A fully-featured port of the campaign of Quake II PSX for Quake II Re-release. Play through all 20 levels of the PlayStation port, remastered on the 2023 Quake II Re-release engine.

  • Meticulously recreated by hand;this isn't just a simple copy & paste port. The PSX version of Quake II used an entirely in-house engine created by HammerHead, and due to various technical differences it ended up being simpler and more efficient to simply reproduce the maps using the originals as guidelines. An in-depth explainer on how this was done will be posted here in the future!
  • Enhanced encounters;Quake II PSX had much less intelligent AI, several bugs that greatly affected gameplay (such as difficulties being assigned wrong for certain levels, causing more monsters to spawn on Easy instead of Hard), and many limitations compared to the PC version. We took the time to set this right! The monsters use the new, smarter AI of the re-release to its fullest extent, making the game less about fighting against the dated digital control scheme of the original and more about fighting the Strogg.
  • Thoroughly tested;with a public Alpha period tested in a few select circles, the community has been instrumental in making sure that this release goes as solid as possible.
  • Surprising additions;instead of being a 1:1 clone, we decided to improve a few areas of the original port that we felt were lacking. The majority of the campaign should be recognizable to anybody who has played the PCX (or even the PC) version, but a few choice levels received some upgrades to their visuals, encounters or flow. There may even be a few new secrets to discover...
  • Improved monsters;all of the monsters gain their re-release improvements as expected, but the two exclusive monsters, theGuardianand theArachnid,have been tweaked with a new arsenal and mechanics to make them stand out even more.

There may even be more to come! Stay tuned!

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shot056

And we're out!

Thank you everybody for the amazing response - seeing a PC Gamer article was the last thing I expected to see, and I read & appreciate every message. I'm glad I was able to get this done to complete the Quake II collection off on PC.

For those just seeing this, you candownload the mod here.It's the entire Quake II PSX campaign, re-created faithfully using original sources as a guide, as well as a bunch of added content (such as high resolution models for the two PSX-specific monsters, balance changes, and all deathmatch maps + bot support).

For those who already have downloaded 1.0 from yesterday,a very minor patch was released this morning.This just addresses a minor bug in co-op and a Power Shield activation bug that was also in Update 1 of re-release. Thanks to FixbotWill for finally tracking down the conditions for hitting that bug. I do have some more patch content in progress from user feedback, but it probably won't be out for a few weeks at least.

Enjoy, and keep the bug reports coming!

Trailer released!

Trailer released!

News4 comments

The trailer has been released, and release date is announced!

Releasing Soon!

Releasing Soon!

News5 comments

With a day left before release, I wanted to go over a few of the things to expect!

We're Live!

We're Live!

News

The official ModDB page for Quake II PSX has launched!

Map Porting Process (Part 2)

Map Porting Process (Part 2)

Mapping/Technical Tutorial2 comments

This article goes into the advanced techniques required for more complex geometry and terrain.

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Quake II PSX Full (1.1)

Quake II PSX Full (1.1)

Full Version39 comments

The full release of Quake II PSX, including all patches. All levels, including DM levels. If you are bandwidth-limited or just want a quicker download...

Q2PSX 1.0 -> 1.1 Patch

Q2PSX 1.0 -> 1.1 Patch

Patch

If you're bandwidth-constrained or don't want to re-download the whole asset dump, patches will contain only the changed files

Quake II PSX 1.1 sources

Quake II PSX 1.1 sources

Source Code5 comments

Source code (both game DLL and maps) for Quake II PSX 1.1

Post comment Comments (0 - 10 of 66)
Alfredon
Alfredon-- 179 comments

I finished Quake 2 PSX. It's great mod.
Made a trailer:

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Guest
Guest-- 710,337 comments

Hey.. I was expecting the Blaster's fire rate to be as fast as in the original PSX version.

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Paril Creator
Paril-- 44 comments

Thanks for playing - no I didn't change the weapons at all, just to make sure I don't break the balance too much. The blaster got a damage buff in re-release, so increasing the speed would just add on top of that buff.

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Guest
Guest-- 710,337 comments

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AugustoSapienti
AugustoSapienti-- 64 comments

As a modder and fan of classic videogames, I'm always happy to see old jewels like Quake II are still getting some love, even in 2024. I played the original campaign back in the day. However, it should be interesting to experience the changes and graphical improvements done on this version after so many years since the original release.

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Guest
Guest-- 710,337 comments

Will this come to the console port? Any reason it couldn't be included as an addon like what the Quake 1 remaster had?

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Bittermans
Bittermans-- 165 comments

It wont, this is for PC only, hope that id lets nightdive patch the game with this campaign.

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Guest
Guest-- 710,337 comments

Hey, great work on this, thanks for preserving games! I played through the whole mod and it made the program stop responding twice, both times it happened during loading. That never happened before in my 50+ hours spent in the remaster.

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Paril Creator
Paril-- 44 comments

It's likely the same as a known bug in re-release - it occurs because of lens flares. It's on our list of things to fix if we get another engine update.

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Guest
Guest-- 710,337 comments

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