start Vulkan development by automating instance, physical device, device, and swapchain creation. [MIT]
    • Google's vulkan-cpp-library- Vulkan abstraction library using C++11 for memory, resource management, type and thread safety as well as system independency. [Apache]
    • FrameGraph- Vulkan abstraction layer that represent frame as a task graph. [BSD 2-clause]
    • V-EZ- light-weight middleware layer for the Vulkan API targeting Professional Workstation ISVs. [MIT]
    • Vookoo- Vookoo is a set of dependency-free utilities to assist in the construction and updating of Vulkan graphics data structres. [MIT]
    • vpp- Modern C++ Vulkan Abstraction focused on performance and a straightforward interface. [MIT]
    • VulkanSceneGraph- Vulkan/C++17 scene graph project, successor toOpenSceneGraph.
    • Vulkan-WSIWindow- Multi-platform library to create a Vulkan window, and handle input events. [Apache License 2.0]
    • Screen 13- An easy-to-use Vulkan render graph for Rust. [MIT]
  • Frameworks, Engines, Higher Level Rendering

    • Acid- A high speed C++17 Vulkan game engine. [MIT]
    • AMD's Anvil- cross-platform framework for Vulkan. [LICENSE]
    • Auto-Vk- Vulkan convenience and productivity layer for modern C++, atop Vulkan-Hpp, by the Research Unit of Computer Graphics, TU Wien. [MIT]
    • Auto-Vk-Toolkit- C++ framework aroundAuto-Vkfor rapid prototyping, research, and teaching, by the Research Unit of Computer Graphics, TU Wien. [MIT for the framework's code]
    • bgfx- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. [BSD-2-clause]
    • bsf- Modern C++14 library for the development of real-time graphical applications. [MIT]
    • Cinderandthe storybehind.[BSD]
    • DemoFramework- NXP GTEC C++11 cross-platform demo framework including lots of samples for Vulkan, OpenGL ES, OpenVX, OpenCL, OpenVG and OpenCV. [BSD-3-clause]
    • Diligent Engine- a modern cross-platform low-level graphics library that supports OpenGL/GLES, Direct3D11/12 and Vulkan. [Apache License 2.0]
    • Falcor- Real-time rendering framework from NVIDIA, supporting mainly DX12, with experimental Vulkan support. [BSD 3-clause]
    • glfwandthe guide.[LICENSE]
    • Intrinsic Engine- Intrinsic is a Vulkan based cross-platform graphics and game engine. [Apache License 2.0]
    • Introductory Vulkan sample by GPUOpen.[MIT]
    • liblava- A modern C++ and easy-to-use framework. [MIT]
    • Logi- Light-weight object oriented Vulkan abstraction framework. [BSD 2-clause]
    • Lugdunum- Modern cross-platform 3D rendering engine built with Vulkan and modern C++14. [MIT]
    • openFrameworks- the most famouse C++ creative coding framework. [MIT]
    • PowerVR SDK- C++ cross-platform 3D graphics SDK to speed up development of Vulkan and GLES. [LICENSE]
    • Pumex- cross-platform Vulkan renderer implementing frame graph and simple scene graph. Able to render on many surfaces at once [MIT]
    • SDL- added cross-platform Vulkan graphics support in SDL_vulkan.h. [zlib]
    • small3d,Tiny Vulkan based C++ cross-platform game development framework [BSD 3-clause]
    • Spectrum- Work-in-progress framework and abstraction layer around Vulkan.
    • Tephra- A modern C++17 graphics and compute library filling the gap between Vulkan and high-level APIs like OpenGL. [MIT]
    • The-Forge- DirectX 12, Vulkan, macOS Metal 2 rendering framework. [Apache License 2.0]
    • VKFS- Cross-platform easy-to-use C++ framework that allows you to quickly initialize Vulkan and get a ready-made environment. Provides high-level abstraction over basic Vulkan objects.
    • Vulkan Launchpad- Vulkan framework for Windows, macOS, and Linux. Especially well-suited for Vulkan beginners, used in university education, by the Research Unit of Computer Graphics, TU Wien. [MIT]
  • Other API Interop and Implementations

    • visor- Vulkan Ignoble Software Rasterizer. [MIT]
    • VulkanOnD3D12- Vulkan API for D3D12. [Apache License 2.0]
    • rostkatze- C++ implementation of Vulkan sitting on D3D12 🐈[Apache License 2.0]
    • VK9- Direct3D 9 compatibility layer using Vulkan
    • VUDA- header-only lib that provides a CUDA Runtime API interface. [MIT]
    • clspv- prototype compiler for a subset of OpenCL C to Vulkan compute shaders. [Apache License 2.0]
    • MoltenVK- run Vulkan on iOS and macOS. [Apache-2.0]
    • Zink- OpenGL implementation on top of Vulkan, part of Mesa project. [MIT]
    • glo / OpenGL Overload- OpenGL implementation on top of Vulkan.
    • gfx-portability- Vulkan Portability implementation on Metal and D3D12, based ongfx-rs.
  • Raytracing

