VIAF

Virtual International Authority File

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Leader 00000nz a2200037n 45 0
001 WKP|Q57413098 (VIAF cluster) (Authority/Source Record)
003 WKP
005 20241121000323.0
008 241121nneanz||abbn n and d
035 ‎‡a (WKP)Q57413098‏
024 ‎‡a 0000-0001-7949-2877‏ ‎‡2 orcid‏
024 ‎‡a 23089899600‏ ‎‡2 scopus‏
024 ‎‡a 57188679352‏ ‎‡2 scopus‏
035 ‎‡a (OCoLC)Q57413098‏
100 0 ‎‡a António Coelho‏ ‎‡c researcher ORCID id 0000-0001-7949-2877‏ ‎‡9 en‏
375 ‎‡a 1‏ ‎‡2 iso5218‏
400 0 ‎‡a António Coelho‏ ‎‡c wetenschapper‏ ‎‡9 nl‏
670 ‎‡a Author's A decision support method to identify target geographic markets for health care providers‏
670 ‎‡a Author's A game for robot operation training in search and rescue missions‏
670 ‎‡a Author's A Mobile Advertising Platform for eTourism‏
670 ‎‡a Author's A Ubiquitous Solution for Location-Aware Games‏
670 ‎‡a Author's A Visualization Paradigm for 3D Map-Based Mobile Services‏
670 ‎‡a Author's Alternate feature location for rapid navigation using a 3D map on a mobile device‏
670 ‎‡a Author's An Extended Kernel Density Two-Step Floating Catchment Area Method to Analyze Access to Health Care‏
670 ‎‡a Author's An Integrated Framework for Mobile-Based ADAS Simulation‏
670 ‎‡a Author's An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality‏
670 ‎‡a Author's Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams‏
670 ‎‡a Author's Augmented reality versus conventional interface: Is there any difference in effectiveness?‏
670 ‎‡a Author's Building Virtual Driving Environments From Computer-Made Projects‏
670 ‎‡a Author's Building Virtual Roads from Computer Made Projects‏
670 ‎‡a Author's Cities in Citizens’ Hands‏
670 ‎‡a Author's ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children‏
670 ‎‡a Author's Command and Control Systems for Search and Rescue Robots‏
670 ‎‡a Author's Editorial‏
670 ‎‡a Author's Enhancing Museums’ Experiences Through Games and Stories for Young Audiences‏
670 ‎‡a Author's Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems‏
670 ‎‡a Author's FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement‏
670 ‎‡a Author's Game Design Evaluation Study for Student Integration‏
670 ‎‡a Author's Gamification at Scraim‏
670 ‎‡a Author's Generalized selections for direct control in procedural buildings‏
670 ‎‡a Author's Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness‏
670 ‎‡a Author's Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness‏
670 ‎‡a Author's Issues in the Development of Location-Based Games‏
670 ‎‡a Author's Layered shape grammars for procedural modelling of buildings‏
670 ‎‡a Author's Leveraging Pervasive Games for Tourism‏
670 ‎‡a Author's Making places‏
670 ‎‡a Author's Modelling urban scenes for LBMS‏
670 ‎‡a Author's Player Adaptivity and Safety in Location-Based Games‏
670 ‎‡a Author's Procedural Content Graphs for Urban Modeling‏
670 ‎‡a Author's Procedural Generation of Road Paths for Driving Simulation‏
670 ‎‡a Author's Procedural modeling of urban environments for digital games development‏
670 ‎‡a Author's Relation Between Game Genres and Competences for In-Game Certification‏
670 ‎‡a Author's Serious Game for Introductory Programming‏
