Search
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001 | WKP|Q57413098 (VIAF cluster) (Authority/Source Record) | ||
003 | WKP | ||
005 | 20241121000323.0 | ||
008 | 241121nneanz||abbn n and d | ||
035 | ‡a (WKP)Q57413098 | ||
024 | ‡a 0000-0001-7949-2877 ‡2 orcid | ||
024 | ‡a 23089899600 ‡2 scopus | ||
024 | ‡a 57188679352 ‡2 scopus | ||
035 | ‡a (OCoLC)Q57413098 | ||
100 | 0 | ‡a António Coelho ‡c researcher ORCID id 0000-0001-7949-2877 ‡9 en | |
375 | ‡a 1 ‡2 iso5218 | ||
400 | 0 | ‡a António Coelho ‡c wetenschapper ‡9 nl | |
670 | ‡a Author's A decision support method to identify target geographic markets for health care providers | ||
670 | ‡a Author's A game for robot operation training in search and rescue missions | ||
670 | ‡a Author's A Mobile Advertising Platform for eTourism | ||
670 | ‡a Author's A Ubiquitous Solution for Location-Aware Games | ||
670 | ‡a Author's A Visualization Paradigm for 3D Map-Based Mobile Services | ||
670 | ‡a Author's Alternate feature location for rapid navigation using a 3D map on a mobile device | ||
670 | ‡a Author's An Extended Kernel Density Two-Step Floating Catchment Area Method to Analyze Access to Health Care | ||
670 | ‡a Author's An Integrated Framework for Mobile-Based ADAS Simulation | ||
670 | ‡a Author's An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality | ||
670 | ‡a Author's Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams | ||
670 | ‡a Author's Augmented reality versus conventional interface: Is there any difference in effectiveness? | ||
670 | ‡a Author's Building Virtual Driving Environments From Computer-Made Projects | ||
670 | ‡a Author's Building Virtual Roads from Computer Made Projects | ||
670 | ‡a Author's Cities in Citizens’ Hands | ||
670 | ‡a Author's ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children | ||
670 | ‡a Author's Command and Control Systems for Search and Rescue Robots | ||
670 | ‡a Author's Editorial | ||
670 | ‡a Author's Enhancing Museums’ Experiences Through Games and Stories for Young Audiences | ||
670 | ‡a Author's Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems | ||
670 | ‡a Author's FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement | ||
670 | ‡a Author's Game Design Evaluation Study for Student Integration | ||
670 | ‡a Author's Gamification at Scraim | ||
670 | ‡a Author's Generalized selections for direct control in procedural buildings | ||
670 | ‡a Author's Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness | ||
670 | ‡a Author's Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness | ||
670 | ‡a Author's Issues in the Development of Location-Based Games | ||
670 | ‡a Author's Layered shape grammars for procedural modelling of buildings | ||
670 | ‡a Author's Leveraging Pervasive Games for Tourism | ||
670 | ‡a Author's Making places | ||
670 | ‡a Author's Modelling urban scenes for LBMS | ||
670 | ‡a Author's Player Adaptivity and Safety in Location-Based Games | ||
670 | ‡a Author's Procedural Content Graphs for Urban Modeling | ||
670 | ‡a Author's Procedural Generation of Road Paths for Driving Simulation | ||
670 | ‡a Author's Procedural modeling of urban environments for digital games development | ||
670 | ‡a Author's Relation Between Game Genres and Competences for In-Game Certification | ||
670 | ‡a Author's Serious Game for Introductory Programming | ||
670 | ‡a Author's Serious Game in Security: A Solution for Security Trainees | ||
670 | ‡a Author's Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour | ||
670 | ‡a Author's The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums | ||
670 | ‡a Author's Towards interactive procedural modelling of buildings | ||
670 | ‡a Author's Towards Location-based Augmented Reality games | ||
670 | ‡a Author's Towards Player Adaptivity in Mobile Exergames | ||
670 | ‡a Author's সম্পাদকীয় | ||
909 | ‡a (scopus) 57188679352 ‡9 1 | ||
909 | ‡a (scopus) 23089899600 ‡9 1 | ||
909 | ‡a (orcid) 0000000179492877 ‡9 1 | ||
912 | ‡a সমপদকয ‡A সম্পাদকীয় ‡9 1 | ||
912 | ‡a editorial ‡A Editorial ‡9 1 | ||
919 | ‡a towardsplayeradaptivityinmobileexergames ‡A Towards Player Adaptivity in Mobile Exergames ‡9 1 | ||
919 | ‡a towardslocationbasedaugmentedrealitygames ‡A Towards Location-based Augmented Reality games ‡9 1 | ||
919 | ‡a towardsinteractiveproceduralmodellingofbuildings ‡A Towards interactive procedural modelling of buildings ‡9 1 | ||
919 | ‡a integrationofaugmentedrealityandtheconceptofstickeralbumcollectionforinformallearninginmuseums ‡A The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums ‡9 1 | ||
919 | ‡a shiftingfromthechildrentotheteensusabilityadaptingagamifiedexperienceofamuseumtour ‡A Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour ‡9 1 | ||
919 | ‡a seriousgameinsecurityasolutionforsecuritytrainees ‡A Serious Game in Security: A Solution for Security Trainees ‡9 1 | ||
