Mario vs. Donkey Kong(video game)
Mario. vs. Donkey Kong | |
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Developer(s) | Nintendo Software Technology |
Publisher(s) | Nintendo |
Director(s) | Yukimi Shimura |
Producer(s) | Shigeki Yamashiro Shigeru Miyamoto |
Designer(s) | Wing S. Cho |
Composer(s) | Lawrence Schwedler |
Series | Mario vs. Donkey Kong |
Platform(s) | Game Boy Advance,Virtual Console(Nintendo 3DS/Wii U) |
Release | 'Game Boy Advance'Virtual Console 3DS Ambassador ProgramWii U |
Genre(s) | Platforming,puzzle |
Mode(s) | Single-player |
Mario vs. Donkey Kongis a 2004puzzle-platformvideo gamefor theGame Boy Advance.It was developed byNintendo Software Technologyand published byNintendo.It was released inNorth Americaon May 24, 2004, inJapanon June 1, 2004, and inEuropeon November 19, 2004. It is aspiritual successortoDonkey Kong,which was released for theGame Boyin 1994.
In the game, the player plays asMario,who is chasingDonkey Kongthrough a toy factory after Donkey Kong stole many Mini-Mario toys. It plays similarly to the Game BoyDonkey Konggame. There are five types of levels. In the first type, Mario has to pick up a key and take it to a locked door, then find and pick up the Mini-Mario toy at the end of the level. In the second type, Mario has to guide six Mini-Mario toys to the Toy Box. While doing so, he has to protect them from dangers in the level. In the third type, Mario has to fight Donkey Kong in order to go to the next world. In the fourth type, the Plus level, Mario has to turn on one Mini-Mario with a key and take it to the door. The fifth type of level, the Expert level, plays like the first type of level, but is harder.