670 ‎‡a Author's Serious Game in Security: A Solution for Security Trainees‏
670 ‎‡a Author's Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour‏
670 ‎‡a Author's The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums‏
670 ‎‡a Author's Towards interactive procedural modelling of buildings‏
670 ‎‡a Author's Towards Location-based Augmented Reality games‏
670 ‎‡a Author's Towards Player Adaptivity in Mobile Exergames‏
670 ‎‡a Author's সম্পাদকীয়‏
909 ‎‡a (scopus) 57188679352‏ ‎‡9 1‏
909 ‎‡a (scopus) 23089899600‏ ‎‡9 1‏
909 ‎‡a (orcid) 0000000179492877‏ ‎‡9 1‏
912 ‎‡a সমপদকয‏ ‎‡A সম্পাদকীয়‏ ‎‡9 1‏
912 ‎‡a editorial‏ ‎‡A Editorial‏ ‎‡9 1‏
919 ‎‡a towardsplayeradaptivityinmobileexergames‏ ‎‡A Towards Player Adaptivity in Mobile Exergames‏ ‎‡9 1‏
919 ‎‡a towardslocationbasedaugmentedrealitygames‏ ‎‡A Towards Location-based Augmented Reality games‏ ‎‡9 1‏
919 ‎‡a towardsinteractiveproceduralmodellingofbuildings‏ ‎‡A Towards interactive procedural modelling of buildings‏ ‎‡9 1‏
919 ‎‡a integrationofaugmentedrealityandtheconceptofstickeralbumcollectionforinformallearninginmuseums‏ ‎‡A The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums‏ ‎‡9 1‏
919 ‎‡a shiftingfromthechildrentotheteensusabilityadaptingagamifiedexperienceofamuseumtour‏ ‎‡A Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour‏ ‎‡9 1‏
919 ‎‡a seriousgameinsecurityasolutionforsecuritytrainees‏ ‎‡A Serious Game in Security: A Solution for Security Trainees‏ ‎‡9 1‏
919 ‎‡a seriousgameforintroductoryprogramming‏ ‎‡A Serious Game for Introductory Programming‏ ‎‡9 1‏
919 ‎‡a relationbetweengamegenresandcompetencesforingamecertification‏ ‎‡A Relation Between Game Genres and Competences for In-Game Certification‏ ‎‡9 1‏
919 ‎‡a proceduralmodelingofurbanenvironmentsfordigitalgamesdevelopment‏ ‎‡A Procedural modeling of urban environments for digital games development‏ ‎‡9 1‏
919 ‎‡a proceduralgenerationofroadpathsfordrivingsimulation‏ ‎‡A Procedural Generation of Road Paths for Driving Simulation‏ ‎‡9 1‏
919 ‎‡a proceduralcontentgraphsforurbanmodeling‏ ‎‡A Procedural Content Graphs for Urban Modeling‏ ‎‡9 1‏
919 ‎‡a playeradaptivityandsafetyinlocationbasedgames‏ ‎‡A Player Adaptivity and Safety in Location-Based Games‏ ‎‡9 1‏
919 ‎‡a modellingurbanscenesforlbms‏ ‎‡A Modelling urban scenes for LBMS‏ ‎‡9 1‏
919 ‎‡a makingplaces‏ ‎‡A Making places‏ ‎‡9 1‏
919 ‎‡a leveragingpervasivegamesfortourism‏ ‎‡A Leveraging Pervasive Games for Tourism‏ ‎‡9 1‏
919 ‎‡a layeredshapegrammarsforproceduralmodellingofbuildings‏ ‎‡A Layered shape grammars for procedural modelling of buildings‏ ‎‡9 1‏
919 ‎‡a issuesinthedevelopmentoflocationbasedgames‏ ‎‡A Issues in the Development of Location-Based Games‏ ‎‡9 1‏
919 ‎‡a immersive360videouserexperienceimpactofdifferentvariablesinthesenseofpresenceandcybersickness‏ ‎‡A Immersive 360° video user experience: impact of different variables in the sense of presence and cybersickness‏ ‎‡9 1‏
919 ‎‡a immersive$$360circ$$360videouserexperienceimpactofdifferentvariablesinthesenseofpresenceandcybersickness‏ ‎‡A Immersive $$360^{\circ }$$ 360 ∘ video user experience: impact of different variables in the sense of presence and cybersickness‏ ‎‡9 1‏