919 | ‡a seriousgameforintroductoryprogramming ‡A Serious Game for Introductory Programming ‡9 1 | ||
919 | ‡a relationbetweengamegenresandcompetencesforingamecertification ‡A Relation Between Game Genres and Competences for In-Game Certification ‡9 1 | ||
919 | ‡a proceduralmodelingofurbanenvironmentsfordigitalgamesdevelopment ‡A Procedural modeling of urban environments for digital games development ‡9 1 | ||
919 | ‡a proceduralgenerationofroadpathsfordrivingsimulation ‡A Procedural Generation of Road Paths for Driving Simulation ‡9 1 | ||
919 | ‡a proceduralcontentgraphsforurbanmodeling ‡A Procedural Content Graphs for Urban Modeling ‡9 1 | ||
919 | ‡a playeradaptivityandsafetyinlocationbasedgames ‡A Player Adaptivity and Safety in Location-Based Games ‡9 1 | ||
919 | ‡a modellingurbanscenesforlbms ‡A Modelling urban scenes for LBMS ‡9 1 | ||
919 | ‡a makingplaces ‡A Making places ‡9 1 | ||
919 | ‡a leveragingpervasivegamesfortourism ‡A Leveraging Pervasive Games for Tourism ‡9 1 | ||
919 | ‡a layeredshapegrammarsforproceduralmodellingofbuildings ‡A Layered shape grammars for procedural modelling of buildings ‡9 1 | ||
919 | ‡a issuesinthedevelopmentoflocationbasedgames ‡A Issues in the Development of Location-Based Games ‡9 1 | ||
919 | ‡a immersive360videouserexperienceimpactofdifferentvariablesinthesenseofpresenceandcybersickness ‡A Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness ‡9 1 | ||
919 | ‡a immersive$$360circ$$360videouserexperienceimpactofdifferentvariablesinthesenseofpresenceandcybersickness ‡A Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness ‡9 1 | ||
919 | ‡a generalizedselectionsfordirectcontrolinproceduralbuildings ‡A Generalized selections for direct control in procedural buildings ‡9 1 | ||
919 | ‡a gamificationatscraim ‡A Gamification at Scraim ‡9 1 | ||
919 | ‡a gamedesignevaluationstudyforstudentintegration ‡A Game Design Evaluation Study for Student Integration ‡9 1 | ||
919 | ‡a feedbackanictbasedplatformtoincreaseenergyefficiencythroughbuildingsconsumerengagement ‡A FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement ‡9 1 | ||
919 | ‡a expeditiousmodellingofvirtualurbanenvironmentswithgeospatial50systems ‡A Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems ‡9 1 | ||
919 | ‡a enhancingmuseumsexperiencesthroughgamesandstoriesforyoungaudiences ‡A Enhancing Museums’ Experiences Through Games and Stories for Young Audiences ‡9 1 | ||
919 | ‡a commandandcontrolsystemsforsearchandrescuerobots ‡A Command and Control Systems for Search and Rescue Robots ‡9 1 | ||
919 | ‡a cluekingallowingparentstocustomizeaninformallearningenvironmentforchildren ‡A ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children ‡9 1 | ||
919 | ‡a citiesincitizenshands ‡A Cities in Citizens’ Hands ‡9 1 | ||
919 | ‡a buildingvirtualroadsfromcomputermadeprojects ‡A Building Virtual Roads from Computer Made Projects ‡9 1 | ||
919 | ‡a buildingvirtualdrivingenvironmentsfromcomputermadeprojects ‡A Building Virtual Driving Environments From Computer-Made Projects ‡9 1 | ||
919 | ‡a augmentedrealityversusconventionalinterfaceisthereanydifferenceineffectiveness ‡A Augmented reality versus conventional interface: Is there any difference in effectiveness? ‡9 1 | ||
919 | ‡a applyinganextendedkerneldensity4stepfloatingcatchmentareamethodtoidentifyprioritydistrictstopromotenewpubliclyfinancedsupplyofgastroenterologyexams ‡A Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams ‡9 1 | ||
919 | ‡a interactiveapplicationframeworkfornaturalparksusingseriouslocationbasedgameswithaugmentedreality ‡A An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality ‡9 1 | ||
919 | ‡a integratedframeworkformobilebasedadassimulation ‡A An Integrated Framework for Mobile-Based ADAS Simulation ‡9 1 | ||
919 | ‡a extendedkerneldensity2stepfloatingcatchmentareamethodtoanalyzeaccesstohealthcare ‡A An Extended Kernel Density Two-Step Floating Catchment Area Method to Analyze Access to Health Care ‡9 1 | ||
919 | ‡a alternatefeaturelocationforrapidnavigationusinga3dmaponamobiledevice ‡A Alternate feature location for rapid navigation using a 3D map on a mobile device ‡9 1 | ||
919 | ‡a visualizationparadigmfor3dmapbasedmobileservices ‡A A Visualization Paradigm for 3D Map-Based Mobile Services ‡9 1 | ||
919 | ‡a ubiquitoussolutionforlocationawaregames ‡A A Ubiquitous Solution for Location-Aware Games ‡9 1 | ||
919 | ‡a mobileadvertisingplatformforetourism ‡A A Mobile Advertising Platform for eTourism ‡9 1 | ||
919 | ‡a gameforrobotoperationtraininginsearchandrescuemissions ‡A A game for robot operation training in search and rescue missions ‡9 1 | ||
919 | ‡a decisionsupportmethodtoidentifytargetgeographicmarketsforhealthcareproviders ‡A A decision support method to identify target geographic markets for health care providers ‡9 1 | ||
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