In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.In a futuristic city, a group of adventurers must fight the government forces controlled by an alien force to stop its plan to destroy the world.
- Awards
- 5 nominations
Ali Hillis
- Claire Farron - Lightning
- (English version)
- (voice)
Troy Baker
- Snow Villiers
- (English version)
- (voice)
Georgia Van Cuylenburg
- Oerba Dia Vanille
- (English version)
- (voice)
Reno Wilson
- Sazh Katzroy
- (English version)
- (voice)
Vincent Martella
- Hope Estheim
- (English version)
- (voice)
Rachel Robinson
- Oerba Yun Fang
- (English version)
- (voice)
Laura Bailey
- Serah Farron
- (English version)
- (voice)
Daniel Samonas
- Maqui
- (English version)
- (voice)
Zach Hanks
- Gadot
- (English version)
- (voice)
- …
Anndi McAfee
- Lebreau
- (English version)
- (voice)
Jeff Fischer
- Yuj
- (English version)
- (voice)
Mary Elizabeth McGlynn
- Nora Estheim
- (English version)
- (voice)
André Sogliuzzo
- Bartholomew Estheim
- (English version)
- (voice)
Connor Villard
- Dajh Katzroy
- (English version)
- (voice)
Jon Curry
- Yaag Rosch
- (English version)
- (voice)
Paula Tiso
- Jihl Nabaat
- (English version)
- (voice)
Dave Wittenberg
- Amodar
- (English version)
- (voice)
Josh Robert Thompson
- Rygdea
- (English version)
- (voice)
Storyline
Did you know
- TriviaMany fans criticizedGeorgia Van Cuylenburg's performance as Vanille, singling out her supposed unauthentic Australian accent, while simultaneously praisingRachel Robinson's accented performance as Fang. Ironically, Robinson is from Los Angeles and Van Cuylenburg is from Melbourne.
- GoofsDuring battle sequences, Snow's trench coat has artwork on the back; however, in the field, there's nothing there. These designs serve as Snow's equipable "weapon" as the design changes as the player equips new weapons. Equipped weapons appear in battle and do not appear in the field for any of the characters.
- Quotes
Oerba Dia Vanille:When it comes to home and family, we never keep either as close as we should. Who ever thinks that this time could be the last?
- Crazy creditsThe background image used in the The End title screen is the crystalized Cocoon.
- Alternate versionsThe Xbox 360 version of Final Fantasy XIII required 3 discs to play and when the player got to the end of Disc 1. A message would appear Please Insert Final Fantasy XIII Disc 2 and when they got to the end of Disc 2 another message would appear Please Insert Final Fantasy XIII Disc 3.
- ConnectionsEdited intoFinal Fantasy 25th Anniversary Ultimate Box(2012)
- SoundtracksMy Hands
From the album "Echo"
Used courtesy of J Records/Syco Music
Vocalist:Leona Lewis
Lyricsts:Arnthor BirgissonandIna Wroldsen
Composers:Arnthor BirgissonandIna Wroldsen
Producer:Arnthor Birgisson
Mi xing Engineer:Manny Marroquin
Assistant Mi xing Engineers: Christian Plata and Erik Madrid
Recording Engineers:Rich Cooper,Seth Waldmann, andNeil Tucker
Recording and Mi xing Studios: British Grove Studios, London; Conway Studios, Los Angeles; Dean Street Studios,
London; Metropolis Studios, London; The Vault, Sweden; Mixed at Larrabee Sound Studio, North Hollywood
Featured review
This game came out a while after part twelve and I was eagerly anticipating it. Twelve, quite frankly, is my least favorite Final Fantasy game and I was hoping this one would make up for it. Well, it is better, but in the end still a disappointment. It amazes me that Final Fantasy VII, VIII, IX and X all came out in a five year span. Since then we have gotten four original stories, but wait, two of those are online and quite frankly should not be apart of the sequential FF games. They should have been called FF Online or something, so that makes the list of original games down to two...TWO! The two we get are also two of my least favorite of the series. What happened? Before Enix and Square united, both were so much better and produced lots of RPG games. During that five year stretch, the one year we did not get a FF game we got Xenogears which is better than this game and its predecessor! Lot's of things wrong here and the only thing this one has going for it is phenomenal graphics, but it is missing many elements that make an RPG an RPG. The previous game, twelve, would be better had they just tightened the game up and made better characters. One just had to level for too long to finish the game. This one, as I said, is just missing so many components that make a RPG game fun.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
The story is pretty good. It establishes a lot and it does get to be a bit much in this game's sequel when they add even more stuff to what is introduced here. The game opens up on multiple fronts as a warrior named Lightening is raising a ruckus on a train that is taking people to something called a 'Purge'. Basically, the people live on this strange manufactured type world while there is a planet that is a bit rough in nature below them called Gran Pulse. A boy named Hope sees his mother die, a rebel leader, literally causes her death and a man fights to save his son. All of these people will soon join together and try to figure out how to not only save themselves, but also that of the world!
The game play is unfortunately a bit too simplistic for a game of this nature. During most of the game, you guide your character from point A to point B while fighting enemies. There are no towns to visit, characters to speak too or any of the things that make an RPG an RPG. I tend to think they are trying to make up for the fact that the towns in twelve were a bit overwhelming, but now it goes from one extreme to another! The combat is very fast paced, and not very complicated; however, it is not a very involved combat either. You spend most of the time simply changing your characters class and occasionally making them throw an item into the mix. Like I said, it makes the game very fast paced, but a lot of the battles are not of the epic variety. The last fight took me less than eight minutes and I apparently took too long to defeat it!
The game has its good points and overall I did enjoy it. I just wish they would make them more like they did in that five year stretch or even during the cartridge days. If they could make a great story and fun game in such short spans of times, why do they seem to be having so much trouble making games when they take forever to make them!?! We get a nice game that has super cutting edge graphics, but is missing a lot of the elements a RPG is supposed to have in it. The game before we had a wonderfully expansive world, but one where you just spent so much time trying to power up your character that you forgot the story. Perhaps, they should simply just try to focus on other aspects rather than graphics? In the end, a nice game, that I probably would not be so hard on had it been titled something else. I just miss the old days which were most certainly the good old days in this case.
Details
- Release date
- Country of origin
- Language
- Also known as
- Final Fantasy XIII
- Production company
- See more company credits at IMDbPro
- Color
- Aspect ratio
- 16: 9
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