919 ‎‡a generalizedselectionsfordirectcontrolinproceduralbuildings‏ ‎‡A Generalized selections for direct control in procedural buildings‏ ‎‡9 1‏
919 ‎‡a gamificationatscraim‏ ‎‡A Gamification at Scraim‏ ‎‡9 1‏
919 ‎‡a gamedesignevaluationstudyforstudentintegration‏ ‎‡A Game Design Evaluation Study for Student Integration‏ ‎‡9 1‏
919 ‎‡a feedbackanictbasedplatformtoincreaseenergyefficiencythroughbuildingsconsumerengagement‏ ‎‡A FEEdBACk: An ICT-Based Platform to Increase Energy Efficiency through Buildings’ Consumer Engagement‏ ‎‡9 1‏
919 ‎‡a expeditiousmodellingofvirtualurbanenvironmentswithgeospatial50systems‏ ‎‡A Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems‏ ‎‡9 1‏
919 ‎‡a enhancingmuseumsexperiencesthroughgamesandstoriesforyoungaudiences‏ ‎‡A Enhancing Museums’ Experiences Through Games and Stories for Young Audiences‏ ‎‡9 1‏
919 ‎‡a commandandcontrolsystemsforsearchandrescuerobots‏ ‎‡A Command and Control Systems for Search and Rescue Robots‏ ‎‡9 1‏
919 ‎‡a cluekingallowingparentstocustomizeaninformallearningenvironmentforchildren‏ ‎‡A ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children‏ ‎‡9 1‏
919 ‎‡a citiesincitizenshands‏ ‎‡A Cities in Citizens’ Hands‏ ‎‡9 1‏
919 ‎‡a buildingvirtualroadsfromcomputermadeprojects‏ ‎‡A Building Virtual Roads from Computer Made Projects‏ ‎‡9 1‏
919 ‎‡a buildingvirtualdrivingenvironmentsfromcomputermadeprojects‏ ‎‡A Building Virtual Driving Environments From Computer-Made Projects‏ ‎‡9 1‏
919 ‎‡a augmentedrealityversusconventionalinterfaceisthereanydifferenceineffectiveness‏ ‎‡A Augmented reality versus conventional interface: Is there any difference in effectiveness?‏ ‎‡9 1‏
919 ‎‡a applyinganextendedkerneldensity4stepfloatingcatchmentareamethodtoidentifyprioritydistrictstopromotenewpubliclyfinancedsupplyofgastroenterologyexams‏ ‎‡A Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams‏ ‎‡9 1‏
919 ‎‡a interactiveapplicationframeworkfornaturalparksusingseriouslocationbasedgameswithaugmentedreality‏ ‎‡A An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality‏ ‎‡9 1‏
919 ‎‡a integratedframeworkformobilebasedadassimulation‏ ‎‡A An Integrated Framework for Mobile-Based ADAS Simulation‏ ‎‡9 1‏
919 ‎‡a extendedkerneldensity2stepfloatingcatchmentareamethodtoanalyzeaccesstohealthcare‏ ‎‡A An Extended Kernel Density Two-Step Floating Catchment Area Method to Analyze Access to Health Care‏ ‎‡9 1‏
919 ‎‡a alternatefeaturelocationforrapidnavigationusinga3dmaponamobiledevice‏ ‎‡A Alternate feature location for rapid navigation using a 3D map on a mobile device‏ ‎‡9 1‏
919 ‎‡a visualizationparadigmfor3dmapbasedmobileservices‏ ‎‡A A Visualization Paradigm for 3D Map-Based Mobile Services‏ ‎‡9 1‏
919 ‎‡a ubiquitoussolutionforlocationawaregames‏ ‎‡A A Ubiquitous Solution for Location-Aware Games‏ ‎‡9 1‏
919 ‎‡a mobileadvertisingplatformforetourism‏ ‎‡A A Mobile Advertising Platform for eTourism‏ ‎‡9 1‏
919 ‎‡a gameforrobotoperationtraininginsearchandrescuemissions‏ ‎‡A A game for robot operation training in search and rescue missions‏ ‎‡9 1‏
919 ‎‡a decisionsupportmethodtoidentifytargetgeographicmarketsforhealthcareproviders‏ ‎‡A A decision support method to identify target geographic markets for health care providers‏ ‎‡9 1‏
946 ‎‡a b‏ ‎‡9 1‏
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