    • Quartz- Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. [LGPL-3.0]
  • Scientific

    • datoviz- High-performance GPU interactive scientific data visualization with Vulkan. [MIT]
    • iMSTK- C++ toolkit for building surgical simulations with Vulkan and VTK backends. [Apache License 2.0]
  • Shaders

    • glslang- Library for compiling glsl to spirv [BSD 3-Clause]
    • SPIRV-Cross- Library for reflection of spirv, simplify the creation of Vulkan pipeline layouts [ Apache-2.0 License]
  • Outdated⚠️

Bindings

  • ash- Vulkan bindings for Rust. [MIT]
  • gfx-rs- A low-overhead Vulkan-like GPU API for Rust. [Apache License 2.0]
  • libvulkan.lua- Lua bindings for Vulkan.
  • dvulkan- Auto-generated D bindings for Vulkan.
  • ErupteD- Another Auto-generated D bindings for Vulkan.
  • flextGL- Minimal Vulkan header/loader generator andthe blog postabout it.
  • Silk.NET- C# bindings for Vulkan and others. [MIT]
  • vulkan- Haskell bindings for Vulkan and Vulkan Memory Allocator [BSD-3-Clause]
  • nvk- JavaScript bindings for Vulkan. [MIT]
  • racket-vulkan- Racket bindings for Vulkan withdetailed implementation notes.[MIT]
  • Vulkan-hppOpen-Source Vulkan C++ API originated from NVIDIA andthe blogabout it.
  • VulkanSharp- C# bindings for Vulkan. [MIT]
  • Vulkano- Safe and rich Rust wrapper around the Vulkan API. [MIT]
  • LWJGL- Lightweight Java Game Library 3 has Vulkan bindings. [BSD]
  • SharpVk- C# bindings for Vulkan with Linq-to-SPIR-V &NuGet package.[MIT]
  • vulkan- Ultimate Python bindings for Vulkan generated with CFFI. [Apache Licence 2.0]
  • vulkan-go- Go bindings for Vulkan. [MIT]
  • PasVulkan- Vulkan bindings plus high-level wrapper library for Object Pascal [Zlib]
  • vulkan-zig- Vulkan binding generator for Zig [MIT]
  • VK²,Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power [Apache License 2.0]
  • Vortice.Vulkan-.NET Standard 2.0 and.NET5 C# bindings [MIT]
  • Raw Node.js Vulkan API- A new Vulkan bindings for Node.JS, similar with LWJGL-3 or NVK.
  • Deno Vulkan- Vulkan API bindings for Deno. [Apache Licence 2.0]

Tools

  • Nsight™ Visual Studio Edition 5.2+.
  • LoaderAndValidationLayers- from KhronosGroup. [Apache Licence 2.0]
  • renderdoc- by baldurk, a stand-alone graphics debugging tool. [MIT]
    • RDCtoVkCpp- converts RenderDoc Vulkan capture to compilable and executable C++ code. [MIT]
  • VulkanTools- LunarG's tools including layers and configurator. [Apache Licence 2.0]
  • VKtracer- universal and easy-to-use profiler for Vulkan.
  • CodeXL- CodeXL goes open source. [MIT]
  • Qualcomm Adreno GPU Tools- samples, Adreno recommendation layer, best practice docs for Adreno GPU.
  • Qualcomm Snapdragon Profiler- includes Vulkan traces and frame captures for Adreno GPU.
  • Arm Mobile Studio- includes the Arm Graphics Analyzer to trace graphics performance issues easily, and Arm Streamline performance analyzer, for a whole-system view of performance to determine bottlenecks quickly across both the CPU and GPU.
  • Open Capture and Analytics Tool (OCAT)- provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan. [MIT]
  • gapid- Graphics API Debugger, can trace and replay Android OpenGL ES and Vulkan applications. [Apache License 2.0]
  • Arm - PerfDoc- a validation layer against the Mali Application Developer Best Practices document. [MIT]
  • glsl_trace- library for shader debugging and profiling for Vulkan and OpenGL. [MIT]
  • MangoHud- Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load. [MIT]

Books

Papers

Khronos

Community

Related lists

  • awesome- Curated list of awesome lists.
  • awesome-opengl- Curated list of awesome OpenGL libraries, debuggers and resources.
  • gamedev- Awesome list about game development.
  • graphics-resources- List of graphic programming resources.
  • awesome-d3d12- Curated list of awesome D3D12 libraries, debuggers and resources.

License

Creative Commons License

This work is licensed under aCreative Commons Attribution 4.0 International License.

Contributing

Please seeCONTRIBUTINGfor details.