A fully-featured port of the campaign of Quake II PSX for Quake II Re-release. Play through all 20 levels of the PlayStation port, remastered on the 2023 Quake II Re-release engine.
There may even be more to come! Stay tuned!
And we're out!
Thank you everybody for the amazing response - seeing a PC Gamer article was the last thing I expected to see, and I read & appreciate every message. I'm glad I was able to get this done to complete the Quake II collection off on PC.
For those just seeing this, you candownload the mod here.It's the entire Quake II PSX campaign, re-created faithfully using original sources as a guide, as well as a bunch of added content (such as high resolution models for the two PSX-specific monsters, balance changes, and all deathmatch maps + bot support).
For those who already have downloaded 1.0 from yesterday,a very minor patch was released this morning.This just addresses a minor bug in co-op and a Power Shield activation bug that was also in Update 1 of re-release. Thanks to FixbotWill for finally tracking down the conditions for hitting that bug. I do have some more patch content in progress from user feedback, but it probably won't be out for a few weeks at least.
Enjoy, and keep the bug reports coming!
With a day left before release, I wanted to go over a few of the things to expect!
This article goes into the advanced techniques required for more complex geometry and terrain.
The full release of Quake II PSX, including all patches. All levels, including DM levels. If you are bandwidth-limited or just want a quicker download...
If you're bandwidth-constrained or don't want to re-download the whole asset dump, patches will contain only the changed files
Source code (both game DLL and maps) for Quake II PSX 1.1
I finished Quake 2 PSX. It's great mod.
Made a trailer:
Hey.. I was expecting the Blaster's fire rate to be as fast as in the original PSX version.
Thanks for playing - no I didn't change the weapons at all, just to make sure I don't break the balance too much. The blaster got a damage buff in re-release, so increasing the speed would just add on top of that buff.
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As a modder and fan of classic videogames, I'm always happy to see old jewels like Quake II are still getting some love, even in 2024. I played the original campaign back in the day. However, it should be interesting to experience the changes and graphical improvements done on this version after so many years since the original release.
Will this come to the console port? Any reason it couldn't be included as an addon like what the Quake 1 remaster had?
It wont, this is for PC only, hope that id lets nightdive patch the game with this campaign.
Hey, great work on this, thanks for preserving games! I played through the whole mod and it made the program stop responding twice, both times it happened during loading. That never happened before in my 50+ hours spent in the remaster.
It's likely the same as a known bug in re-release - it occurs because of lens flares. It's on our list of things to fix if we get another engine update.
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